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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
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The licenses for most software and other practical works are designed
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Nothing in this License shall be construed as excluding or limiting
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12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
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to collect a royalty for further conveying from those to whom you convey
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13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
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14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
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Each version is given a distinguishing version number. If the
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option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
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If the Program specifies that a proxy can decide which future
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Later license versions may give you additional or different
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15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
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17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

73
build.gradle Normal file
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plugins {
// Apply the java-library plugin to add support for Java Library
id 'java-library'
}
repositories {
mavenCentral()
jcenter()
maven { url 'http://windcorp.ru/./maven' }
}
dependencies {
implementation 'org.apache.commons:commons-math3:3.6.1'
implementation 'com.google.guava:guava:28.0-jre'
implementation 'net.sf.trove4j:trove4j:3.0.3'
implementation 'ru.windcorp.fork.io.github.java-graphics:glm:1.0.1'
testImplementation 'junit:junit:4.12'
}
/*
* LWJGL
* (auto-generated script)
* ((here be dragons))
*/
import org.gradle.internal.os.OperatingSystem
project.ext.lwjglVersion = "3.2.3"
switch (OperatingSystem.current()) {
case OperatingSystem.LINUX:
def osArch = System.getProperty("os.arch")
project.ext.lwjglNatives = osArch.startsWith("arm") || osArch.startsWith("aarch64")
? "natives-linux-${osArch.contains("64") || osArch.startsWith("armv8") ? "arm64" : "arm32"}"
: "natives-linux"
break
case OperatingSystem.MAC_OS:
project.ext.lwjglNatives = "natives-macos"
break
case OperatingSystem.WINDOWS:
project.ext.lwjglNatives = System.getProperty("os.arch").contains("64") ? "natives-windows" : "natives-windows-x86"
break
}
dependencies {
implementation platform("org.lwjgl:lwjgl-bom:$lwjglVersion")
implementation "org.lwjgl:lwjgl"
implementation "org.lwjgl:lwjgl-assimp"
implementation "org.lwjgl:lwjgl-bgfx"
implementation "org.lwjgl:lwjgl-glfw"
implementation "org.lwjgl:lwjgl-nanovg"
implementation "org.lwjgl:lwjgl-nuklear"
implementation "org.lwjgl:lwjgl-openal"
implementation "org.lwjgl:lwjgl-opengl"
implementation "org.lwjgl:lwjgl-par"
implementation "org.lwjgl:lwjgl-stb"
implementation "org.lwjgl:lwjgl-vulkan"
runtimeOnly "org.lwjgl:lwjgl::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-assimp::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-bgfx::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-glfw::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-nanovg::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-nuklear::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-openal::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-opengl::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-par::$lwjglNatives"
runtimeOnly "org.lwjgl:lwjgl-stb::$lwjglNatives"
if (lwjglNatives == "natives-macos") runtimeOnly "org.lwjgl:lwjgl-vulkan::$lwjglNatives"
}

BIN
gradle/wrapper/gradle-wrapper.jar vendored Normal file

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@ -0,0 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.0-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

183
gradlew vendored Normal file
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#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

100
gradlew.bat vendored Normal file
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

1
settings.gradle Normal file
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rootProject.name = 'Optica'

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica;
public class Optica {
}

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@ -0,0 +1,26 @@
/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica;
public class OpticaLauncher {
public static void launch(String[] args, Proxy proxy) {
proxy.initialize();
}
}

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@ -0,0 +1,24 @@
/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica;
public interface Proxy {
void initialize();
}

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@ -0,0 +1,42 @@
/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client;
import ru.windcorp.optica.Proxy;
import ru.windcorp.optica.client.graphics.GUI;
import ru.windcorp.optica.client.graphics.backend.GraphicsBackend;
import ru.windcorp.optica.client.graphics.backend.RenderTaskQueue;
import ru.windcorp.optica.client.graphics.model.ShapeRenderProgram;
import ru.windcorp.optica.client.graphics.world.LayerWorld;
public class ClientProxy implements Proxy {
@Override
public void initialize() {
GraphicsBackend.initialize();
try {
RenderTaskQueue.waitAndInvoke(ShapeRenderProgram::init);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
GUI.addBottomLayer(new LayerWorld());
}
}

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@ -0,0 +1,28 @@
/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client;
import ru.windcorp.optica.OpticaLauncher;
public class OpticaClientMain {
public static void main(String[] args) {
OpticaLauncher.launch(args, new ClientProxy());
}
}

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@ -0,0 +1,167 @@
/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client;
import org.lwjgl.glfw.GLFW;
import com.google.common.eventbus.Subscribe;
import glm.mat._3.Mat3;
import glm.mat._4.Mat4;
import glm.vec._3.Vec3;
import ru.windcorp.optica.client.graphics.Layer;
import ru.windcorp.optica.client.graphics.backend.GraphicsBackend;
import ru.windcorp.optica.client.graphics.backend.GraphicsInterface;
import ru.windcorp.optica.client.graphics.input.KeyEvent;
import ru.windcorp.optica.client.graphics.input.CursorMoveEvent;
import ru.windcorp.optica.client.graphics.model.Model;
import ru.windcorp.optica.client.graphics.model.DynamicModel;
import ru.windcorp.optica.client.graphics.model.Shapes;
import ru.windcorp.optica.client.graphics.texture.SimpleTexture;
import ru.windcorp.optica.client.graphics.texture.Sprite;
import ru.windcorp.optica.client.graphics.texture.Texture;
import ru.windcorp.optica.client.graphics.texture.TextureManager;
import ru.windcorp.optica.client.graphics.world.Camera;
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
public class TestLayer extends Layer {
private final Model model;
private final Camera camera = new Camera(
new Vec3(),
0, (float) Math.PI,
(float) Math.toRadians(70)
);
private final Vec3 velocity = new Vec3();
private final Vec3 tmp = new Vec3();
private final Mat3 angMat = new Mat3();
private int movementX = 0;
private int movementY = 0;
private int movementZ = 0;
public TestLayer() {
super("Test");
Texture top = qtex("grass_top");
Texture side = qtex("grass_side");
Texture bottom = qtex("grass_bottom");
model = new DynamicModel(DynamicModel.builder()
.addDynamicPart(
new Shapes.PppBuilder(top, bottom, side, side, side, side)
.create()
)
) {
@Override
protected void getDynamicTransform(int shapeIndex, Mat4 result) {
result.translate(0, 0, +5);
}
};
}
private Texture qtex(String name) {
return new SimpleTexture(new Sprite(TextureManager.load(name, false)));
}
@Override
protected void initialize() {
GraphicsInterface.subscribeToInputEvents(this);
}
private final WorldRenderer renderer = new WorldRenderer();
@Override
protected void doRender() {
camera.apply(renderer);
angMat.set().rotateY(-camera.getYaw());
tmp.set(movementX, 0, movementZ);
angMat.mul_(tmp); // bug in jglm
tmp.y = movementY;
tmp.mul(0.1f);
tmp.sub(velocity);
tmp.mul(0.1f);
velocity.add(tmp);
camera.move(velocity);
model.render(renderer);
renderer.reset();
}
private boolean flag = true;
@Subscribe
public void onKeyEvent(KeyEvent event) {
if (event.isRepeat()) return;
int multiplier = event.isPress() ? 1 : -1;
switch (event.getKey()) {
case GLFW.GLFW_KEY_W:
movementZ += -1 * multiplier;
break;
case GLFW.GLFW_KEY_S:
movementZ += +1 * multiplier;
break;
case GLFW.GLFW_KEY_A:
movementX += -1 * multiplier;
break;
case GLFW.GLFW_KEY_D:
movementX += +1 * multiplier;
break;
case GLFW.GLFW_KEY_SPACE:
movementY += +1 * multiplier;
break;
case GLFW.GLFW_KEY_LEFT_SHIFT:
movementY += -1 * multiplier;
break;
case GLFW.GLFW_KEY_ESCAPE:
if (!event.isPress()) return;
if (flag) {
GLFW.glfwSetInputMode(GraphicsBackend.getWindowHandle(), GLFW.GLFW_CURSOR, GLFW.GLFW_CURSOR_NORMAL);
} else {
GLFW.glfwSetInputMode(GraphicsBackend.getWindowHandle(), GLFW.GLFW_CURSOR, GLFW.GLFW_CURSOR_DISABLED);
}
flag = !flag;
break;
}
}
@Subscribe
public void onMouseMoved(CursorMoveEvent event) {
if (!flag) return;
final float yawScale = 0.002f;
final float pitchScale = yawScale;
camera.turn(
(float) (event.getChangeY() * pitchScale),
(float) (event.getChangeX() * yawScale)
);
}
}

View File

@ -0,0 +1,47 @@
/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics;
import java.util.ArrayList;
import java.util.List;
public class GUI {
private static final List<Layer> LAYERS = new ArrayList<>();
private GUI() {}
public synchronized static void addBottomLayer(Layer layer) {
LAYERS.add(layer);
}
public synchronized static void addTopLayer(Layer layer) {
LAYERS.add(0, layer);
}
public synchronized static void removeLayer(Layer layer) {
LAYERS.remove(layer);
}
public synchronized static void render() {
for (int i = LAYERS.size() - 1; i >= 0; --i) {
LAYERS.get(i).render();
}
}
}

