94 Commits

Author SHA1 Message Date
0c41350ae7 Added file identification header
-All files now start with a 16 byte header consisting of "PROG" followed
by the integer position of the region in region coordinates.
	-regionCoords is passed through some functions to allow for this to be
confirmed.
2021-09-10 22:19:18 -04:00
a633c8324e Added Reset World button and fixed some translations 2021-09-11 00:47:28 +03:00
6b33f231b4 Moved region implementation to .server.world.io.region 2021-09-10 23:59:03 +03:00
e2308b825d Removed warnings and formatted code 2021-09-10 23:31:14 +03:00
e0f6a08740 Bug fixes
-Now offset technically starts at 1, so any chunks with offset 0 are
ignored.
-Reduced number of unused chunks, storage efficiency is at about 99% (if
null sectors are counted as useful)
2021-09-10 14:14:18 -04:00
2820e01974 Finished Partition Logic
Note: it still does waste a lot of space, I will work on that next
-Added back the confirmHeaderHealth logic
-Checks to make sure it will not overwrite important chunks
	-Uses PartitionLink chunks to move to a different part of the file
-Added allocateEmptySector() to allow for the file size to be increased
without moving the origin point of the chunk.
2021-09-10 13:51:37 -04:00
46bcb85044 Region File better????
-Moved most of the file accessing of Region to RegionFile
-Disabled most of the header check except the length check(it will be
back soon)
-Max chunk size arbitrarily raised to 4MiB because I wanted sectors
longer than 16B
-Sectors now have a mandatory 1B header that identifies it
	-0 is a null sector, it ends every chunk
	-1 is a normal data sector, it has a "parity" byte that makes sure it
is reading chunks in linear order(fun fact: it isnt at the moment)
	-2 is a jump to a different location. this isnt implemented well yet
	-3 will be a "bulk data" sector. Multiple chunks with identical data
can point here. Probably only useful when it is easily identifiable,
like multiple chunks being one entire block, like air.
-Removed all chunk length references as I think they do not make sense
when it can use different sectors for non-data purposes.
2021-09-09 19:58:44 -04:00
c5dfe3d0b7 Saving Modifications
-Safer saving, it waits for the file to stop being used to close(still
has holes)
-If a chunk is too large, it is moved to the end of the file.
	-Calculates the efficiency of each region file in confirmHeaderHealth
-Fixed import warning
2021-09-09 16:52:55 -04:00
0100c8791d Added player saving and loading from disk 2021-08-30 18:23:42 +03:00
e967a64401 More Compact region files
-Sector length increased to a short, the minimum sector size is now 16
bytes
2021-08-30 10:52:56 -04:00
d2ffe1fe0e Fixed the bug that opfromthestart found, reloading now works 2021-08-29 12:04:02 +03:00
f4300558d5 Formatted and broke the saving mechanism. I'm too tired to bugfix
- Refactored and formatted TestWorldDiskIO
- Removed HashableVec3i
- Added Coordinates methods for custom bit count
- Properly reverted commit 98250cd
- Known bugs:
  - Server shutdown close()s regions too early
  - Re-entering a world does not show saved changes
2021-08-29 02:08:19 +03:00
cd16334db8 Moved TestWorldDiskIO to a subpackage and introduced some abstractions 2021-08-28 23:31:50 +03:00
41a2909f7c Reverted last two commits because no one wants to fix the bugs 2021-08-28 21:31:34 +03:00
a222ea8f67 Fixed multithread chunk IO 2021-08-28 21:14:35 +03:00
98250cd524 Some changes for efficiency(not yet)
-Tried to use threads/executors in ChunkRequestDaemon, it just hangs.
-Added isEmpty and isOpaque attributes to DefaultChunkData (should this
just be in ChunkData?)
	-Added compute and getter functions to access(for everything after
loading)
	-Doesn't render empty chunks(not yet used)
-Using format 65537 allows the empty and opaqueness to be saved. They do
not do anything yet and there is no way to set them yet
	-Added loadRegionX and ".progressia_chunkx" file
-removed formats 0 and 1, which use individual chunk files.
2021-08-27 16:59:05 -04:00
9dcb3a7748 -Better HashableVec3i compare
-Added RandomFileMapped class
	-Made it a wrapper for RandomAccessFile and contains maps of locations
and lengths
-Added confirmHeaderHealth method to made sure the file isnt corrupted
-Changed everything from MappedByteBuffers to RandomFileMappeds.
2021-08-25 16:15:38 -04:00
0ccc108ddd Merge branch 'save-world'
Third time's the charm!
2021-08-24 01:38:22 +03:00
c7e7d3bdac Added ferns, fixed herb render and cleaned up TestContent
- Added Test:Fern
- Herbs are no longer stretched horizontally
- Formatted and cleaned up TestContent
2021-08-23 18:36:15 +03:00
62729f5873 Added packet buffering and fix crash when placing flowers on leaves
- Packets are now buffered before processing to reduce stack depth
- Attempts to place tiles on invalid locations get rejected earlier
2021-08-23 17:37:25 +03:00
84864f8947 Added more grass variants
- Added flat grass tiles with varying opaqueness
- Renamed Test:Grass to Test:GrassOpaque
- Added Chernozem
2021-08-23 15:18:37 +03:00
d01ef3654f Added grasses and flowers
- Added CROSimple to optimize simple non-Surface textures
- Added TileRenderCross
- Added Low, Medium and Tall grass
- Added Blue, Purple and White flat flowers
- Added Bushes
- Added tiny Dandelions and tiny Lavanders
- Improved grass and log textures
2021-08-22 22:18:42 +03:00
9fc1a21191 Added rock DB and worldgen
- Added Rocks container
- Added DiscreteNoise and a DIY Worley generator
- Added RockLayer
  - Used to generate rock strata
- Reworked SurfaceTerrainGenerator to use contexts
2021-08-21 23:05:54 +03:00
4f620b7261 Added 6 more types of rocks
- Added black granite, dolomite, eclogite, gabbro, limestone and marble
  - Monolith, cracked, gravel and sand variants
- Renamed Test:Granite to Test:RedGranite
- Added red granite sand
2021-08-21 17:44:01 +03:00
6f90bf345b Incremented version and made some small changes
- Version is now pre-alpha 2. Yay?
- Removed compass display in the lower-left
- The cross can now be hidden by pressing F1
  - Does not hide LayerAbout though
- Generator spawns the player in the middle of a surface rather than at
its edge
2021-08-20 21:37:49 +03:00
2328f2ae3a Replaced placeholder worldgen with a passable one
- Removed old (pre-planet) worldgen
  - TestGravityModel remains
- Moved surface generator to .logic.world.generation.surface
- Split planet generator into generator logic and config
  - Logic moved to .logic.world.generation.planet
  - Config extracted into TestGenerationConfig & others in .test.gen
  - GravityModel renamed to Test:PlanetGravityModel
- TestTerrainGenerator utilities moved and made public thru Fields
- Reconfigured planet generator to be a passable
  - Increased planet size to R=0.5 km
  - Added noise-based heightmaps (fabulous cliffs included)
  - Added noise-based forest density map
  - Reworked all SurfaceFeatures
    - TestGrassFeature now also places scatter and flowers
    - TestTreeFeature and TestBushFeature:
      - Common code exctracted to MultiblockVegetationFeature
      - Made prettier
  - gud muscle flex yeeeeeeeeeeee
- Fixed a bug in the gravity model
- A lot of other changes that I already forgot about
2021-08-20 18:07:41 +03:00
fae09edb16 Fixes n Speed n Stuff
-Better comparison for HashableVec3i
-Changed RandomAccessFile to MappedByteBuffer
-natFromInt now works properly
-better region selection
-Changes to make different strategies work
2021-08-19 10:47:16 -04:00
e4ced6507e Hash Things
-Removed unused imports
-Using HashMap to keep track of RandomAccessFile instances
-Using those instances to do stuff
-Made new HashableVec3i class that allows for hashing of 3d vectors.
2021-08-18 18:50:48 -04:00
b7dcbb0f30 Fixing stuff
-Got rid of some annoying logging
-Format
2021-08-18 13:21:54 -04:00
9c26418354 Well, it works now ig
-Better file lengthening
-Made temp files
    -Exchanged temp files for ByteArrayIn/OutputBuffers
-Fixed loadRegion to actually read sector sizes
2021-08-18 13:15:30 -04:00
15b5d367b4 Chunk loading region around the player is now compressed vertically 2021-08-18 10:58:18 +03:00
ca2014802a Resolved a random deadlock that became way too frequent to ignore
There was a deadlock that sometimes occurred when passing PacketSetBlock
to client: PacketSetBlock first acquired monitor of the chunk it
modified, than attempted to lock the visible chunks set. In parallel, a
chunk update first acquires the visible chunks, than the individual
chunk. Turns out, markForUpdate() doesn't need to be synchronized, so
PacketSetBlock can now acquire the locks sequentially, avoiding the
deadlock.
2021-08-18 09:30:29 +03:00
539a61e854 Almost resolved feature generation issue, removed dead code
- SurfaceFeatures that change neighboring chunks no longer suffer from
tearing if world saving is enabled
  - World saving is still disabled by default
    - wontfix until we get a new, more optimized world IO system
  - See GitHub issue #13 for details
- Removed WorldAccessor getter from Server. This is an implementation
detail.
- Removed SurfaceWorld, SurfaceFeature.Request (see previous commit)
2021-08-18 00:26:45 +03:00
a3760d7425 Removed erroneous RelFace resolution by WorldAccessor 2021-08-17 19:21:57 +03:00
d33b48578d Added SurfaceContexts to replace SurfaceWorld+Request. WIP
There is a problem with features when up != POS_Z
2021-08-17 16:05:44 +03:00
a6fd81ba1e Contexts now only accept RelFace; fixed tile placement crash 2021-08-16 13:05:57 +03:00
82872c7cf3 Fixed RotatingServerContext
- RotatingServerContext now rotates coordinates, too
- Fixed a bug caused by the implementation of push methods by
TransformingServerContext
- Fixed unbounded recursion in WorldGenericRO.hasTile(Vec3i, BlockFace,
int)
2021-08-15 23:54:25 +03:00
54c66d28d6 Added TransformingServerContext and RotatingServerContext. WIP
There is a problem with faces in contexts when up != POS_Z, world
crashes soon after startup

- Added TransformingServerContext - a common basis for context wrappers
that alter the coordinate space
- Added RotatingServerContext - a context wrapper that rotates the
coordinate space
  - Used to ensure positive Z is up
- PacketAffectTile now checks the provided tile tag for validity
  - This causes a crash when the invalid action is requested, not
executed
- TickChunk task reuses contexts
2021-08-13 16:11:46 +03:00
78a1c25554 Grass tiles have regained the ability to disappear under blocks
- Test:Grass now (again) randomly disappears under opaque blocks
- Fixed a truly egregious bug in AbstractContextRO.pop()
- Fixed BlockContext.pushRelative(AbsRelation)
- Some changes in toString methods in contexts
2021-08-11 13:45:47 +03:00
a03c783fc9 Fixing bugs introduced in previous commit
- Fixed AbstractContextRO.isSubcontexting()
- Fixed push(...) overrides in FilterServerContext
- Fixed DefaultChunkLogic.tmp_generateTickLists()
- Debug screen now also lists visible and loaded chunks
- AbstractContextRO.Frame now has a toString()
2021-08-11 13:02:18 +03:00
0a45613e45 Began work on integrating the new Contexts. Compiles but does not work
- All TickContexts including TickContextMutable are deleted
- Previous occurrences of TickContexts are replaced by appropriate
ServerContexts
- Added Context.popAndReturn methods for convenience

Current known problems:
- World does not generate properly on startup
- No bulk methods in the new API (the likes of forEachTile, etc.)
- AbsFace/RelFace ambiguity in the new API (see
TestTileLogicGrass.java:68)
- TestTileLogicGrass.java:53 is disabled for some reason
2021-08-09 20:32:15 +03:00
5fb4c601ff Added ReportingServerContext
- Added ReportingServerContext to listen for write events in contexts
- Fixed method WorldGenericContextWO.setBlock(Vec3i, B)
2021-08-08 14:07:07 +03:00
020802a89c Added FilterServerContext and DefaultServerContextLogic
- Added DefaultServerContextLogic
  - A standard implementation of ServerTileContext.Logic that delegates
all methods to a ServerTileContext instance
  - Now used by DefaultServerContextImpl
- Added FilterServerContext
  - A base for creating context wrappers
2021-08-08 12:19:31 +03:00
6891d3a095 Trying to get it to work
-Uses many streams to keep track of things
-Fixed some bad things, still are a ton.
2021-08-06 12:56:21 -04:00
0f909039fe Renamed ReusableServerContext to DefaultServerContext 2021-08-06 11:02:43 +03:00
15f741bc04 Added subcontexting. Context#subcontexting. 2021-08-06 10:49:40 +03:00
8167c40f64 IDK these errors are weird
-Changed the loading to fit the byte changes
2021-08-05 14:12:37 -04:00
8bc23acb61 idk changes so I can show OLEGSHA
-changed number of index bytes from 4 to 3
-exposed some variables for help with debugger
2021-08-05 13:39:42 -04:00
80541eafc3 Renamed BlockFace contexts into TileStack contexts 2021-08-05 19:39:39 +03:00
254faca0a5 Better deletion
-Makes new TestPlayerControls instance each time you enter a world
-Some dynamic sizing of chunk data within region files.
2021-08-05 12:29:29 -04:00
0f60d45ffa Contexts no longer expose to World, Chunks, TileStacks or TileReferences
The intention is to bottleneck all read queries and write requests
through context objects without the need to create practically useless
Chunk, TileStack and TileRef wrappers.

- WorldGenericContext{RO,WO} no longer extend WorldGeneric{RO,WO}
- Added tag access for tiles to contexts
- Documented almost all context methods
- Renamed isBlockLoaded() to isLocationLoaded()
- I found some inner peace
2021-08-05 16:42:21 +03:00
0c66f1751e Made outline of region file
-Improved loading screen loading(so it doesnt crash)
-Implemented region file related things, but it doesnt quite work
    -Uses file header to try to look up location of data
    -Writes the data at the end of the file(I need info to how much it writes)
2021-08-04 19:17:49 -04:00
c88dea6030 Fixing Bugs mostly
-Cleaning up imports
-Better error detection
-Actual thread deletion(still needs a bit of work to delete all conected objects)
-Starting making format file and inplementing it
2021-08-04 16:57:21 -04:00
6521cb5749 Better Listeners
-Specific listeners for the start and stop of loading
-Better(?) layer deletion after exiting a world
-Actual server thread shutdown
2021-08-04 12:52:37 -04:00
fbc803d6e2 Laid some groundwork for context implementation; rewrite incoming
- ReusableServerContext will be the default context implementation. It
is sort of implemented, but not really
- WorldLogic{,RO} now declare getData() method
- WorldGenericContextWO.removeEntity(EntityGeneric) received a default
implementation
- TileDataContext.getTag() received a default implementation
2021-08-04 18:42:16 +03:00
94db44e443 Im tired i need sleep
-Added listeners for saving and loading chunks
-Made loading screens for between title and game(they dont work yet)
-Added localized text(some)
-Safeish deletion and saving of chunks
    -It still keeps them in memory I think so this needs work too
2021-08-03 22:42:46 -04:00
53f72b068a Merge branch 'title-screen' into save-world 2021-08-03 20:08:39 -04:00
a9ca5f6b17 Everything Excpeti polishing and options
-Added LayerTitle class that is the title menu
-Edited the launcher and proxy so it only starts the game when it needs to
-Made buttons work with MutableString objects
2021-08-03 19:42:04 -04:00
4ab7cb738e Testing some stuff
-Made functions to convert integers into natural numbers (cause why not)
-Ideas/plans of dynamic/custom region file sizes
2021-08-03 17:53:49 -04:00
1ee9a55d19 Defined Data and Server context interfaces
Server read-write (not RO) interfaces do not extend the complimentary
*GenericContextWO interfaces by design. It makes no sense to set a
BlockLogic, but it makes plenty of sense to refer to a ChunkData rather
than a ChunkDataRO.
2021-07-31 20:47:23 +03:00
a338a00f1d A change to the class hierarchy of WorldLogic similar to prev commit
- Renamed ChunkLogic -> DefaultChunkLogic, WorldLogic ->
DefaultWorldLogic
- Created/rewritten TileLogicReference{,RO}, TileLogicStack{,RO},
ChunkLogic{,RO}
- Drafted up something for ServerWorldContext & friends, WIP

(see commit 9a32660 for more details)
2021-07-31 16:01:25 +03:00
9a326603cd Still working on Contexts. Introduced a billion interfaces. WIP.
*takes a deep breath
- Renamed Generic world structure interfaces to the following scheme:

      {Block,Tile,Chunk,World}Generic{,Stack,Reference}{RO,WO}
      (e.g. GenericWritableChunk -> ChunkGenericWO)

