Added rotating AABBs through lots of pain and suffering
- Collision models now rotate to match entity's general up direction - Extracted rotation logic from RelRelation into AxisRotations - Test:PlanetGravityModel is now properly centered - Fixed some small bugs
This commit is contained in:
parent
2d55d4db51
commit
bd5a1fa04e
@ -36,8 +36,8 @@ import ru.windcorp.progressia.client.world.tile.TileRender;
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import ru.windcorp.progressia.client.world.tile.TileRenderNone;
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import ru.windcorp.progressia.client.world.tile.TileRenderStack;
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import ru.windcorp.progressia.common.world.ChunkData;
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import ru.windcorp.progressia.common.world.rels.AxisRotations;
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import ru.windcorp.progressia.common.world.rels.RelFace;
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import ru.windcorp.progressia.common.world.rels.RelRelation;
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public class ChunkRenderModel implements Renderable {
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@ -61,7 +61,7 @@ public class ChunkRenderModel implements Renderable {
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chunk.getY() * ChunkData.BLOCKS_PER_CHUNK,
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chunk.getZ() * ChunkData.BLOCKS_PER_CHUNK
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).translate(offset, offset, offset)
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.mul(RelRelation.getResolutionMatrix4(chunk.getUp()))
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.mul(AxisRotations.getResolutionMatrix4(chunk.getUp()))
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.translate(-offset, -offset, -offset);
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model.render(renderer);
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@ -0,0 +1,134 @@
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/*
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* Progressia
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* Copyright (C) 2020-2021 Wind Corporation and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package ru.windcorp.progressia.common.collision;
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import java.util.function.Supplier;
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import com.google.common.collect.ImmutableList;
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import glm.vec._3.Vec3;
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import ru.windcorp.progressia.common.util.Vectors;
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import ru.windcorp.progressia.common.world.rels.AbsFace;
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import ru.windcorp.progressia.common.world.rels.AxisRotations;
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public class AABBRotator implements AABBoid {
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private class AABBRotatorWall implements Wall {
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private final int id;
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public AABBRotatorWall(int id) {
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this.id = id;
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}
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@Override
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public void getOrigin(Vec3 output) {
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parent.getWall(id).getOrigin(output);
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AxisRotations.resolve(output, upSupplier.get(), output);
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}
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@Override
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public void getWidth(Vec3 output) {
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parent.getWall(id).getWidth(output);
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AxisRotations.resolve(output, upSupplier.get(), output);
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}
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@Override
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public void getHeight(Vec3 output) {
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parent.getWall(id).getHeight(output);
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AxisRotations.resolve(output, upSupplier.get(), output);
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}
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}
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private final Supplier<AbsFace> upSupplier;
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private final Supplier<Vec3> hingeSupplier;
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private final AABBoid parent;
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private final AABBRotatorWall[] walls = new AABBRotatorWall[AbsFace.BLOCK_FACE_COUNT];
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{
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for (int id = 0; id < walls.length; ++id) {
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walls[id] = new AABBRotatorWall(id);
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}
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}
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public AABBRotator(Supplier<AbsFace> upSupplier, Supplier<Vec3> hingeSupplier, AABBoid parent) {
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this.upSupplier = upSupplier;
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this.hingeSupplier = hingeSupplier;
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this.parent = parent;
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}
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@Override
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public void setOrigin(Vec3 origin) {
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Vec3 relativeOrigin = Vectors.grab3();
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Vec3 hinge = hingeSupplier.get();
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origin.sub(hinge, relativeOrigin);
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AxisRotations.relativize(relativeOrigin, upSupplier.get(), relativeOrigin);
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relativeOrigin.add(hinge);
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parent.setOrigin(relativeOrigin);
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Vectors.release(relativeOrigin);
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}
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@Override
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public void moveOrigin(Vec3 displacement) {
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parent.moveOrigin(displacement);
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}
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@Override
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public void getOrigin(Vec3 output) {