View File

@ -0,0 +1,47 @@
/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics;
public abstract class Layer {
private final String name;
private boolean hasInitialized = false;
public Layer(String name) {
this.name = name;
}
@Override
public String toString() {
return "Layer " + name;
}
public void render() {
if (!hasInitialized) {
initialize();
hasInitialized = true;
}
doRender();
}
protected abstract void initialize();
protected abstract void doRender();
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.glfw.GLFW.*;
public class GraphicsBackend {
private static RenderThread renderThread;
private static long windowHandle;
private static int framebufferWidth;
private static int framebufferHeight;
private static double frameLength = 1.0 / 60; // TODO do something about it
private static int framesRendered = 0;
private static double frameStart = Double.NaN;
private GraphicsBackend() {}
public static void initialize() {
startRenderThread();
}
private static void startRenderThread() {
renderThread = new RenderThread();
renderThread.start();
}
public static Thread getRenderThread() {
return renderThread;
}
static void setWindowHandle(long windowHandle) {
GraphicsBackend.windowHandle = windowHandle;
}
public static long getWindowHandle() {
return windowHandle;
}
public static int getFramebufferWidth() {
return framebufferWidth;
}
public static int getFramebufferHeight() {
return framebufferHeight;
}
static void onFramebufferResized(long window, int newWidth, int newHeight) {
if (window != windowHandle) return;
framebufferWidth = newWidth;
framebufferHeight = newHeight;
glViewport(0, 0, framebufferWidth, framebufferHeight);
}
static void startFrame() {
double now = glfwGetTime();
if (Double.isNaN(frameStart)) {
frameStart = now;
} else {
frameLength = now - frameStart;
frameStart = now;
}
}
static void endFrame() {
framesRendered++;
}
public static double getFrameStart() {
return frameStart;
}
public static double getFrameLength() {
return frameLength;
}
public static int getFramesRendered() {
return framesRendered;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend;
import glm.vec._2.d.Vec2d;
public class GraphicsInterface {
private GraphicsInterface() {}
public static Thread getRenderThread() {
return GraphicsBackend.getRenderThread();
}
public static boolean isRenderThread() {
return Thread.currentThread() == getRenderThread();
}
public static int getFramebufferWidth() {
return GraphicsBackend.getFramebufferWidth();
}
public static int getFramebufferHeight() {
return GraphicsBackend.getFramebufferHeight();
}
public static float getAspectRatio() {
return ((float) getFramebufferWidth()) / getFramebufferHeight();
}
public static double getTime() {
return GraphicsBackend.getFrameStart();
}
public static double getFrameLength() {
return GraphicsBackend.getFrameLength();
}
public static double getFPS() {
return 1 / GraphicsBackend.getFrameLength();
}
public static void subscribeToInputEvents(Object listener) {
InputHandler.register(listener);
}
public static double getCursorX() {
return InputHandler.getCursorX();
}
public static double getCursorY() {
return InputHandler.getCursorY();
}
public static Vec2d getCursorPosition() {
return InputHandler.getCursorPosition();
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend;
import com.google.common.eventbus.EventBus;
import glm.vec._2.d.Vec2d;
import ru.windcorp.optica.client.graphics.input.*;
public class InputHandler {
private static final EventBus INPUT_EVENT_BUS = new EventBus("Input");
private static class ModifiableKeyEvent extends KeyEvent {
public void initialize(int key, int scancode, int action, int mods) {
this.key = key;
this.scancode = scancode;
this.action = action;
this.mods = mods;
}
}
private static final ModifiableKeyEvent THE_KEY_EVENT = new ModifiableKeyEvent();
static void handleKeyInput(
long window,
int key,
int scancode,
int action,
int mods
) {
if (GraphicsBackend.getWindowHandle() != window) return;
THE_KEY_EVENT.initialize(key, scancode, action, mods);
dispatch(THE_KEY_EVENT);
}
private static class ModifiableCursorMoveEvent extends CursorMoveEvent {
public void initialize(double x, double y) {
Vec2d newPos = getNewPosition();
newPos.x = x;
newPos.y = y;
}
}
private static final Vec2d CURSOR_POSITION = new Vec2d().set(
Double.NaN, Double.NaN
);
private static final ModifiableCursorMoveEvent THE_CURSOR_MOVE_EVENT =
new ModifiableCursorMoveEvent();
static void handleMouseMoveInput(
long window,
double x, double y
) {
if (GraphicsBackend.getWindowHandle() != window) return;
if (Double.isNaN(CURSOR_POSITION.x)) {
CURSOR_POSITION.set(x, y);
}
THE_CURSOR_MOVE_EVENT.initialize(x, y);
dispatch(THE_CURSOR_MOVE_EVENT);
CURSOR_POSITION.set(x, y);
}
public static double getCursorX() {
return CURSOR_POSITION.x;
}
public static double getCursorY() {
return CURSOR_POSITION.y;
}
public static Vec2d getCursorPosition() {
return CURSOR_POSITION;
}
private static void dispatch(InputEvent event) {
INPUT_EVENT_BUS.post(event);
}
public static void register(Object listener) {
INPUT_EVENT_BUS.register(listener);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.system.MemoryUtil.*;
import org.lwjgl.opengl.GL;
class LWJGLInitializer {
private LWJGLInitializer() {}
public static void initialize() {
checkEnvironment();
initializeGLFW();
createWindow();
positionWindow();
createWindowIcons();
initializeOpenGL();
setupWindowCallbacks();
glfwShowWindow(GraphicsBackend.getWindowHandle());
}
private static void checkEnvironment() {
// TODO Auto-generated method stub
}
private static void initializeGLFW() {
// TODO Do GLFW error handling: check glfwInit, setup error callback
glfwInit();
}
private static void createWindow() {
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
long handle = glfwCreateWindow(900, 900, "OpticaTest", NULL, NULL);
// TODO Check that handle != NULL
GraphicsBackend.setWindowHandle(handle);
glfwSetInputMode(handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwMakeContextCurrent(handle);
glfwSwapInterval(0);
}
private static void positionWindow() {
// TODO Auto-generated method stub
}
private static void createWindowIcons() {
// TODO Auto-generated method stub
}
private static void initializeOpenGL() {
GL.createCapabilities();
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
private static void setupWindowCallbacks() {
long handle = GraphicsBackend.getWindowHandle();
glfwSetFramebufferSizeCallback(handle,
GraphicsBackend::onFramebufferResized);
glfwSetKeyCallback(handle, InputHandler::handleKeyInput);
glfwSetCursorPosCallback(handle, InputHandler::handleMouseMoveInput);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend;
import java.util.ArrayList;
import java.util.Collection;
/*
* FIXME deal with client invocations of .delete() when properly disposing of
* objects mid-execution
*/
public class OpenGLObjectTracker {
public static interface OpenGLDeletable {
void delete();
}
private static final Collection<OpenGLDeletable> TO_DELETE = new ArrayList<>();
public synchronized static void register(OpenGLDeletable object) {
TO_DELETE.add(object);
}
public synchronized static void deleteAllObjects() {
TO_DELETE.forEach(OpenGLDeletable::delete);
TO_DELETE.clear();
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend;
import java.util.Iterator;
import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicReference;
import ru.windcorp.optica.common.util.ThrowingRunnable;
public class RenderTaskQueue {
private static final Queue<Runnable> QUEUE = new ConcurrentLinkedQueue<>();
private RenderTaskQueue() {}
public static void invokeLater(Runnable task) {
QUEUE.add(task);
}
public static void invokeNow(Runnable task) {
if (GraphicsInterface.isRenderThread()) {
task.run();
} else {
invokeLater(task);
}
}
private static final Object WAIT_AND_INVOKE_MONITOR = new Object();
@SuppressWarnings("unchecked")
public static <T extends Throwable> void waitAndInvoke(
ThrowingRunnable<T> task
) throws InterruptedException, T {
if (GraphicsInterface.isRenderThread()) {
task.run();
return;
}
final AtomicBoolean flag =
new AtomicBoolean(false);
final AtomicReference<Throwable> thrownContainer =
new AtomicReference<>(null);
invokeLater(() -> {
try {
task.run();
} catch (Throwable t) {
thrownContainer.set(t);
}
flag.set(true);
synchronized (WAIT_AND_INVOKE_MONITOR) {
WAIT_AND_INVOKE_MONITOR.notifyAll();
}
});
while (!flag.get()) {
synchronized (WAIT_AND_INVOKE_MONITOR) {
WAIT_AND_INVOKE_MONITOR.wait();
}
}
Throwable thrown = thrownContainer.get();
if (thrown != null) {
if (thrown instanceof RuntimeException) {
throw (RuntimeException) thrown;
}
if (thrown instanceof Error) {
throw (Error) thrown;
}
throw (T) thrown; // Guaranteed
}
}
public static void runTasks() {
Iterator<Runnable> tasks = QUEUE.iterator();
while (tasks.hasNext()) {
tasks.next().run();
tasks.remove();
}
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import ru.windcorp.optica.client.graphics.GUI;
class RenderThread extends Thread {
public RenderThread() {
super("Render");
}
@Override
public void run() {
LWJGLInitializer.initialize();
mainLoop();
freeResources();
}
private void mainLoop() {
while (shouldRun()) {
GraphicsBackend.startFrame();
RenderTaskQueue.runTasks();
render();
waitForFrame();
GraphicsBackend.endFrame();
}
}
private void render() {
clear();
doRender();
glfwPollEvents();
}
private void clear() {
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
private void doRender() {
GUI.render();
}
private void waitForFrame() {
glfwSwapBuffers(GraphicsBackend.getWindowHandle());
}
private void freeResources() {
OpenGLObjectTracker.deleteAllObjects();
}
private boolean shouldRun() {
return !glfwWindowShouldClose(GraphicsBackend.getWindowHandle());
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend;
import static org.lwjgl.opengl.GL15.GL_DYNAMIC_DRAW;
import static org.lwjgl.opengl.GL15.GL_STATIC_DRAW;
import static org.lwjgl.opengl.GL15.GL_STREAM_DRAW;
public enum Usage { // TODO add _COPY and _READ, pref. as another enum
STATIC(GL_STATIC_DRAW),
DYNAMIC(GL_DYNAMIC_DRAW),
STREAM(GL_STREAM_DRAW);
private final int glCode;
private Usage(int glCode) {
this.glCode = glCode;
}
public int getGlCode() {
return glCode;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend;
import static org.lwjgl.opengl.GL20.*;
import java.nio.*;
import ru.windcorp.optica.client.graphics.backend.OpenGLObjectTracker.OpenGLDeletable;
public class VertexBufferObject implements OpenGLDeletable {
public static enum BindTarget {
ARRAY(GL_ARRAY_BUFFER),
ELEMENT_ARRAY(GL_ELEMENT_ARRAY_BUFFER);
private final int glCode;
private BindTarget(int glCode) {
this.glCode = glCode;
}
public int getGlCode() {
return glCode;
}
}
private final int handle;
private long length = 0;
private final Usage usage;
public VertexBufferObject(Usage usage) {
handle = glGenBuffers();
OpenGLObjectTracker.register(this);
this.usage = usage;
}
public void setData(ByteBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, data, usage.getGlCode());
length = data.remaining();
}
public void setData(double[] data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, data, usage.getGlCode());
length = data.length * Double.BYTES;
}
public void setData(DoubleBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, data, usage.getGlCode());
length = data.remaining() * Double.BYTES;
}
public void setData(float[] data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, data, usage.getGlCode());
length = data.length * Float.BYTES;
}
public void setData(FloatBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, data, usage.getGlCode());
length = data.remaining() * Float.BYTES;
}
public void setData(int[] data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, data, usage.getGlCode());
length = data.length * Integer.BYTES;
}
public void setData(IntBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, data, usage.getGlCode());
length = data.remaining() * Integer.BYTES;
}
public void setData(long[] data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, data, usage.getGlCode());
length = data.length * Long.BYTES;
}
public void setData(LongBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, data, usage.getGlCode());
length = data.remaining() * Long.BYTES;
}
public void setData(short[] data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, data, usage.getGlCode());
length = data.length * Short.BYTES;
}
public void setData(ShortBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, data, usage.getGlCode());
length = data.remaining() * Short.BYTES;
}
public void initData(long length) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferData(GL_ARRAY_BUFFER, length, usage.getGlCode());
this.length = length;
}
public void setData(int offset, ByteBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferSubData(GL_ARRAY_BUFFER, offset, data);
}
public void setData(int offset, double[] data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferSubData(GL_ARRAY_BUFFER, offset, data);
}
public void setData(int offset, DoubleBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferSubData(GL_ARRAY_BUFFER, offset, data);
}
public void setData(int offset, float[] data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferSubData(GL_ARRAY_BUFFER, offset, data);
}
public void setData(int offset, FloatBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferSubData(GL_ARRAY_BUFFER, offset, data);
}
public void setData(int offset, int[] data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferSubData(GL_ARRAY_BUFFER, offset, data);
}
public void setData(int offset, IntBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferSubData(GL_ARRAY_BUFFER, offset, data);
}
public void setData(int offset, long[] data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferSubData(GL_ARRAY_BUFFER, offset, data);
}
public void setData(int offset, LongBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferSubData(GL_ARRAY_BUFFER, offset, data);
}
public void setData(int offset, short[] data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferSubData(GL_ARRAY_BUFFER, offset, data);
}
public void setData(int offset, ShortBuffer data) {
glBindBuffer(GL_ARRAY_BUFFER, handle);
glBufferSubData(GL_ARRAY_BUFFER, offset, data);
}
public void bind(BindTarget target) {
glBindBuffer(target.getGlCode(), handle);
}
public long getLength() {
return length;
}
public Usage getUsage() {
return usage;
}
public int getHandle() {
return handle;
}
@Override
public void delete() {
glDeleteBuffers(handle);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders;
import ru.windcorp.optica.common.resource.Resource;
public class CombinedShader extends Shader {
public CombinedShader(String... resources) {
super(getTypeOf(resources), combine(resources));
}
private static ShaderType getTypeOf(String[] resources) {
ShaderType first = ShaderType.guessByResourceName(resources[0]);
for (int i = 1; i < resources.length; ++i) {
if (ShaderType.guessByResourceName(resources[i]) != first) {
throw new IllegalArgumentException(
"Deduced shader types of "
+ resources[0]
+ " and "
+ resources[i]
+ " differ"
);
}
}
return first;
}
private static String combine(String[] resources) {
StringBuilder accumulator = new StringBuilder("#version 120\n");
for (String resourceName : resources) {
Resource resource = getShaderResource(resourceName);
accumulator.append("\n// START " + resourceName);
accumulator.append(stripVersionAnnotations(resource));
accumulator.append('\n');
}
return accumulator.toString();
}
private static String stripVersionAnnotations(Resource resource) {
String contents = resource.readAsString();
int versionIndex;
for (versionIndex = 0; versionIndex < contents.length(); ++versionIndex)
{
if (!Character.isWhitespace(contents.codePointAt(versionIndex)))
break;
}
if (versionIndex < contents.length()) {
if (contents.codePointAt(versionIndex) == '#') {
final String versionAnnotation = "#version ";
if (contents.regionMatches(
versionIndex,
versionAnnotation,
0,
versionAnnotation.length()
)) {
contents = contents.substring(
versionIndex
+ versionAnnotation.length()
+ "120".length()
);
}
}
}
return contents;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders;
import ru.windcorp.optica.client.graphics.backend.OpenGLObjectTracker;
import ru.windcorp.optica.client.graphics.backend.OpenGLObjectTracker.OpenGLDeletable;
import ru.windcorp.optica.client.graphics.backend.shaders.attributes.Attribute;
import ru.windcorp.optica.client.graphics.backend.shaders.uniforms.Uniform;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL20.*;
