# Building Guide This document provides instructions for building Progressia from source code. See also [Development Setup Guide](DevelopmentSetupGuide.md) and [IDE setup guides](TODO). MacOS targets are not supported at this moment. ## Short version Debian/Ubuntu: ```bash # Install GCC, CMake, Python 3, git, Vulkan, GLFW and GLM sudo apt update && sudo apt install -y \ g++ cmake python3 git curl libvulkan-dev libglfw3-dev libglm-dev # Install glslc sudo mkdir -p /opt/glslc ( cd /opt/glslc sudo curl -LO https://windcorp.ru/other/glslc-v2022.1-6-ga0a247d-static && sudo chmod +x glslc* && sudo ln -s glslc* /usr/local/bin/glslc; ) # Clone project git clone CLONE-URL cd Progressia # Generate build files for release cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release # Compile cmake --build build # Run build/progressia ``` Fedora: ```bash # Install GCC, CMake, Python 3, git, Vulkan, GLFW, GLM and glslc dnf install -y gcc-c++ cmake python3 git vulkan-devel glfw-devel glm-devel glslc # Clone project git clone CLONE-URL cd Progressia # Generate build files for release cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release # Compile cmake --build build # Run build/progressia ``` Windows: _see [IDE setup guides](TODO)._ ## Prerequisites ### C++ compiler Project explicitly fully supports GCC, MinGW and Clang. Compilation with MSVC is also supported, but it can't be used for release builds and its use is generally discouraged. On Windows, [w64devkit](https://github.com/skeeto/w64devkit/releases) distribution of MinGW was tested. Cross-compilation from Linux to Windows is also explicitly supported with MinGW-w64 as provided by Debian. ### CMake [CMake](https://cmake.org/) version 3.12 or higher is required. ### Python 3 [Python 3](https://www.python.org/downloads/) is required. ### Vulkan The following Vulkan components are strictly necessary for builds: - Header files - Loader static library (`vulkan-1.lib`) - `glslc` (standalone downloads [here](https://github.com/google/shaderc/blob/main/downloads.md)) However, it is usually easier to install a complete Vulkan SDK. An open-source Vulkan SDK can be downloaded from [LunarG](https://www.lunarg.com/vulkan-sdk/) for all platforms. Debian users can install this dependency using APT: ```bash apt install libvulkan-dev ``` However, Debian Bullseye repositories [do not include](https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=890472) glslc. It should be installed manually; see standalone link above or use this script: ```bash sudo mkdir -p /opt/glslc ( cd /opt/glslc sudo curl -LO https://windcorp.ru/other/glslc-v2022.1-6-ga0a247d-static && sudo chmod +x glslc* && sudo ln -s glslc* /usr/local/bin/glslc; ) ``` Ubuntu dpkg packages are available from LunarG. Fedora users can install Vulkan using dnf: ```bash dnf install vulkan-devel glslc ``` ### Other libraries The following libraries are additionally required: - [GLFW](https://www.glfw.org/download.html) version 3.3.2 or higher - [GLM](https://glm.g-truc.net/) ## Downloading source code Clone this git repository. Command line users: run ```bash git clone ``` ## Building ### CMake Use CMake to generate build files. There are a few options available: - **`BUILD_ID`** enables release builds and specifies visible unique build identifier string. - `DEV_MODE` enables developer features. See [Development Setup Guide](DevelopmentSetupGuide.md). - `VULKAN_ERROR_CHECKING` enables Vulkan debug features. This requires Vulkan validation layers (available as part of LunarG Vulkan SDK, `vulkan-validationlayers-dev` Debian package and `vulkan-devel` Fedora package). Directory `build` in project root is ignored by git for builders' convenience. This step is usually performed in the IDE. Command line users: run ```bash cd /path/to/project # Routine (debug) build cmake -S . -B build # Release build cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release ``` > **Note** > > Use proper build IDs if distribution is expected. Convention is two-letter > builder identifier, a dash and a unique ascending build number. > > For example, automated builds at windcorp.ru use IDs `WA-1`, `WA-2`, etc. > **Note** > > Release builds with MSVC are not supported. > The standard library used by MSVC poses a problem: > - it cannot be statically linked with Progressia due to GPL restrictions, > - it cannot be bundled with Progressia for the same reason, > - asking the user to install Visual C++ Runtime manually would introduce > unnecessary confusion because official builds do not require it. ### Compiling This step is usually performed in the IDE. Command line users: run ```bash cmake --build build ``` ## Running Executable file will be located directly inside the CMake binary directory. Directory `run` in project root is ignored by git for builders' convenience; using project root as working directory is safe for debug builds.