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parent.getOrigin(output);
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Vec3 hinge = hingeSupplier.get();
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output.sub(hinge);
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AxisRotations.resolve(output, upSupplier.get(), output);
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output.add(hinge);
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}
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@Override
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public void getSize(Vec3 output) {
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parent.getSize(output);
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AxisRotations.resolve(output, upSupplier.get(), output);
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output.abs();
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}
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@Override
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public Wall getWall(int faceId) {
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return walls[faceId];
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}
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public static CollisionModel rotate(Supplier<AbsFace> upSupplier, Supplier<Vec3> hingeSupplier, CollisionModel parent) {
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if (parent instanceof AABBoid) {
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return new AABBRotator(upSupplier, hingeSupplier, (AABBoid) parent);
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} else if (parent instanceof CompoundCollisionModel) {
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ImmutableList.Builder<CollisionModel> models = ImmutableList.builder();
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for (CollisionModel original : ((CompoundCollisionModel) parent).getModels()) {
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models.add(rotate(upSupplier, hingeSupplier, original));
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}
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return new CompoundCollisionModel(models.build());
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} else {
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throw new RuntimeException("not supported");
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}
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}
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}
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@ -26,12 +26,14 @@ import java.util.Objects;
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import glm.mat._3.Mat3;
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import glm.vec._3.Vec3;
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import ru.windcorp.jputil.chars.StringUtil;
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import ru.windcorp.progressia.common.collision.AABBRotator;
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import ru.windcorp.progressia.common.collision.Collideable;
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import ru.windcorp.progressia.common.collision.CollisionModel;
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import ru.windcorp.progressia.common.state.IOContext;
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import ru.windcorp.progressia.common.state.StatefulObject;
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import ru.windcorp.progressia.common.util.Matrices;
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import ru.windcorp.progressia.common.world.generic.GenericEntity;
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import ru.windcorp.progressia.common.world.rels.AbsFace;
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public class EntityData extends StatefulObject implements Collideable, GenericEntity {
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@ -51,6 +53,7 @@ public class EntityData extends StatefulObject implements Collideable, GenericEn
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private long entityId;
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private CollisionModel collisionModel = null;
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private CollisionModel rotatedCollisionModel = null;
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private double age = 0;
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@ -107,11 +110,16 @@ public class EntityData extends StatefulObject implements Collideable, GenericEn
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@Override
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public CollisionModel getCollisionModel() {
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return rotatedCollisionModel;
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}
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public CollisionModel getOriginalCollisionModel() {
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return collisionModel;
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}
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public void setCollisionModel(CollisionModel collisionModel) {
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this.collisionModel = collisionModel;
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this.rotatedCollisionModel = AABBRotator.rotate(this::getUpFace, this::getPosition, collisionModel);
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}
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@Override
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@ -164,6 +172,10 @@ public class EntityData extends StatefulObject implements Collideable, GenericEn
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public Vec3 getUpVector() {
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return upVector;
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}
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public AbsFace getUpFace() {
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return AbsFace.roundToFace(getUpVector());
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}
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/**
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* Sets this entity's up vector without updating looking at-vector.
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@ -25,8 +25,8 @@ import ru.windcorp.progressia.common.util.VectorUtil;
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import ru.windcorp.progressia.common.util.Vectors;
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import ru.windcorp.progressia.common.world.Coordinates;
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import ru.windcorp.progressia.common.world.rels.AbsFace;
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import ru.windcorp.progressia.common.world.rels.AxisRotations;
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import ru.windcorp.progressia.common.world.rels.BlockFace;
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import ru.windcorp.progressia.common.world.rels.RelRelation;