public class Program implements OpenGLDeletable {
private int handle;
public Program(Shader vertexShader, Shader fragmentShader) {
handle = glCreateProgram();
OpenGLObjectTracker.register(this);
glAttachShader(handle, vertexShader.getHandle());
glAttachShader(handle, fragmentShader.getHandle());
glLinkProgram(handle);
if (glGetProgrami(handle, GL_LINK_STATUS) == GL_FALSE) {
throw new RuntimeException("Bad program:\n" + glGetProgramInfoLog(handle));
}
}
public Attribute getAttribute(String name) {
return new Attribute(glGetAttribLocation(handle, name), this);
}
public Uniform getUniform(String name) {
return new Uniform(glGetUniformLocation(handle, name), this);
}
public void use() {
glUseProgram(handle);
}
@Override
public void delete() {
glDeleteProgram(handle);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders;
import ru.windcorp.optica.client.graphics.backend.OpenGLObjectTracker;
import ru.windcorp.optica.client.graphics.backend.OpenGLObjectTracker.OpenGLDeletable;
import ru.windcorp.optica.common.resource.Resource;
import ru.windcorp.optica.common.resource.ResourceManager;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL20.*;
import java.util.Locale;
public class Shader implements OpenGLDeletable {
public static enum ShaderType {
VERTEX(GL_VERTEX_SHADER),
FRAGMENT(GL_FRAGMENT_SHADER);
private final int glCode;
private ShaderType(int glCode) {
this.glCode = glCode;
}
public int getGlCode() {
return glCode;
}
public static ShaderType guessByResourceName(String resource) {
resource = resource.toLowerCase(Locale.ENGLISH);
if (resource.contains("vertex")) return VERTEX;
if (resource.contains("fragment")) return FRAGMENT;
if (resource.contains("vsh")) return VERTEX;
if (resource.contains("fsh")) return FRAGMENT;
throw new IllegalArgumentException(
"Cannot deduce shader type from resource name \"" +
resource + "\""
);
}
}
private static final String SHADER_ASSETS_PREFIX = "assets/shaders/";
protected static Resource getShaderResource(String name) {
return ResourceManager.getResource(SHADER_ASSETS_PREFIX + name);
}
private final int handle;
private final ShaderType type;
public Shader(ShaderType type, String source) {
handle = glCreateShader(type.getGlCode());
OpenGLObjectTracker.register(this);
this.type = type;
glShaderSource(handle, source);
glCompileShader(handle);
if (glGetShaderi(handle, GL_COMPILE_STATUS) == GL_FALSE) {
System.out.println("***************** ERROR ******************");
System.out.println(source);
throw new RuntimeException("Bad shader:\n" + glGetShaderInfoLog(handle));
}
}
public Shader(String resource) {
this(
ShaderType.guessByResourceName(resource),
getShaderResource(resource).readAsString()
);
}
@Override
public void delete() {
glDeleteShader(handle);
}
public int getHandle() {
return handle;
}
public ShaderType getType() {
return type;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.attributes;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
public class Attribute {
protected final int handle;
private final Program program;
public Attribute(int handle, Program program) {
if (handle < 0) {
throw new RuntimeException("Bad handle: " + handle);
}
this.handle = handle;
this.program = program;
}
public int getHandle() {
return handle;
}
public Program getProgram() {
return program;
}
public AttributeVertexArray asVertexArray() {
return new AttributeVertexArray(handle, program);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.attributes;
import ru.windcorp.optica.client.graphics.backend.VertexBufferObject;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL20.*;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
public class AttributeVertexArray extends Attribute {
private boolean isEnabled = false;
public AttributeVertexArray(int handle, Program program) {
super(handle, program);
}
public void enable() {
if (!isEnabled) {
glEnableVertexAttribArray(handle);
isEnabled = true;
}
}
public void disable() {
if (isEnabled) {
glDisableVertexAttribArray(handle);
isEnabled = false;
}
}
public void set(
int size, boolean normalized, int stride,
ByteBuffer pointer
) {
glVertexAttribPointer(
handle,
size, GL_BYTE, normalized, stride, pointer
);
}
public void set(
int size, boolean normalized, int stride,
FloatBuffer pointer
) {
glVertexAttribPointer(
handle,
size, GL_FLOAT, normalized, stride, pointer
);
}
public void set(
int size, boolean normalized, int stride,
IntBuffer pointer
) {
glVertexAttribPointer(
handle,
size, GL_INT, normalized, stride, pointer
);
}
public void set(
int size, boolean normalized, int stride,
ShortBuffer pointer
) {
glVertexAttribPointer(
handle,
size, GL_SHORT, normalized, stride, pointer
);
}
public void set(
int size, int type, boolean normalized, int stride,
long pointer
) {
glVertexAttribPointer(
handle,
size, type, normalized, stride, pointer
);
}
public void set(
int size, int type, boolean normalized, int stride,
VertexBufferObject vbo, long offset
) {
glBindBuffer(GL_ARRAY_BUFFER, vbo.getHandle());
glVertexAttribPointer(
handle,
size, type, normalized, stride, offset
);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
public class Uniform {
protected final int handle;
private final Program program;
public Uniform(int handle, Program program) {
if (handle < 0) {
throw new RuntimeException("Bad handle: " + handle);
}
this.handle = handle;
this.program = program;
}
public int getHandle() {
return handle;
}
public Program getProgram() {
return program;
}
public Uniform1Float as1Float() {
return new Uniform1Float(handle, program);
}
public Uniform1Int as1Int() {
return new Uniform1Int(handle, program);
}
public Uniform2Float as2Float() {
return new Uniform2Float(handle, program);
}
public Uniform2Int as2Int() {
return new Uniform2Int(handle, program);
}
public Uniform3Float as3Float() {
return new Uniform3Float(handle, program);
}
public Uniform3Int as3Int() {
return new Uniform3Int(handle, program);
}
public Uniform4Float as4Float() {
return new Uniform4Float(handle, program);
}
public Uniform4Int as4Int() {
return new Uniform4Int(handle, program);
}
public Uniform2Matrix as2Matrix() {
return new Uniform2Matrix(handle, program);
}
public Uniform3Matrix as3Matrix() {
return new Uniform3Matrix(handle, program);
}
public Uniform4Matrix as4Matrix() {
return new Uniform4Matrix(handle, program);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL20.*;
import java.nio.FloatBuffer;
public class Uniform1Float extends Uniform {
public Uniform1Float(int handle, Program program) {
super(handle, program);
}
public void set(float value) {
glUniform1f(handle, value);
}
public void set(float[] value) {
glUniform1fv(handle, value);
}
public void set(FloatBuffer value) {
glUniform1fv(handle, value);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL20.*;
import java.nio.IntBuffer;
public class Uniform1Int extends Uniform {
public Uniform1Int(int handle, Program program) {
super(handle, program);
}
public void set(int value) {
glUniform1i(handle, value);
}
public void set(int[] value) {
glUniform1iv(handle, value);
}
public void set(IntBuffer value) {
glUniform1iv(handle, value);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL20.*;
import java.nio.FloatBuffer;
import glm.vec._2.Vec2;
public class Uniform2Float extends Uniform {
public Uniform2Float(int handle, Program program) {
super(handle, program);
}
public void set(float x, float y) {
glUniform2f(handle, x, y);
}
public void set(float[] value) {
glUniform2fv(handle, value);
}
public void set(FloatBuffer value) {
glUniform2fv(handle, value);
}
public void set(Vec2 value) {
glUniform2f(handle, value.x, value.y);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL20.*;
import java.nio.IntBuffer;
import glm.vec._2.i.Vec2i;
public class Uniform2Int extends Uniform {
public Uniform2Int(int handle, Program program) {
super(handle, program);
}
public void set(int x, int y) {
glUniform2i(handle, x, y);
}
public void set(int[] value) {
glUniform2iv(handle, value);
}
public void set(IntBuffer value) {
glUniform2iv(handle, value);
}
public void set(Vec2i value) {
glUniform2i(handle, value.x, value.y);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL20.*;
import java.nio.FloatBuffer;
public class Uniform2Matrix extends Uniform {
public Uniform2Matrix(int handle, Program program) {
super(handle, program);
}
public void set(float[] value) {
glUniformMatrix2fv(handle, false, value);
}
public void set(FloatBuffer value) {
glUniformMatrix2fv(handle, false, value);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL20.*;
import java.nio.FloatBuffer;
import glm.vec._3.Vec3;
public class Uniform3Float extends Uniform {
public Uniform3Float(int handle, Program program) {
super(handle, program);
}
public void set(float x, float y, float z) {
glUniform3f(handle, x, y, z);
}
public void set(float[] value) {
glUniform3fv(handle, value);
}
public void set(FloatBuffer value) {
glUniform3fv(handle, value);
}
public void set(Vec3 value) {
glUniform3f(handle, value.x, value.y, value.z);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL20.*;
import java.nio.IntBuffer;
import glm.vec._3.i.Vec3i;
public class Uniform3Int extends Uniform {
public Uniform3Int(int handle, Program program) {
super(handle, program);
}
public void set(int x, int y, int z) {
glUniform3i(handle, x, y, z);
}
public void set(int[] value) {
glUniform3iv(handle, value);
}
public void set(IntBuffer value) {
glUniform3iv(handle, value);
}
public void set(Vec3i value) {
glUniform3i(handle, value.x, value.y, value.z);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL20.*;
import java.nio.FloatBuffer;
import glm.mat._3.Mat3;
public class Uniform3Matrix extends Uniform {
public Uniform3Matrix(int handle, Program program) {
super(handle, program);
}
public void set(float[] value) {
glUniformMatrix3fv(handle, false, value);
}
public void set(FloatBuffer value) {
glUniformMatrix3fv(handle, false, value);
}
private static final float[] BUFFER = new float[3 * 3];
public void set(Mat3 value) {
glUniformMatrix3fv(handle, false, value.toFa(BUFFER));
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL20.*;
import java.nio.FloatBuffer;
import glm.vec._4.Vec4;
public class Uniform4Float extends Uniform {
public Uniform4Float(int handle, Program program) {
super(handle, program);
}
public void set(float x, float y, float z, float w) {
glUniform4f(handle, x, y, z, w);
}
public void set(float[] value) {
glUniform4fv(handle, value);
}
public void set(FloatBuffer value) {
glUniform4fv(handle, value);
}
public void set(Vec4 value) {
glUniform4f(handle, value.x, value.y, value.z, value.w);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL20.*;
import java.nio.IntBuffer;
import glm.vec._4.i.Vec4i;
public class Uniform4Int extends Uniform {
public Uniform4Int(int handle, Program program) {
super(handle, program);
}
public void set(int x, int y, int z, int w) {
glUniform4i(handle, x, y, z, w);
}
public void set(int[] value) {
glUniform4iv(handle, value);
}
public void set(IntBuffer value) {
glUniform4iv(handle, value);
}
public void set(Vec4i value) {
glUniform4i(handle, value.x, value.y, value.z, value.w);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.backend.shaders.uniforms;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import static org.lwjgl.opengl.GL20.*;
import java.nio.FloatBuffer;
import glm.mat._4.Mat4;
public class Uniform4Matrix extends Uniform {
public Uniform4Matrix(int handle, Program program) {
super(handle, program);
}
public void set(float[] value) {
glUniformMatrix4fv(handle, false, value);
}
public void set(FloatBuffer value) {
glUniformMatrix4fv(handle, false, value);
}
private static final float[] BUFFER = new float[4 * 4];
public void set(Mat4 value) {
glUniformMatrix4fv(handle, false, value.toFa(BUFFER));
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.input;
import glm.vec._2.d.Vec2d;
import ru.windcorp.optica.client.graphics.backend.GraphicsInterface;
public abstract class CursorEvent extends InputEvent {
public double getCursorX() {
return GraphicsInterface.getCursorX();
}
public double getCursorY() {
return GraphicsInterface.getCursorY();
}
public Vec2d getCursorPosition() {
return GraphicsInterface.getCursorPosition();
}
@Override
public abstract CursorEvent snapshot();
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.input;
import glm.vec._2.Vec2;
import glm.vec._2.d.Vec2d;
public class CursorMoveEvent extends CursorEvent {
private final Vec2d newPosition = new Vec2d();
protected CursorMoveEvent(double newX, double newY) {
newPosition.set(newX, newY);
}
protected CursorMoveEvent(Vec2d newPos) {
newPosition.set(newPos.x, newPos.y);
}
@Override
public double getCursorX() {
return getCursorPosition().x;
}
@Override
public double getCursorY() {
return getCursorPosition().y;
}
@Override
public Vec2d getCursorPosition() {
return getNewPosition();
}
public double getNewX() {
return getNewPosition().x;
}
public double getNewY() {
return getNewPosition().y;
}
public Vec2d getNewPosition() {
return newPosition;
}
public double getPreviousX() {
return getPreviousPosition().x;
}
public double getPreviousY() {
return getPreviousPosition().y;
}
public Vec2d getPreviousPosition() {
return super.getCursorPosition();
}
public double getChangeX() {
return getNewX() - getPreviousX();
}
public double getChangeY() {
return getNewY() - getPreviousY();
}
public Vec2 getChange(Vec2 result) {
return result.set(getChangeX(), getChangeY());
}
protected CursorMoveEvent() {}
@Override
public CursorMoveEvent snapshot() {
return new StaticMouseMoveEvent(
getPreviousPosition(),
getNewPosition(),
getTime()
);
}
private class StaticMouseMoveEvent extends CursorMoveEvent {
private final double time;
private final Vec2d previousPosition = new Vec2d();
public StaticMouseMoveEvent(
Vec2d previousPosition,
Vec2d newPosition,
double time
) {
super(newPosition);
this.previousPosition.set(previousPosition.x, previousPosition.y);
this.time = time;
}
@Override
public Vec2d getPreviousPosition() {
return previousPosition;
}
@Override
public double getTime() {
return time;
}
@Override
public CursorMoveEvent snapshot() {
return this;
}
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.input;
import ru.windcorp.optica.client.graphics.backend.GraphicsInterface;
public abstract class InputEvent {
public double getTime() {
return GraphicsInterface.getTime();
}
public abstract InputEvent snapshot();
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.input;
import org.lwjgl.glfw.GLFW;
public class KeyEvent extends InputEvent {
protected int key;
protected int scancode;
protected int action;
protected int mods;
protected KeyEvent(int key, int scancode, int action, int mods) {
this();
this.key = key;
this.scancode = scancode;
this.action = action;
this.mods = mods;
}
protected KeyEvent() {}
public int getKey() {
return key;
}
public int getScancode() {
return scancode;
}
public int getAction() {
return action;
}
public boolean isPress() {
return action == GLFW.GLFW_PRESS;
}
public boolean isRelease() {
return action == GLFW.GLFW_RELEASE;
}
public boolean isRepeat() {
return action == GLFW.GLFW_REPEAT;
}
public int getMods() {
return mods;
}
@Override
public InputEvent snapshot() {
return new StaticKeyEvent(key, scancode, action, mods, getTime());
}
private class StaticKeyEvent extends KeyEvent {
private final double time;
public StaticKeyEvent(
int key, int scancode, int action, int mods,
double time
) {
super(key, scancode, action, mods);
this.time = time;
}
@Override
public double getTime() {
return time;
}
@Override
public InputEvent snapshot() {
return this;
}
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.model;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import com.google.common.primitives.Booleans;
import glm.mat._4.Mat4;
public abstract class DynamicModel extends Model {
private static final Mat4 IDENTITY = new Mat4();
private final Mat4[] transforms;
private final boolean[] dynamics;
public DynamicModel(
WorldRenderable[] parts,
Mat4[] transforms,
boolean[] dynamic
) {
super(parts);
this.transforms = transforms;
this.dynamics = dynamic;
}
public DynamicModel(Builder builder) {
this(
builder.getParts(),
builder.getTransforms(),
builder.getDynamics()
);
}
@Override
protected Mat4 getTransform(int shapeIndex) {
Mat4 transform = transforms[shapeIndex];
if (dynamics[shapeIndex]) {
transform.identity();
getDynamicTransform(shapeIndex, transform);
}
return transform;
}
protected abstract void getDynamicTransform(int shapeIndex, Mat4 result);
public static Builder builder() {
return new Builder();
}
public static class Builder {