    - RO is Read Only, WO is Write Only
- Generic writable interfaces no longer extend their read-only
counterparts (thus Write Only)
- TileGenericStack{RO,WO} are now interfaces; AbstractList is only
introduced by final implementations
- TileGenericReferenceRO now has a WO counterpart
- Fixed compilation issues with the previous commit
- Declared some additional functionality for Generic interfaces
- Old ChunkData and WorldData renamed to DefaultChunkData and
DefaultWorldData
  - Now considered to be an implementation detail; references will be
minimized
- Introduced TileDataStack{,RO}, TileDataReference{,RO}, ChunkData{,RO},
WorldData{,RO} interfaces
  - Suffix -RO indicates Read Only, no suffix means read-write
  - To be used in place of DefaultChunk and DefaultWorld
  - Designed to support wrappers and "fake" implementations
  - May need some refinement (fix return/parameter types, ...)
- Surface world generator is now implemented poorly (WIP)
- Should compile. May work fine. Unless Java inheritance rules have
screwed me over.
2021-07-23 22:46:49 +03:00
d7afe39f00 Added more generic Contexts. WIP. 2021-07-15 22:26:20 +03:00
0264e512ab Merge branch 'master' into addPlanet
Conflicts:
	src/main/java/ru/windcorp/progressia/test/LayerTestGUI.java
	src/main/java/ru/windcorp/progressia/test/TestPlayerControls.java
2021-07-12 16:20:15 +03:00
e47fb3c4bd Added surface features. Tree generation is currently broken!
- Added SurfaceFeature
  - Used to generate chunk features
- Added SurfaceTopLayerFeature
  - A superclass for features that are only concerned with editing the
surface
- Added grass, temporary bushes and temporary trees
  - Bushes and trees do not generate properly due to bugs
  - Added Test:TemporaryLeaves
- Added SurfaceWorld (a GenericWritableWorld wrapper)
- Added some unit tests for rotation utilities
- Fixed a whole lot of bugs
2021-07-07 17:37:08 +03:00
eace6733ce Added Menus and cursor visibility management
- Layers now have a CursorPolicy
  - Used to enable/disable cursor based on top layer
- Added a default menu layer implementation
2021-06-28 17:45:49 +03:00
085f602427 Panel now has decorations; functionality moved to new superclass Group 2021-06-25 17:33:46 +03:00
737b495fc4 Ported GUI improvements from opfromthestart/Progressia
These changes were originally implemented by opfromthestart. OLEGSHA
then patched a whole bunch of stuff

- Components can now be disabled
- Added BasicButton
- Added Button, Checkbox and RadioButton (with RadioButtonGroup)
- Added some new colors to Colors
- Pressing Esc in game pops up a menu (WIP)
- Fixed text z-ordering
- Fixed LayoutGrid Y-direction
2021-06-25 14:35:36 +03:00
531a8c99c3 Added CONTRIBUTING.md. Discussion is welcome. 2021-04-27 23:22:48 +03:00
6fb7e7fc04 Added SurfaceWorld to facilitate surface feature generation 2021-04-13 15:18:15 +03:00
20dccf3d12 Some more refactoring of generic world-related classes. May not compile.
- Added GenericWritableWorld
- Moved static methods from GenericChunk to GenericChunks
- GenericEntity now declares getEntityId()
- GenericWorld now declares getEntity(long)
- Added a lambda-based mapToFaces variations for AbsFace and RelFace
2021-04-09 23:16:08 +03:00
a95bdf1efe Moved .setBlockRel(...) implementation to GenericWritableChunk 2021-04-09 20:15:07 +03:00
e0a03cad1d More refactoring of GenericChunk and pals
- Genericized TileReference
- Unified template arguments
2021-04-06 00:36:38 +03:00
2532e80f6a Moved some methods from ChunkData to GenericChunk
- Moved some method definitions from ChunkData to GenericChunk
- Moved some method definitions from ChunkData to GenericWritableChunk
- Refactored GenericChunk including changing some method signatures
- Added some documentation for GenericChunk
2021-04-05 17:30:37 +03:00
3c3f3816df Fixed a generation issue and refactored some code around WorldGenerators
- ChunkRequestDaemon now attempts to generate requested loaded non-ready
chunks upon discovery
- The server is now only specified once for WorldGenerator
- WorldLogic now actively checks the generation contract
2021-04-02 21:51:52 +03:00
2d3d250f92 Renamed Scatter to Feature and added a generation feature interface
- Renamed SurfaceScatterGenerator to SurfaceFeatureGenerator
- Renamed PlanetScatterGenerator to PlanetFeatureGenerator
- Added a very basic interface for adding generation features
- Removed debug leftovers from PlayerManager and VisionManager
2021-04-02 21:29:09 +03:00
7ecdfdfb4d Added scatter generation logic to TestPlanetGenerator
- Scatter generation is now triggered properly in TestPlanetGenerator
- WorldGenerators are now required to call addChunk() themselves (again)
- ChunkManager now generates loaded chunks that are not ready
- Chunks scheduled for unloading no longer unload if they become
requested while in queue
2021-03-26 21:26:05 +03:00
4332a78221 Refactored ChunkManager and EntityManager, added server event bus 2021-03-26 20:26:12 +03:00
ef572c43c7 Updated documentation for GuavaEventBusHijacker and ReportingEventBus 2021-03-25 17:15:03 +03:00
f28c765e3f Made Gravity Models configurable with packets 2021-03-15 21:02:33 +03:00
f4311fb27c Created a bare-bones implementation of the final planet generator
- Added Planet generator
  - Uses temporary generation algorithms
- Added Surface generator
- Added FloatRangeMap
2021-03-15 18:54:53 +03:00
abd8d9eebb Moved some functionality into WorldGenerator
- WorldGenerators now suggest a spawn location
- WorldGenerators are no longer responsible for adding chunks
2021-02-28 23:31:57 +03:00
a9a21ce664 Moved planet generation code to its own package 2021-02-28 23:03:23 +03:00
bd5a1fa04e Added rotating AABBs through lots of pain and suffering
- Collision models now rotate to match entity's general up direction
- Extracted rotation logic from RelRelation into AxisRotations
- Test:PlanetGravityModel is now properly centered
- Fixed some small bugs
2021-02-28 22:55:51 +03:00
2d55d4db51 Added a cubic gravity model and fixed some stuff
- Added TestPlanetGenerator and a corresponding gravity model
- Fixed gravity-triggered camera rotation
2021-02-22 15:38:14 +03:00
d438d2aa14 Linked GravityModel to a WorldGenerator and added GM comms transfer
- WorldData no longer acquires a GravityModel automatically
- On the server, GravityModel is specified by WorldGenerator
- On the client, GravityModel is received from the server via a
PacketSetGravityModel
2021-02-07 01:01:37 +03:00
d3c5011063 Replaced AbsFace with RelFace or BlockFace where appropriate
- Added BlockFace - a *Face superclass
- Refactored and optimized Rel{Relation, Face}
- Replaced most AbsFace references with BlockFace or RelFace
- Chunks now have an up direction
  - Determined by GravityModel's discrete up
  - Static; cannot change unless chunk is reloaded
  - Chunk models are now rendered rotated accordingly
- Fixed some minor bugs that were somehow revealed by these changes
- Moved TileLogicGrass to .test, where it belongs
- Disabled grass despawn until a new worldgen is implemented
2021-02-07 00:45:43 +03:00
10d271059c Added RelRelation and RelFace; added discrete up vector to GravityModel 2021-02-02 18:49:55 +03:00
acef9d32df Changed packages for relations, renamed Face to ShapePart
- Added BlockRelation as an abstract superclass to existing relations
  - Must be given an absolute "up" direction before use
- Moved AbsFace, AbsRelation and BlockRelation to .world.rels
- Renamed Face to ShapePart to reduce confusion with AbsFace
2021-02-01 19:14:49 +03:00
848178b343 Renamed BlockFace and BlockRelation to AbsFace and AbsRelation
- Renamed BlockFace to AbsFace
- Renamed BlockRelation to AbsRelation
- Renamed AbsFace constants using the following scheme:
  POS_X, NEG_Y, etc.
2021-02-01 17:25:07 +03:00
b1666fa4b9 Fixed a bunch of issues with gravity and implemented gravity changes
Also added DebugGraphics and made VectorUtil comply with the general Vec
contract
2021-01-31 23:34:24 +03:00
f9717be412 Switched to using looking-at vectors instead of Euler angles
Also fixed camera jittering and added some vector functions
2021-01-29 23:19:22 +03:00
553837f207 GravityModels now take position into account
- Also documented GravityModel
2021-01-25 22:06:34 +03:00
8c5493f78e Added GravityModels, removed gravity switch
- Added GravityModel
  - can specify gravity varying by location and time
  - Added GravityModelRegistry
  - Stored in WorldData
- Removed Minecraft gravity mode
2021-01-25 21:35:46 +03:00
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# Contributing Guidelines
This document lists conventions adopted by Progressia developers.
## git
### Branches
Progressia repository contains a `master` branch and several "feature" branches.
`master` is expected to contain a version of the game suitable for demonstration and forking/branching. Do not commit directly to `master` without OLEGSHA's approval.
- `master` must always correctly build without compiler warnings (see below).
- `master` must always pass all unit tests.
- `master` must always be able to launch successfully.
- `master` must always only contain working features.
- `master` should not contain excessive debug code.
- `master` must always have its code and filenames formatted (see below).
"Feature" branches are branches dedicated to the development of a single feature. When the feature reaches completion the branch is merged into `master` and removed. Intermediate merges into `master` may occur when some fitting milestone is reached. Intermediate merges from `master` may be done as necessary. Merges between "feature" branches should generally be avoided.
When beginning work on a new feature, create a new branch based on `master` (or on another "feature" branch if absolutely necessary). Use `all-small-with-dashes` to name the branch: `add-trees` or `rebalance-plastics` are good names. Do not fix unrelated bugs or work on unrelated features in a "feature" branch - create a new one, switch to an existing one or commit directly to `master` if the changes are small enough.
"Feature" branches may not be formatted properly. Formatting is required before merging into `master` or other branches.
### Commits
- Commits must leave the branch in a state that builds without compiler warnings (see below).
- Changes should be grouped in commits semantically. Avoid committing many small related changes in sequence; if necessary, wait and accumulate them. Avoid committing unrelated changes together; if necessary, split staged changes into several commits. This should normally result in about 1-2 commits for a day's work.
- Commit bulk changes (renaming, formatting, ...) separately. Don't ever commit whitespace changes outside formatting commits.
- Message format:
```
Short description of changes
<empty line>
- Enumeration of changes
- Nest when appropriate
- Use dashes only
- List not needed for small commits
```
Example:
```
Changed packages for relations, renamed Face to ShapePart
- Added BlockRelation as an abstract superclass to existing relations
- Must be given an absolute "up" direction before use
- Moved AbsFace, AbsRelation and BlockRelation to .world.rels
- Renamed Face to ShapePart to reduce confusion with AbsFace
```
- Only commit changes described in the commit message. Please double-check staged files before committing.
- Avoid merge conflicts. Pull before committing.
- Better sign commits than not. See: [git](https://git-scm.com/book/en/v2/Git-Tools-Signing-Your-Work), [GitHub](https://docs.github.com/en/github/authenticating-to-github/managing-commit-signature-verification).
## Code
### Warnings
Make sure that all committed code contains no compiler warnings. This specifically includes unused imports, unused private members, missing `@Override`s and warnings related to generics.
Warnings about unknown tokens in `@SuppressWarnings` are temporarily ignored. Please disable them in your IDE.
### Code Style
Formatting code is important.
- The format is specified within the files inside `/templates_and_presets/eclipse_ide`. Import the specifications into Eclipse or IntelliJ IDEA and use the IDEs' format feature. Alternatively format the code manually in accordance with existing files.
- Only use tabs for indentation. Never indent with spaces even when wrapping lines. This is to ensure that indentation does not break when tab width is different.
- Don't use `I` prefix for interfaces (not `IDoable` but `Doable`).
- Prioritize readability over compactness. Do not hesitate to use (very) long identifiers if they aid comprehension.
- Document all mathematics unless it is trivial, especially when using math notation for variable names.
- Use proper English when writing comments. Avoid boxes in comments. Use `//` for single-line comments.

View File

@ -18,18 +18,28 @@
package ru.windcorp.progressia; package ru.windcorp.progressia;
import ru.windcorp.progressia.client.graphics.GUI;
import ru.windcorp.progressia.common.util.crash.CrashReports; import ru.windcorp.progressia.common.util.crash.CrashReports;
import ru.windcorp.progressia.common.util.crash.analyzers.OutOfMemoryAnalyzer; import ru.windcorp.progressia.common.util.crash.analyzers.OutOfMemoryAnalyzer;
import ru.windcorp.progressia.common.util.crash.providers.*; import ru.windcorp.progressia.common.util.crash.providers.*;
import ru.windcorp.progressia.test.LayerTitle;
public class ProgressiaLauncher { public class ProgressiaLauncher {
public static String[] arguments; public static String[] arguments;
private static Proxy proxy;
public static void launch(String[] args, Proxy proxy) { public static void launch(String[] args, Proxy proxy) {
arguments = args.clone(); arguments = args.clone();
setupCrashReports(); setupCrashReports();
proxy.initialize(); proxy.initialize();
ProgressiaLauncher.proxy = proxy;
GUI.addTopLayer(new LayerTitle("Title"));
}
public static Proxy getProxy() {
return proxy;
} }
private static void setupCrashReports() { private static void setupCrashReports() {

View File

@ -24,7 +24,7 @@ import ru.windcorp.progressia.client.graphics.world.Camera;
import ru.windcorp.progressia.client.graphics.world.EntityAnchor; import ru.windcorp.progressia.client.graphics.world.EntityAnchor;
import ru.windcorp.progressia.client.graphics.world.LocalPlayer; import ru.windcorp.progressia.client.graphics.world.LocalPlayer;
import ru.windcorp.progressia.client.world.WorldRender; import ru.windcorp.progressia.client.world.WorldRender;
import ru.windcorp.progressia.common.world.WorldData; import ru.windcorp.progressia.common.world.DefaultWorldData;
import ru.windcorp.progressia.common.world.entity.EntityData; import ru.windcorp.progressia.common.world.entity.EntityData;
public class Client { public class Client {
@ -36,7 +36,7 @@ public class Client {
private final ServerCommsChannel comms; private final ServerCommsChannel comms;
public Client(WorldData world, ServerCommsChannel comms) { public Client(DefaultWorldData world, ServerCommsChannel comms) {
this.world = new WorldRender(world, this); this.world = new WorldRender(world, this);
this.comms = comms; this.comms = comms;

View File

@ -30,7 +30,6 @@ import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram;
import ru.windcorp.progressia.client.localization.Localizer; import ru.windcorp.progressia.client.localization.Localizer;
import ru.windcorp.progressia.common.resource.ResourceManager; import ru.windcorp.progressia.common.resource.ResourceManager;
import ru.windcorp.progressia.common.util.crash.CrashReports; import ru.windcorp.progressia.common.util.crash.CrashReports;
import ru.windcorp.progressia.server.ServerState;
import ru.windcorp.progressia.test.TestContent; import ru.windcorp.progressia.test.TestContent;
import ru.windcorp.progressia.test.TestMusicPlayer; import ru.windcorp.progressia.test.TestMusicPlayer;
@ -38,7 +37,9 @@ public class ClientProxy implements Proxy {
@Override @Override
public void initialize() { public void initialize() {
GraphicsBackend.initialize(); GraphicsBackend.initialize();
try { try {
RenderTaskQueue.waitAndInvoke(FlatRenderProgram::init); RenderTaskQueue.waitAndInvoke(FlatRenderProgram::init);
RenderTaskQueue.waitAndInvoke(WorldRenderProgram::init); RenderTaskQueue.waitAndInvoke(WorldRenderProgram::init);
@ -58,10 +59,6 @@ public class ClientProxy implements Proxy {
AudioSystem.initialize(); AudioSystem.initialize();
ServerState.startServer();
ClientState.connectToLocalServer();
TestMusicPlayer.start(); TestMusicPlayer.start();
} }
} }

View File

@ -20,10 +20,13 @@ package ru.windcorp.progressia.client;
import ru.windcorp.progressia.client.comms.localhost.LocalServerCommsChannel; import ru.windcorp.progressia.client.comms.localhost.LocalServerCommsChannel;
import ru.windcorp.progressia.client.graphics.GUI; import ru.windcorp.progressia.client.graphics.GUI;
import ru.windcorp.progressia.client.graphics.Layer;
import ru.windcorp.progressia.client.graphics.world.LayerWorld; import ru.windcorp.progressia.client.graphics.world.LayerWorld;
import ru.windcorp.progressia.common.world.WorldData; import ru.windcorp.progressia.common.world.DefaultWorldData;
import ru.windcorp.progressia.client.localization.MutableStringLocalized;
import ru.windcorp.progressia.server.ServerState; import ru.windcorp.progressia.server.ServerState;
import ru.windcorp.progressia.test.LayerAbout; import ru.windcorp.progressia.test.LayerAbout;
import ru.windcorp.progressia.test.LayerTestText;
import ru.windcorp.progressia.test.LayerTestUI; import ru.windcorp.progressia.test.LayerTestUI;
import ru.windcorp.progressia.test.TestContent; import ru.windcorp.progressia.test.TestContent;
@ -41,7 +44,7 @@ public class ClientState {
public static void connectToLocalServer() { public static void connectToLocalServer() {
WorldData world = new WorldData(); DefaultWorldData world = new DefaultWorldData();
LocalServerCommsChannel channel = new LocalServerCommsChannel( LocalServerCommsChannel channel = new LocalServerCommsChannel(
ServerState.getInstance() ServerState.getInstance()
@ -52,11 +55,39 @@ public class ClientState {
channel.connect(TestContent.PLAYER_LOGIN); channel.connect(TestContent.PLAYER_LOGIN);
setInstance(client); setInstance(client);
displayLoadingScreen();
GUI.addBottomLayer(new LayerWorld(client)); }
GUI.addTopLayer(new LayerTestUI());
GUI.addTopLayer(new LayerAbout());
private static void displayLoadingScreen() {
GUI.addTopLayer(new LayerTestText("Text", new MutableStringLocalized("LayerText.Load"), layer -> {
Client client = ClientState.getInstance();
// TODO refacetor and remove
if (client != null) {
client.getComms().processPackets();
}
if (client != null && client.getLocalPlayer().hasEntity()) {
GUI.removeLayer(layer);
// TODO refactor, this shouldn't be here
LayerWorld layerWorld = new LayerWorld(client);
LayerTestUI layerUI = new LayerTestUI();
LayerAbout layerAbout = new LayerAbout();
GUI.addBottomLayer(layerWorld);
GUI.addTopLayer(layerUI);
GUI.addTopLayer(layerAbout);
}
}));
}
public static void disconnectFromLocalServer() {
getInstance().getComms().disconnect();
for (Layer layer : GUI.getLayers()) {
GUI.removeLayer(layer);
}
} }
private ClientState() { private ClientState() {

