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- Multiple ChunkRenderOptimizers can now optimize one block if desired - CROs require that an interface is implemented, not class extended - ChunkRenderOptimizerCube has been refactored: - Blocks that a not opaque are now optimized - Blocks have per-face opacity - Blocks can render inner faces - Example: test glass - Code is now readable - Faces was rewritten to support flipping - .createBlockFace is now readable - Camera now manipulates coordinate systems in a more obvious way - Camera now uses world coordinate system - Z is up - Yaw 0 looks to the North (+X) - Positive pitch is up - Improved control code readability somewhat - Fixed test UI compass
Progressia
A free, open source sandbox survival game currently in early development.
Contributing
For now, contact @Javapony in Telegram for details. Contributing is completely allowed, but we don't have any set guidelines yet.
Building
$ git clone https://github.com/OLEGSHA/Progressia.git
$ gradlew build
Additional setup for Eclipse IDE
If you have Buildship plugin installed, use File - Import - Gradle - Existing Gradle Project. Main class is ru.windcorp.progressia.client.ProgressiaClientMain
.
Alternatively do the following:
- Add
id 'eclipse'
intobuild.gradle
insideplugins { ... }
:
plugins {
// Apply the java-library plugin to add support for Java Library
id 'java-library'
id 'eclipse'
}
$ gradlew eclipse
- Import the project with File - Import - Existing Projects into Workspace
- On Windows, make sure the project has UTF-8 encoding with - Properties - Resource - Text file encoding - Other - UTF-8
Additional setup for IntelliJ IDEA
- Open the project with File - Open Project
- Press button 'Add configuration...' and open 'Application' in templates list
- Add
ru.windcorp.progressia.client.ProgressiaClientMain
in 'Main class' text field - Choose
Progressia.main
in 'Use classpath of module' drop-down list - Click 'Create configuration' and press 'Apply'
Libraries
- LWJGL - OpenGL, OpenAL, GLFW and several more libraries ported to Java
- Google Guava
- Trove4j
- java-graphics/glm - GLM ported to Java. Maven Central contains an outdated version, a custom repository used instead
- Apache Commons Math (not currently used)
Description
Languages
Java
99.6%
NSIS
0.2%
GLSL
0.2%