private final List<WorldRenderable> parts = new ArrayList<>();
private final List<Mat4> transforms = new ArrayList<>();
private final List<Boolean> dynamics = new ArrayList<>();
protected Builder() {}
private Builder addPart(
WorldRenderable part,
Mat4 transform,
boolean isDynamic
) {
parts.add(Objects.requireNonNull(part, "part"));
transforms.add(Objects.requireNonNull(transform, "transform"));
dynamics.add(isDynamic);
return this;
}
public Builder addStaticPart(
WorldRenderable part,
Mat4 transform
) {
return addPart(part, new Mat4(transform), false);
}
public Builder addDynamicPart(
WorldRenderable part
) {
return addPart(part, new Mat4(), true);
}
public Builder addStaticPart(
WorldRenderable part
) {
return addStaticPart(part, IDENTITY);
}
private WorldRenderable[] getParts() {
return parts.toArray(new WorldRenderable[parts.size()]);
}
private Mat4[] getTransforms() {
return transforms.toArray(new Mat4[transforms.size()]);
}
private boolean[] getDynamics() {
return Booleans.toArray(dynamics);
}
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.model;
import glm.mat._4.Mat4;
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
public class EmptyModel extends Model {
private static final EmptyModel INSTANCE = new EmptyModel();
private EmptyModel() {
super(new WorldRenderable[0]);
}
public static EmptyModel getInstance() {
return INSTANCE;
}
@Override
public void render(WorldRenderer renderer) {
// Do nothing
}
@Override
protected Mat4 getTransform(int shapeIndex) {
throw new UnsupportedOperationException();
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.model;
import java.nio.ByteBuffer;
import java.nio.ShortBuffer;
import java.util.Objects;
import glm.vec._3.Vec3;
import ru.windcorp.optica.client.graphics.texture.Texture;
public class Face {
private static final ShortBuffer GENERATE_SUCCESSIVE_LATER = null;
private Shape shape = null;
int locationOfIndices;
int locationOfVertices;
private Texture texture;
ByteBuffer vertices;
private boolean verticesUpdated = true;
private ShortBuffer userIndices;
private boolean userIndicesUpdated = true;
public Face(
Texture texture,
ByteBuffer vertices,
ShortBuffer indices
) {
setTexture(texture);
setVertices(vertices);
setIndices(indices);
}
public Face(
Texture texture,
ByteBuffer vertices
) {
this(texture, vertices, null);
}
void setShape(Shape shape) {
this.shape = shape;
checkVertices();
checkIndices();
}
void computeNormals() {
Vec3 a = new Vec3();
Vec3 b = new Vec3();
Vec3 c = new Vec3();
Vec3 normal = new Vec3();
for (int i = 0; i < getIndexCount(); i += 3) {
int indexA = getIndex(i + 0);
int indexB = getIndex(i + 1);
int indexC = getIndex(i + 2);
loadVertexPosition(indexA, a);
loadVertexPosition(indexB, b);
loadVertexPosition(indexC, c);
computeOneNormal(a, b, c, normal);
saveVertexNormal(indexA, normal);
saveVertexNormal(indexB, normal);
saveVertexNormal(indexC, normal);
}
}
private void computeOneNormal(
Vec3 a, Vec3 b, Vec3 c,
Vec3 normal
) {
b.sub(a);
c.sub(a);
b.cross(c, normal);
normal.normalize();
}
private void checkVertices() {
if (vertices.remaining() % getBytesPerVertex() != 0) {
throw new IllegalArgumentException(
"Invalid vertex buffer: " +
(vertices.remaining() % getBytesPerVertex()) +
" extra bytes after last vertex"
);
}
}
private void checkIndices() {
if (userIndices != GENERATE_SUCCESSIVE_LATER) {
if (userIndices.remaining() % 3 != 0) {
throw new IllegalArgumentException(
"Invalid vertex indices: " +
(userIndices.remaining() % 3) +
" extra indices after last triangle"
);
}
userIndices.mark();
int vertexCount = getVertexCount();
while (userIndices.hasRemaining()) {
short index = userIndices.get();
if (index < 0 || index >= vertexCount) {
throw new IllegalArgumentException(
"Invalid vertex index " + index +
" (" + vertexCount + " vertices available)"
);
}
}
userIndices.reset();
} else {
if (getVertexCount() % 3 != 0) {
throw new IllegalArgumentException(
"Invalid vertices: " +
(getVertexCount() % 3) +
" extra indices after last triangle " +
"(indices are automatic)"
);
}
}
}
boolean needsVerticesUpdate() {
return verticesUpdated;
}
public void markForIndexUpdate() {
if (shape != null) checkIndices();
markShapeForReassembly();
userIndicesUpdated = true;
}
boolean needsIndicesUpdate() {
return userIndicesUpdated;
}
void resetUpdateFlags() {
verticesUpdated = false;
userIndicesUpdated = false;
}
private void markShapeForReassembly() {
if (shape != null) {
shape.markForReassembly();
}
}
public int getVertexCount() {
return vertices.remaining() / getBytesPerVertex();
}
private int getBytesPerVertex() {
return shape.getProgram().getBytesPerVertex();
}
public ByteBuffer getVertices() {
return vertices;
}
private void loadVertexPosition(int index, Vec3 result) {
int offset = vertices.position() + index * getBytesPerVertex();
result.set(
vertices.getFloat(offset + 0 * Float.BYTES),
vertices.getFloat(offset + 1 * Float.BYTES),
vertices.getFloat(offset + 2 * Float.BYTES)
);
}
private void saveVertexNormal(int index, Vec3 normal) {
int offset = vertices.position() + index * getBytesPerVertex() + (
3 * Float.BYTES +
3 * Float.BYTES +
2 * Float.BYTES
);
vertices.putFloat(offset + 0 * Float.BYTES, normal.x);
vertices.putFloat(offset + 1 * Float.BYTES, normal.y);
vertices.putFloat(offset + 2 * Float.BYTES, normal.z);
verticesUpdated = true;
}
public Face setVertices(ByteBuffer vertices) {
this.vertices = Objects.requireNonNull(vertices, "vertices");
markShapeForReassembly();
this.verticesUpdated = true;
if (shape != null) checkVertices();
return this;
}
int getLocationOfVertices() {
return locationOfVertices;
}
int getByteOffsetOfVertices() {
return locationOfVertices;
}
public ShortBuffer getIndices() {
if (userIndices == GENERATE_SUCCESSIVE_LATER) {
userIndices = generateSuccessiveIndices(0);
}
return userIndices;
}
public int getIndex(int i) {
if (userIndices == GENERATE_SUCCESSIVE_LATER) {
return i;
} else {
ShortBuffer indices = getIndicesOrNull();
return indices.get(indices.position() + i);
}
}
ShortBuffer getIndicesOrNull() {
if (userIndices == GENERATE_SUCCESSIVE_LATER) {
return null;
}
return userIndices;
}
public int getIndexCount() {
if (userIndices == GENERATE_SUCCESSIVE_LATER) {
return getVertexCount();
}
return userIndices.remaining();
}
public Face setIndices(ShortBuffer indices) {
if (indices == null) {
indices = GENERATE_SUCCESSIVE_LATER;
}
this.userIndices = indices;
markForIndexUpdate();
if (shape != null) checkIndices();
return this;
}
private ShortBuffer generateSuccessiveIndices(int offset) {
int vertexCount = getVertexCount();
ShortBuffer result = ShortBuffer.allocate(vertexCount);
for (short vertex = 0; vertex < vertexCount; ++vertex) {
result.put((short) (vertex + offset));
}
result.flip();
return result;
}
int getLocationOfIndices() {
return locationOfIndices;
}
int getByteOffsetOfIndices() {
return locationOfIndices * Short.BYTES;
}
public Texture getTexture() {
return texture;
}
public void setTexture(Texture texture) {
this.texture = Objects.requireNonNull(texture, "texture");
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.model;
import java.nio.ShortBuffer;
import glm.vec._2.Vec2;
import glm.vec._3.Vec3;
import ru.windcorp.optica.client.graphics.model.ShapeRenderProgram.VertexBuilder;
import ru.windcorp.optica.client.graphics.texture.Texture;
import ru.windcorp.optica.common.block.BlockFace;
public class Faces {
private Faces() {}
public static Face createRectangle(
Texture texture,
Vec3 colorMultiplier,
Vec3 origin,
Vec3 width,
Vec3 height
) {
VertexBuilder builder = new VertexBuilder();
Vec3 pos = new Vec3();
Vec2 texCoords = new Vec2();
builder.addVertex(
origin,
colorMultiplier,
texCoords.set(0, 0)
).addVertex(
pos.set(origin).add(height),
colorMultiplier,
texCoords.set(0, 1)
).addVertex(
pos.set(origin).add(width),
colorMultiplier,
texCoords.set(1, 0)
).addVertex(
pos.add(height),
colorMultiplier,
texCoords.set(1, 1)
);
return new Face(
texture,
builder.assemble(),
ShortBuffer.wrap(new short[] {
3, 1, 0,
2, 3, 0
})
);
}
public static Face createBlockFace(
Texture texture,
Vec3 colorMultiplier,
Vec3 blockCenter,
BlockFace face
) {
switch (face) {
case TOP:
return createRectangle(
texture, colorMultiplier,
blockCenter.add(-0.5f, +0.5f, +0.5f),
new Vec3( 0, -1, 0),
new Vec3(+1, 0, 0)
);
case BOTTOM:
return createRectangle(
texture, colorMultiplier,
blockCenter.add(-0.5f, -0.5f, -0.5f),
new Vec3( 0, +1, 0),
new Vec3(+1, 0, 0)
);
case NORTH:
return createRectangle(
texture, colorMultiplier,
blockCenter.add(+0.5f, -0.5f, -0.5f),
new Vec3( 0, +1, 0),
new Vec3( 0, 0, +1)
);
case SOUTH:
return createRectangle(
texture, colorMultiplier,
blockCenter.add(-0.5f, +0.5f, -0.5f),
new Vec3( 0, -1, 0),
new Vec3( 0, 0, +1)
);
case EAST:
return createRectangle(
texture, colorMultiplier,
blockCenter.add(-0.5f, -0.5f, -0.5f),
new Vec3(+1, 0, 0),
new Vec3( 0, 0, +1)
);
case WEST:
return createRectangle(
texture, colorMultiplier,
blockCenter.add(+0.5f, +0.5f, -0.5f),
new Vec3(-1, 0, 0),
new Vec3( 0, 0, +1)
);
default:
throw new NullPointerException("face");
}
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.model;
import glm.mat._4.Mat4;
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
public abstract class Model implements WorldRenderable {
private final WorldRenderable[] parts;
public Model(WorldRenderable[] parts) {
this.parts = parts;
}
protected abstract Mat4 getTransform(int partIndex);
@Override
public void render(WorldRenderer renderer) {
for (int i = 0; i < parts.length; ++i) {
WorldRenderable part = parts[i];
Mat4 transform = getTransform(i);
try {
renderer.pushWorldTransform().mul(transform);
part.render(renderer);
} finally {
renderer.popWorldTransform();
}
}
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.model;
import java.nio.ByteBuffer;
import java.nio.ShortBuffer;
import org.lwjgl.BufferUtils;
import ru.windcorp.optica.client.graphics.backend.Usage;
import ru.windcorp.optica.client.graphics.backend.VertexBufferObject;
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
public class Shape implements WorldRenderable {
private final ShapeRenderProgram program;
private final Face[] faces;
private final Usage usage;
private ByteBuffer vertices;
private ShortBuffer indices;
private boolean initialized = false;
private boolean needsAssembly = true;
private boolean needsVBOUpdate = true;
private VertexBufferObject verticesVbo;
private VertexBufferObject indicesVbo;
public Shape(Usage usage, ShapeRenderProgram program, Face... faces) {
this.program = program;
this.faces = faces;
this.usage = usage;
configureFaces();
assembleBuffers();
}
public Shape(Usage usage, Face... faces) {
this(usage, ShapeRenderProgram.getDefault(), faces);
}
private void configureFaces() {
for (Face face : faces) {
face.setShape(this);
face.computeNormals();
}
}
private void assembleBuffers() {
// TODO optimize: only update faces that requested it
resizeBuffers();
for (Face face : faces) {
assembleVertices(face);
assembleIndices(face);
face.resetUpdateFlags();
}
this.vertices.flip();
this.indices.flip();
needsAssembly = false;
needsVBOUpdate = true;
}
private void resizeBuffers() {
int verticesRequired = 0, indicesRequired = 0;
for (Face face : faces) {
verticesRequired += face.getVertices().remaining();
indicesRequired += face.getIndices().remaining();
}
if (this.vertices == null || vertices.capacity() < verticesRequired) {
this.vertices = BufferUtils.createByteBuffer(verticesRequired);
} else {
this.vertices.position(0).limit(verticesRequired);
}
if (this.indices == null || this.indices.capacity() < indicesRequired) {
this.indices = BufferUtils.createShortBuffer(indicesRequired);
} else {
this.indices.position(0).limit(indicesRequired);
}
}
private void assembleVertices(Face face) {
face.locationOfVertices = this.vertices.position();
insertVertices(face);
linkVerticesWith(face);
}
private void insertVertices(Face face) {
ByteBuffer faceVertices = face.getVertices();
faceVertices.mark();
this.vertices.put(faceVertices);
faceVertices.reset();
}
private void linkVerticesWith(Face face) {
int limit = vertices.limit();
int position = vertices.position();
vertices.limit(position).position(face.getLocationOfVertices());
face.vertices = vertices.slice();
vertices.position(position).limit(limit);
}
private void assembleIndices(Face face) {
short vertexOffset = (short) (
face.getLocationOfVertices() / program.getBytesPerVertex()
);
face.locationOfIndices = indices.position();
ShortBuffer faceIndices = face.getIndices();
if (faceIndices == null) {
for (int i = 0; i < face.getVertexCount(); ++i) {
this.indices.put((short) (vertexOffset + i));
}
} else {
for (int i = faceIndices.position(); i < faceIndices.limit(); ++i) {
short faceIndex = faceIndices.get(i);
faceIndex += vertexOffset;
this.indices.put(faceIndex);
}
}
}
void markForReassembly() {
needsAssembly = true;
}
@Override
public void render(WorldRenderer renderer) {
if (!initialized) initialize();
if (needsAssembly) assembleBuffers();
if (needsVBOUpdate) updateVBO();
program.render(renderer, this);
}
private void initialize() {
verticesVbo = new VertexBufferObject(usage);
indicesVbo = new VertexBufferObject(usage);
needsVBOUpdate = true;
initialized = true;
}
private void updateVBO() {
verticesVbo.setData(vertices);
indicesVbo.setData(indices);
needsVBOUpdate = false;
}
VertexBufferObject getVerticesVbo() {
return verticesVbo;
}
VertexBufferObject getIndicesVbo() {
return indicesVbo;
}
public ShapeRenderProgram getProgram() {
return program;
}
public Face[] getFaces() {
return faces;
}
public Usage getUsage() {
return usage;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.model;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.List;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import com.google.common.collect.ObjectArrays;
import glm.vec._2.Vec2;
import glm.vec._3.Vec3;
import ru.windcorp.optica.client.graphics.backend.VertexBufferObject;
import ru.windcorp.optica.client.graphics.backend.VertexBufferObject.BindTarget;
import ru.windcorp.optica.client.graphics.backend.shaders.CombinedShader;
import ru.windcorp.optica.client.graphics.backend.shaders.Program;
import ru.windcorp.optica.client.graphics.backend.shaders.attributes.AttributeVertexArray;
import ru.windcorp.optica.client.graphics.backend.shaders.uniforms.Uniform1Int;
import ru.windcorp.optica.client.graphics.backend.shaders.uniforms.Uniform2Float;
import ru.windcorp.optica.client.graphics.backend.shaders.uniforms.Uniform4Matrix;
import ru.windcorp.optica.client.graphics.texture.Sprite;
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
public class ShapeRenderProgram extends Program {
private static ShapeRenderProgram def = null;
public static void init() {
def = new ShapeRenderProgram(
new String[] {"WorldDefault.vertex.glsl"},
new String[] {"WorldDefault.fragment.glsl"}
);
}
public static ShapeRenderProgram getDefault() {
return def;
}
private static final int DEFAULT_BYTES_PER_VERTEX =
3 * Float.BYTES + // Position
3 * Float.BYTES + // Color multiplier
2 * Float.BYTES + // Texture coordinates
3 * Float.BYTES; // Normals
private static final String SHAPE_VERTEX_SHADER_RESOURCE =
"Shape.vertex.glsl";
private static final String SHAPE_FRAGMENT_SHADER_RESOURCE =
"Shape.fragment.glsl";
private static final String
FINAL_TRANSFORM_UNIFORM_NAME = "finalTransform",
WORLD_TRANSFORM_UNIFORM_NAME = "worldTransform",
POSITIONS_ATTRIBUTE_NAME = "inputPositions",
COLOR_MULTIPLER_ATTRIBUTE_NAME = "inputColorMultiplier",
TEXTURE_COORDS_ATTRIBUTE_NAME = "inputTextureCoords",
TEXTURE_SLOT_UNIFORM_NAME = "textureSlot",
TEXTURE_START_UNIFORM_NAME = "textureStart",
TEXTURE_SIZE_UNIFORM_NAME = "textureSize",
NORMALS_ATTRIBUTE_NAME = "inputNormals";
private final Uniform4Matrix finalTransformUniform;
private final Uniform4Matrix worldTransformUniform;
private final AttributeVertexArray positionsAttribute;
private final AttributeVertexArray colorsAttribute;
private final AttributeVertexArray textureCoordsAttribute;
private final Uniform1Int textureSlotUniform;
private final Uniform2Float textureStartUniform;
private final Uniform2Float textureSizeUniform;
private final AttributeVertexArray normalsAttribute;
public ShapeRenderProgram(
String[] vertexShaderResources,
String[] fragmentShaderResources
) {
super(
new CombinedShader(
attachVertexShader(vertexShaderResources)
),
new CombinedShader(
attachFragmentShader(fragmentShaderResources)
)
);
this.finalTransformUniform = getUniform(FINAL_TRANSFORM_UNIFORM_NAME)
.as4Matrix();
this.worldTransformUniform = getUniform(WORLD_TRANSFORM_UNIFORM_NAME)
.as4Matrix();
this.positionsAttribute =