View File

@ -21,6 +21,7 @@ package ru.windcorp.progressia.client.comms.localhost;
import ru.windcorp.progressia.client.comms.ServerCommsChannel; import ru.windcorp.progressia.client.comms.ServerCommsChannel;
import ru.windcorp.progressia.common.comms.packets.Packet; import ru.windcorp.progressia.common.comms.packets.Packet;
import ru.windcorp.progressia.server.Server; import ru.windcorp.progressia.server.Server;
import ru.windcorp.progressia.server.ServerState;
public class LocalServerCommsChannel extends ServerCommsChannel { public class LocalServerCommsChannel extends ServerCommsChannel {
@ -54,7 +55,7 @@ public class LocalServerCommsChannel extends ServerCommsChannel {
@Override @Override
public void disconnect() { public void disconnect() {
// Do nothing ServerState.getInstance().getClientManager().disconnectClient(localClient);
} }
} }

View File

@ -34,7 +34,13 @@ public class Colors {
DEBUG_BLUE = toVector(0xFF0000FF), DEBUG_BLUE = toVector(0xFF0000FF),
DEBUG_CYAN = toVector(0xFF00FFFF), DEBUG_CYAN = toVector(0xFF00FFFF),
DEBUG_MAGENTA = toVector(0xFFFF00FF), DEBUG_MAGENTA = toVector(0xFFFF00FF),
DEBUG_YELLOW = toVector(0xFFFFFF00); DEBUG_YELLOW = toVector(0xFFFFFF00),
LIGHT_GRAY = toVector(0xFFCBCBD0),
BLUE = toVector(0xFF37A2E6),
HOVER_BLUE = toVector(0xFFC3E4F7),
DISABLED_GRAY = toVector(0xFFE5E5E5),
DISABLED_BLUE = toVector(0xFFB2D8ED);
public static Vec4 toVector(int argb) { public static Vec4 toVector(int argb) {
return toVector(argb, new Vec4()); return toVector(argb, new Vec4());

View File

@ -21,9 +21,11 @@ package ru.windcorp.progressia.client.graphics;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collections; import java.util.Collections;
import java.util.List; import java.util.List;
import java.util.Objects;
import com.google.common.eventbus.Subscribe; import com.google.common.eventbus.Subscribe;
import ru.windcorp.progressia.client.graphics.backend.GraphicsInterface;
import ru.windcorp.progressia.client.graphics.input.CursorEvent; import ru.windcorp.progressia.client.graphics.input.CursorEvent;
import ru.windcorp.progressia.client.graphics.input.FrameResizeEvent; import ru.windcorp.progressia.client.graphics.input.FrameResizeEvent;
import ru.windcorp.progressia.client.graphics.input.InputEvent; import ru.windcorp.progressia.client.graphics.input.InputEvent;
@ -57,15 +59,27 @@ public class GUI {
} }
public static void addBottomLayer(Layer layer) { public static void addBottomLayer(Layer layer) {
modify(layers -> layers.add(layer)); Objects.requireNonNull(layer, "layer");
modify(layers -> {
layers.add(layer);
layer.onAdded();
});
} }
public static void addTopLayer(Layer layer) { public static void addTopLayer(Layer layer) {
modify(layers -> layers.add(0, layer)); Objects.requireNonNull(layer, "layer");
modify(layers -> {
layers.add(0, layer);
layer.onAdded();
});
} }
public static void removeLayer(Layer layer) { public static void removeLayer(Layer layer) {
modify(layers -> layers.remove(layer)); Objects.requireNonNull(layer, "layer");
modify(layers -> {
layers.remove(layer);
layer.onRemoved();
});
} }
private static void modify(LayerStackModification mod) { private static void modify(LayerStackModification mod) {
@ -78,12 +92,33 @@ public class GUI {
public static void render() { public static void render() {
synchronized (LAYERS) { synchronized (LAYERS) {
if (!MODIFICATION_QUEUE.isEmpty()) {
MODIFICATION_QUEUE.forEach(action -> action.affect(LAYERS)); MODIFICATION_QUEUE.forEach(action -> action.affect(LAYERS));
MODIFICATION_QUEUE.clear(); MODIFICATION_QUEUE.clear();
boolean isMouseCurrentlyCaptured = GraphicsInterface.isMouseCaptured();
Layer.CursorPolicy policy = Layer.CursorPolicy.REQUIRE;
for (Layer layer : LAYERS) {
Layer.CursorPolicy currentPolicy = layer.getCursorPolicy();
if (currentPolicy != Layer.CursorPolicy.INDIFFERENT) {
policy = currentPolicy;
break;
}
}
boolean shouldCaptureMouse = (policy == Layer.CursorPolicy.FORBID);
if (shouldCaptureMouse != isMouseCurrentlyCaptured) {
GraphicsInterface.setMouseCaptured(shouldCaptureMouse);
}
}
for (int i = LAYERS.size() - 1; i >= 0; --i) { for (int i = LAYERS.size() - 1; i >= 0; --i) {
LAYERS.get(i).render(); LAYERS.get(i).render();
} }
} }
} }

View File

@ -31,15 +31,52 @@ public abstract class Layer {
private final AtomicBoolean isValid = new AtomicBoolean(false); private final AtomicBoolean isValid = new AtomicBoolean(false);
/**
* Represents various requests that a {@link Layer} can make regarding the
* presence of a visible cursor. The value of the highest layer that is not
* {@link #INDIFFERENT} is used.
*/
public static enum CursorPolicy {
/**
* Require that a cursor is visible.
*/
REQUIRE,
/**
* The {@link Layer} should not affect the presence or absence of a
* visible cursor; lower layers should be consulted.
*/
INDIFFERENT,
/**
* Forbid a visible cursor.
*/
FORBID
}
private CursorPolicy cursorPolicy = CursorPolicy.INDIFFERENT;
public Layer(String name) { public Layer(String name) {
this.name = name; this.name = name;
} }
public String getName() {
return name;
}
@Override @Override
public String toString() { public String toString() {
return "Layer " + name; return "Layer " + name;
} }
public CursorPolicy getCursorPolicy() {
return cursorPolicy;
}
public void setCursorPolicy(CursorPolicy cursorPolicy) {
this.cursorPolicy = cursorPolicy;
}
void render() { void render() {
GraphicsInterface.startNextLayer(); GraphicsInterface.startNextLayer();
@ -79,4 +116,12 @@ public abstract class Layer {
return GraphicsInterface.getFrameHeight(); return GraphicsInterface.getFrameHeight();
} }
protected void onAdded() {
// Do nothing
}
protected void onRemoved() {
// Do nothing
}
} }

View File

@ -192,4 +192,18 @@ public class GraphicsBackend {
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor()); GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
return vidmode.refreshRate(); return vidmode.refreshRate();
} }
public static boolean isMouseCaptured() {
return glfwGetInputMode(windowHandle, GLFW_CURSOR) == GLFW_CURSOR_DISABLED;
}
public static void setMouseCaptured(boolean capture) {
int mode = capture ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL;
glfwSetInputMode(windowHandle, GLFW_CURSOR, mode);
if (!capture) {
glfwSetCursorPos(windowHandle, FRAME_SIZE.x / 2.0, FRAME_SIZE.y / 2.0);
}
}
} }

View File

@ -82,4 +82,12 @@ public class GraphicsInterface {
GraphicsBackend.setVSyncEnabled(GraphicsBackend.isVSyncEnabled()); GraphicsBackend.setVSyncEnabled(GraphicsBackend.isVSyncEnabled());
} }
public static boolean isMouseCaptured() {
return GraphicsBackend.isMouseCaptured();
}
public static void setMouseCaptured(boolean capture) {
GraphicsBackend.setMouseCaptured(capture);
}
} }

View File

@ -65,8 +65,6 @@ class LWJGLInitializer {
GraphicsBackend.setWindowHandle(handle); GraphicsBackend.setWindowHandle(handle);
glfwSetInputMode(handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwMakeContextCurrent(handle); glfwMakeContextCurrent(handle);
glfwSwapInterval(0); // TODO: remove after config system is added glfwSwapInterval(0); // TODO: remove after config system is added
} }

View File

@ -29,8 +29,8 @@ import glm.vec._3.Vec3;
import glm.vec._4.Vec4; import glm.vec._4.Vec4;
import ru.windcorp.progressia.client.graphics.Colors; import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.backend.Usage; import ru.windcorp.progressia.client.graphics.backend.Usage;
import ru.windcorp.progressia.client.graphics.model.Face; import ru.windcorp.progressia.client.graphics.model.ShapePart;
import ru.windcorp.progressia.client.graphics.model.Faces; import ru.windcorp.progressia.client.graphics.model.ShapeParts;
import ru.windcorp.progressia.client.graphics.model.Shape; import ru.windcorp.progressia.client.graphics.model.Shape;
import ru.windcorp.progressia.client.graphics.model.Renderable; import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.client.graphics.texture.Texture; import ru.windcorp.progressia.client.graphics.texture.Texture;
@ -84,7 +84,7 @@ public class RenderTarget {
private final Deque<TransformedMask> maskStack = new LinkedList<>(); private final Deque<TransformedMask> maskStack = new LinkedList<>();
private final Deque<Mat4> transformStack = new LinkedList<>(); private final Deque<Mat4> transformStack = new LinkedList<>();
private final List<Face> currentClipFaces = new ArrayList<>(); private final List<ShapePart> currentClipFaces = new ArrayList<>();
private int depth = 0; private int depth = 0;
@ -94,8 +94,8 @@ public class RenderTarget {
protected void assembleCurrentClipFromFaces() { protected void assembleCurrentClipFromFaces() {
if (!currentClipFaces.isEmpty()) { if (!currentClipFaces.isEmpty()) {
Face[] faces = currentClipFaces.toArray( ShapePart[] faces = currentClipFaces.toArray(
new Face[currentClipFaces.size()] new ShapePart[currentClipFaces.size()]
); );
currentClipFaces.clear(); currentClipFaces.clear();
@ -189,16 +189,13 @@ public class RenderTarget {
public void addCustomRenderer(Renderable renderable) { public void addCustomRenderer(Renderable renderable) {
assembleCurrentClipFromFaces(); assembleCurrentClipFromFaces();
assembled.add(
new Clip( float depth = this.depth--;
maskStack, Mat4 transform = new Mat4().translate(0, 0, depth).mul(getTransform());
getTransform(), assembled.add(new Clip(maskStack, transform, renderable));
renderable
)
);
} }
protected void addFaceToCurrentClip(Face face) { protected void addFaceToCurrentClip(ShapePart face) {
currentClipFaces.add(face); currentClipFaces.add(face);
} }
@ -270,7 +267,7 @@ public class RenderTarget {
fill(Colors.toVector(color)); fill(Colors.toVector(color));
} }
public Face createRectagleFace( public ShapePart createRectagleFace(
int x, int x,
int y, int y,
int width, int width,
@ -280,7 +277,7 @@ public class RenderTarget {
) { ) {
float depth = this.depth--; float depth = this.depth--;
return Faces.createRectangle( return ShapeParts.createRectangle(
FlatRenderProgram.getDefault(), FlatRenderProgram.getDefault(),
texture, texture,
color, color,
@ -291,7 +288,7 @@ public class RenderTarget {
); );
} }
public Face createRectagleFace( public ShapePart createRectagleFace(
int x, int x,
int y, int y,
int width, int width,

View File

@ -33,8 +33,8 @@ import gnu.trove.stack.TIntStack;
import gnu.trove.stack.array.TIntArrayStack; import gnu.trove.stack.array.TIntArrayStack;
import ru.windcorp.progressia.client.graphics.Colors; import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.backend.Usage; import ru.windcorp.progressia.client.graphics.backend.Usage;
import ru.windcorp.progressia.client.graphics.model.Face; import ru.windcorp.progressia.client.graphics.model.ShapePart;
import ru.windcorp.progressia.client.graphics.model.Faces; import ru.windcorp.progressia.client.graphics.model.ShapeParts;
import ru.windcorp.progressia.client.graphics.model.Shape; import ru.windcorp.progressia.client.graphics.model.Shape;
import ru.windcorp.progressia.client.graphics.model.ShapeRenderHelper; import ru.windcorp.progressia.client.graphics.model.ShapeRenderHelper;
import ru.windcorp.progressia.client.graphics.model.ShapeRenderProgram; import ru.windcorp.progressia.client.graphics.model.ShapeRenderProgram;
@ -144,7 +144,7 @@ public abstract class SpriteTypeface extends Typeface {
return new Shape( return new Shape(
Usage.STATIC, Usage.STATIC,
getProgram(), getProgram(),
Faces.createRectangle( ShapeParts.createRectangle(
getProgram(), getProgram(),
getTexture(c), getTexture(c),
Colors.WHITE, Colors.WHITE,
@ -167,7 +167,7 @@ public abstract class SpriteTypeface extends Typeface {
private final Renderable unitLine = new Shape( private final Renderable unitLine = new Shape(
Usage.STATIC, Usage.STATIC,
getProgram(), getProgram(),
Faces.createRectangle( ShapeParts.createRectangle(
getProgram(), getProgram(),
null, null,
Vectors.UNIT_4, Vectors.UNIT_4,
@ -257,7 +257,7 @@ public abstract class SpriteTypeface extends Typeface {
private class SDWorkspace extends SpriteTypeface.Workspace { private class SDWorkspace extends SpriteTypeface.Workspace {
private final Collection<Face> faces = new ArrayList<>(); private final Collection<ShapePart> faces = new ArrayList<>();
private final Vec3 origin = new Vec3(); private final Vec3 origin = new Vec3();
private final Vec3 width = new Vec3(); private final Vec3 width = new Vec3();
@ -298,7 +298,7 @@ public abstract class SpriteTypeface extends Typeface {
workspace.height.sub(workspace.origin); workspace.height.sub(workspace.origin);
workspace.faces.add( workspace.faces.add(
Faces.createRectangle( ShapeParts.createRectangle(
getProgram(), getProgram(),
texture, texture,
color, color,
@ -314,7 +314,7 @@ public abstract class SpriteTypeface extends Typeface {
return new Shape( return new Shape(
Usage.STATIC, Usage.STATIC,
getProgram(), getProgram(),
workspace.faces.toArray(new Face[workspace.faces.size()]) workspace.faces.toArray(new ShapePart[workspace.faces.size()])
); );
} }

View File

@ -0,0 +1,155 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.graphics.gui;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Objects;
import java.util.function.Consumer;
import org.lwjgl.glfw.GLFW;
import com.google.common.eventbus.Subscribe;
import ru.windcorp.progressia.client.graphics.font.Font;
import ru.windcorp.progressia.client.graphics.gui.event.ButtonEvent;
import ru.windcorp.progressia.client.graphics.gui.event.EnableEvent;
import ru.windcorp.progressia.client.graphics.gui.event.FocusEvent;
import ru.windcorp.progressia.client.graphics.gui.event.HoverEvent;
import ru.windcorp.progressia.client.graphics.gui.layout.LayoutAlign;
import ru.windcorp.progressia.client.graphics.input.KeyEvent;
public abstract class BasicButton extends Component {
private final Label label;
private boolean isPressed = false;
private final Collection<Consumer<BasicButton>> actions = Collections.synchronizedCollection(new ArrayList<>());
public BasicButton(String name, Label label) {
super(name);
this.label = label;
setLayout(new LayoutAlign(10));
addChild(this.label);
setFocusable(true);
reassembleAt(ARTrigger.HOVER, ARTrigger.FOCUS, ARTrigger.ENABLE);
// Click triggers
addListener(KeyEvent.class, e -> {
if (e.isRepeat()) {
return false;
} else if (
e.isLeftMouseButton() ||
e.getKey() == GLFW.GLFW_KEY_SPACE ||
e.getKey() == GLFW.GLFW_KEY_ENTER
) {
setPressed(e.isPress());
return true;
} else {
return false;
}
});
addListener(new Object() {
// Release when losing focus
@Subscribe
public void onFocusChange(FocusEvent e) {
if (!e.getNewState()) {
setPressed(false);
}
}
// Release when hover ends
@Subscribe
public void onHoverEnded(HoverEvent e) {
if (!e.isNowHovered()) {
setPressed(false);
}
}
// Release when disabled
@Subscribe
public void onDisabled(EnableEvent e) {
if (!e.getComponent().isEnabled()) {
setPressed(false);
}
}
// Trigger virtualClick when button is released
@Subscribe
public void onRelease(ButtonEvent.Release e) {
virtualClick();
}
});
}
public BasicButton(String name, String label, Font labelFont) {
this(name, new Label(name + ".Label", labelFont, label));
}
public BasicButton(String name, String label) {
this(name, label, new Font());
}
public boolean isPressed() {
return isPressed;
}
public void click() {
setPressed(true);
setPressed(false);
}
public void setPressed(boolean isPressed) {
if (this.isPressed != isPressed) {
this.isPressed = isPressed;
if (isPressed) {
takeFocus();
}
dispatchEvent(ButtonEvent.create(this, this.isPressed));
}
}
public BasicButton addAction(Consumer<BasicButton> action) {
this.actions.add(Objects.requireNonNull(action, "action"));
return this;
}
public boolean removeAction(Consumer<BasicButton> action) {
return this.actions.remove(action);
}
public void virtualClick() {
this.actions.forEach(action -> {
action.accept(this);
});
}
public Label getLabel() {
return label;
}
}

