-
abd8d9eebb
Moved some functionality into WorldGenerator
OLEGSHA
2021-02-28 23:31:57 +03:00
-
a9a21ce664
Moved planet generation code to its own package
OLEGSHA
2021-02-28 23:03:23 +03:00
-
bd5a1fa04e
Added rotating AABBs through lots of pain and suffering
OLEGSHA
2021-02-28 22:55:51 +03:00
-
2d55d4db51
Added a cubic gravity model and fixed some stuff
OLEGSHA
2021-02-22 15:38:14 +03:00
-
d438d2aa14
Linked GravityModel to a WorldGenerator and added GM comms transfer
OLEGSHA
2021-02-07 01:01:37 +03:00
-
d3c5011063
Replaced AbsFace with RelFace or BlockFace where appropriate
OLEGSHA
2021-02-07 00:45:43 +03:00
-
10d271059c
Added RelRelation and RelFace; added discrete up vector to GravityModel
OLEGSHA
2021-02-02 18:49:55 +03:00
-
acef9d32df
Changed packages for relations, renamed Face to ShapePart
OLEGSHA
2021-02-01 19:14:49 +03:00
-
848178b343
Renamed BlockFace and BlockRelation to AbsFace and AbsRelation
OLEGSHA
2021-02-01 17:25:07 +03:00
-
b1666fa4b9
Fixed a bunch of issues with gravity and implemented gravity changes
OLEGSHA
2021-01-31 23:34:24 +03:00
-
73d24d36f4
Added support VSYNC and fixed crashreporter formatter
serega404
2021-01-31 13:29:10 +03:00
-
bdb3bff570
Merge branch 'master' of git@github.com:OLEGSHA/Progressia.git
ExceptNullpointer
2021-01-31 13:23:05 +03:00
-
-
6997bb1104
Fixed compilation issue
ExceptNullpointer
2021-01-31 13:12:10 +03:00
-
eac0a34516
Clarified RAM requirement in README.md
OLEGSHA
2021-01-30 22:59:01 +03:00
-
-
f9717be412
Switched to using looking-at vectors instead of Euler angles
OLEGSHA
2021-01-29 23:19:22 +03:00
-
127d1c3d87
Refactored Sound Engine
Eugenuss
2021-01-29 18:35:05 +03:00
-
26a35f306c
Fixed chunk model updates
OLEGSHA
2021-01-26 22:21:03 +03:00
-
52f3f653d8
Added Fullscreen mode
serega404
2021-01-26 21:10:31 +03:00
-
553837f207
GravityModels now take position into account
OLEGSHA
2021-01-25 22:06:34 +03:00
-
8c5493f78e
Added GravityModels, removed gravity switch
OLEGSHA
2021-01-25 21:35:46 +03:00
-
-
fc85eb5658
Removed accidentally committed local build.gradle
OLEGSHA
2021-01-25 10:46:02 +03:00
-
260562310a
Refactored CROs, removed internal chunk borders. Documented CROs.
OLEGSHA
2021-01-24 20:48:38 +03:00
-
85edc07c75
Incremented version and corrected whitespace in buildPackages.sh
OLEGSHA
2021-01-21 18:15:50 +03:00
-
fcf225f9c7
Updated NSIS installer
serega404
2021-01-20 18:09:59 +03:00
-
a0346bcb9c
Changed version string to TechDemo
v0.0.0-techdemo
TechDemo
OLEGSHA
2021-01-13 21:18:40 +03:00
-
ad1d1396df
Fixed installation path in Debian packages
OLEGSHA
2021-01-13 19:00:58 +03:00
-
c2d91726a7
Formatted source, added/updated copyright headers
OLEGSHA
2021-01-13 14:36:18 +03:00
-
8f3009300f
Moved some files around
OLEGSHA
2021-01-12 22:21:06 +03:00
-
ac42f639f2
Update .gitattributes
Sergey Karmanov
2021-01-12 22:15:11 +03:00
-
b3ce0ca3c4
Fixed text encoding, texture transparency, labels in debug layer
OLEGSHA
2021-01-12 21:11:53 +03:00
-
802f736e37
Added IntelliJIDEAGuide and fixed typos in EclipseGuide
serega404
2021-01-12 19:24:02 +03:00
-
70c213fe0d
Added localization, LayerTestGUI hiding and fixed two bugs
OLEGSHA