getAttribute(POSITIONS_ATTRIBUTE_NAME).asVertexArray();
this.colorsAttribute =
getAttribute(COLOR_MULTIPLER_ATTRIBUTE_NAME).asVertexArray();
this.textureCoordsAttribute =
getAttribute(TEXTURE_COORDS_ATTRIBUTE_NAME).asVertexArray();
this.textureSlotUniform = getUniform(TEXTURE_SLOT_UNIFORM_NAME)
.as1Int();
this.textureStartUniform = getUniform(TEXTURE_START_UNIFORM_NAME)
.as2Float();
this.textureSizeUniform = getUniform(TEXTURE_SIZE_UNIFORM_NAME)
.as2Float();
this.normalsAttribute = getAttribute(NORMALS_ATTRIBUTE_NAME)
.asVertexArray();
}
private static String[] attachVertexShader(String[] others) {
return ObjectArrays.concat(SHAPE_VERTEX_SHADER_RESOURCE, others);
}
private static String[] attachFragmentShader(String[] others) {
return ObjectArrays.concat(SHAPE_FRAGMENT_SHADER_RESOURCE, others);
}
public void render(
WorldRenderer renderer,
Shape shape
) {
use();
configure(renderer);
bindVertices(shape.getVerticesVbo());
bindIndices(shape.getIndicesVbo());
try {
positionsAttribute.enable();
colorsAttribute.enable();
textureCoordsAttribute.enable();
normalsAttribute.enable();
for (Face face : shape.getFaces()) {
renderFace(face);
}
} finally {
positionsAttribute.disable();
colorsAttribute.disable();
textureCoordsAttribute.disable();
normalsAttribute.disable();
}
}
protected void configure(WorldRenderer renderer) {
finalTransformUniform.set(renderer.getFinalTransform());
worldTransformUniform.set(renderer.getWorldTransform());
}
protected int bindVertices(VertexBufferObject vertices) {
int vertexStride = getBytesPerVertex();
int offset = 0;
positionsAttribute.set(
3, GL11.GL_FLOAT, false, vertexStride, vertices,
offset
);
offset += 3 * Float.BYTES;
colorsAttribute.set(
3, GL11.GL_FLOAT, false, vertexStride, vertices,
offset
);
offset += 3 * Float.BYTES;
textureCoordsAttribute.set(
2, GL11.GL_FLOAT, false, vertexStride, vertices,
offset
);
offset += 2 * Float.BYTES;
normalsAttribute.set(
3, GL11.GL_FLOAT, false, vertexStride, vertices,
offset
);
offset += 3 * Float.BYTES;
return offset;
}
protected void bindIndices(VertexBufferObject indices) {
indices.bind(BindTarget.ELEMENT_ARRAY);
}
protected void renderFace(Face face) {
Sprite sprite = face.getTexture().getSprite();
sprite.getPrimitive().bind(0);
textureSlotUniform.set(0);
textureStartUniform.set(sprite.getStart());
textureSizeUniform.set(sprite.getSize());
GL11.glDrawElements(
GL11.GL_TRIANGLES,
face.getIndexCount(),
GL11.GL_UNSIGNED_SHORT,
face.getByteOffsetOfIndices()
);
}
public int getBytesPerVertex() {
return DEFAULT_BYTES_PER_VERTEX;
}
public static class VertexBuilder {
private static class Vertex {
final Vec3 position;
final Vec3 colorMultiplier;
final Vec2 textureCoords;
Vertex(Vec3 position, Vec3 colorMultiplier, Vec2 textureCoords) {
this.position = position;
this.colorMultiplier = colorMultiplier;
this.textureCoords = textureCoords;
}
}
private final List<Vertex> vertices = new ArrayList<>();
public VertexBuilder addVertex(
float x, float y, float z,
float r, float g, float b,
float tx, float ty
) {
vertices.add(new Vertex(
new Vec3(x, y, z),
new Vec3(r, g, b),
new Vec2(tx, ty)
));
return this;
}
public VertexBuilder addVertex(
Vec3 position,
Vec3 colorMultiplier,
Vec2 textureCoords
) {
vertices.add(new Vertex(
new Vec3(position),
new Vec3(colorMultiplier),
new Vec2(textureCoords)
));
return this;
}
public ByteBuffer assemble() {
ByteBuffer result = BufferUtils.createByteBuffer(
DEFAULT_BYTES_PER_VERTEX * vertices.size()
);
for (Vertex v : vertices) {
result
.putFloat(v.position.x)
.putFloat(v.position.y)
.putFloat(v.position.z)
.putFloat(v.colorMultiplier.x)
.putFloat(v.colorMultiplier.y)
.putFloat(v.colorMultiplier.z)
.putFloat(v.textureCoords.x)
.putFloat(v.textureCoords.y)
.putFloat(Float.NaN)
.putFloat(Float.NaN)
.putFloat(Float.NaN);
}
result.flip();
return result;
}
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.model;
import glm.vec._3.Vec3;
import ru.windcorp.optica.client.graphics.backend.Usage;
import ru.windcorp.optica.client.graphics.texture.Texture;
public class Shapes {
public static Shape createParallelepiped( // Try saying that 10 times fast
Vec3 origin,
Vec3 width,
Vec3 height,
Vec3 depth,
Vec3 colorMultiplier,
Texture topTexture,
Texture bottomTexture,
Texture northTexture,
Texture southTexture,
Texture eastTexture,
Texture westTexture
) {
Vec3 faceOrigin = new Vec3();
Vec3 faceWidth = new Vec3();
Face top = Faces.createRectangle(
topTexture, colorMultiplier,
faceOrigin.set(origin).add(height).add(width),
faceWidth.set(width).negate(),
depth
);
Face bottom = Faces.createRectangle(
bottomTexture, colorMultiplier,
origin,
width,
depth
);
Face north = Faces.createRectangle(
northTexture, colorMultiplier,
faceOrigin.set(origin).add(depth),
width,
height
);
Face south = Faces.createRectangle(
southTexture, colorMultiplier,
faceOrigin.set(origin).add(width),
faceWidth.set(width).negate(),
height
);
Face east = Faces.createRectangle(
eastTexture, colorMultiplier,
origin,
depth,
height
);
Face west = Faces.createRectangle(
westTexture, colorMultiplier,
faceOrigin.set(origin).add(width).add(depth),
faceWidth.set(depth).negate(),
height
);
Shape result = new Shape(
Usage.STATIC,
top, bottom, north, south, east, west
);
return result;
}
public static class PppBuilder {
private final Vec3 origin = new Vec3(-0.5f, -0.5f, -0.5f);
private final Vec3 depth = new Vec3(1, 0, 0);
private final Vec3 width = new Vec3(0, 1, 0);
private final Vec3 height = new Vec3(0, 0, 1);
private final Vec3 colorMultiplier = new Vec3(1, 1, 1);
private final Texture topTexture;
private final Texture bottomTexture;
private final Texture northTexture;
private final Texture southTexture;
private final Texture eastTexture;
private final Texture westTexture;
public PppBuilder(
Texture top,
Texture bottom,
Texture north,
Texture south,
Texture east,
Texture west
) {
this.topTexture = top;
this.bottomTexture = bottom;
this.northTexture = north;
this.southTexture = south;
this.eastTexture = east;
this.westTexture = west;
}
public PppBuilder(Texture texture) {
this(texture, texture, texture, texture, texture, texture);
}
public PppBuilder setOrigin(Vec3 origin) {
this.origin.set(origin);
return this;
}
public PppBuilder setOrigin(float x, float y, float z) {
this.origin.set(x, y, z);
return this;
}
public PppBuilder setColorMultiplier(Vec3 colorMultiplier) {
this.colorMultiplier.set(colorMultiplier);
return this;
}
public PppBuilder setColorMultiplier(float r, float g, float b) {
this.colorMultiplier.set(r, g, b);
return this;
}
public PppBuilder setDepth(Vec3 vector) {
this.depth.set(vector);
return this;
}
public PppBuilder setDepth(float x, float y, float z) {
this.depth.set(x, y, z);
return this;
}
public PppBuilder setDepth(float x) {
this.depth.set(x, 0, 0);
return this;
}
public PppBuilder setWidth(Vec3 vector) {
this.width.set(vector);
return this;
}
public PppBuilder setWidth(float x, float y, float z) {
this.width.set(x, y, z);
return this;
}
public PppBuilder setWidth(float y) {
this.width.set(0, y, 0);
return this;
}
public PppBuilder setHeight(Vec3 vector) {
this.height.set(vector);
return this;
}
public PppBuilder setHeight(float x, float y, float z) {
this.height.set(x, y, z);
return this;
}
public PppBuilder setHeight(float z) {
this.height.set(0, 0, z);
return this;
}
public PppBuilder setSize(float x, float y, float z) {
return this.setWidth(x).setDepth(y).setHeight(z);
}
public Shape create() {
return createParallelepiped(
origin,
width, height, depth,
colorMultiplier,
topTexture,
bottomTexture,
northTexture,
southTexture,
eastTexture,
westTexture
);
}
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.model;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import glm.mat._4.Mat4;
public class StaticModel extends Model {
private static final Mat4 IDENTITY = new Mat4();
private final Mat4[] transforms;
public StaticModel(
WorldRenderable[] parts,
Mat4[] transforms
) {
super(parts);
this.transforms = transforms;
}
public StaticModel(Builder builder) {
this(builder.getParts(), builder.getTransforms());
}
@Override
protected Mat4 getTransform(int partIndex) {
return transforms[partIndex];
}
public static Builder builder() {
return new Builder();
}
public static class Builder {
private final List<WorldRenderable> parts = new ArrayList<>();
private final List<Mat4> transforms = new ArrayList<>();
protected Builder() {}
public Builder addPart(
WorldRenderable part,
Mat4 transform
) {
parts.add(Objects.requireNonNull(part, "part"));
transforms.add(Objects.requireNonNull(transform, "transform"));
return this;
}
public Builder addPart(
WorldRenderable part
) {
return addPart(part, IDENTITY);
}
private WorldRenderable[] getParts() {
return parts.toArray(new WorldRenderable[parts.size()]);
}
private Mat4[] getTransforms() {
return transforms.toArray(new Mat4[transforms.size()]);
}
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.model;
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
public interface WorldRenderable {
void render(WorldRenderer renderer);
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.texture;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL12.*;
import java.nio.ByteBuffer;
class Pixels {
private final ByteBuffer data;
private final int bufferWidth;
private final int bufferHeight;
private final boolean filtered;
public Pixels(
ByteBuffer data,
int bufferWidth, int bufferHeight,
boolean filtered
) {
this.data = data;
this.bufferWidth = bufferWidth;
this.bufferHeight = bufferHeight;
this.filtered = filtered;
}
public int load() {
int handle = glGenTextures();
glBindTexture(GL_TEXTURE_2D, handle);
if (filtered) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(
GL_TEXTURE_2D, // Load 2D image
0, // Not mipmapped
GL_RGBA, // Use RGBA
bufferWidth, // Width
bufferHeight, // Height
0, // No border
GL_RGBA, // Use RGBA (required)
GL_UNSIGNED_BYTE, // Use unsigned bytes
data // Data buffer
);
glBindTexture(GL_TEXTURE_2D, 0);
return handle;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.texture;
public class SimpleTexture extends Texture {
private final Sprite sprite;
public SimpleTexture(Sprite sprite) {
this.sprite = sprite;
}
@Override
public Sprite getSprite() {
return sprite;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.texture;
import java.util.Objects;
import glm.vec._2.Vec2;
public class Sprite {
private static final Vec2 ORIGIN = new Vec2(0, 0);
private static final Vec2 FULL_PRIMITIVE = new Vec2(1, 1);
private final TexturePrimitive primitive;
private final Vec2 start;
private final Vec2 size;
public Sprite(TexturePrimitive primitive, Vec2 start, Vec2 size) {
this.primitive = Objects.requireNonNull(primitive, "primitive");
this.start = Objects.requireNonNull(start, "start");
this.size = Objects.requireNonNull(size, "size");
}
public Sprite(TexturePrimitive primitive) {
this(primitive, ORIGIN, FULL_PRIMITIVE);
}
public TexturePrimitive getPrimitive() {
return primitive;
}
public Vec2 getStart() {
return start;
}
public Vec2 getSize() {
return size;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.texture;
public abstract class Texture {
public abstract Sprite getSprite();
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.texture;
import java.awt.Graphics;
import java.awt.color.ColorSpace;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import java.awt.image.ComponentColorModel;
import java.awt.image.DataBuffer;
import java.awt.image.DataBufferByte;
import java.awt.image.Raster;
import java.awt.image.WritableRaster;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.Hashtable;
import javax.imageio.ImageIO;
import ru.windcorp.optica.client.graphics.backend.RenderTaskQueue;
import ru.windcorp.optica.common.resource.Resource;
import ru.windcorp.optica.common.resource.ResourceManager;
public class TextureManager {
private static final ColorModel COLOR_MODEL = new ComponentColorModel(
ColorSpace.getInstance(ColorSpace.CS_sRGB), // Use RGB
new int[] {8, 8, 8, 8}, // Use every bit
true, // Has alpha
false, // Not premultiplied
ComponentColorModel.TRANSLUCENT, // Can have any alpha
DataBuffer.TYPE_BYTE // Alpha is one byte
);
private static final Hashtable<?, ?> CANVAS_PROPERTIES = new Hashtable<>();
private static final java.awt.Color CANVAS_BACKGROUND =
new java.awt.Color(0, 0, 0, 0);
private static final String TEXTURE_ASSETS_PREFIX = "assets/textures/";
private static Resource getResource(String textureName) {
return ResourceManager.getResource(
TEXTURE_ASSETS_PREFIX + textureName + ".png"
);
}
public static TexturePrimitive load(String textureName, boolean filtered) {
TexturePrimitive result = loadToByteBuffer(textureName, filtered);
RenderTaskQueue.invokeLater(result::load);
return result;
}
public static TexturePrimitive loadToByteBuffer(
String textureName, boolean filter
) {
Resource resource = getResource(textureName);
BufferedImage source = readImage(resource);
int bufferWidth = toPowerOf2(source.getWidth()),
bufferHeight = toPowerOf2(source.getHeight());
WritableRaster raster = Raster.createInterleavedRaster(
DataBuffer.TYPE_BYTE, // Storage model
bufferWidth, // Buffer width
bufferHeight, // Buffer height
4, // RGBA
null // Location (here (0; 0))
);
BufferedImage canvas = new BufferedImage(
COLOR_MODEL, // Color model
raster, // Backing raster
false, // Raster is not premultipied
CANVAS_PROPERTIES // Properties
);
Graphics g = canvas.createGraphics();
g.setColor(CANVAS_BACKGROUND);
g.fillRect(0, 0, source.getWidth(), source.getHeight());
g.drawImage(
source,
0, 0, source.getWidth(), source.getHeight(),
0, source.getHeight(), source.getWidth(), 0, // Flip the image
null
);
g.dispose();
byte[] data = (
(DataBufferByte) canvas.getRaster().getDataBuffer()
).getData();
ByteBuffer buffer = ByteBuffer.allocateDirect(data.length);
buffer.order(ByteOrder.nativeOrder());
buffer.put(data);
buffer.flip();
Pixels pixels = new Pixels(buffer, bufferWidth, bufferHeight, filter);
TexturePrimitive result = new TexturePrimitive(
pixels,
source.getWidth(),
source.getHeight(),
bufferWidth,
bufferHeight
);
return result;
}
private static BufferedImage readImage(Resource resource) {
try {
return ImageIO.read(resource.getInputStream());
} catch (Exception e) {
throw new RuntimeException("too bad. refresh project u stupid. must be " + resource.getName(), e);
}
}
private static int toPowerOf2(int i) {
// TODO optimize
int result = 1;
do {
result *= 2;
} while (result < i);
return result;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.texture;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL20.*;
import ru.windcorp.optica.client.graphics.backend.OpenGLObjectTracker;
import ru.windcorp.optica.client.graphics.backend.OpenGLObjectTracker.OpenGLDeletable;
public class TexturePrimitive implements OpenGLDeletable {
private static final int NOT_LOADED = -1;
private int handle = NOT_LOADED;
private Pixels pixelsToLoad;
private final int width;
private final int height;
private final int bufferWidth;
private final int bufferHeight;
protected TexturePrimitive(
Pixels pixels,
int width, int height,
int bufferWidth, int bufferHeight
) {
this.pixelsToLoad = pixels;
this.width = width;
this.height = height;
this.bufferWidth = bufferWidth;
this.bufferHeight = bufferHeight;
OpenGLObjectTracker.register(this);
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public int getBufferWidth() {
return bufferWidth;
}
public int getBufferHeight() {
return bufferHeight;
}
public boolean isLoaded() {
return handle != NOT_LOADED;
}
public void bind(int slot) {
if (!isLoaded()) {
load();
}
int code = GL_TEXTURE0 + slot;
glActiveTexture(code);
glBindTexture(GL_TEXTURE_2D, handle);
}
protected void load() {
if (isLoaded()) return;
handle = pixelsToLoad.load();
if (handle < 0) {
throw new RuntimeException("oops");
}
pixelsToLoad = null;
}
@Override
public void delete() {
if (isLoaded())
glDeleteTextures(handle);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.world;
import static java.lang.Math.*;
import glm.Glm;
import glm.mat._4.Mat4;
import glm.vec._3.Vec3;
import ru.windcorp.optica.client.graphics.backend.GraphicsInterface;
public class Camera {
private final Vec3 position = new Vec3();
private float pitch;
private float yaw;
private float fieldOfView;
public Camera(Vec3 position, float pitch, float yaw, float fieldOfView) {
teleport(position);
setPitch(pitch);
setYaw(yaw);
setFieldOfView(fieldOfView);
}
public Camera() {}
public void apply(WorldRenderer renderer) {
Mat4 previous = renderer.getViewTransform();
Glm.perspective(
computeFovY(),
GraphicsInterface.getAspectRatio(),
0.01f, 10000.0f,