View File

@ -1,83 +1,83 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.graphics.gui; package ru.windcorp.progressia.client.graphics.gui;
import java.util.function.Consumer; import glm.vec._4.Vec4;
import java.util.function.Supplier;
import com.google.common.eventbus.Subscribe;
import glm.mat._4.Mat4;
import glm.vec._2.i.Vec2i;
import org.lwjgl.glfw.GLFW;
import ru.windcorp.progressia.client.graphics.backend.InputTracker;
import ru.windcorp.progressia.client.graphics.flat.RenderTarget; import ru.windcorp.progressia.client.graphics.flat.RenderTarget;
import ru.windcorp.progressia.client.graphics.font.Font; import ru.windcorp.progressia.client.graphics.font.Font;
import ru.windcorp.progressia.client.graphics.Colors; import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.gui.event.FocusEvent;
import ru.windcorp.progressia.client.graphics.gui.event.HoverEvent;
import ru.windcorp.progressia.client.graphics.gui.layout.LayoutAlign;
import ru.windcorp.progressia.client.graphics.input.bus.InputListener;
import ru.windcorp.progressia.client.graphics.input.InputEvent;
import ru.windcorp.progressia.client.graphics.input.KeyEvent;
public class Button extends Interactable { public class Button extends BasicButton {
public <T extends InputEvent> Button(String name, Label textLabel, Consumer<Button> onClick) {//, InputListener<T> onClick, Class<? extends T> onClickClass) { public Button(String name, String label, Font labelFont) {
super(name, textLabel); super(name, label, labelFont);
setPreferredSize(107,34);
//Button inButton = (Button) setFocusable(true);
addListener((Class<KeyEvent>) KeyEvent.class, (InputListener<KeyEvent>) e -> {if ((e.isLeftMouseButton() && containsCursor()) || (e.getKey()==GLFW.GLFW_KEY_ENTER && isFocused()) )
{
isClicked = e.isPress();
if (!isDisabled())
{
onClick.accept(this);
takeFocus();
} }
requestReassembly();
return true;
}
return false;});
public Button(String name, Label label) {
super(name, label);
}
public Button(String name, String label) {
this(name, label, new Font());
} }
@Override @Override
protected void assembleSelf(RenderTarget target) { protected void assembleSelf(RenderTarget target) {
// Border // Border
if (isDisabled())
{ Vec4 borderColor;
target.fill(getX(), getY(), getWidth(), getHeight(), 0xFFE5E5E5); if (isPressed() || isHovered() || isFocused()) {
} borderColor = Colors.BLUE;
else if (isClicked() || isHovered() || isFocused()) } else {
{ borderColor = Colors.LIGHT_GRAY;
target.fill(getX(), getY(), getWidth(), getHeight(), 0xFF37A2E6);
}
else
{
target.fill(getX(), getY(), getWidth(), getHeight(), 0xFFCBCBD0);
} }
target.fill(getX(), getY(), getWidth(), getHeight(), borderColor);
// Inside area // Inside area
if (!isClicked() && isHovered() && !isDisabled())
{ if (isPressed()) {
target.fill(getX()+2, getY()+2, getWidth()-4, getHeight()-4, 0xFFC3E4F7); // Do nothing
} else {
Vec4 backgroundColor;
if (isHovered() && isEnabled()) {
backgroundColor = Colors.HOVER_BLUE;
} else {
backgroundColor = Colors.WHITE;
} }
else if (!isClicked() || isDisabled()) target.fill(getX() + 2, getY() + 2, getWidth() - 4, getHeight() - 4, backgroundColor);
{
target.fill(getX()+2, getY()+2, getWidth()-4, getHeight()-4, Colors.WHITE);
}
Font tempFont = new Font().withColor(Colors.BLACK);
if (isDisabled())
{
tempFont = tempFont.withColor(Colors.GRAY_A);
}
else if (isClicked())
{
tempFont = tempFont.withColor(Colors.WHITE);
} }
target.pushTransform(new Mat4().identity().translate( getX()+.5f*getWidth()-.5f*label.getPreferredSize().x, getY(), 0)); // Change label font color
label = new Label(label.getName(), tempFont, label.getContentSupplier());
label.assembleSelf(target); if (isPressed()) {
target.popTransform(); getLabel().setFont(getLabel().getFont().withColor(Colors.WHITE));
} else {
getLabel().setFont(getLabel().getFont().withColor(Colors.BLACK));
}
}
@Override
protected void postAssembleSelf(RenderTarget target) {
// Apply disable tint
if (!isEnabled()) {
target.fill(getX(), getY(), getWidth(), getHeight(), Colors.toVector(0x88FFFFFF));
}
} }
} }

View File

@ -1,117 +1,149 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.graphics.gui; package ru.windcorp.progressia.client.graphics.gui;
import java.util.function.Consumer;
import java.util.function.Supplier;
import com.google.common.eventbus.Subscribe;
import glm.mat._4.Mat4;
import glm.vec._2.i.Vec2i; import glm.vec._2.i.Vec2i;
import org.lwjgl.glfw.GLFW; import glm.vec._4.Vec4;
import ru.windcorp.progressia.client.graphics.backend.InputTracker; import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.flat.RenderTarget; import ru.windcorp.progressia.client.graphics.flat.RenderTarget;
import ru.windcorp.progressia.client.graphics.font.Font; import ru.windcorp.progressia.client.graphics.font.Font;
import ru.windcorp.progressia.client.graphics.Colors; import ru.windcorp.progressia.client.graphics.font.Typefaces;
import ru.windcorp.progressia.client.graphics.gui.event.FocusEvent;
import ru.windcorp.progressia.client.graphics.gui.event.HoverEvent;
import ru.windcorp.progressia.client.graphics.gui.layout.LayoutAlign; import ru.windcorp.progressia.client.graphics.gui.layout.LayoutAlign;
import ru.windcorp.progressia.client.graphics.input.bus.InputListener; import ru.windcorp.progressia.client.graphics.gui.layout.LayoutHorizontal;
import ru.windcorp.progressia.client.graphics.input.InputEvent;
import ru.windcorp.progressia.client.graphics.input.KeyEvent;
public class Checkbox extends Interactable { public class Checkbox extends BasicButton {
private boolean isActive; private class Tick extends Component {
public <T extends InputEvent> Checkbox(String name, Label textLabel, Consumer<Checkbox> onSet, Consumer<Checkbox> onReset) {//, InputListener<T> onClick, Class<? extends T> onClickClass) { public Tick() {
super(name, textLabel); super(Checkbox.this.getName() + ".Tick");
setPreferredSize(44 + textLabel.getPreferredSize().x,textLabel.getPreferredSize().y);
//Checkbox inCheck = (Checkbox) setFocusable(true);
addListener((Class<KeyEvent>) KeyEvent.class, (InputListener<KeyEvent>) e -> {if (e.isLeftMouseButton() && containsCursor()|| (e.getKey()==GLFW.GLFW_KEY_ENTER && isFocused())) setPreferredSize(new Vec2i(Typefaces.getDefault().getLineHeight() * 3 / 2));
{
isClicked = e.isPress();
if (!isDisabled())
{
if (!isClicked && !isActive)
{
onSet.accept(this);
isActive = !isActive;
}
else if (!isClicked && isActive)
{
onReset.accept(this);
isActive = !isActive;
}
else if (isClicked)
{
takeFocus();
}
}
requestReassembly();
return true;
}
return false;});
}
public boolean isActive()
{
return isActive;
} }
@Override @Override
protected void assembleSelf(RenderTarget target) { protected void assembleSelf(RenderTarget target) {
int size = getPreferredSize().x;
int x = getX();
int y = getY() + (getHeight() - size) / 2;
// Border // Border
if (isDisabled())
{ Vec4 borderColor;
target.fill(getX()+label.getPreferredSize().x, getY(), getWidth()-label.getPreferredSize().x, getHeight(), 0xFFE5E5E5); if (Checkbox.this.isPressed() || Checkbox.this.isHovered() || Checkbox.this.isFocused()) {
} borderColor = Colors.BLUE;
else if (isClicked() || isHovered() || isFocused()) } else {
{ borderColor = Colors.LIGHT_GRAY;
target.fill(getX()+label.getPreferredSize().x, getY(), getWidth()-label.getPreferredSize().x, getHeight(), 0xFF37A2E6); // blue
}
else
{
target.fill(getX()+label.getPreferredSize().x, getY(), getWidth()-label.getPreferredSize().x, getHeight(), 0xFFCBCBD0);
} }
target.fill(x, y, size, size, borderColor);
// Inside area // Inside area
if (!isClicked() && isHovered() && !isDisabled())
{ if (Checkbox.this.isPressed()) {
target.fill(getX()+2+label.getPreferredSize().x, getY()+2, getWidth()-label.getPreferredSize().x-4, getHeight()-4, 0xFFC3E4F7); // light blue // Do nothing
} else {
Vec4 backgroundColor;
if (Checkbox.this.isHovered() && Checkbox.this.isEnabled()) {
backgroundColor = Colors.HOVER_BLUE;
} else {
backgroundColor = Colors.WHITE;
} }
else if (!isClicked() || isDisabled()) target.fill(x + 2, y + 2, size - 4, size - 4, backgroundColor);
{
target.fill(getX()+2+label.getPreferredSize().x, getY()+2, getWidth()-label.getPreferredSize().x-4, getHeight()-4, Colors.WHITE);
} }
if (isActive() && !isClicked())
{ // "Tick"
if (isDisabled())
{ if (Checkbox.this.isChecked()) {
target.fill(getX()+getWidth()-getHeight()+4, getY()+4, getHeight()-8, getHeight()-8, 0xFFB3D7EF); target.fill(x + 4, y + 4, size - 8, size - 8, Colors.BLUE);
}
else
{
target.fill(getX()+getWidth()-getHeight()+4, getY()+4, getHeight()-8, getHeight()-8, 0xFF37A2E6); // blue
} }
} }
else if (!isClicked())
{
if (isDisabled())
{
target.fill(getX()+label.getPreferredSize().x+4, getY()+4, getHeight()-8, getHeight()-8, 0xFFE5E5E5);
} }
else if (isFocused() || isHovered())
{ private boolean checked;
target.fill(getX()+label.getPreferredSize().x+4, getY()+4, getHeight()-8, getHeight()-8, 0xFF37A2E6); // blue
public Checkbox(String name, String label, Font labelFont, boolean check) {
super(name, label, labelFont);
this.checked = check;
assert getChildren().size() == 1 : "Checkbox expects that BasicButton contains exactly one child";
Component basicChild = getChild(0);
Group group = new Group(getName() + ".LabelAndTick", new LayoutHorizontal(0, 10));
removeChild(basicChild);
setLayout(new LayoutAlign(0, 0.5f, 10));
group.setLayoutHint(basicChild.getLayoutHint());
group.addChild(new Tick());
group.addChild(basicChild);
addChild(group);
addAction(b -> switchState());
} }
else
{ public Checkbox(String name, String label, Font labelFont) {
target.fill(getX()+label.getPreferredSize().x+4, getY()+4, getHeight()-8, getHeight()-8, 0xFFCBCBD0); this(name, label, labelFont, false);
} }
target.fill(getX()+label.getPreferredSize().x+6, getY()+6, getHeight()-12, getHeight()-12, Colors.WHITE);
public Checkbox(String name, String label, boolean check) {
this(name, label, new Font(), check);
} }
target.pushTransform(new Mat4().identity().translate( getX(), getY(), 0));
label.assembleSelf(target); public Checkbox(String name, String label) {
target.popTransform(); this(name, label, false);
}
public void switchState() {
setChecked(!isChecked());
}
/**
* @return the checked
*/
public boolean isChecked() {
return checked;
}
/**
* @param checked the checked to set
*/
public void setChecked(boolean checked) {
this.checked = checked;
}
@Override
protected void assembleSelf(RenderTarget target) {
// Change label font color
if (isPressed()) {
getLabel().setFont(getLabel().getFont().withColor(Colors.BLUE));
} else {
getLabel().setFont(getLabel().getFont().withColor(Colors.BLACK));
} }
} }
@Override
protected void postAssembleSelf(RenderTarget target) {
// Apply disable tint
if (!isEnabled()) {
target.fill(getX(), getY(), getWidth(), getHeight(), Colors.toVector(0x88FFFFFF));
}
}
}

View File

@ -19,18 +19,23 @@
package ru.windcorp.progressia.client.graphics.gui; package ru.windcorp.progressia.client.graphics.gui;
import java.util.Collections; import java.util.Collections;
import java.util.EnumMap;
import java.util.List; import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.concurrent.CopyOnWriteArrayList; import java.util.concurrent.CopyOnWriteArrayList;
import org.lwjgl.glfw.GLFW; import org.lwjgl.glfw.GLFW;
import com.google.common.eventbus.EventBus; import com.google.common.eventbus.EventBus;
import com.google.common.eventbus.Subscribe;
import glm.vec._2.i.Vec2i; import glm.vec._2.i.Vec2i;
import ru.windcorp.progressia.client.graphics.backend.InputTracker; import ru.windcorp.progressia.client.graphics.backend.InputTracker;
import ru.windcorp.progressia.client.graphics.flat.RenderTarget; import ru.windcorp.progressia.client.graphics.flat.RenderTarget;
import ru.windcorp.progressia.client.graphics.gui.event.ChildAddedEvent; import ru.windcorp.progressia.client.graphics.gui.event.ChildAddedEvent;
import ru.windcorp.progressia.client.graphics.gui.event.ChildRemovedEvent; import ru.windcorp.progressia.client.graphics.gui.event.ChildRemovedEvent;
import ru.windcorp.progressia.client.graphics.gui.event.EnableEvent;
import ru.windcorp.progressia.client.graphics.gui.event.FocusEvent; import ru.windcorp.progressia.client.graphics.gui.event.FocusEvent;
import ru.windcorp.progressia.client.graphics.gui.event.HoverEvent; import ru.windcorp.progressia.client.graphics.gui.event.HoverEvent;
import ru.windcorp.progressia.client.graphics.gui.event.ParentChangedEvent; import ru.windcorp.progressia.client.graphics.gui.event.ParentChangedEvent;
@ -62,6 +67,8 @@ public class Component extends Named {
private Object layoutHint = null; private Object layoutHint = null;
private Layout layout = null; private Layout layout = null;
private boolean isEnabled = true;
private boolean isFocusable = false; private boolean isFocusable = false;
private boolean isFocused = false; private boolean isFocused = false;
@ -285,10 +292,31 @@ public class Component extends Named {
return this; return this;
} }
/**
* Checks whether this component is focusable. A component needs to be
* focusable to become focused. A component that is focusable may not
* necessarily be ready to gain focus (see {@link #canGainFocusNow()}).
*
* @return {@code true} iff the component is focusable
* @see #canGainFocusNow()
*/
public boolean isFocusable() { public boolean isFocusable() {
return isFocusable; return isFocusable;
} }
/**
* Checks whether this component can become focused at this moment.
* <p>
* The implementation of this method in {@link Component} considers the
* component a focus candidate if it is both focusable and enabled.
*
* @return {@code true} iff the component can receive focus
* @see #isFocusable()
*/
public boolean canGainFocusNow() {
return isFocusable() && isEnabled();
}
public Component setFocusable(boolean focusable) { public Component setFocusable(boolean focusable) {
this.isFocusable = focusable; this.isFocusable = focusable;
return this; return this;
@ -337,7 +365,7 @@ public class Component extends Named {
return; return;
} }
if (component.isFocusable()) { if (component.canGainFocusNow()) {
setFocused(false); setFocused(false);
component.setFocused(true); component.setFocused(true);
return; return;
@ -379,7 +407,7 @@ public class Component extends Named {
return; return;
} }
if (component.isFocusable()) { if (component.canGainFocusNow()) {
setFocused(false); setFocused(false);
component.setFocused(true); component.setFocused(true);
return; return;
@ -433,12 +461,51 @@ public class Component extends Named {
return null; return null;
} }
public boolean isEnabled() {
return isEnabled;
}
/**
* Enables or disables this component. An {@link EnableEvent} is dispatched
* if the state changes.
*
* @param enabled {@code true} to enable the component, {@code false} to
* disable the component
* @see #setEnabledRecursively(boolean)
*/
public void setEnabled(boolean enabled) {
if (this.isEnabled != enabled) {
if (isFocused() && isEnabled()) {
focusNext();
}
if (isEnabled()) {
setHovered(false);
}
this.isEnabled = enabled;
dispatchEvent(new EnableEvent(this));
}
}
/**
* Enables or disables this component and all of its children recursively.
*
* @param enabled {@code true} to enable the components, {@code false} to
* disable the components
* @see #setEnabled(boolean)
*/
public void setEnabledRecursively(boolean enabled) {
setEnabled(enabled);
getChildren().forEach(c -> c.setEnabledRecursively(enabled));
}
public boolean isHovered() { public boolean isHovered() {
return isHovered; return isHovered;
} }
protected void setHovered(boolean isHovered) { protected void setHovered(boolean isHovered) {
if (this.isHovered != isHovered) { if (this.isHovered != isHovered && isEnabled()) {
this.isHovered = isHovered; this.isHovered = isHovered;
if (!isHovered && !getChildren().isEmpty()) { if (!isHovered && !getChildren().isEmpty()) {
@ -502,7 +569,7 @@ public class Component extends Named {
} }
protected void handleInput(Input input) { protected void handleInput(Input input) {
if (inputBus != null) { if (inputBus != null && isEnabled()) {
inputBus.dispatch(input); inputBus.dispatch(input);
} }
} }
@ -598,6 +665,17 @@ public class Component extends Named {
} }
} }
/**
* Schedules the reassembly to occur.
* <p>
* This method is invoked in root components whenever a
* {@linkplain #requestReassembly() reassembly request} is made by one of
* its children. When creating the dedicated root component, override this
* method to perform any implementation-specific actions that will cause a
* reassembly as soon as possible.
* <p>
* The default implementation of this method does nothing.
*/
protected void handleReassemblyRequest() { protected void handleReassemblyRequest() {
// To be overridden // To be overridden
} }
@ -638,6 +716,135 @@ public class Component extends Named {
getChildren().forEach(child -> child.assemble(target)); getChildren().forEach(child -> child.assemble(target));
} }
/*
* Automatic Reassembly
*/
/**
* The various kinds of changes that may be used with
* {@link Component#reassembleAt(ARTrigger...)}.
*/
protected static enum ARTrigger {
/**
* Reassemble the component whenever its hover status changes, e.g.
* whenever the pointer enters or leaves its bounds.
*/
HOVER,
/**
* Reassemble the component whenever it gains or loses focus.
* <p>
* <em>Component must be focusable to be able to gain focus.</em> The
* component will not be reassembled unless
* {@link Component#setFocusable(boolean) setFocusable(true)} has been
* invoked.
*/
FOCUS,
/**
* Reassemble the component whenever it is enabled or disabled.
*/
ENABLE
}
/**
* All trigger objects (event listeners) that are currently registered with
* {@link #eventBus}. The field is {@code null} until the first trigger is
* installed.
*/
private Map<ARTrigger, Object> autoReassemblyTriggerObjects = null;
private Object createTriggerObject(ARTrigger type) {
switch (type) {
case HOVER:
return new Object() {
@Subscribe
public void onHoverChanged(HoverEvent e) {
requestReassembly();
}
};
case FOCUS:
return new Object() {
@Subscribe
public void onFocusChanged(FocusEvent e) {
requestReassembly();
}
};
case ENABLE:
return new Object() {
@Subscribe
public void onEnabled(EnableEvent e) {
requestReassembly();
}
};
default:
throw new NullPointerException("type");
}
}
/**
* Requests that {@link #requestReassembly()} is invoked on this component
* whenever any of the specified changes occur. Duplicate attempts to
* register the same trigger are silently ignored.
* <p>
* {@code triggers} may be empty, which results in a no-op. It must not be
* {@code null}.
*
* @param triggers the {@linkplain ARTrigger triggers} to
* request reassembly with.
* @see #disableAutoReassemblyAt(ARTrigger...)
*/
protected synchronized void reassembleAt(ARTrigger... triggers) {
Objects.requireNonNull(triggers, "triggers");
if (triggers.length == 0)
return;
if (autoReassemblyTriggerObjects == null) {
autoReassemblyTriggerObjects = new EnumMap<>(ARTrigger.class);
}
for (ARTrigger trigger : triggers) {
if (!autoReassemblyTriggerObjects.containsKey(trigger)) {
Object triggerObject = createTriggerObject(trigger);
addListener(trigger);
autoReassemblyTriggerObjects.put(trigger, triggerObject);
}
}
}
/**
* Requests that {@link #requestReassembly()} is no longer invoked on this
* component whenever any of the specified changes occur. After a trigger is
* removed, it may be reinstalled with
* {@link #reassembleAt(ARTrigger...)}. Attempts to remove a
* nonexistant trigger are silently ignored.
* <p>
* {@code triggers} may be empty, which results in a no-op. It must not be
* {@code null}.
*
* @param triggers the {@linkplain ARTrigger triggers} to remove
* @see #reassemblyAt(ARTrigger...)
*/
protected synchronized void disableAutoReassemblyAt(ARTrigger... triggers) {
Objects.requireNonNull(triggers, "triggers");
if (triggers.length == 0)
return;
if (autoReassemblyTriggerObjects == null)
return;
for (ARTrigger trigger : triggers) {
Object triggerObject = autoReassemblyTriggerObjects.remove(trigger);
if (triggerObject != null) {
removeListener(trigger);
}
}
}
// /** // /**
// * Returns a component that displays this component in its center. // * Returns a component that displays this component in its center.
// * @return a {@link Aligner} initialized to center this component // * @return a {@link Aligner} initialized to center this component

