mirror of
https://gitea.windcorp.ru/Wind-Corporation/Progressia.git
synced 2025-04-22 00:50:45 +03:00
192 lines
5.0 KiB
Markdown
192 lines
5.0 KiB
Markdown
# Building Guide
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This document provides instructions for building Progressia from source code.
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See also
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[Development Setup Guide](DevelopmentSetupGuide.md)
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and
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[IDE setup guides](TODO).
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MacOS targets are not supported at this moment.
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## Short version
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Debian/Ubuntu:
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```bash
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# Install GCC, CMake, Python 3, git, Vulkan, GLFW and GLM
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sudo apt update && sudo apt install -y \
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g++ cmake python3 git curl libvulkan-dev libglfw3-dev libglm-dev
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# Install glslc
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sudo mkdir -p /opt/glslc
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( cd /opt/glslc
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sudo curl -LO https://windcorp.ru/other/glslc-v2022.1-6-ga0a247d-static &&
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sudo chmod +x glslc* &&
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sudo ln -s glslc* /usr/local/bin/glslc; )
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# Clone project
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git clone CLONE-URL
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cd Progressia
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# Generate build files for release
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cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release
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# Compile
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cmake --build build
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# Run
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build/progressia
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```
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Fedora:
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```bash
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# Install GCC, CMake, Python 3, git, Vulkan, GLFW, GLM and glslc
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dnf install -y gcc-c++ cmake python3 git vulkan-devel glfw-devel glm-devel glslc
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# Clone project
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git clone CLONE-URL
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cd Progressia
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# Generate build files for release
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cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release
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# Compile
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cmake --build build
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# Run
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build/progressia
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```
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Windows: _see [IDE setup guides](TODO)._
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## Prerequisites
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### C++ compiler
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Project explicitly fully supports GCC, MinGW and Clang. Compilation with MSVC is
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also supported, but it can't be used for release builds and its use is generally
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discouraged.
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On Windows,
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[w64devkit](https://github.com/skeeto/w64devkit/releases)
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distribution of MinGW was tested.
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Cross-compilation from Linux to Windows is also explicitly supported with
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MinGW-w64 as provided by Debian.
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### CMake
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[CMake](https://cmake.org/) version 3.12 or higher is required.
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### Python 3
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[Python 3](https://www.python.org/downloads/) is required.
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### Vulkan
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The following Vulkan components are strictly necessary for builds:
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- Header files
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- Loader static library (`vulkan-1.lib`)
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- `glslc` (standalone downloads
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[here](https://github.com/google/shaderc/blob/main/downloads.md))
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However, it is usually easier to install a complete Vulkan SDK. An open-source
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Vulkan SDK can be downloaded from
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[LunarG](https://www.lunarg.com/vulkan-sdk/)
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for all platforms.
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Debian users can install this dependency using APT:
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```bash
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apt install libvulkan-dev
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```
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However, Debian Bullseye repositories
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[do not include](https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=890472)
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glslc. It should be installed manually; see standalone link above or use this
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script:
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```bash
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sudo mkdir -p /opt/glslc
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( cd /opt/glslc
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sudo curl -LO https://windcorp.ru/other/glslc-v2022.1-6-ga0a247d-static &&
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sudo chmod +x glslc* &&
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sudo ln -s glslc* /usr/local/bin/glslc; )
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```
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Ubuntu dpkg packages are available from LunarG.
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Fedora users can install Vulkan using dnf:
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```bash
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dnf install vulkan-devel glslc
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```
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### Other libraries
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The following libraries are additionally required:
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- [GLFW](https://www.glfw.org/download.html) version 3.3.2 or higher
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- [GLM](https://glm.g-truc.net/)
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## Downloading source code
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Clone this git repository.
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Command line users: run
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```bash
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git clone <clone url>
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```
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## Building
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### CMake
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Use CMake to generate build files. There are a few options available:
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- **`BUILD_ID`** enables release builds and specifies visible unique build
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identifier string.
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- `DEV_MODE` enables developer features.
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See [Development Setup Guide](DevelopmentSetupGuide.md).
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- `VULKAN_ERROR_CHECKING` enables Vulkan debug features. This requires Vulkan
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validation layers (available as part of LunarG Vulkan SDK,
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`vulkan-validationlayers-dev` Debian package and `vulkan-devel` Fedora
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package).
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Directory `build` in project root is ignored by git for builders' convenience.
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This step is usually performed in the IDE.
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Command line users: run
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```bash
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cd /path/to/project
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# Routine (debug) build
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cmake -S . -B build
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# Release build
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cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release
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```
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> **Note**
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>
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> Use proper build IDs if distribution is expected. Convention is two-letter
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> builder identifier, a dash and a unique ascending build number.
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>
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> For example, automated builds at windcorp.ru use IDs `WA-1`, `WA-2`, etc.
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> **Note**
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>
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> Release builds with MSVC are not supported.
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> The standard library used by MSVC poses a problem:
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> - it cannot be statically linked with Progressia due to GPL restrictions,
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> - it cannot be bundled with Progressia for the same reason,
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> - asking the user to install Visual C++ Runtime manually would introduce
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> unnecessary confusion because official builds do not require it.
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### Compiling
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This step is usually performed in the IDE.
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Command line users: run
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```bash
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cmake --build build
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```
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## Running
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Executable file will be located directly inside the CMake binary directory.
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Directory `run` in project root is ignored by git for builders' convenience;
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using project root as working directory is safe for debug builds.
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