renderer.pushViewTransform()
).mul(previous);
renderer.pushViewTransform().rotateX(pitch).rotateY(yaw);
renderer.pushViewTransform().translate(position.negate());
position.negate();
}
private float computeFovY() {
float widthOverHeight = GraphicsInterface.getAspectRatio();
if (widthOverHeight >= 1) {
return fieldOfView;
} else {
return (float) (2 * atan(
1 / widthOverHeight
*
tan(fieldOfView / 2)
));
}
}
public Vec3 getPosition() {
return position;
}
public void teleport(Vec3 pos) {
position.set(pos);
}
public void move(Vec3 pos) {
position.add(pos);
}
public float getPitch() {
return pitch;
}
public void setPitch(float pitch) {
final float maxPitch = (float) (Math.PI / 2);
this.pitch = Glm.clamp(pitch, -maxPitch, +maxPitch);
}
public float getYaw() {
return yaw;
}
public void setYaw(float yaw) {
this.yaw = Glm.mod(yaw, 2 * (float) PI);
}
public void setDirection(float pitch, float yaw) {
setPitch(pitch);
setYaw(yaw);
}
public void turn(float pitchChange, float yawChange) {
setPitch(getPitch() + pitchChange);
setYaw(getYaw() + yawChange);
}
public float getFieldOfView() {
return fieldOfView;
}
public void setFieldOfView(float fieldOfView) {
this.fieldOfView = fieldOfView;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.world;
import org.lwjgl.glfw.GLFW;
import com.google.common.eventbus.Subscribe;
import glm.mat._3.Mat3;
import glm.vec._3.Vec3;
import ru.windcorp.optica.client.graphics.Layer;
import ru.windcorp.optica.client.graphics.backend.GraphicsBackend;
import ru.windcorp.optica.client.graphics.backend.GraphicsInterface;
import ru.windcorp.optica.client.graphics.input.CursorMoveEvent;
import ru.windcorp.optica.client.graphics.input.KeyEvent;
import ru.windcorp.optica.client.world.WorldRender;
import ru.windcorp.optica.common.world.WorldData;
public class LayerWorld extends Layer {
private final Camera camera = new Camera(
new Vec3(8, 8, 8),
0, 0,
(float) Math.toRadians(70)
);
private final Vec3 velocity = new Vec3();
private final Vec3 tmp = new Vec3();
private final Mat3 angMat = new Mat3();
private int movementX = 0;
private int movementY = 0;
private int movementZ = 0;
private final WorldRenderer renderer = new WorldRenderer();
private final WorldRender world = new WorldRender(new WorldData());
public LayerWorld() {
super("World");
}
@Override
protected void initialize() {
// TODO Auto-generated method stub
GraphicsInterface.subscribeToInputEvents(this);
}
@Override
protected void doRender() {
camera.apply(renderer);
renderWorld();
renderer.reset();
angMat.set().rotateY(-camera.getYaw());
tmp.set(movementX, 0, movementZ);
angMat.mul_(tmp); // bug in jglm
tmp.y = movementY;
tmp.mul(0.1f);
tmp.sub(velocity);
tmp.mul(0.1f);
velocity.add(tmp);
tmp.set(velocity);
tmp.mul((float) (GraphicsInterface.getFrameLength() * 60));
camera.move(tmp);
}
private void renderWorld() {
world.render(renderer);
}
public Camera getCamera() {
return camera;
}
private boolean flag = true;
@Subscribe
public void onKeyEvent(KeyEvent event) {
if (event.isRepeat()) return;
int multiplier = event.isPress() ? 1 : -1;
switch (event.getKey()) {
case GLFW.GLFW_KEY_W:
movementZ += -1 * multiplier;
break;
case GLFW.GLFW_KEY_S:
movementZ += +1 * multiplier;
break;
case GLFW.GLFW_KEY_A:
movementX += -1 * multiplier;
break;
case GLFW.GLFW_KEY_D:
movementX += +1 * multiplier;
break;
case GLFW.GLFW_KEY_SPACE:
movementY += +1 * multiplier;
break;
case GLFW.GLFW_KEY_LEFT_SHIFT:
movementY += -1 * multiplier;
break;
case GLFW.GLFW_KEY_ESCAPE:
if (!event.isPress()) return;
if (flag) {
GLFW.glfwSetInputMode(GraphicsBackend.getWindowHandle(), GLFW.GLFW_CURSOR, GLFW.GLFW_CURSOR_NORMAL);
} else {
GLFW.glfwSetInputMode(GraphicsBackend.getWindowHandle(), GLFW.GLFW_CURSOR, GLFW.GLFW_CURSOR_DISABLED);
}
flag = !flag;
break;
}
}
@Subscribe
public void onMouseMoved(CursorMoveEvent event) {
if (!flag) return;
final float yawScale = 0.002f;
final float pitchScale = yawScale;
camera.turn(
(float) (event.getChangeY() * pitchScale),
(float) (event.getChangeX() * yawScale)
);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.graphics.world;
import glm.mat._4.Mat4;
import ru.windcorp.optica.common.util.StashingStack;
public class WorldRenderer {
private static final int TRANSFORM_STACK_SIZE = 64;
private final StashingStack<Mat4> worldTransformStack = new StashingStack<>(
TRANSFORM_STACK_SIZE, Mat4::new
);
private final StashingStack<Mat4> viewTransformStack = new StashingStack<>(
TRANSFORM_STACK_SIZE, Mat4::new
);
private final Mat4 finalTransform = new Mat4();
{
reset();
}
public Mat4 pushWorldTransform() {
Mat4 previous = worldTransformStack.getHead();
return worldTransformStack.push().set(previous);
}
public void popWorldTransform() {
worldTransformStack.removeHead();
}
public Mat4 getWorldTransform() {
return worldTransformStack.getHead();
}
public Mat4 pushViewTransform() {
Mat4 previous = viewTransformStack.getHead();
return viewTransformStack.push().set(previous);
}
public void popViewTransform() {
viewTransformStack.removeHead();
}
public Mat4 getViewTransform() {
return viewTransformStack.getHead();
}
public Mat4 getFinalTransform() {
return finalTransform.set(getViewTransform()).mul(getWorldTransform());
}
public void reset() {
worldTransformStack.removeAll();
worldTransformStack.push().identity();
viewTransformStack.removeAll();
viewTransformStack.push().identity();
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world;
import java.util.HashMap;
import java.util.Map;
import glm.mat._4.Mat4;
import ru.windcorp.optica.client.graphics.model.Model;
import ru.windcorp.optica.client.graphics.model.Shape;
import ru.windcorp.optica.client.graphics.model.StaticModel;
import ru.windcorp.optica.client.graphics.model.StaticModel.Builder;
import ru.windcorp.optica.client.graphics.model.WorldRenderable;
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
import ru.windcorp.optica.client.world.renders.BlockRender;
import ru.windcorp.optica.client.world.renders.BlockRenderNone;
import ru.windcorp.optica.client.world.renders.BlockRenders;
import ru.windcorp.optica.client.world.renders.bro.BlockRenderOptimizer;
import ru.windcorp.optica.client.world.renders.bro.BlockRenderOptimizerGenerator;
import ru.windcorp.optica.client.world.renders.bro.BlockRenderOptimizerGenerators;
import ru.windcorp.optica.common.world.ChunkData;
public class ChunkRender {
private final WorldRender world;
private final ChunkData data;
private Model model = null;
public ChunkRender(WorldRender world, ChunkData data) {
this.world = world;
this.data = data;
}
public WorldRender getWorld() {
return world;
}
public ChunkData getData() {
return data;
}
public BlockRender getBlock(int xInChunk, int yInChunk, int zInChunk) {
return BlockRenders.get(
getData().getBlock(xInChunk, yInChunk, zInChunk).getId()
);
}
public void render(WorldRenderer renderer) {
if (model == null) {
buildModel();
}
renderer.pushWorldTransform().translate(
data.getX() * ChunkData.BLOCKS_PER_CHUNK,
data.getY() * ChunkData.BLOCKS_PER_CHUNK,
data.getZ() * ChunkData.BLOCKS_PER_CHUNK
);
model.render(renderer);
renderer.popWorldTransform();
}
private void buildModel() {
Map<String, BlockRenderOptimizer> optimizers = new HashMap<>();
for (
BlockRenderOptimizerGenerator generator :
BlockRenderOptimizerGenerators.getAll()
) {
BlockRenderOptimizer optimizer = generator.createOptimizer();
optimizers.put(generator.getId(), optimizer);
optimizer.startRender(this);
}
StaticModel.Builder builder = StaticModel.builder();
for (int x = 0; x < ChunkData.BLOCKS_PER_CHUNK; ++x) {
for (int y = 0; y < ChunkData.BLOCKS_PER_CHUNK; ++y) {
for (int z = 0; z < ChunkData.BLOCKS_PER_CHUNK; ++z) {
BlockRender block = getBlock(x, y, z);
if (block instanceof BlockRenderNone) {
continue;
}
if (tryToForwardToOptimizers(block, x, y, z, optimizers)) {
continue;
}
if (tryToCreateRenderable(block, x, y, z, builder)) {
continue;
}
addRenderAsRenderable(block, x, y, z, builder);
}
}
}
for (BlockRenderOptimizer optimizer : optimizers.values()) {
Shape result = optimizer.endRender();
if (result != null) {
builder.addPart(result);
}
}
model = new StaticModel(builder);
}
private boolean tryToForwardToOptimizers(
BlockRender block, int x, int y, int z,
Map<String, BlockRenderOptimizer> optimizers
) {
if (!block.isOptimized()) {
return false;
}
BlockRenderOptimizer optimizer = optimizers.get(block.getOptimizer());
if (optimizer == null) {
return false;
}
optimizer.processBlock(block, x, y, z);
return true;
}
private boolean tryToCreateRenderable(
BlockRender block, int x, int y, int z,
Builder builder
) {
WorldRenderable renderable = block.createRenderable();
if (renderable == null) {
return false;
}
builder.addPart(renderable, new Mat4().identity().translate(x, y, z));
return true;
}
private void addRenderAsRenderable(
BlockRender block, int x, int y, int z,
Builder builder
) {
builder.addPart(
block::render,
new Mat4().identity().translate(x, y, z)
);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world;
import java.util.ArrayList;
import java.util.Collection;
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
import ru.windcorp.optica.common.world.ChunkData;
import ru.windcorp.optica.common.world.WorldData;
public class WorldRender {
private final WorldData data;
private final Collection<ChunkRender> chunks = new ArrayList<>();
public WorldRender(WorldData data) {
this.data = data;
for (ChunkData chunkData : data.getChunks()) {
chunks.add(new ChunkRender(this, chunkData));
}
}
public WorldData getData() {
return data;
}
public void render(WorldRenderer renderer) {
renderer.pushWorldTransform().rotateX(-Math.PI / 2);
for (ChunkRender chunk : chunks) {
chunk.render(renderer);
}
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world.renders;
import ru.windcorp.optica.client.graphics.model.WorldRenderable;
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
import ru.windcorp.optica.common.util.Namespaced;
public abstract class BlockRender extends Namespaced {
private String optimizer = null;
public BlockRender(String namespace, String name) {
super(namespace, name);
}
public String getOptimizer() {
return optimizer;
}
public boolean isOptimized() {
return getOptimizer() != null;
}
public void setOptimizer(String optimizer) {
this.optimizer = optimizer;
}
public void render(WorldRenderer renderer) {
throw new UnsupportedOperationException(
"BlockRender.render() not implemented"
);
}
public WorldRenderable createRenderable() {
return null;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world.renders;
import ru.windcorp.optica.client.graphics.model.EmptyModel;
import ru.windcorp.optica.client.graphics.model.WorldRenderable;
public class BlockRenderNone extends BlockRender {
public BlockRenderNone(String namespace, String name) {
super(namespace, name);
}
@Override
public WorldRenderable createRenderable() {
return EmptyModel.getInstance();
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world.renders;
import static ru.windcorp.optica.common.block.BlockFace.*;
import java.util.EnumMap;
import ru.windcorp.optica.client.graphics.model.Shapes;
import ru.windcorp.optica.client.graphics.model.WorldRenderable;
import ru.windcorp.optica.client.graphics.texture.Texture;
import ru.windcorp.optica.common.block.BlockFace;
public abstract class BlockRenderTexturedCube extends BlockRender {
private final EnumMap<BlockFace, Texture> textures =
new EnumMap<>(BlockFace.class);
public BlockRenderTexturedCube(
String namespace, String name,
Texture topTexture, Texture bottomTexture,
Texture northTexture, Texture southTexture,
Texture eastTexture, Texture westTexture
) {
super(namespace, name);
textures.put(TOP, topTexture);
textures.put(BOTTOM, bottomTexture);
textures.put(NORTH, northTexture);
textures.put(SOUTH, southTexture);
textures.put(EAST, eastTexture);
textures.put(WEST, westTexture);
}
public Texture getTexture(BlockFace face) {
return textures.get(face);
}
@Override
public WorldRenderable createRenderable() {
return new Shapes.PppBuilder(
getTexture(TOP), getTexture(BOTTOM),
getTexture(NORTH), getTexture(SOUTH),
getTexture(EAST), getTexture(WEST)
).create();
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world.renders;
import ru.windcorp.optica.client.graphics.texture.Texture;
public class BlockRenderTransparentCube extends BlockRenderTexturedCube {
public BlockRenderTransparentCube(
String namespace, String name,
Texture topTexture, Texture bottomTexture,
Texture northTexture, Texture southTexture,
Texture eastTexture, Texture westTexture
) {
super(
namespace, name,
topTexture, bottomTexture,
northTexture, southTexture,
eastTexture, westTexture
);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world.renders;
import java.util.HashMap;
import java.util.Map;
import ru.windcorp.optica.client.graphics.texture.SimpleTexture;
import ru.windcorp.optica.client.graphics.texture.Sprite;
import ru.windcorp.optica.client.graphics.texture.Texture;
import ru.windcorp.optica.client.graphics.texture.TextureManager;
import ru.windcorp.optica.client.world.renders.bro.BlockRenderOpaqueCube;
public class BlockRenders {
private static Texture grassTop = qtex("grass_top");
private static Texture grassSide = qtex("grass_side");
private static Texture dirtT = qtex("grass_bottom");
private static Texture stoneT = qtex("stone");
private static Texture glassT = qtex("glass_clear");
private static final Map<String, BlockRender> BLOCK_RENDERS =
new HashMap<>();
private BlockRenders() {}
static {
register(new BlockRenderOpaqueCube("Grass", "Test", grassTop, dirtT, grassSide, grassSide, grassSide, grassSide));
register(new BlockRenderOpaqueCube("Dirt", "Test", dirtT, dirtT, dirtT, dirtT, dirtT, dirtT));
register(new BlockRenderOpaqueCube("Stone", "Test", stoneT, stoneT, stoneT, stoneT, stoneT, stoneT));
register(new BlockRenderOpaqueCube("Compass", "Test", qtex("compass"), qtex("compass"), qtex("side_north"), qtex("side_south"), qtex("side_east"), qtex("side_west")));
register(new BlockRenderNone("Air", "Test"));
register(new BlockRenderTransparentCube("Glass", "Test", glassT, glassT, glassT, glassT, glassT, glassT));
}
public static BlockRender get(String name) {
return BLOCK_RENDERS.get(name);
}
public static void register(BlockRender blockRender) {
BLOCK_RENDERS.put(blockRender.getId(), blockRender);
}
private static Texture qtex(String name) {
return new SimpleTexture(new Sprite(TextureManager.load(name, false)));
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world.renders.bro;
import ru.windcorp.optica.client.graphics.texture.Texture;
import ru.windcorp.optica.client.world.renders.BlockRenderTexturedCube;
public class BlockRenderOpaqueCube extends BlockRenderTexturedCube {
public BlockRenderOpaqueCube(
String namespace, String name,
Texture topTexture, Texture bottomTexture,
Texture northTexture, Texture southTexture,
Texture eastTexture, Texture westTexture
) {
super(
namespace, name,
topTexture, bottomTexture,
northTexture, southTexture,
eastTexture, westTexture
);
setOptimizer("Default:OpaqueCube");
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world.renders.bro;
import static ru.windcorp.optica.common.world.ChunkData.BLOCKS_PER_CHUNK;
import java.util.ArrayList;
import java.util.Collection;
import glm.vec._3.Vec3;
import ru.windcorp.optica.client.graphics.backend.Usage;
import ru.windcorp.optica.client.graphics.model.Face;
import ru.windcorp.optica.client.graphics.model.Faces;
import ru.windcorp.optica.client.graphics.model.Shape;
import ru.windcorp.optica.client.graphics.texture.Texture;
import ru.windcorp.optica.client.world.ChunkRender;
import ru.windcorp.optica.client.world.renders.BlockRender;
import ru.windcorp.optica.common.block.BlockFace;
import ru.windcorp.optica.common.world.ChunkData;
public class BlockRenderOpaqueCubeOptimizer extends BlockRenderOptimizer {
private static final int BLOCK_MASK = 1 << 7;
private static final BlockFace[] GOOD_FACES = new BlockFace[] {
BlockFace.TOP, BlockFace.NORTH, BlockFace.WEST
};
private static final Vec3 COLOR_MULTIPLIER = new Vec3(1, 1, 1);
private final byte[][][] data = new byte[BLOCKS_PER_CHUNK + 1]
[BLOCKS_PER_CHUNK + 1]
[BLOCKS_PER_CHUNK + 1];
private ChunkRender chunk;
private final Vec3 blockCenter = new Vec3();
@Override
public void startRender(ChunkRender chunk) {
this.chunk = chunk;
}
@Override
public void processBlock(BlockRender block, int x, int y, int z) {
addFace(x, y, z, BlockFace.TOP);
addFace(x, y, z, BlockFace.BOTTOM);
addFace(x, y, z, BlockFace.NORTH);
addFace(x, y, z, BlockFace.SOUTH);
addFace(x, y, z, BlockFace.EAST);
addFace(x, y, z, BlockFace.WEST);