View File

@ -16,18 +16,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package ru.windcorp.progressia.common.world.tile; package ru.windcorp.progressia.client.graphics.gui;
public interface TileReference { public class Group extends Component {
TileData get(); public Group(String name, Layout layout) {
super(name);
int getIndex(); setLayout(layout);
TileDataStack getStack();
default boolean isValid() {
return get() != null;
} }
} }

View File

@ -1,62 +0,0 @@
package ru.windcorp.progressia.client.graphics.gui;
import com.google.common.eventbus.Subscribe;
import ru.windcorp.progressia.client.graphics.gui.event.FocusEvent;
import ru.windcorp.progressia.client.graphics.gui.event.HoverEvent;
import ru.windcorp.progressia.client.graphics.gui.layout.LayoutAlign;
import glm.vec._2.i.Vec2i;
public class Interactable extends Component {
private Vec2i currentSize;
protected boolean isDisabled;
protected boolean isClicked;
protected Label label;
public Interactable(String name, Label textLabel)
{
super(name);
label = textLabel;
addChild(textLabel);
addListener(new Object() {
@Subscribe
public void onHoverChanged(HoverEvent e) {
requestReassembly();
}
});
addListener(new Object() {
@Subscribe
public void onFocusChanged(FocusEvent e) {
//inButton.setText(new Label("dummy",new Font().withColor(Colors.BLACK),e.getNewState() ? "Is Focused" : "Isn't focused"));
requestReassembly();
}
});
}
public boolean isClicked()
{
return isClicked;
}
public void setDisable(boolean isDisabled)
{
this.isDisabled = isDisabled;
setFocusable(isDisabled);
}
public boolean isDisabled()
{
return isDisabled;
}
public void setText(Label newText)
{
removeChild(label);
label = newText;
addChild(label);
requestReassembly();
}
}

View File

@ -83,6 +83,11 @@ public class Label extends Component {
return font; return font;
} }
public void setFont(Font font) {
this.font = font;
requestReassembly();
}
public String getCurrentText() { public String getCurrentText() {
return currentText; return currentText;
} }
@ -96,11 +101,7 @@ public class Label extends Component {
float startX = getX() + font.getAlign() * (getWidth() - currentSize.x); float startX = getX() + font.getAlign() * (getWidth() - currentSize.x);
target.pushTransform( target.pushTransform(
new Mat4().identity().translate(startX, getY(), -1000) // TODO wtf new Mat4().identity().translate(startX, getY(), 0).scale(2)
// is this
// magic
// <---
.scale(2)
); );
target.addCustomRenderer(font.assemble(currentText, maxWidth)); target.addCustomRenderer(font.assemble(currentText, maxWidth));

View File

@ -15,14 +15,66 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package ru.windcorp.progressia.client.graphics.gui; package ru.windcorp.progressia.client.graphics.gui;
public class Panel extends Component { import java.util.Objects;
import glm.vec._4.Vec4;
import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.flat.RenderTarget;
public class Panel extends Group {
private Vec4 fill;
private Vec4 border;
public Panel(String name, Layout layout, Vec4 fill, Vec4 border) {
super(name, layout);
this.fill = Objects.requireNonNull(fill, "fill");
this.border = border;
}
public Panel(String name, Layout layout) { public Panel(String name, Layout layout) {
super(name); this(name, layout, Colors.WHITE, Colors.LIGHT_GRAY);
setLayout(layout); }
/**
* @return the fill
*/
public Vec4 getFill() {
return fill;
}
/**
* @param fill the fill to set
*/
public void setFill(Vec4 fill) {
this.fill = Objects.requireNonNull(fill, "fill");
}
/**
* @return the border
*/
public Vec4 getBorder() {
return border;
}
/**
* @param border the border to set
*/
public void setBorder(Vec4 border) {
this.border = border;
}
@Override
protected void assembleSelf(RenderTarget target) {
if (border == null) {
target.fill(getX(), getY(), getWidth(), getHeight(), fill);
} else {
target.fill(getX(), getY(), getWidth(), getHeight(), border);
target.fill(getX() + 2, getY() + 2, getWidth() - 4, getHeight() - 4, fill);
}
} }
} }

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@ -1,87 +1,208 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.graphics.gui; package ru.windcorp.progressia.client.graphics.gui;
import java.util.function.Consumer;
import org.lwjgl.glfw.GLFW; import org.lwjgl.glfw.GLFW;
import glm.mat._4.Mat4;
import glm.vec._2.i.Vec2i; import glm.vec._2.i.Vec2i;
import glm.vec._4.Vec4;
import ru.windcorp.progressia.client.graphics.Colors; import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.flat.RenderTarget; import ru.windcorp.progressia.client.graphics.flat.RenderTarget;
import ru.windcorp.progressia.client.graphics.font.Font;
import ru.windcorp.progressia.client.graphics.font.Typefaces;
import ru.windcorp.progressia.client.graphics.gui.layout.LayoutAlign;
import ru.windcorp.progressia.client.graphics.gui.layout.LayoutHorizontal;
import ru.windcorp.progressia.client.graphics.input.KeyEvent; import ru.windcorp.progressia.client.graphics.input.KeyEvent;
import ru.windcorp.progressia.client.graphics.input.bus.InputListener;
public class RadioButton extends Interactable { public class RadioButton extends BasicButton {
private RadioManager manager;
private boolean isSelected;
public RadioButton(String name, Label textLabel, Consumer<RadioButton> onSelect, RadioManager myManager) private class Tick extends Component {
{
super(name, textLabel);
setPreferredSize(textLabel.getPreferredSize().x+23,textLabel.getPreferredSize().y);
manager = myManager;
manager.addOption(this);
addListener((Class<KeyEvent>) KeyEvent.class, (InputListener<KeyEvent>) e -> {if ((e.isLeftMouseButton() && containsCursor()) || (e.getKey()==GLFW.GLFW_KEY_ENTER && isFocused()) ) public Tick() {
{ super(RadioButton.this.getName() + ".Tick");
isClicked = e.isPress();
if (!isDisabled() && !isClicked) setPreferredSize(new Vec2i(Typefaces.getDefault().getLineHeight() * 3 / 2));
{ }
onSelect.accept(this);
manager.selectSelf(this); private void cross(RenderTarget target, int x, int y, int size, Vec4 color) {
target.fill(x + 4, y, size - 8, size, color);
target.fill(x + 2, y + 2, size - 4, size - 4, color);
target.fill(x, y + 4, size, size - 8, color);
}
@Override
protected void assembleSelf(RenderTarget target) {
int size = getPreferredSize().x;
int x = getX();
int y = getY() + (getHeight() - size) / 2;
// Border
Vec4 borderColor;
if (RadioButton.this.isPressed() || RadioButton.this.isHovered() || RadioButton.this.isFocused()) {
borderColor = Colors.BLUE;
} else {
borderColor = Colors.LIGHT_GRAY;
}
cross(target, x, y, size, borderColor);
// Inside area
if (RadioButton.this.isPressed()) {
// Do nothing
} else {
Vec4 backgroundColor;
if (RadioButton.this.isHovered() && RadioButton.this.isEnabled()) {
backgroundColor = Colors.HOVER_BLUE;
} else {
backgroundColor = Colors.WHITE;
}
cross(target, x + 2, y + 2, size - 4, backgroundColor);
}
// "Tick"
if (RadioButton.this.isChecked()) {
cross(target, x + 4, y + 4, size - 8, Colors.BLUE);
}
}
}
private boolean checked;
private RadioButtonGroup group = null;
public RadioButton(String name, String label, Font labelFont, boolean check) {
super(name, label, labelFont);
this.checked = check;
assert getChildren().size() == 1 : "RadioButton expects that BasicButton contains exactly one child";
Component basicChild = getChild(0);
Group group = new Group(getName() + ".LabelAndTick", new LayoutHorizontal(0, 10));
removeChild(basicChild);
setLayout(new LayoutAlign(0, 0.5f, 10));
group.setLayoutHint(basicChild.getLayoutHint());
group.addChild(new Tick());
group.addChild(basicChild);
addChild(group);
addListener(KeyEvent.class, e -> {
if (e.isRelease())
return false;
if (e.getKey() == GLFW.GLFW_KEY_LEFT || e.getKey() == GLFW.GLFW_KEY_UP) {
if (this.group != null) {
this.group.selectPrevious();
this.group.getSelected().takeFocus();
}
return true;
} else if (e.getKey() == GLFW.GLFW_KEY_RIGHT || e.getKey() == GLFW.GLFW_KEY_DOWN) {
if (this.group != null) {
this.group.selectNext();
this.group.getSelected().takeFocus();
} }
requestReassembly();
return true; return true;
} }
return false;});
return false;
});
addAction(b -> setChecked(true));
} }
public boolean isSelected() public RadioButton(String name, String label, Font labelFont) {
{ this(name, label, labelFont, false);
return isSelected;
} }
public void setSelected(boolean selected) public RadioButton(String name, String label, boolean check) {
{ this(name, label, new Font(), check);
isSelected = selected;
} }
public RadioButton(String name, String label) {
this(name, label, false);
}
/**
* @param group the group to set
*/
public RadioButton setGroup(RadioButtonGroup group) {
if (this.group != null) {
group.selectNext();
removeAction(group.listener);
group.buttons.remove(this);
group.getSelected(); // Clear reference if this was the only button
// in the group
}
this.group = group;
if (this.group != null) {
group.buttons.add(this);
addAction(group.listener);
}
setChecked(false);
return this;
}
/**
* @return the checked
*/
public boolean isChecked() {
return checked;
}
/**
* @param checked the checked to set
*/
public void setChecked(boolean checked) {
this.checked = checked;
if (group != null) {
group.listener.accept(this); // Failsafe for manual invocations of
// setChecked()
}
}
@Override
protected void assembleSelf(RenderTarget target) { protected void assembleSelf(RenderTarget target) {
if (isDisabled()) // Change label font color
{
target.fill(getX()+getWidth()-getHeight(), getY(), getHeight(), getHeight(), 0xFFE5E5E5); if (isPressed()) {
} getLabel().setFont(getLabel().getFont().withColor(Colors.BLUE));
else if (isClicked() || isHovered() || isFocused()) } else {
{ getLabel().setFont(getLabel().getFont().withColor(Colors.BLACK));
target.fill(getX()+getWidth()-getHeight(), getY(), getHeight(), getHeight(), 0xFF37A2E6);
}
else
{
target.fill(getX()+getWidth()-getHeight(), getY(), getHeight(), getHeight(), 0xFFCBCBD0);
}
//Inside area
if (!isClicked() && isHovered() && !isDisabled())
{
target.fill(getX()+getWidth()-getHeight()+2, getY()+2, getHeight()-4, getHeight()-4, 0xFFC3E4F7);
}
else if (!isClicked() || isDisabled())
{
target.fill(getX()+getWidth()-getHeight()+2, getY()+2, getHeight()-4, getHeight()-4, Colors.WHITE);
}
if (isSelected())
{
if (!isDisabled())
{
target.fill(getX()+getWidth()-getHeight()+4, getY()+4, getHeight()-8, getHeight()-8, 0xFF37A2E6);
}
else
{
target.fill(getX()+getWidth()-getHeight()+4, getY()+4, getHeight()-8, getHeight()-8, 0xFFC3E4F7);
} }
} }
target.pushTransform(new Mat4().identity().translate( getX(), getY(), 0)); @Override
label.assembleSelf(target); protected void postAssembleSelf(RenderTarget target) {
target.popTransform(); // Apply disable tint
if (!isEnabled()) {
target.fill(getX(), getY(), getWidth(), getHeight(), Colors.toVector(0x88FFFFFF));
} }
} }
}

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@ -0,0 +1,119 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.graphics.gui;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
import java.util.function.Consumer;
public class RadioButtonGroup {
private final Collection<Consumer<RadioButtonGroup>> actions = Collections.synchronizedCollection(new ArrayList<>());
final List<RadioButton> buttons = Collections.synchronizedList(new ArrayList<>());
private RadioButton selected = null;
Consumer<BasicButton> listener = b -> {
if (b instanceof RadioButton && ((RadioButton) b).isChecked() && buttons.contains(b)) {
select((RadioButton) b);
}
};
public RadioButtonGroup addAction(Consumer<RadioButtonGroup> action) {
this.actions.add(Objects.requireNonNull(action, "action"));
return this;
}
public boolean removeAction(Consumer<BasicButton> action) {
return this.actions.remove(action);
}
public List<RadioButton> getButtons() {
return Collections.unmodifiableList(buttons);
}
public synchronized RadioButton getSelected() {
if (!buttons.contains(selected)) {
selected = null;
}
return selected;
}
public synchronized void select(RadioButton button) {
if (button != null && !buttons.contains(button)) {
throw new IllegalArgumentException("Button " + button + " is not in the group");
}
getSelected(); // Clear if invalid
if (selected == button) {
return; // Terminate listener-setter recursion
}
if (selected != null) {
selected.setChecked(false);
}
selected = button;
if (selected != null) {
selected.setChecked(true);
}
actions.forEach(action -> action.accept(this));
}
public void selectNext() {
selectNeighbour(+1);
}
public void selectPrevious() {
selectNeighbour(-1);
}
private synchronized void selectNeighbour(int direction) {
if (getSelected() == null) {
if (buttons.isEmpty()) {
throw new IllegalStateException("Cannot select neighbour button: group empty");
}
select(buttons.get(0));
} else {
RadioButton button;
int index = buttons.indexOf(selected);
do {
index += direction;
if (index >= buttons.size()) {
index = 0;
} else if (index < 0) {
index = buttons.size() - 1;
}
button = buttons.get(index);
} while (button != getSelected() && !button.isEnabled());
select(button);
}
}
}