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public interface GenericChunk<Self extends GenericChunk<Self, B, T, TS>, B extends GenericBlock, T extends GenericTile, TS extends GenericTileStack<TS, T, Self>> {
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@ -52,7 +52,7 @@ public interface GenericChunk<Self extends GenericChunk<Self, B, T, TS>, B exten
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output.set(relativeBlockInChunk.x, relativeBlockInChunk.y, relativeBlockInChunk.z);
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output.mul(2).sub(offset);
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RelRelation.resolve(output, getUp(), output);
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AxisRotations.resolve(output, getUp(), output);
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output.add(offset).div(2);
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@ -0,0 +1,193 @@
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/*
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* Progressia
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* Copyright (C) 2020-2021 Wind Corporation and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package ru.windcorp.progressia.common.world.rels;
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import static ru.windcorp.progressia.common.util.VectorUtil.SignedAxis.NEG_X;
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import static ru.windcorp.progressia.common.util.VectorUtil.SignedAxis.NEG_Y;
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import static ru.windcorp.progressia.common.util.VectorUtil.SignedAxis.NEG_Z;
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import static ru.windcorp.progressia.common.util.VectorUtil.SignedAxis.POS_X;
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import static ru.windcorp.progressia.common.util.VectorUtil.SignedAxis.POS_Y;
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import static ru.windcorp.progressia.common.util.VectorUtil.SignedAxis.POS_Z;
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import java.util.Map;
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import glm.mat._3.Mat3;
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import glm.mat._4.Mat4;
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import glm.vec._3.Vec3;
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import glm.vec._3.i.Vec3i;
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import ru.windcorp.progressia.common.util.VectorUtil;
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import ru.windcorp.progressia.common.util.VectorUtil.SignedAxis;
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public class AxisRotations {
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private static class Rotation {
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private static class MyMat3i {
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private final int m00, m01, m02, m10, m11, m12, m20, m21, m22;
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public MyMat3i(Mat3 integerMatrix) {
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this.m00 = (int) integerMatrix.m00;
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this.m01 = (int) integerMatrix.m01;
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this.m02 = (int) integerMatrix.m02;
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this.m10 = (int) integerMatrix.m10;
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this.m11 = (int) integerMatrix.m11;
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this.m12 = (int) integerMatrix.m12;
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this.m20 = (int) integerMatrix.m20;
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this.m21 = (int) integerMatrix.m21;
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this.m22 = (int) integerMatrix.m22;
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}
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public Vec3i mul(Vec3i right, Vec3i res) {
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res.set(
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m00 * right.x + m10 * right.y + m20 * right.z,
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m01 * right.x + m11 * right.y + m21 * right.z,
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m02 * right.x + m12 * right.y + m22 * right.z
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);
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return res;
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}
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}
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private final Mat3 resolutionMatrix3 = new Mat3();
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private final Mat4 resolutionMatrix4 = new Mat4();
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private final MyMat3i resolutionMatrix3i;
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private final Mat3 relativizationMatrix3 = new Mat3();
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private final Mat4 relativizationMatrix4 = new Mat4();
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private final MyMat3i relativizationMatrix3i;
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private Rotation(SignedAxis northDestination, SignedAxis westDestination, SignedAxis upDestination) {
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resolutionMatrix3.c0(computeUnitVectorAlong(northDestination));
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resolutionMatrix3.c1(computeUnitVectorAlong(westDestination));
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resolutionMatrix3.c2(computeUnitVectorAlong(upDestination));
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resolutionMatrix3.toMat4(resolutionMatrix4);
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resolutionMatrix3i = new MyMat3i(resolutionMatrix3);
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relativizationMatrix3.set(resolutionMatrix3).transpose();
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relativizationMatrix4.set(resolutionMatrix4).transpose();
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relativizationMatrix3i = new MyMat3i(relativizationMatrix3);
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}
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private static Vec3 computeUnitVectorAlong(SignedAxis signedAxis) {
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Vec3 result = new Vec3(0, 0, 0);
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VectorUtil.set(result, signedAxis.getAxis(), signedAxis.getSign());
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return result;
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}
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/**
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* @return the resolutionMatrix3
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*/
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public Mat3 getResolutionMatrix3() {
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return resolutionMatrix3;
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}
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/**