addBlock(x, y, z);
}
protected void addFace(int x, int y, int z, BlockFace face) {
switch (face) {
case BOTTOM:
z -= 1;
face = BlockFace.TOP;
break;
case SOUTH:
x -= 1;
face = BlockFace.NORTH;
break;
case EAST:
y -= 1;
face = BlockFace.WEST;
break;
default:
}
data[x + 1][y + 1][z + 1] ^= 1 << face.ordinal();
}
protected void addBlock(int x, int y, int z) {
data[x + 1][y + 1][z + 1] |= BLOCK_MASK;
}
protected boolean hasFace(int x, int y, int z, BlockFace face) {
switch (face) {
case BOTTOM:
z -= 1;
face = BlockFace.TOP;
break;
case SOUTH:
x -= 1;
face = BlockFace.NORTH;
break;
case EAST:
y -= 1;
face = BlockFace.WEST;
break;
default:
}
return (data[x + 1][y + 1][z + 1] & 1 << face.ordinal()) != 0;
}
protected boolean hasBlock(int x, int y, int z) {
return (data[x + 1][y + 1][z + 1] & BLOCK_MASK) != 0;
}
@Override
public Shape endRender() {
Collection<Face> shapeFaces = new ArrayList<>(
BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK * 3 +
BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK * 3
);
for (int x = -1; x < ChunkData.BLOCKS_PER_CHUNK; ++x) {
for (int y = -1; y < ChunkData.BLOCKS_PER_CHUNK; ++y) {
for (int z = -1; z < ChunkData.BLOCKS_PER_CHUNK; ++z) {
for (BlockFace face : GOOD_FACES) {
if (!hasFace(x, y, z, face)) continue;
Face shapeFace = null;
if (!hasBlock(x, y, z)) {
switch (face) {
case TOP:
shapeFace = createFace(
x, y, z + 1,
BlockFace.BOTTOM
);
break;
case NORTH:
shapeFace = createFace(
x + 1, y, z,
BlockFace.SOUTH
);
break;
case WEST:
shapeFace = createFace(
x, y + 1, z,
BlockFace.EAST
);
break;
default:
}
} else {
shapeFace = createFace(x, y, z, face);
}
shapeFaces.add(shapeFace);
}
}
}
}
return new Shape(
Usage.STATIC,
shapeFaces.toArray(new Face[shapeFaces.size()])
);
}
private Face createFace(int x, int y, int z, BlockFace face) {
BlockRenderOpaqueCube blockRender =
(BlockRenderOpaqueCube) chunk.getBlock(x, y, z);
Texture texture = blockRender.getTexture(face);
return Faces.createBlockFace(
texture,
COLOR_MULTIPLIER,
blockCenter.set(x, y, z),
face
);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world.renders.bro;
import ru.windcorp.optica.client.graphics.model.Shape;
import ru.windcorp.optica.client.world.ChunkRender;
import ru.windcorp.optica.client.world.renders.BlockRender;
public abstract class BlockRenderOptimizer {
public abstract void startRender(ChunkRender chunk);
public abstract void processBlock(BlockRender block, int x, int y, int z);
public abstract Shape endRender();
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world.renders.bro;
import ru.windcorp.optica.common.util.Namespaced;
public abstract class BlockRenderOptimizerGenerator extends Namespaced {
public BlockRenderOptimizerGenerator(String namespace, String name) {
super(namespace, name);
}
public abstract BlockRenderOptimizer createOptimizer();
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.client.world.renders.bro;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;
public class BlockRenderOptimizerGenerators {
private BlockRenderOptimizerGenerators() {}
private static final Map<String, BlockRenderOptimizerGenerator> GENERATORS =
new HashMap<>();
static {
register(new BlockRenderOptimizerGenerator("Default", "OpaqueCube") {
@Override
public BlockRenderOptimizer createOptimizer() {
return new BlockRenderOpaqueCubeOptimizer();
}
});
}
public static BlockRenderOptimizerGenerator get(String id) {
return GENERATORS.get(id);
}
public static void register(BlockRenderOptimizerGenerator generator) {
GENERATORS.put(generator.getId(), generator);
}
public static Collection<BlockRenderOptimizerGenerator> getAll() {
return GENERATORS.values();
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.block;
import ru.windcorp.optica.common.util.Namespaced;
public class BlockData extends Namespaced {
public BlockData(String namespace, String name) {
super(namespace, name);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.block;
import java.util.HashMap;
import java.util.Map;
public class BlockDataRegistry {
private static final Map<String, BlockData> REGISTRY = new HashMap<>();
public static BlockData get(String name) {
return REGISTRY.get(name);
}
public static void register(BlockData blockData) {
REGISTRY.put(blockData.getId(), blockData);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.block;
public enum BlockFace {
TOP, BOTTOM, NORTH, SOUTH, EAST, WEST;
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.resource;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.Reader;
import com.google.common.io.CharStreams;
import ru.windcorp.optica.Optica;
public class Resource {
private final String name;
public Resource(String name) {
this.name = name;
}
public String getName() {
return name;
}
public InputStream getInputStream() {
// TODO Do proper resource lookup
return Optica.class.getClassLoader().getResourceAsStream(name);
}
public Reader getReader() {
return new InputStreamReader(getInputStream());
}
public String readAsString() {
try (Reader reader = getReader()) {
return CharStreams.toString(reader);
} catch (IOException e) {
throw new RuntimeException(e); // TODO handle gracefully
}
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.resource;
public class ResourceManager {
public static Resource getResource(String name) {
return new Resource(name);
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.util;
public class CoordinatePacker {
private static final int BITS_3_INTS_INTO_LONG;
private static final long MASK_3_INTS_INTO_LONG;
static {
BITS_3_INTS_INTO_LONG = 64 / 3;
/*
* What happens below:
*
* 1. 1 << BITS_3_INTS_INTO_LONG:
* 0000 ... 00100 ... 0000
* \_________/ - BITS_3_INTS_INTO_LONG zeros
*
* 2. (1 << BITS_3_INTS_INTO_LONG) - 1:
* 0000 ... 00011 ... 1111
* \_________/ - BITS_3_INTS_INTO_LONG ones - WIN
*/
MASK_3_INTS_INTO_LONG = (1 << BITS_3_INTS_INTO_LONG) - 1;
}
public static long pack3IntsIntoLong(int a, int b, int c) {
return
((a & MASK_3_INTS_INTO_LONG) << (2 * BITS_3_INTS_INTO_LONG)) |
((b & MASK_3_INTS_INTO_LONG) << (1 * BITS_3_INTS_INTO_LONG)) |
((c & MASK_3_INTS_INTO_LONG) << (0 * BITS_3_INTS_INTO_LONG));
}
public static int unpack3IntsFromLong(long packed, int index) {
if (index < 0 || index >= 3) {
throw new IllegalArgumentException("Invalid index " + index);
}
int result = (int) (
(packed >>> ((2 - index) * BITS_3_INTS_INTO_LONG))
& MASK_3_INTS_INTO_LONG
);
final long signMask = ((MASK_3_INTS_INTO_LONG + 1) >> 1);
if ((result & signMask) != 0) {
result |= ~MASK_3_INTS_INTO_LONG;
}
return result;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.util;
import java.util.Objects;
public abstract class Named {
private final String name;
public Named(String name) {
this.name = Objects.requireNonNull(name, "name");
}
public String getName() {
return name;
}
@Override
public String toString() {
return getClass().getSimpleName() + " " + getName();
}
@Override
public int hashCode() {
return name.hashCode();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Named other = (Named) obj;
if (name == null) {
if (other.name != null)
return false;
} else if (!name.equals(other.name))
return false;
return true;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.util;
import java.util.Objects;
import java.util.function.Predicate;
import java.util.regex.Pattern;
public abstract class Namespaced extends Named {
private static final char SEPARATOR = ':';
private static final String PART_REGEX = "^[A-Z][a-zA-Z0-9]{2,}$";
private static final Predicate<String> PART_CHECKER =
Pattern.compile(PART_REGEX).asPredicate();
private final String namespace;
private final String id;
public Namespaced(String namespace, String name) {
super(name);
this.namespace = Objects.requireNonNull(namespace, "namespace");
this.id = namespace + SEPARATOR + name;
if (!PART_CHECKER.test(name)) {
throw new IllegalArgumentException(
"Name \"" + name + "\" is invalid. "
+ "Allowed is: " + PART_REGEX
);
}
if (!PART_CHECKER.test(namespace)) {
throw new IllegalArgumentException(
"Namespace \"" + namespace + "\" is invalid. "
+ "Allowed is: " + PART_REGEX
);
}
}
public String getId() {
return id;
}
public String getNamespace() {
return namespace;
}
@Override
public String toString() {
return getId();
}
@Override
public int hashCode() {
return id.hashCode();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (!super.equals(obj))
return false;
if (getClass() != obj.getClass())
return false;
Namespaced other = (Namespaced) obj;
if (id == null) {
if (other.id != null)
return false;
} else if (!id.equals(other.id))
return false;
return true;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.util;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import java.util.NoSuchElementException;
import java.util.function.Supplier;
import com.google.common.collect.Iterables;
/**
* A low-overhead, fixed-capacity stack that does not dispose of popped elements
* but rather <i>stashes</i> them for later pushing. This allows the stack to
* operate without creating new objects.
* <p>
* This object always contains references to {@link #getCapacity()} elements, of
* which first {@link #getSize()} elements are present in the stack proper and
* accessable, and the rest are <i>stashed</i>. When an element is popped, is
* becomes stashed. When an element is pushed, it ceases to be stashed.
* <p>
* Stashed elements can be replaced with {@link #push(Object)}.
*
* @author Javapony
*/
@SuppressWarnings("unchecked")
public class StashingStack<T> implements Iterable<T> {
/**
* Stores all elements. Elements with indices
* <tt>[0;&nbsp;{@link #head}]</tt>
* are present in the stack, elements with indices
* <tt>({@link #head};&nbsp;contents.length]</tt> are stashed.
*/
private final Object[] contents;
private transient List<T> contentsAsList;
/**
* Index of the head of the stack in the {@link #contents} array, or
* <tt>-1</tt>, if the stack is empty.
*/
private int head = -1;
protected StashingStack(Object[] stash, int dummy) {
this.contents = stash;
}
/**
* Creates a new stack. Its stash is filled with {@code null}s.
* @param capacity stack's capacity
*/
public StashingStack(int capacity) {
this((T[]) new Object[capacity], 0);
}
/**
* Creates a new stack with the supplied stash.
* @param contents elements that are put in the stash initially.
*/
public StashingStack(T[] contents) {
this(contents.clone(), 0);
}
/**
* Creates a new stack with the supplied stash.
* @param contents elements that are put in the stash initially.
*/
public StashingStack(Iterable<T> contents) {
this(Iterables.toArray(contents, Object.class), 0);
}
/**
* Creates a new stack. Its stash is filled with objects provided by
* {@code generator}. The generator's {@link Supplier#get() get()} method
* will only be invoked {@code capacity} times from within this constructor.
* @param capacity stack's capacity
* @param generator a supplier of objects for the stash
*/
public StashingStack(int capacity, Supplier<T> generator) {
this(capacity);
for (int i = 0; i < contents.length; ++i) {
contents[i] = generator.get();
}
}
/**
* Returns the amount of elements this stack can store.
* @return the capacity
*/
public int getCapacity() {
return contents.length;
}
/**
* Returns the amount of elements that are currently in the stack.
* @return the size
*/
public int getSize() {
return head + 1;
}
/**
* Checks whether this stack does not contain any elements.
* @return {@code true} is this stack is empty
*/
public boolean isEmpty() {
return getSize() == 0;
}
/**
* Checks whether this stack is full.
* @return {@code true} is this stack is full
*/
public boolean isFull() {
return getSize() == getCapacity();
}
/**
* Returns, but does not remove, the head of this stack. If the stack is
* empty returns {@code null}.
* @return head of this stack or {@code null}
* @see #getHead()
*/
public T peek() {
if (head < 0) return null;
return (T) contents[head];
}
/**
* Returns, but does not remove, the head of this stack. If the stack is
* empty throws a {@link NoSuchElementException}.
* @return head of this stack
* @throws NoSuchElementException is the stack is empty
* @see #peek()
*/
public T getHead() {
if (head < 0) throw new NoSuchElementException();
return (T) contents[head];
}
/**
* Returns and removes the head of this stack. If the stack is
* empty returns {@code null}.
* @return head of this stack or {@code null}
* @see #removeHead()
*/
public T pop() {
if (head < 0) return null;
return (T) contents[head--];
}
/**
* Returns and removes the head of this stack. If the stack is
* empty throws a {@link NoSuchElementException}.
* @return head of this stack
* @throws NoSuchElementException is the stack is empty
* @see #pop()
*/
public T removeHead() {
if (head < 0) throw new NoSuchElementException();
return (T) contents[head--];
}
/**
* Pushes a new element from the stash onto the stack. If the stack is
* already full throws an {@link IllegalStateException}. The state of the
* new element is not specified.
* @return the new head
*/
public T push() {
if (head == contents.length - 1) {
throw new IllegalStateException();
}
return (T) contents[++head];
}
/**
* Pushes the specified element onto the stack. A stashed element is
* removed. If the stack is already full throws an
* {@link IllegalStateException}.
* @param newElement the element to push
* @return the new head
*/
public T push(T newElement) {
if (head == contents.length - 1) {
throw new IllegalStateException();
}
contents[++head] = newElement;
return newElement;
}
/**
* Removes all elements from the stack.
*/
public void removeAll() {
head = -1;
}
@Override
public Iterator<T> iterator() {
if (contentsAsList == null) {
contentsAsList = Arrays.asList((T[]) contents);
}
return contentsAsList.subList(0, getSize()).iterator();
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.util;
import java.util.function.Consumer;
import com.google.common.base.Throwables;
@FunctionalInterface
public interface ThrowingRunnable<T extends Throwable> {
void run() throws T;
default Runnable withCatcher(
Consumer<T> catcher,
Class<T> throwableClass
) {
return () -> {
try {
ThrowingRunnable.this.run();
} catch (Throwable t) {
if (t.getClass() == throwableClass) {
catcher.accept(throwableClass.cast(t));
}
Throwables.throwIfUnchecked(t);
// This should never happen
throw new AssertionError("This should not have been thrown", t);
}
};
}
default Runnable withCatcher(
Consumer<Throwable> catcher
) {
return () -> {
try {
ThrowingRunnable.this.run();
} catch (Throwable t) {
catcher.accept(t);
}
};
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.world;
import glm.vec._3.i.Vec3i;
import ru.windcorp.optica.common.block.BlockData;
public class ChunkData {
public static final int BLOCKS_PER_CHUNK = 16;
private final int x;
private final int y;
private final int z;
private final BlockData[][][] blocks = new BlockData[BLOCKS_PER_CHUNK]
[BLOCKS_PER_CHUNK]
[BLOCKS_PER_CHUNK];
private final BlockData grass = new BlockData("Grass", "Test");
private final BlockData dirt = new BlockData("Dirt", "Test");
private final BlockData stone = new BlockData("Stone", "Test");
private final BlockData air = new BlockData("Air", "Test");
// private final BlockData glass = new BlockData("Glass", "Test");
// private final BlockData compass = new BlockData("Compass", "Test");
public ChunkData(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
tmp_generate();
}
private void tmp_generate() {
Vec3i aPoint = new Vec3i(5, 0, BLOCKS_PER_CHUNK + BLOCKS_PER_CHUNK/2);
Vec3i pos = new Vec3i();
for (int x = 0; x < BLOCKS_PER_CHUNK; ++x) {
for (int y = 0; y < BLOCKS_PER_CHUNK; ++y) {
for (int z = 0; z < BLOCKS_PER_CHUNK; ++z) {
pos.set(x, y, z);
float f = aPoint.sub(pos, pos).length();
if (f > 17) {
blocks[x][y][z] = stone;
} else if (f > 14) {
blocks[x][y][z] = dirt;
} else {
blocks[x][y][z] = air;
}
}
}
}
for (int x = 0; x < BLOCKS_PER_CHUNK; ++x) {
for (int y = 0; y < BLOCKS_PER_CHUNK; ++y) {
int z;
for (z = BLOCKS_PER_CHUNK - 1; z >= 0 && blocks[x][y][z] == air; --z);
blocks[x][y][z] = grass;
}
}
}
public BlockData getBlock(int xInChunk, int yInChunk, int zInChunk) {
if (!isInBounds(xInChunk, yInChunk, zInChunk)) {
throw new IllegalArgumentException(
"Coordinates (" + x + "; " + y + "; " + z + ") "
+ "are not legal chunk coordinates"
);
}
return blocks[xInChunk][yInChunk][zInChunk];
}
private boolean isInBounds(int xInChunk, int yInChunk, int zInChunk) {
return
xInChunk >= 0 && xInChunk < BLOCKS_PER_CHUNK ||
yInChunk >= 0 && yInChunk < BLOCKS_PER_CHUNK ||
zInChunk >= 0 && zInChunk < BLOCKS_PER_CHUNK;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public int getZ() {
return z;
}
}