View File

@ -1,37 +0,0 @@
package ru.windcorp.progressia.client.graphics.gui;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
public class RadioManager {
private List<RadioButton> options;
private int selectedOption;
public RadioManager()
{
options = Collections.synchronizedList(new CopyOnWriteArrayList<>());
}
public void addOption(RadioButton option)
{
options.add(option);
}
public int getSelected()
{
return selectedOption;
}
public void selectSelf(RadioButton option)
{
if (!options.contains(option))
{
return;
}
options.get(selectedOption).setSelected(false);
selectedOption = options.indexOf(option);
option.takeFocus();
option.setSelected(true);
}
}

View File

@ -0,0 +1,60 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.graphics.gui.event;
import ru.windcorp.progressia.client.graphics.gui.BasicButton;
public class ButtonEvent extends ComponentEvent {
public static class Press extends ButtonEvent {
public Press(BasicButton button) {
super(button, true);
}
}
public static class Release extends ButtonEvent {
public Release(BasicButton button) {
super(button, false);
}
}
private final boolean isPress;
protected ButtonEvent(BasicButton button, boolean isPress) {
super(button);
this.isPress = isPress;
}
public static ButtonEvent create(BasicButton button, boolean isPress) {
if (isPress) {
return new Press(button);
} else {
return new Release(button);
}
}
public boolean isPress() {
return isPress;
}
public boolean isRelease() {
return !isPress;
}
}

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@ -0,0 +1,11 @@
package ru.windcorp.progressia.client.graphics.gui.event;
import ru.windcorp.progressia.client.graphics.gui.Component;
public class EnableEvent extends ComponentEvent {
public EnableEvent(Component component) {
super(component);
}
}

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@ -0,0 +1,78 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.graphics.gui.layout;
import static java.lang.Math.max;
import glm.vec._2.i.Vec2i;
import ru.windcorp.progressia.client.graphics.gui.Component;
import ru.windcorp.progressia.client.graphics.gui.Layout;
public class LayoutFill implements Layout {
private final int margin;
public LayoutFill(int margin) {
this.margin = margin;
}
public LayoutFill() {
this(0);
}
@Override
public void layout(Component c) {
c.getChildren().forEach(child -> {
int cWidth = c.getWidth() - 2 * margin;
int cHeight = c.getHeight() - 2 * margin;
child.setBounds(
c.getX() + margin,
c.getY() + margin,
cWidth,
cHeight
);
});
}
@Override
public Vec2i calculatePreferredSize(Component c) {
Vec2i result = new Vec2i(0, 0);
c.getChildren().stream()
.map(child -> child.getPreferredSize())
.forEach(size -> {
result.x = max(size.x, result.x);
result.y = max(size.y, result.y);
});
result.x += 2 * margin;
result.y += 2 * margin;
return result;
}
@Override
public String toString() {
return getClass().getSimpleName() + "(" + margin + ")";
}
}

View File

@ -98,15 +98,26 @@ public class LayoutGrid implements Layout {
if (!isSummed) if (!isSummed)
throw new IllegalStateException("Not summed yet"); throw new IllegalStateException("Not summed yet");
int width, height;
if (column == columns.length - 1) {
width = parent.getWidth() - margin - columns[column];
} else {
width = columns[column + 1] - columns[column] - gap;
}
if (row == rows.length - 1) {
height = parent.getHeight() - margin - rows[row];
} else {
height = rows[row + 1] - rows[row] - gap;
}
child.setBounds( child.setBounds(
parent.getX() + columns[column], parent.getX() + columns[column],
parent.getY() + rows[row], parent.getY() + parent.getHeight() - (rows[row] + height),
(column != (columns.length - 1) ? (columns[column + 1] - columns[column] - gap) width,
: (parent.getWidth() - margin - columns[column])), height
(row != (rows.length - 1) ? (rows[row + 1] - rows[row] - gap)
: (parent.getHeight() - margin - rows[row]))
); );
} }
} }
@ -132,10 +143,9 @@ public class LayoutGrid implements Layout {
GridDimensions grid = calculateGrid(c); GridDimensions grid = calculateGrid(c);
grid.sum(); grid.sum();
int[] coords;
for (Component child : c.getChildren()) { for (Component child : c.getChildren()) {
coords = (int[]) child.getLayoutHint(); Vec2i coords = (Vec2i) child.getLayoutHint();
grid.setBounds(coords[0], coords[1], child, c); grid.setBounds(coords.x, coords.y, child, c);
} }
} }
} }
@ -149,11 +159,10 @@ public class LayoutGrid implements Layout {
private GridDimensions calculateGrid(Component parent) { private GridDimensions calculateGrid(Component parent) {
GridDimensions result = new GridDimensions(); GridDimensions result = new GridDimensions();
int[] coords;
for (Component child : parent.getChildren()) { for (Component child : parent.getChildren()) {
coords = (int[]) child.getLayoutHint(); Vec2i coords = (Vec2i) child.getLayoutHint();
result.add(coords[0], coords[1], child.getPreferredSize()); result.add(coords.x, coords.y, child.getPreferredSize());
} }
return result; return result;

View File

@ -0,0 +1,117 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.graphics.gui.menu;
import org.lwjgl.glfw.GLFW;
import glm.vec._2.i.Vec2i;
import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.GUI;
import ru.windcorp.progressia.client.graphics.font.Font;
import ru.windcorp.progressia.client.graphics.gui.Component;
import ru.windcorp.progressia.client.graphics.gui.GUILayer;
import ru.windcorp.progressia.client.graphics.gui.Label;
import ru.windcorp.progressia.client.graphics.gui.Layout;
import ru.windcorp.progressia.client.graphics.gui.Panel;
import ru.windcorp.progressia.client.graphics.gui.layout.LayoutAlign;
import ru.windcorp.progressia.client.graphics.gui.layout.LayoutFill;
import ru.windcorp.progressia.client.graphics.gui.layout.LayoutVertical;
import ru.windcorp.progressia.client.graphics.input.InputEvent;
import ru.windcorp.progressia.client.graphics.input.KeyEvent;
import ru.windcorp.progressia.client.graphics.input.bus.Input;
import ru.windcorp.progressia.client.localization.MutableString;
import ru.windcorp.progressia.client.localization.MutableStringLocalized;
public class MenuLayer extends GUILayer {
private final Component content;
private final Component background;
private final Runnable closeAction = () -> {
GUI.removeLayer(this);
};
public MenuLayer(String name, Component content) {
super(name, new LayoutFill(0));
setCursorPolicy(CursorPolicy.REQUIRE);
this.background = new Panel(name + ".Background", new LayoutAlign(10), Colors.toVector(0x66000000), null);
this.content = content;
background.addChild(content);
getRoot().addChild(background);
}
public MenuLayer(String name, Layout contentLayout) {
this(name, new Panel(name + ".Content", contentLayout));
}
public MenuLayer(String name) {
this(name, new LayoutVertical(20, 10));
}
public Component getContent() {
return content;
}
public Component getBackground() {
return background;
}
protected void addTitle() {
String translationKey = "Layer" + getName() + ".Title";
MutableString titleText = new MutableStringLocalized(translationKey);
Font titleFont = new Font().deriveBold().withColor(Colors.BLACK).withAlign(0.5f);
Label label = new Label(getName() + ".Title", titleFont, titleText);
getContent().addChild(label);
Panel panel = new Panel(getName() + ".Title.Underscore", null, Colors.BLUE, null);
panel.setLayout(new LayoutFill() {
@Override
public Vec2i calculatePreferredSize(Component c) {
return new Vec2i(label.getPreferredSize().x + 40, 4);
}
});
getContent().addChild(panel);
}
protected Runnable getCloseAction() {
return closeAction;
}
@Override
protected void handleInput(Input input) {
if (!input.isConsumed()) {
InputEvent event = input.getEvent();
if (event instanceof KeyEvent) {
KeyEvent keyEvent = (KeyEvent) event;
if (keyEvent.isPress() && keyEvent.getKey() == GLFW.GLFW_KEY_ESCAPE) {
getCloseAction().run();
}
}
}
super.handleInput(input);
input.consume();
}
}

View File

@ -18,23 +18,23 @@
package ru.windcorp.progressia.client.graphics.model; package ru.windcorp.progressia.client.graphics.model;
import static ru.windcorp.progressia.common.world.block.BlockFace.*; import static ru.windcorp.progressia.common.world.rels.AbsFace.*;
import com.google.common.collect.ImmutableMap; import com.google.common.collect.ImmutableMap;
import glm.vec._3.Vec3; import glm.vec._3.Vec3;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.AbsFace;
class BlockFaceVectors { class BlockFaceVectors {
private static BlockFaceVectors createInner(BlockFaceVectors outer) { private static BlockFaceVectors createInner(BlockFaceVectors outer) {
ImmutableMap.Builder<BlockFace, Vec3> originBuilder = ImmutableMap.builder(); ImmutableMap.Builder<AbsFace, Vec3> originBuilder = ImmutableMap.builder();
ImmutableMap.Builder<BlockFace, Vec3> widthBuilder = ImmutableMap.builder(); ImmutableMap.Builder<AbsFace, Vec3> widthBuilder = ImmutableMap.builder();
ImmutableMap.Builder<BlockFace, Vec3> heightBuilder = ImmutableMap.builder(); ImmutableMap.Builder<AbsFace, Vec3> heightBuilder = ImmutableMap.builder();
for (BlockFace face : getFaces()) { for (AbsFace face : getFaces()) {
Vec3 width = outer.getWidth(face); Vec3 width = outer.getWidth(face);
Vec3 height = outer.getHeight(face); Vec3 height = outer.getHeight(face);
@ -59,36 +59,36 @@ class BlockFaceVectors {
static { static {
OUTER = new BlockFaceVectors( OUTER = new BlockFaceVectors(
ImmutableMap.<BlockFace, Vec3>builder() ImmutableMap.<AbsFace, Vec3>builder()
.put(TOP, new Vec3(-0.5f, +0.5f, +0.5f)) .put(POS_Z, new Vec3(-0.5f, +0.5f, +0.5f))
.put(BOTTOM, new Vec3(-0.5f, -0.5f, -0.5f)) .put(NEG_Z, new Vec3(-0.5f, -0.5f, -0.5f))
.put(NORTH, new Vec3(+0.5f, -0.5f, -0.5f)) .put(POS_X, new Vec3(+0.5f, -0.5f, -0.5f))
.put(SOUTH, new Vec3(-0.5f, +0.5f, -0.5f)) .put(NEG_X, new Vec3(-0.5f, +0.5f, -0.5f))
.put(WEST, new Vec3(+0.5f, +0.5f, -0.5f)) .put(POS_Y, new Vec3(+0.5f, +0.5f, -0.5f))
.put(EAST, new Vec3(-0.5f, -0.5f, -0.5f)) .put(NEG_Y, new Vec3(-0.5f, -0.5f, -0.5f))
.build(), .build(),
ImmutableMap.<BlockFace, Vec3>builder() ImmutableMap.<AbsFace, Vec3>builder()
.put(TOP, new Vec3(0, -1, 0)) .put(POS_Z, new Vec3(0, -1, 0))
.put(BOTTOM, new Vec3(0, +1, 0)) .put(NEG_Z, new Vec3(0, +1, 0))
.put(NORTH, new Vec3(0, +1, 0)) .put(POS_X, new Vec3(0, +1, 0))
.put(SOUTH, new Vec3(0, -1, 0)) .put(NEG_X, new Vec3(0, -1, 0))
.put(WEST, new Vec3(-1, 0, 0)) .put(POS_Y, new Vec3(-1, 0, 0))
.put(EAST, new Vec3(+1, 0, 0)) .put(NEG_Y, new Vec3(+1, 0, 0))
.build(), .build(),
ImmutableMap.<BlockFace, Vec3>builder() ImmutableMap.<AbsFace, Vec3>builder()
.put(TOP, new Vec3(+1, 0, 0)) .put(POS_Z, new Vec3(+1, 0, 0))
.put(BOTTOM, new Vec3(+1, 0, 0)) .put(NEG_Z, new Vec3(+1, 0, 0))
.put(NORTH, new Vec3(0, 0, +1)) .put(POS_X, new Vec3(0, 0, +1))
.put(SOUTH, new Vec3(0, 0, +1)) .put(NEG_X, new Vec3(0, 0, +1))
.put(WEST, new Vec3(0, 0, +1)) .put(POS_Y, new Vec3(0, 0, +1))
.put(EAST, new Vec3(0, 0, +1)) .put(NEG_Y, new Vec3(0, 0, +1))
.build() .build()
); );
@ -100,29 +100,29 @@ class BlockFaceVectors {
return inner ? INNER : OUTER; return inner ? INNER : OUTER;
} }
private final ImmutableMap<BlockFace, Vec3> origins; private final ImmutableMap<AbsFace, Vec3> origins;
private final ImmutableMap<BlockFace, Vec3> widths; private final ImmutableMap<AbsFace, Vec3> widths;
private final ImmutableMap<BlockFace, Vec3> heights; private final ImmutableMap<AbsFace, Vec3> heights;
public BlockFaceVectors( public BlockFaceVectors(
ImmutableMap<BlockFace, Vec3> origins, ImmutableMap<AbsFace, Vec3> origins,
ImmutableMap<BlockFace, Vec3> widths, ImmutableMap<AbsFace, Vec3> widths,
ImmutableMap<BlockFace, Vec3> heights ImmutableMap<AbsFace, Vec3> heights
) { ) {
this.origins = origins; this.origins = origins;
this.widths = widths; this.widths = widths;
this.heights = heights; this.heights = heights;
} }
public Vec3 getOrigin(BlockFace face) { public Vec3 getOrigin(AbsFace face) {
return origins.get(face); return origins.get(face);
} }
public Vec3 getWidth(BlockFace face) { public Vec3 getWidth(AbsFace face) {
return widths.get(face); return widths.get(face);
} }
public Vec3 getHeight(BlockFace face) { public Vec3 getHeight(AbsFace face) {
return heights.get(face); return heights.get(face);
} }
} }

View File

@ -30,10 +30,10 @@ import ru.windcorp.progressia.client.graphics.backend.VertexBufferObject;
public class Shape implements Renderable { public class Shape implements Renderable {
private final ShapeRenderProgram program; private final ShapeRenderProgram program;
private final Face[] faces; private final ShapePart[] parts;
private final Usage usage; private final Usage usage;
private FaceGroup[] groups; private ShapePartGroup[] groups;
private ByteBuffer vertices; private ByteBuffer vertices;
private ShortBuffer indices; private ShortBuffer indices;
@ -45,33 +45,33 @@ public class Shape implements Renderable {
private VertexBufferObject verticesVbo; private VertexBufferObject verticesVbo;
private VertexBufferObject indicesVbo; private VertexBufferObject indicesVbo;
public Shape(Usage usage, ShapeRenderProgram program, Face... faces) { public Shape(Usage usage, ShapeRenderProgram program, ShapePart... parts) {
this.program = program; this.program = program;
this.faces = faces; this.parts = parts;
this.usage = usage; this.usage = usage;
configureFaces(); configureParts();
program.preprocess(this); program.preprocess(this);
assembleBuffers(); assembleBuffers();
} }
private void configureFaces() { private void configureParts() {
for (Face face : faces) { for (ShapePart part : parts) {
face.setShape(this); part.setShape(this);
} }
} }
private void assembleBuffers() { private void assembleBuffers() {
// TODO optimize: only update faces that requested it // TODO optimize: only update faces that requested it
sortFaces(); sortParts();
resizeBuffers(); resizeBuffers();
for (Face face : faces) { for (ShapePart part : parts) {
assembleVertices(face); assembleVertices(part);
assembleIndices(face); assembleIndices(part);
face.resetUpdateFlags(); part.resetUpdateFlags();
} }
this.vertices.flip(); this.vertices.flip();
@ -85,110 +85,110 @@ public class Shape implements Renderable {
private void resizeBuffers() { private void resizeBuffers() {
int verticesRequired = 0, indicesRequired = 0; int verticesRequired = 0, indicesRequired = 0;
for (Face face : faces) { for (ShapePart part : parts) {
verticesRequired += face.getVertices().remaining(); verticesRequired += part.getVertices().remaining();
indicesRequired += face.getIndices().remaining(); indicesRequired += part.getIndices().remaining();
} }
if (this.vertices == null || vertices.capacity() < verticesRequired) { if (vertices == null || vertices.capacity() < verticesRequired) {
this.vertices = BufferUtils.createByteBuffer(verticesRequired); this.vertices = BufferUtils.createByteBuffer(verticesRequired);
} else { } else {
this.vertices.position(0).limit(verticesRequired); vertices.position(0).limit(verticesRequired);
} }
if (this.indices == null || this.indices.capacity() < indicesRequired) { if (indices == null || indices.capacity() < indicesRequired) {
this.indices = BufferUtils.createShortBuffer(indicesRequired); this.indices = BufferUtils.createShortBuffer(indicesRequired);
} else { } else {
this.indices.position(0).limit(indicesRequired); indices.position(0).limit(indicesRequired);
} }
} }
private void assembleVertices(Face face) { private void assembleVertices(ShapePart part) {
face.locationOfVertices = this.vertices.position(); part.locationOfVertices = this.vertices.position();
insertVertices(face); insertVertices(part);
linkVerticesWith(face); linkVerticesWith(part);
} }
private void insertVertices(Face face) { private void insertVertices(ShapePart part) {
ByteBuffer faceVertices = face.getVertices(); ByteBuffer partVertices = part.getVertices();
faceVertices.mark(); partVertices.mark();
this.vertices.put(faceVertices); this.vertices.put(partVertices);
faceVertices.reset(); partVertices.reset();
} }
private void linkVerticesWith(Face face) { private void linkVerticesWith(ShapePart part) {
int limit = vertices.limit(); int limit = vertices.limit();
int position = vertices.position(); int position = vertices.position();
vertices.limit(position).position(face.getLocationOfVertices()); vertices.limit(position).position(part.getLocationOfVertices());
face.vertices = vertices.slice(); part.vertices = vertices.slice();
vertices.position(position).limit(limit); vertices.position(position).limit(limit);
} }
private void assembleIndices(Face face) { private void assembleIndices(ShapePart part) {
short vertexOffset = (short) (face.getLocationOfVertices() / program.getBytesPerVertex()); short vertexOffset = (short) (part.getLocationOfVertices() / program.getBytesPerVertex());
face.locationOfIndices = indices.position(); part.locationOfIndices = indices.position();
ShortBuffer faceIndices = face.getIndices(); ShortBuffer partIndices = part.getIndices();
if (faceIndices == null) { if (partIndices == null) {
for (int i = 0; i < face.getVertexCount(); ++i) { for (int i = 0; i < part.getVertexCount(); ++i) {
this.indices.put((short) (vertexOffset + i)); this.indices.put((short) (vertexOffset + i));
} }
} else { } else {
for (int i = faceIndices.position(); i < faceIndices.limit(); ++i) { for (int i = partIndices.position(); i < partIndices.limit(); ++i) {
short faceIndex = faceIndices.get(i); short partIndex = partIndices.get(i);
faceIndex += vertexOffset; partIndex += vertexOffset;
this.indices.put(faceIndex); this.indices.put(partIndex);
} }
} }
} }
private void sortFaces() { private void sortParts() {
Arrays.sort(faces); Arrays.sort(parts);
} }
private void assembleGroups() { private void assembleGroups() {
int unique = countUniqueFaces(); int unique = countUniqueParts();
this.groups = new FaceGroup[unique]; this.groups = new ShapePartGroup[unique];
if (faces.length == 0) if (parts.length == 0)
return; return;
int previousHandle = faces[0].getSortingIndex(); int previousHandle = parts[0].getSortingIndex();
int start = 0; int start = 0;
int groupIndex = 0; int groupIndex = 0;
for (int i = 1; i < faces.length; ++i) { for (int i = 1; i < parts.length; ++i) {
if (previousHandle != faces[i].getSortingIndex()) { if (previousHandle != parts[i].getSortingIndex()) {
groups[groupIndex] = new FaceGroup(faces, start, i); groups[groupIndex] = new ShapePartGroup(parts, start, i);
start = i; start = i;
groupIndex++; groupIndex++;
previousHandle = faces[i].getSortingIndex(); previousHandle = parts[i].getSortingIndex();
} }
} }
assert groupIndex == groups.length - 1; assert groupIndex == groups.length - 1;
groups[groupIndex] = new FaceGroup(faces, start, faces.length); groups[groupIndex] = new ShapePartGroup(parts, start, parts.length);
} }
private int countUniqueFaces() { private int countUniqueParts() {
if (faces.length == 0) if (parts.length == 0)
return 0; return 0;
int result = 1; int result = 1;
int previousHandle = faces[0].getSortingIndex(); int previousHandle = parts[0].getSortingIndex();
for (int i = 1; i < faces.length; ++i) { for (int i = 1; i < parts.length; ++i) {
if (previousHandle != faces[i].getSortingIndex()) { if (previousHandle != parts[i].getSortingIndex()) {
result++; result++;
previousHandle = faces[i].getSortingIndex(); previousHandle = parts[i].getSortingIndex();
} }
} }
@ -238,11 +238,11 @@ public class Shape implements Renderable {
return program; return program;
} }
public Face[] getFaces() { public ShapePart[] getParts() {
return faces; return parts;
} }
public FaceGroup[] getGroups() { public ShapePartGroup[] getGroups() {
return groups; return groups;
} }