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* @return the resolutionMatrix4
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*/
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public Mat4 getResolutionMatrix4() {
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return resolutionMatrix4;
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}
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/**
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* @return the relativizationMatrix3
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*/
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public Mat3 getRelativizationMatrix3() {
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return relativizationMatrix3;
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}
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/**
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* @return the relativizationMatrix4
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*/
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public Mat4 getRelativizationMatrix4() {
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return relativizationMatrix4;
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}
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public Vec3i resolve(Vec3i output, Vec3i input) {
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if (output == null) {
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output = new Vec3i();
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}
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resolutionMatrix3i.mul(input, output);
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return output;
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}
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public Vec3i relativize(Vec3i output, Vec3i input) {
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if (output == null) {
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output = new Vec3i();
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}
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relativizationMatrix3i.mul(input, output);
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return output;
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}
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public Vec3 resolve(Vec3 output, Vec3 input) {
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if (output == null) {
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output = new Vec3();
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}
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resolutionMatrix3.mul(input, output);
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return output;
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}
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public Vec3 relativize(Vec3 output, Vec3 input) {
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if (output == null) {
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output = new Vec3();
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}
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relativizationMatrix3.mul(input, output);
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return output;
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}
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}
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private final static Map<AbsFace, Rotation> TRANSFORMATIONS = AbsFace.mapToFaces(
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new Rotation(POS_X, POS_Y, POS_Z),
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new Rotation(POS_X, NEG_Y, NEG_Z),
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new Rotation(POS_Z, NEG_Y, POS_X),
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new Rotation(POS_Z, POS_Y, NEG_X),
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new Rotation(POS_Z, NEG_X, NEG_Y),
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new Rotation(POS_Z, POS_X, POS_Y)
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);
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public static Vec3i resolve(Vec3i relative, AbsFace up, Vec3i output) {
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return TRANSFORMATIONS.get(up).resolve(output, relative);
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}
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public static Vec3 resolve(Vec3 relative, AbsFace up, Vec3 output) {
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return TRANSFORMATIONS.get(up).resolve(output, relative);
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}
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public static Vec3i relativize(Vec3i absolute, AbsFace up, Vec3i output) {
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return TRANSFORMATIONS.get(up).relativize(output, absolute);
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}
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public static Vec3 relativize(Vec3 absolute, AbsFace up, Vec3 output) {
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return TRANSFORMATIONS.get(up).relativize(output, absolute);
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}
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public static Mat3 getResolutionMatrix3(AbsFace up) {
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return TRANSFORMATIONS.get(up).getResolutionMatrix3();
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}
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public static Mat4 getResolutionMatrix4(AbsFace up) {
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return TRANSFORMATIONS.get(up).getResolutionMatrix4();
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}
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public static Mat3 getRelativizationMatrix3(AbsFace up) {
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return TRANSFORMATIONS.get(up).getRelativizationMatrix3();
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}
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public static Mat4 getRelativizationMatrix4(AbsFace up) {
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return TRANSFORMATIONS.get(up).getRelativizationMatrix4();
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}
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}
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@ -37,7 +37,7 @@ public class BlockFaceResolver {
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for (AbsFace up : AbsFace.getFaces()) {
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for (RelFace relative : RelFace.getFaces()) {
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AbsFace absolute = (AbsFace) AbsRelation.of(RelRelation.resolve(relative.getRelVector(), up, null));
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AbsFace absolute = (AbsFace) AbsRelation.of(AxisRotations.resolve(relative.getRelVector(), up, null));
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RESOLUTION_TABLE[up.getId()][relative.getId()] = absolute;
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RELATIVIZATION_TABLE[up.getId()][absolute.getId()] = relative;