2021-01-12 00:36:18 +03:00
-
9a9823be0d
Merge branch 'Textures'
OLEGSHA
2021-01-11 22:02:07 +03:00
-
-
a3ac4e8aa0
Added several new tiles and updated Glass texture
OLEGSHA
2021-01-11 21:58:00 +03:00
-
02ef94a395
Corrected spelling
OLEGSHA
2021-01-11 11:25:42 +03:00
-
a67d3ba1bb
Added the ability to sprint
serega404
2021-01-11 00:17:31 +03:00
-
76a6c4a186
Made glass not remove tiles under itself and updated 2 textures
OLEGSHA
2021-01-11 00:07:34 +03:00
-
d2450c796b
Fixed runtime problems, renamed some content and disabled saves
OLEGSHA
2021-01-10 23:54:12 +03:00
-
73be13734e
Merge branch 'master' into Textures
OLEGSHA
2021-01-10 23:33:22 +03:00
-
-
-
-
b1e5917323
Updated and added textures for blocks and tiles
WarDref
2021-01-10 23:13:23 +03:00
-
9d305890d1
Crash reports now include the stacktrace of .report()
OLEGSHA
2021-01-10 23:00:49 +03:00
-
c1b1d930ce
Added audio system initialization
ExceptNullpointer
2021-01-10 21:44:03 +03:00
-
920284190c
Updated Windows building instructions in README.md
OLEGSHA
2021-01-10 21:06:43 +03:00
-
8f419b4d02
Rewrote README, wrote building guides and cleaned up
OLEGSHA
2021-01-10 20:52:45 +03:00
-
942c665d73
Developing module systme
ExceptNullpointer
2021-01-10 15:30:05 +03:00
-
5a521fc131
Refactored Task class
ExceptNullpointer
2021-01-09 20:52:19 +03:00
-
361d795ab1
Added Task class
ExceptNullpointer
2021-01-09 19:36:11 +03:00
-
-
-
eb34a4c0d2
Replaced ALTest with AudioSystem class
ExceptNullpointer
2021-01-09 19:01:18 +03:00
-
a4dd14491d
Fixed build scripts
OLEGSHA
2021-01-09 14:14:36 +03:00
-
7a2721c7b3
Fixed missing manifest file in built JARs
OLEGSHA
2021-01-08 00:44:49 +03:00
-
e389d2ad67
Refactored build scripts and removed unused dependencies
OLEGSHA
2021-01-08 00:33:53 +03:00
-
-
eb82c96390
Lots of small tweaks
OLEGSHA
2021-01-07 18:26:54 +03:00
-
e467d00877
Probably fixed that GUI freeze that WarGreg reported
OLEGSHA
2021-01-07 16:51:34 +03:00
-
1bba20504d
Set up crash reporting for Guava's EventBuses
OLEGSHA
2021-01-07 00:13:18 +03:00
-
c919ffc8ce
Multiple blocks and tiles can now be placed
OLEGSHA
2021-01-06 23:25:05 +03:00
-
339e11d3ac
Fixed several miscellaneous bugs
OLEGSHA
2021-01-06 21:44:54 +03:00
-
890dd16ec6
Added DynamicStrings to minimize String.format invocations in GUI
OLEGSHA
2021-01-06 21:26:19 +03:00
-
755a6932cf
Updated the control file for the build
saval559362
2021-01-05 20:42:20 +03:00
-
008e8b33a5
Added color multiplier stack to shaders, fixed dynamic font colors
OLEGSHA
2021-01-05 19:08:53 +03:00
-
d197c0a73e
Colors are now always Vec4, ARGB ints are only wrappers
OLEGSHA
2021-01-05 18:51:44 +03:00
-
a6c1b914c1
Fixed and re-optimized static labels
OLEGSHA
2021-01-05 17:45:28 +03:00
-
18bac9d2b5
Fixed dynamic labels, broke font colors and static label optimization
OLEGSHA
2021-01-05 17:12:02 +03:00
-
7b417d612d
Oops, forgot to move snow layers 1 km up
OLEGSHA
2021-01-05 17:07:20 +03:00
-
524e79008f
Removed some leftover debug content
OLEGSHA
2021-01-04 21:57:54 +03:00
-
2ce11b5d01
Added granite & snow, updated dirt texture
OLEGSHA
2021-01-04 21:55:54 +03:00
-
5157a675af
Hotfixed collision drag, still needs a lot of testing