View File

@ -24,7 +24,7 @@ import java.util.Objects;
import ru.windcorp.progressia.client.graphics.texture.Texture; import ru.windcorp.progressia.client.graphics.texture.Texture;
public class Face implements Comparable<Face> { public class ShapePart implements Comparable<ShapePart> {
private static final ShortBuffer GENERATE_SUCCESSIVE_LATER = null; private static final ShortBuffer GENERATE_SUCCESSIVE_LATER = null;
@ -40,7 +40,7 @@ public class Face implements Comparable<Face> {
private ShortBuffer userIndices; private ShortBuffer userIndices;
private boolean userIndicesUpdated = true; private boolean userIndicesUpdated = true;
public Face( public ShapePart(
Texture texture, Texture texture,
ByteBuffer vertices, ByteBuffer vertices,
ShortBuffer indices ShortBuffer indices
@ -50,7 +50,7 @@ public class Face implements Comparable<Face> {
setIndices(indices); setIndices(indices);
} }
public Face( public ShapePart(
Texture texture, Texture texture,
ByteBuffer vertices ByteBuffer vertices
) { ) {
@ -155,7 +155,7 @@ public class Face implements Comparable<Face> {
return vertices; return vertices;
} }
public Face setVertices(ByteBuffer vertices) { public ShapePart setVertices(ByteBuffer vertices) {
this.vertices = Objects.requireNonNull(vertices, "vertices"); this.vertices = Objects.requireNonNull(vertices, "vertices");
markForVertexUpdate(); markForVertexUpdate();
return this; return this;
@ -202,7 +202,7 @@ public class Face implements Comparable<Face> {
return userIndices.remaining(); return userIndices.remaining();
} }
public Face setIndices(ShortBuffer indices) { public ShapePart setIndices(ShortBuffer indices) {
if (indices == null) { if (indices == null) {
indices = GENERATE_SUCCESSIVE_LATER; indices = GENERATE_SUCCESSIVE_LATER;
} }
@ -245,7 +245,7 @@ public class Face implements Comparable<Face> {
} }
@Override @Override
public int compareTo(Face o) { public int compareTo(ShapePart o) {
return Integer.compare(getSortingIndex(), o.getSortingIndex()); return Integer.compare(getSortingIndex(), o.getSortingIndex());
} }

View File

@ -21,13 +21,13 @@ package ru.windcorp.progressia.client.graphics.model;
import ru.windcorp.progressia.client.graphics.texture.Texture; import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.client.graphics.texture.TexturePrimitive; import ru.windcorp.progressia.client.graphics.texture.TexturePrimitive;
public class FaceGroup { public class ShapePartGroup {
private final TexturePrimitive texture; private final TexturePrimitive texture;
private final int indexCount; private final int indexCount;
private final int byteOffsetOfIndices; private final int byteOffsetOfIndices;
FaceGroup(Face[] faces, int start, int end) { ShapePartGroup(ShapePart[] faces, int start, int end) {
Texture t = faces[start].getTexture(); Texture t = faces[start].getTexture();
this.texture = t == null ? null : t.getSprite().getPrimitive(); this.texture = t == null ? null : t.getSprite().getPrimitive();
@ -36,7 +36,7 @@ public class FaceGroup {
int indexCount = 0; int indexCount = 0;
for (int i = start; i < end; ++i) { for (int i = start; i < end; ++i) {
Face face = faces[i]; ShapePart face = faces[i];
assert this.texture == null assert this.texture == null
? (face.getTexture() == null) ? (face.getTexture() == null)

View File

@ -25,14 +25,14 @@ import glm.vec._3.Vec3;
import glm.vec._4.Vec4; import glm.vec._4.Vec4;
import ru.windcorp.progressia.client.graphics.model.ShapeRenderProgram.VertexBuilder; import ru.windcorp.progressia.client.graphics.model.ShapeRenderProgram.VertexBuilder;
import ru.windcorp.progressia.client.graphics.texture.Texture; import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.AbsFace;
public class Faces { public class ShapeParts {
private Faces() { private ShapeParts() {
} }
public static Face createRectangle( public static ShapePart createRectangle(
ShapeRenderProgram program, ShapeRenderProgram program,
Texture texture, Texture texture,
Vec4 colorMultiplier, Vec4 colorMultiplier,
@ -82,19 +82,19 @@ public class Faces {
} }
); );
return new Face( return new ShapePart(
texture, texture,
builder.assemble(), builder.assemble(),
buffer buffer
); );
} }
public static Face createBlockFace( public static ShapePart createBlockFace(
ShapeRenderProgram program, ShapeRenderProgram program,
Texture texture, Texture texture,
Vec4 colorMultiplier, Vec4 colorMultiplier,
Vec3 blockCenter, Vec3 blockCenter,
BlockFace face, AbsFace face,
boolean inner boolean inner
) { ) {
BlockFaceVectors vectors = BlockFaceVectors.get(inner); BlockFaceVectors vectors = BlockFaceVectors.get(inner);

View File

@ -116,7 +116,7 @@ public class ShapeRenderProgram extends Program {
try { try {
enableAttributes(); enableAttributes();
for (FaceGroup group : shape.getGroups()) { for (ShapePartGroup group : shape.getGroups()) {
renderFaceGroup(group); renderFaceGroup(group);
} }
} finally { } finally {
@ -182,7 +182,7 @@ public class ShapeRenderProgram extends Program {
indices.bind(BindTarget.ELEMENT_ARRAY); indices.bind(BindTarget.ELEMENT_ARRAY);
} }
protected void renderFaceGroup(FaceGroup group) { protected void renderFaceGroup(ShapePartGroup group) {
TexturePrimitive texture = group.getTexture(); TexturePrimitive texture = group.getTexture();
if (texture != null) { if (texture != null) {
@ -206,12 +206,12 @@ public class ShapeRenderProgram extends Program {
} }
public void preprocess(Shape shape) { public void preprocess(Shape shape) {
for (Face face : shape.getFaces()) { for (ShapePart face : shape.getParts()) {
applySprites(face); applySprites(face);
} }
} }
private void applySprites(Face face) { private void applySprites(ShapePart face) {
if (face.getTexture() == null) if (face.getTexture() == null)
return; return;

View File

@ -24,7 +24,7 @@ import glm.vec._3.Vec3;
import glm.vec._4.Vec4; import glm.vec._4.Vec4;
import ru.windcorp.progressia.client.graphics.backend.Usage; import ru.windcorp.progressia.client.graphics.backend.Usage;
import ru.windcorp.progressia.client.graphics.texture.Texture; import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.AbsFace;
public class Shapes { public class Shapes {
@ -50,7 +50,7 @@ public class Shapes {
boolean flip boolean flip
) { ) {
Face top = Faces.createRectangle( ShapePart top = ShapeParts.createRectangle(
program, program,
topTexture, topTexture,
colorMultiplier, colorMultiplier,
@ -60,7 +60,7 @@ public class Shapes {
flip flip
); );
Face bottom = Faces.createRectangle( ShapePart bottom = ShapeParts.createRectangle(
program, program,
bottomTexture, bottomTexture,
colorMultiplier, colorMultiplier,
@ -70,7 +70,7 @@ public class Shapes {
flip flip
); );
Face north = Faces.createRectangle( ShapePart north = ShapeParts.createRectangle(
program, program,
northTexture, northTexture,
colorMultiplier, colorMultiplier,
@ -80,7 +80,7 @@ public class Shapes {
flip flip
); );
Face south = Faces.createRectangle( ShapePart south = ShapeParts.createRectangle(
program, program,
southTexture, southTexture,
colorMultiplier, colorMultiplier,
@ -90,7 +90,7 @@ public class Shapes {
flip flip
); );
Face east = Faces.createRectangle( ShapePart east = ShapeParts.createRectangle(
program, program,
eastTexture, eastTexture,
colorMultiplier, colorMultiplier,
@ -100,7 +100,7 @@ public class Shapes {
flip flip
); );
Face west = Faces.createRectangle( ShapePart west = ShapeParts.createRectangle(
program, program,
westTexture, westTexture,
colorMultiplier, colorMultiplier,
@ -165,16 +165,16 @@ public class Shapes {
public PppBuilder( public PppBuilder(
ShapeRenderProgram program, ShapeRenderProgram program,
Map<BlockFace, Texture> textureMap Map<AbsFace, Texture> textureMap
) { ) {
this( this(
program, program,
textureMap.get(BlockFace.TOP), textureMap.get(AbsFace.POS_Z),
textureMap.get(BlockFace.BOTTOM), textureMap.get(AbsFace.NEG_Z),
textureMap.get(BlockFace.NORTH), textureMap.get(AbsFace.POS_X),
textureMap.get(BlockFace.SOUTH), textureMap.get(AbsFace.NEG_X),
textureMap.get(BlockFace.EAST), textureMap.get(AbsFace.NEG_Y),
textureMap.get(BlockFace.WEST) textureMap.get(AbsFace.POS_Y)
); );
} }

View File

@ -21,7 +21,7 @@ package ru.windcorp.progressia.client.graphics.texture;
import java.util.Map; import java.util.Map;
import glm.vec._2.Vec2; import glm.vec._2.Vec2;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.AbsFace;
public class ComplexTexture { public class ComplexTexture {
@ -54,14 +54,14 @@ public class ComplexTexture {
); );
} }
public Map<BlockFace, Texture> getCuboidTextures( public Map<AbsFace, Texture> getCuboidTextures(
int x, int x,
int y, int y,
int width, int width,
int height, int height,
int depth int depth
) { ) {
return BlockFace.mapToFaces( return AbsFace.mapToFaces(
get( get(
x + depth + width, x + depth + width,
y + height + depth, y + height + depth,
@ -86,7 +86,7 @@ public class ComplexTexture {
); );
} }
public Map<BlockFace, Texture> getCuboidTextures( public Map<AbsFace, Texture> getCuboidTextures(
int x, int x,
int y, int y,
int size int size

View File

@ -29,6 +29,9 @@ import glm.mat._4.Mat4;
import glm.vec._3.Vec3; import glm.vec._3.Vec3;
import ru.windcorp.progressia.client.graphics.backend.GraphicsInterface; import ru.windcorp.progressia.client.graphics.backend.GraphicsInterface;
import ru.windcorp.progressia.client.graphics.world.Camera.Anchor.Mode; import ru.windcorp.progressia.client.graphics.world.Camera.Anchor.Mode;
import ru.windcorp.progressia.client.world.entity.NPedModel;
import ru.windcorp.progressia.common.util.Matrices;
import ru.windcorp.progressia.common.util.Vectors;
public class Camera { public class Camera {
@ -60,13 +63,13 @@ public class Camera {
} }
} }
void getCameraPosition(Vec3 output); Vec3 getCameraPosition(Vec3 output);
void getCameraVelocity(Vec3 output); Vec3 getCameraVelocity(Vec3 output);
float getCameraYaw(); Vec3 getLookingAt(Vec3 output);
float getCameraPitch(); Vec3 getUpVector(Vec3 output);
Collection<Mode> getCameraModes(); Collection<Mode> getCameraModes();
@ -84,14 +87,11 @@ public class Camera {
*/ */
private final Vec3 lastAnchorPosition = new Vec3(); private final Vec3 lastAnchorPosition = new Vec3();
private float lastAnchorYaw; private final Vec3 lastAnchorLookingAt = new Vec3();
private float lastAnchorPitch; private final Vec3 lastAnchorUpVector = new Vec3();
private final Mat4 lastCameraMatrix = new Mat4(); private final Mat4 lastCameraMatrix = new Mat4();
private final Vec3 lastAnchorLookingAt = new Vec3();
private final Vec3 lastAnchorUp = new Vec3();
{ {
invalidateCache(); invalidateCache();
} }
@ -108,6 +108,9 @@ public class Camera {
*/ */
public void apply(WorldRenderHelper helper) { public void apply(WorldRenderHelper helper) {
if (NPedModel.flag) {
// System.out.println("Camera.apply()");
}
applyPerspective(helper); applyPerspective(helper);
rotateCoordinateSystem(helper); rotateCoordinateSystem(helper);
@ -149,26 +152,34 @@ public class Camera {
} }
private void applyDirection(WorldRenderHelper helper) { private void applyDirection(WorldRenderHelper helper) {
float pitch = anchor.getCameraPitch(); anchor.getLookingAt(lastAnchorLookingAt);
float yaw = anchor.getCameraYaw(); anchor.getUpVector(lastAnchorUpVector);
helper.pushViewTransform() lookAt(helper.pushViewTransform());
.rotateY(-pitch) }
.rotateZ(-yaw);
this.lastAnchorYaw = yaw; private void lookAt(Mat4 result) {
this.lastAnchorPitch = pitch; Vec3 f = this.lastAnchorLookingAt;
Vec3 s = Vectors.grab3();
Vec3 u = Vectors.grab3();
this.lastAnchorLookingAt.set( f.cross(this.lastAnchorUpVector, s);
cos(pitch) * cos(yaw), s.normalize();
cos(pitch) * sin(yaw),
sin(pitch) s.cross(f, u);
);
this.lastAnchorUp.set( Mat4 workspace = Matrices.grab4();
cos(pitch + PI_F / 2) * cos(yaw), workspace.set(
cos(pitch + PI_F / 2) * sin(yaw), +f.x, -s.x, +u.x, 0,
sin(pitch + PI_F / 2) +f.y, -s.y, +u.y, 0,
+f.z, -s.z, +u.z, 0,
0, 0, 0, 1
); );
result.mul(workspace);
Matrices.release(workspace);
Vectors.release(s);
Vectors.release(u);
} }
private void applyPosition(WorldRenderHelper helper) { private void applyPosition(WorldRenderHelper helper) {
@ -247,8 +258,6 @@ public class Camera {
private void invalidateCache() { private void invalidateCache() {
this.lastAnchorPosition.set(Float.NaN); this.lastAnchorPosition.set(Float.NaN);
this.lastAnchorYaw = Float.NaN;
this.lastAnchorPitch = Float.NaN;
this.lastCameraMatrix.set( this.lastCameraMatrix.set(
Float.NaN, Float.NaN,
@ -270,7 +279,7 @@ public class Camera {
); );
this.lastAnchorLookingAt.set(Float.NaN); this.lastAnchorLookingAt.set(Float.NaN);
this.lastAnchorUp.set(Float.NaN); this.lastAnchorUpVector.set(Float.NaN);
} }
public Anchor.Mode getMode() { public Anchor.Mode getMode() {
@ -289,14 +298,6 @@ public class Camera {
return currentModeIndex; return currentModeIndex;
} }
public float getLastAnchorYaw() {
return lastAnchorYaw;
}
public float getLastAnchorPitch() {
return lastAnchorPitch;
}
public Vec3 getLastAnchorPosition() { public Vec3 getLastAnchorPosition() {
return lastAnchorPosition; return lastAnchorPosition;
} }
@ -310,7 +311,7 @@ public class Camera {
} }
public Vec3 getLastAnchorUp() { public Vec3 getLastAnchorUp() {
return lastAnchorUp; return lastAnchorUpVector;
} }
} }