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@ -17,122 +17,15 @@
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*/
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package ru.windcorp.progressia.common.world.rels;
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import java.util.Map;
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import glm.mat._3.Mat3;
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import glm.mat._4.Mat4;
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import glm.vec._3.Vec3;
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import glm.vec._3.i.Vec3i;
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import ru.windcorp.progressia.common.util.VectorUtil;
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import ru.windcorp.progressia.common.util.Vectors;
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import ru.windcorp.progressia.common.util.VectorUtil.SignedAxis;
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import static ru.windcorp.progressia.common.util.VectorUtil.SignedAxis.*;
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/**
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* Name stands for Relative Relation
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*/
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public class RelRelation extends BlockRelation {
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private static class Rotation {
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private final SignedAxis northDestination;
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private final SignedAxis westDestination;
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private final SignedAxis upDestination;
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private final Mat3 resolutionMatrix3 = new Mat3();
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private final Mat4 resolutionMatrix4 = new Mat4();
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private final Mat3 relativizationMatrix3 = new Mat3();
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private final Mat4 relativizationMatrix4 = new Mat4();
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private Rotation(SignedAxis northDestination, SignedAxis westDestination, SignedAxis upDestination) {
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this.northDestination = northDestination;
|
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this.westDestination = westDestination;
|
||||
this.upDestination = upDestination;
|
||||
|
||||
resolutionMatrix3.c0(apply(null, new Vec3(1, 0, 0)));
|
||||
resolutionMatrix3.c1(apply(null, new Vec3(0, 1, 0)));
|
||||
resolutionMatrix3.c2(apply(null, new Vec3(0, 0, 1)));
|
||||
resolutionMatrix3.toMat4(resolutionMatrix4);
|
||||
|
||||
relativizationMatrix3.set(resolutionMatrix3).transpose();
|
||||
relativizationMatrix4.set(resolutionMatrix4).transpose();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the resolutionMatrix3
|
||||
*/
|
||||
public Mat3 getResolutionMatrix3() {
|
||||
return resolutionMatrix3;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the resolutionMatrix4
|
||||
*/
|
||||
public Mat4 getResolutionMatrix4() {
|
||||
return resolutionMatrix4;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the relativizationMatrix3
|
||||
*/
|
||||
public Mat3 getRelativizationMatrix3() {
|
||||
return relativizationMatrix3;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the relativizationMatrix4
|
||||
*/
|
||||
public Mat4 getRelativizationMatrix4() {
|
||||
return relativizationMatrix4;
|
||||
}
|
||||
|
||||
public Vec3i apply(Vec3i output, Vec3i input) {
|
||||
if (output == null) {
|
||||
output = new Vec3i();
|
||||
}
|
||||
|
||||
int inX = input.x, inY = input.y, inZ = input.z;
|
||||
|
||||
set(output, inX, northDestination);
|
||||
set(output, inY, westDestination);
|
||||
set(output, inZ, upDestination);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private static void set(Vec3i output, int value, SignedAxis axis) {
|
||||
VectorUtil.set(output, axis.getAxis(), axis.isPositive() ? +value : -value);
|
||||
}
|
||||
|
||||
public Vec3 apply(Vec3 output, Vec3 input) {
|
||||
if (output == null) {
|
||||
output = new Vec3();
|
||||
}
|
||||
|
||||
float inX = input.x, inY = input.y, inZ = input.z;
|
||||
|
||||
set(output, inX, northDestination);
|
||||
set(output, inY, westDestination);
|
||||
set(output, inZ, upDestination);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private static void set(Vec3 output, float value, SignedAxis axis) {
|
||||
VectorUtil.set(output, axis.getAxis(), axis.isPositive() ? +value : -value);
|
||||
}
|
||||
}
|
||||
|
||||
private final static Map<AbsFace, Rotation> TRANSFORMATIONS = AbsFace.mapToFaces(
|
||||
new Rotation(POS_X, POS_Y, POS_Z),
|
||||
new Rotation(POS_X, NEG_Y, NEG_Z),
|
||||
new Rotation(POS_Z, NEG_Y, POS_X),
|
||||
new Rotation(POS_Z, POS_Y, NEG_X),
|
||||
new Rotation(POS_Z, NEG_X, NEG_Y),
|
||||
new Rotation(POS_Z, POS_X, POS_Y)
|
||||
);
|
||||
|
||||
private final Vec3i vector = new Vec3i();
|
||||
private final Vec3 floatVector = new Vec3();
|
||||
private final Vec3 normalized = new Vec3();
|
||||
@ -242,38 +135,11 @@ public class RelRelation extends BlockRelation {
|
||||
|
||||
private AbsRelation computeResolution(AbsFace up) {
|
||||
Vec3i resolution = Vectors.grab3i();
|
||||
resolve(vector, up, resolution);
|
||||
AxisRotations.resolve(vector, up, resolution);
|
||||
AbsRelation result = AbsRelation.of(resolution);
|
||||
Vectors.release(resolution);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static Vec3i resolve(Vec3i relative, AbsFace up, Vec3i output) {
|
||||
if (output == null) {
|
||||
output = new Vec3i();
|
||||
}
|
||||
|
||||
TRANSFORMATIONS.get(up).apply(output, relative);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public static Mat3 getResolutionMatrix3(AbsFace up) {
|
||||
return TRANSFORMATIONS.get(up).getResolutionMatrix3();
|
||||
}
|
||||
|
||||
public static Mat4 getResolutionMatrix4(AbsFace up) {
|
||||
return TRANSFORMATIONS.get(up).getResolutionMatrix4();
|
||||
}
|
||||
|
||||
|
||||
public static Mat3 getRelativizationMatrix3(AbsFace up) {
|
||||
return TRANSFORMATIONS.get(up).getRelativizationMatrix3();
|
||||
}
|
||||
|
||||
public static Mat4 getRelativizationMatrix4(AbsFace up) {
|
||||
return TRANSFORMATIONS.get(up).getRelativizationMatrix4();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Vec3i getSample() {
|
||||
|
@ -43,9 +43,9 @@ public class TestPlanetGravityModel extends GravityModel {
|
||||
@Override
|
||||
protected void doGetGravity(Vec3 pos, Vec3 output) {
|
||||
// Change to a CS where (0;0;0) is the center of the center chunk
|
||||
float px = pos.x - ChunkData.CHUNK_RADIUS;
|
||||
float py = pos.y - ChunkData.CHUNK_RADIUS;
|
||||
float pz = pos.z - ChunkData.CHUNK_RADIUS;
|
||||
float px = pos.x - ChunkData.CHUNK_RADIUS + 0.5f;
|
||||
float py = pos.y - ChunkData.CHUNK_RADIUS + 0.5f;
|
||||
float pz = pos.z - ChunkData.CHUNK_RADIUS + 0.5f;
|
||||
|
||||
// Assume weightlessness when too close to center
|
||||
if ((px*px + py*py + pz*pz) < INNER_RADIUS*INNER_RADIUS) {
|
||||
|
Reference in New Issue
Block a user