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/*******************************************************************************
* Optica
* Copyright (C) 2020 Wind Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*******************************************************************************/
package ru.windcorp.optica.common.world;
import java.util.Collection;
import java.util.Collections;
import gnu.trove.map.TLongObjectMap;
import gnu.trove.map.hash.TLongObjectHashMap;
import ru.windcorp.optica.common.util.CoordinatePacker;
public class WorldData {
private final TLongObjectMap<ChunkData> chunks = new TLongObjectHashMap<>();
public WorldData() {
final int size = 1;
for (int x = -(size / 2); x <= (size / 2); ++x) {
for (int y = -(size / 2); y <= (size / 2); ++y) {
chunks.put(CoordinatePacker.pack3IntsIntoLong(x, y, 0), new ChunkData(x, y, 0));
}
}
}
public ChunkData getChunk(int x, int y, int z) {
long key = CoordinatePacker.pack3IntsIntoLong(x, y, z);
return chunks.get(key);
}
public Collection<ChunkData> getChunks() {
return Collections.unmodifiableCollection(chunks.valueCollection());
}
}

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#version 120
varying vec3 varyingColorMultiplier;
varying vec2 varyingTextureCoords;
varying vec3 varyingNormals;
uniform sampler2D textureSlot;
uniform vec2 textureStart;
uniform vec2 textureSize;
void applyTexture() {
gl_FragColor = texture2D(
textureSlot,
vec2(
varyingTextureCoords[0] * textureSize[0] + textureStart[0],
varyingTextureCoords[1] * textureSize[1] + textureStart[1]
)
);
}
void multiply(inout vec4 vector, float scalar) {
vector.x *= scalar;
vector.y *= scalar;
vector.z *= scalar;
vector.w *= scalar;
}
void linearMultiply(inout vec4 vector, vec4 scalars) {
vector.x *= scalars.x;
vector.y *= scalars.y;
vector.z *= scalars.z;
vector.w *= scalars.w;
}
void applyColorMultiplier() {
linearMultiply(gl_FragColor, vec4(varyingColorMultiplier, 1.0));
}
void applyShading() {
vec3 light = normalize(vec3(0.5, 1.0, 0.2));
vec3 normal = varyingNormals;
float angleCos = dot(normal, light);
float lightness = (angleCos + 1.5) / 2;
linearMultiply(gl_FragColor, vec4(lightness.xxx, 1.0));
}
void applyAlpha() {
if (gl_FragColor.w < 0.01) {
discard;
}
}

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#version 120
attribute vec3 inputPositions;
attribute vec3 inputColorMultiplier;
varying vec3 varyingColorMultiplier;
attribute vec2 inputTextureCoords;
varying vec2 varyingTextureCoords;
attribute vec3 inputNormals;
varying vec3 varyingNormals;
uniform mat4 worldTransform;
uniform mat4 finalTransform;
vec4 applyFinalTransform(vec4 vector) {
return finalTransform * vector;
}
void transferToFragment() {
varyingColorMultiplier = inputColorMultiplier;
varyingTextureCoords = inputTextureCoords;
mat3 worldRotation = mat3(worldTransform);
varyingNormals = normalize(worldRotation * inputNormals);
}

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#version 120
void main(void) {
applyTexture();
applyColorMultiplier();
applyShading();
applyAlpha();
}

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#version 120
void main(void) {
gl_Position = applyFinalTransform(vec4(inputPositions, 1.0));
transferToFragment();
}

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