OLEGSHA
2021-01-04 11:46:16 +03:00
-
17e0714913
Resized and improved tile textures
OLEGSHA
2021-01-04 01:13:14 +03:00
-
6f82d1d8b8
Fixed some minor bugs
OLEGSHA
2021-01-03 23:19:23 +03:00
-
e7433c90e2
Closest chunks models are now updated first
OLEGSHA
2021-01-03 16:05:47 +03:00
-
daba418361
Hopefully fixed #8 by enforcing only one change per tile per tick
OLEGSHA
2021-01-03 13:21:47 +03:00
-
cc031529a1
Added OpenSimplex2 and a fancy world generator
OLEGSHA
2021-01-02 20:48:29 +03:00
-
ea56b642ee
Fixed PacketSendEntity
OLEGSHA
2021-01-02 17:06:55 +03:00
-
16c89b963e
Fixed test generator not populating chunks that were loaded from disk
OLEGSHA
2021-01-02 11:26:06 +03:00
-
8c6794e7da
Merge branch 'master' into multichunk
OLEGSHA
2021-01-02 10:34:47 +03:00
-
-
7a9e03f700
Added generation hint persistence
OLEGSHA
2021-01-02 10:26:34 +03:00
-
65820040ce
Added FPS and TPS display averaging
OLEGSHA
2021-01-02 00:37:12 +03:00
-
01645f5c6e
Documented and prettified CrashReports
OLEGSHA
2021-01-02 00:08:32 +03:00
-
06f4b4637d
Added world generation hints, altered ChunkIO slightly, fixed some bugs
OLEGSHA
2021-01-01 23:06:32 +03:00
-
bedc9fc729
Enhanced crash report interface
serega404
2021-01-01 22:32:07 +03:00
-
00773d4f8b
Fixed compilation on JDK 8
OLEGSHA
2021-01-01 20:25:47 +03:00
-
77599e857d
Introduced WorldGenerators
OLEGSHA
2020-12-31 15:36:21 +03:00
-
-
6e6701d2e5
Merge branch 'multichunk'
OLEGSHA
2020-12-30 14:49:59 +03:00
-
-
2947e9acff
Add world persistence because I can
OLEGSHA
2020-12-30 14:47:43 +03:00
-
ef928b382f
Implemented TestChunkCodec and removed chunk generation from client
OLEGSHA
2020-12-30 14:22:34 +03:00
-
2ccba64687
Fixed a bug with the build
saval559362
2020-12-30 12:46:56 +03:00
-
c9087e7215
Spread chunk updates over several frames
OLEGSHA
2020-12-30 00:29:25 +03:00
-
2960ea0b23
Added binary dependencies to installers
saval559362
2020-12-30 00:05:33 +03:00
-
6bae69ff04
Added build scripts
saval559362
2020-12-29 22:22:46 +03:00
-
5d570a810b
Fixed chunk load radius and removed debug leftovers
OLEGSHA
2020-12-29 16:56:15 +03:00
-
b44540999b
Entities are now transferred from server to client
OLEGSHA
2020-12-29 16:40:37 +03:00
-
cde854346c
First implementation of dynamic chunk loading. Super buggy, WIP
OLEGSHA
2020-12-28 11:26:44 +03:00
-
eaea6fdad9
Refactored Packets and most TickerTasks
OLEGSHA
2020-12-26 18:02:17 +03:00
-
fd0269f913
Added the concept of visible chunks and entities
OLEGSHA
2020-12-26 15:25:28 +03:00
-
c6677ec8fd
Added ChunkMap and ChunkSet
OLEGSHA
2020-12-25 18:12:14 +03:00
-
b6dd925c60
Tweaked dirt and stone textures
OLEGSHA
2020-12-22 20:23:11 +03:00
-
f921acf317
Added generic implementations of of Chunk and World classes
OLEGSHA
2020-12-22 19:33:27 +03:00
-
-
a582727cc0
Changed worldgen and made some minor changes in code
OLEGSHA
2020-12-22 10:57:39 +03:00
-
fc48928c66
Changed textures to 24x24
WarDref
2020-12-20 18:46:31 +03:00
-
e7b5ed3df4
Added Player server class
OLEGSHA
2020-12-20 18:05:10 +03:00
-
be1c1ab9ab
Merge remote-tracking branch 'origin/master' into multichunk
OLEGSHA
2020-12-19 22:03:51 +03:00
-