View File

@ -59,24 +59,32 @@ public class EntityAnchor implements Anchor {
} }
@Override @Override
public void getCameraPosition(Vec3 output) { public Vec3 getCameraPosition(Vec3 output) {
if (output == null) output = new Vec3();
model.getViewPoint(output); model.getViewPoint(output);
output.add(entity.getPosition()); output.add(model.getPosition());
return output;
} }
@Override @Override
public void getCameraVelocity(Vec3 output) { public Vec3 getCameraVelocity(Vec3 output) {
if (output == null) output = new Vec3();
output.set(entity.getVelocity()); output.set(entity.getVelocity());
return output;
} }
@Override @Override
public float getCameraYaw() { public Vec3 getLookingAt(Vec3 output) {
return entity.getYaw(); if (output == null) output = new Vec3();
model.getLookingAt(output);
return output;
} }
@Override @Override
public float getCameraPitch() { public Vec3 getUpVector(Vec3 output) {
return entity.getPitch(); if (output == null) output = new Vec3();
model.getUpVector(output);
return output;
} }
@Override @Override

View File

@ -41,6 +41,8 @@ import ru.windcorp.progressia.common.Units;
import ru.windcorp.progressia.common.collision.Collideable; import ru.windcorp.progressia.common.collision.Collideable;
import ru.windcorp.progressia.common.collision.colliders.Collider; import ru.windcorp.progressia.common.collision.colliders.Collider;
import ru.windcorp.progressia.common.util.FloatMathUtil; import ru.windcorp.progressia.common.util.FloatMathUtil;
import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.GravityModel;
import ru.windcorp.progressia.common.world.entity.EntityData; import ru.windcorp.progressia.common.world.entity.EntityData;
import ru.windcorp.progressia.test.CollisionModelRenderer; import ru.windcorp.progressia.test.CollisionModelRenderer;
import ru.windcorp.progressia.test.TestPlayerControls; import ru.windcorp.progressia.test.TestPlayerControls;
@ -57,6 +59,8 @@ public class LayerWorld extends Layer {
super("World"); super("World");
this.client = client; this.client = client;
this.inputBasedControls = new InputBasedControls(client); this.inputBasedControls = new InputBasedControls(client);
setCursorPolicy(CursorPolicy.FORBID);
} }
@Override @Override
@ -72,6 +76,8 @@ public class LayerWorld extends Layer {
@Override @Override
protected void doRender() { protected void doRender() {
client.getComms().processPackets();
Camera camera = client.getCamera(); Camera camera = client.getCamera();
if (camera.hasAnchor()) { if (camera.hasAnchor()) {
renderWorld(); renderWorld();
@ -197,16 +203,25 @@ public class LayerWorld extends Layer {
entity.getVelocity().mul((float) Math.exp(-FRICTION_COEFF / entity.getCollisionMass() * tickLength)); entity.getVelocity().mul((float) Math.exp(-FRICTION_COEFF / entity.getCollisionMass() * tickLength));
} }
private static final float MC_g = Units.get("32 m/s^2");
private static final float IRL_g = Units.get("9.8 m/s^2");
private void tmp_applyGravity(EntityData entity, float tickLength) { private void tmp_applyGravity(EntityData entity, float tickLength) {
GravityModel gm = ClientState.getInstance().getWorld().getData().getGravityModel();
Vec3 upVector = Vectors.grab3();
gm.getUp(entity.getPosition(), upVector);
entity.changeUpVector(upVector);
Vectors.release(upVector);
if (ClientState.getInstance().getLocalPlayer().getEntity() == entity && tmp_testControls.isFlying()) { if (ClientState.getInstance().getLocalPlayer().getEntity() == entity && tmp_testControls.isFlying()) {
return; return;
} }
final float gravitationalAcceleration = tmp_testControls.useMinecraftGravity() ? MC_g : IRL_g; Vec3 gravitationalAcceleration = Vectors.grab3();
entity.getVelocity().add(0, 0, -gravitationalAcceleration * tickLength); gm.getGravity(entity.getPosition(), gravitationalAcceleration);
gravitationalAcceleration.mul(tickLength);
entity.getVelocity().add(gravitationalAcceleration);
Vectors.release(gravitationalAcceleration);
} }
@Override @Override

View File

@ -23,13 +23,13 @@ import glm.vec._3.Vec3;
import glm.vec._3.i.Vec3i; import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.client.world.WorldRender; import ru.windcorp.progressia.client.world.WorldRender;
import ru.windcorp.progressia.common.world.BlockRay; import ru.windcorp.progressia.common.world.BlockRay;
import ru.windcorp.progressia.common.world.block.BlockFace;
import ru.windcorp.progressia.common.world.entity.EntityData; import ru.windcorp.progressia.common.world.entity.EntityData;
import ru.windcorp.progressia.common.world.rels.AbsFace;
public class Selection { public class Selection {
private final Vec3i block = new Vec3i(); private final Vec3i block = new Vec3i();
private BlockFace surface = null; private AbsFace surface = null;
private final Vec2 pointOnSurface = new Vec2(0.5f, 0.5f); private final Vec2 pointOnSurface = new Vec2(0.5f, 0.5f);
private final Vec3 point = new Vec3(); private final Vec3 point = new Vec3();
@ -38,10 +38,9 @@ public class Selection {
private BlockRay ray = new BlockRay(); private BlockRay ray = new BlockRay();
public void update(WorldRender world, EntityData player) { public void update(WorldRender world, EntityData player) {
Vec3 direction = new Vec3();
Vec3 start = new Vec3(); Vec3 start = new Vec3();
Vec3 direction = player.getLookingAt();
player.getLookingAtVector(direction);
world.getEntityRenderable(player).getViewPoint(start); world.getEntityRenderable(player).getViewPoint(start);
start.add(player.getPosition()); start.add(player.getPosition());
@ -71,7 +70,7 @@ public class Selection {
return exists ? point : null; return exists ? point : null;
} }
public BlockFace getSurface() { public AbsFace getSurface() {
return exists ? surface : null; return exists ? surface : null;
} }

View File

@ -33,7 +33,7 @@ import glm.vec._4.Vec4;
import ru.windcorp.progressia.client.graphics.backend.VertexBufferObject; import ru.windcorp.progressia.client.graphics.backend.VertexBufferObject;
import ru.windcorp.progressia.client.graphics.backend.shaders.attributes.*; import ru.windcorp.progressia.client.graphics.backend.shaders.attributes.*;
import ru.windcorp.progressia.client.graphics.backend.shaders.uniforms.*; import ru.windcorp.progressia.client.graphics.backend.shaders.uniforms.*;
import ru.windcorp.progressia.client.graphics.model.Face; import ru.windcorp.progressia.client.graphics.model.ShapePart;
import ru.windcorp.progressia.client.graphics.model.Shape; import ru.windcorp.progressia.client.graphics.model.Shape;
import ru.windcorp.progressia.client.graphics.model.ShapeRenderHelper; import ru.windcorp.progressia.client.graphics.model.ShapeRenderHelper;
import ru.windcorp.progressia.client.graphics.model.ShapeRenderProgram; import ru.windcorp.progressia.client.graphics.model.ShapeRenderProgram;
@ -138,12 +138,12 @@ public class WorldRenderProgram extends ShapeRenderProgram {
public void preprocess(Shape shape) { public void preprocess(Shape shape) {
super.preprocess(shape); super.preprocess(shape);
for (Face face : shape.getFaces()) { for (ShapePart face : shape.getParts()) {
computeNormals(face); computeNormals(face);
} }
} }
private void computeNormals(Face face) { private void computeNormals(ShapePart face) {
Vec3 a = Vectors.grab3(); Vec3 a = Vectors.grab3();
Vec3 b = Vectors.grab3(); Vec3 b = Vectors.grab3();
Vec3 c = Vectors.grab3(); Vec3 c = Vectors.grab3();
@ -183,7 +183,7 @@ public class WorldRenderProgram extends ShapeRenderProgram {
normal.normalize(); normal.normalize();
} }
private void loadVertexPosition(Face face, int index, Vec3 result) { private void loadVertexPosition(ShapePart face, int index, Vec3 result) {
ByteBuffer vertices = face.getVertices(); ByteBuffer vertices = face.getVertices();
int offset = vertices.position() + index * getBytesPerVertex(); int offset = vertices.position() + index * getBytesPerVertex();
@ -194,7 +194,7 @@ public class WorldRenderProgram extends ShapeRenderProgram {
); );
} }
private void saveVertexNormal(Face face, int index, Vec3 normal) { private void saveVertexNormal(ShapePart face, int index, Vec3 normal) {
ByteBuffer vertices = face.getVertices(); ByteBuffer vertices = face.getVertices();
int offset = vertices.position() + index * getBytesPerVertex() + (3 * Float.BYTES + int offset = vertices.position() + index * getBytesPerVertex() + (3 * Float.BYTES +
4 * Float.BYTES + 4 * Float.BYTES +

View File

@ -27,25 +27,29 @@ import ru.windcorp.progressia.client.graphics.model.ShapeRenderHelper;
import ru.windcorp.progressia.client.world.block.BlockRender; import ru.windcorp.progressia.client.world.block.BlockRender;
import ru.windcorp.progressia.client.world.block.BlockRenderRegistry; import ru.windcorp.progressia.client.world.block.BlockRenderRegistry;
import ru.windcorp.progressia.client.world.tile.TileRender; import ru.windcorp.progressia.client.world.tile.TileRender;
import ru.windcorp.progressia.client.world.tile.TileRenderReference;
import ru.windcorp.progressia.client.world.tile.TileRenderRegistry; import ru.windcorp.progressia.client.world.tile.TileRenderRegistry;
import ru.windcorp.progressia.client.world.tile.TileRenderStack; import ru.windcorp.progressia.client.world.tile.TileRenderStack;
import ru.windcorp.progressia.common.world.ChunkData; import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.TileDataReference;
import ru.windcorp.progressia.common.world.generic.GenericChunk; import ru.windcorp.progressia.common.world.TileDataStack;
import ru.windcorp.progressia.common.world.tile.TileDataStack; import ru.windcorp.progressia.common.world.generic.ChunkGenericRO;
import ru.windcorp.progressia.common.world.rels.AbsFace;
import ru.windcorp.progressia.common.world.rels.BlockFace;
import ru.windcorp.progressia.common.world.rels.RelFace;
public class ChunkRender public class ChunkRender
implements GenericChunk<ChunkRender, BlockRender, TileRender, TileRenderStack> { implements ChunkGenericRO<BlockRender, TileRender, TileRenderStack, TileRenderReference, ChunkRender> {
private final WorldRender world; private final WorldRender world;
private final ChunkData data; private final DefaultChunkData data;
private final ChunkRenderModel model; private final ChunkRenderModel model;
private final Map<TileDataStack, TileRenderStackImpl> tileRenderLists = Collections private final Map<TileDataStack, TileRenderStackImpl> tileRenderLists = Collections
.synchronizedMap(new WeakHashMap<>()); .synchronizedMap(new WeakHashMap<>());
public ChunkRender(WorldRender world, ChunkData data) { public ChunkRender(WorldRender world, DefaultChunkData data) {
this.world = world; this.world = world;
this.data = data; this.data = data;
this.model = new ChunkRenderModel(this); this.model = new ChunkRenderModel(this);
@ -56,6 +60,11 @@ public class ChunkRender
return getData().getPosition(); return getData().getPosition();
} }
@Override
public AbsFace getUp() {
return getData().getUp();
}
@Override @Override
public BlockRender getBlock(Vec3i posInChunk) { public BlockRender getBlock(Vec3i posInChunk) {
return BlockRenderRegistry.getInstance().get( return BlockRenderRegistry.getInstance().get(
@ -84,11 +93,11 @@ public class ChunkRender
return world; return world;
} }
public ChunkData getData() { public DefaultChunkData getData() {
return data; return data;
} }
public synchronized void markForUpdate() { public void markForUpdate() {
getWorld().markChunkForUpdate(getPosition()); getWorld().markChunkForUpdate(getPosition());
} }
@ -101,6 +110,28 @@ public class ChunkRender
} }
private class TileRenderStackImpl extends TileRenderStack { private class TileRenderStackImpl extends TileRenderStack {
private class TileRenderReferenceImpl implements TileRenderReference {
private final TileDataReference parent;
public TileRenderReferenceImpl(TileDataReference parent) {
this.parent = parent;
}
@Override
public TileRender get() {
return TileRenderRegistry.getInstance().get(parent.get().getId());
}
@Override
public int getIndex() {
return parent.getIndex();
}
@Override
public TileRenderStack getStack() {
return TileRenderStackImpl.this;
}
}
private final TileDataStack parent; private final TileDataStack parent;
@ -119,10 +150,25 @@ public class ChunkRender
} }
@Override @Override
public BlockFace getFace() { public RelFace getFace() {
return parent.getFace(); return parent.getFace();
} }
@Override
public TileRenderReference getReference(int index) {
return new TileRenderReferenceImpl(parent.getReference(index));
}
@Override
public int getIndexByTag(int tag) {
return parent.getIndexByTag(tag);
}
@Override
public int getTagByIndex(int index) {
return parent.getTagByIndex(index);
}
@Override @Override
public TileRender get(int index) { public TileRender get(int index) {
return TileRenderRegistry.getInstance().get(parent.get(index).getId()); return TileRenderRegistry.getInstance().get(parent.get(index).getId());

View File

@ -35,8 +35,10 @@ import ru.windcorp.progressia.client.world.cro.ChunkRenderOptimizerRegistry;
import ru.windcorp.progressia.client.world.tile.TileRender; import ru.windcorp.progressia.client.world.tile.TileRender;
import ru.windcorp.progressia.client.world.tile.TileRenderNone; import ru.windcorp.progressia.client.world.tile.TileRenderNone;
import ru.windcorp.progressia.client.world.tile.TileRenderStack; import ru.windcorp.progressia.client.world.tile.TileRenderStack;
import ru.windcorp.progressia.common.world.ChunkData; import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.generic.GenericChunks;
import ru.windcorp.progressia.common.world.rels.AxisRotations;
import ru.windcorp.progressia.common.world.rels.RelFace;
public class ChunkRenderModel implements Renderable { public class ChunkRenderModel implements Renderable {
@ -53,11 +55,15 @@ public class ChunkRenderModel implements Renderable {
public void render(ShapeRenderHelper renderer) { public void render(ShapeRenderHelper renderer) {
if (model == null) return; if (model == null) return;
float offset = DefaultChunkData.BLOCKS_PER_CHUNK / 2 - 0.5f;
renderer.pushTransform().translate( renderer.pushTransform().translate(
chunk.getX() * ChunkData.BLOCKS_PER_CHUNK, chunk.getX() * DefaultChunkData.BLOCKS_PER_CHUNK,
chunk.getY() * ChunkData.BLOCKS_PER_CHUNK, chunk.getY() * DefaultChunkData.BLOCKS_PER_CHUNK,
chunk.getZ() * ChunkData.BLOCKS_PER_CHUNK chunk.getZ() * DefaultChunkData.BLOCKS_PER_CHUNK
); ).translate(offset, offset, offset)
.mul(AxisRotations.getResolutionMatrix4(chunk.getUp()))
.translate(-offset, -offset, -offset);
model.render(renderer); model.render(renderer);
@ -71,8 +77,8 @@ public class ChunkRenderModel implements Renderable {
optimizers.forEach(ChunkRenderOptimizer::startRender); optimizers.forEach(ChunkRenderOptimizer::startRender);
chunk.forEachBiC(blockInChunk -> { GenericChunks.forEachBiC(relBlockInChunk -> {
processBlockAndTiles(blockInChunk, sink); processBlockAndTiles(relBlockInChunk, sink);
}); });
for (ChunkRenderOptimizer optimizer : optimizers) { for (ChunkRenderOptimizer optimizer : optimizers) {
@ -96,16 +102,16 @@ public class ChunkRenderModel implements Renderable {
} }
} }
private void processBlockAndTiles(Vec3i blockInChunk, Builder sink) { private void processBlockAndTiles(Vec3i relBlockInChunk, Builder sink) {
processBlock(blockInChunk, sink); processBlock(relBlockInChunk, sink);
for (BlockFace face : BlockFace.getFaces()) { for (RelFace face : RelFace.getFaces()) {
processTileStack(blockInChunk, face, sink); processTileStack(relBlockInChunk, face, sink);
} }
} }
private void processBlock(Vec3i blockInChunk, Builder sink) { private void processBlock(Vec3i relBlockInChunk, Builder sink) {
BlockRender block = chunk.getBlock(blockInChunk); BlockRender block = chunk.getBlockRel(relBlockInChunk);
if (block instanceof BlockRenderNone) { if (block instanceof BlockRenderNone) {
return; return;
@ -113,48 +119,48 @@ public class ChunkRenderModel implements Renderable {
if (block.needsOwnRenderable()) { if (block.needsOwnRenderable()) {
sink.addPart( sink.addPart(
block.createRenderable(chunk.getData(), blockInChunk), block.createRenderable(chunk.getData(), relBlockInChunk),
new Mat4().identity().translate(blockInChunk.x, blockInChunk.y, blockInChunk.z) new Mat4().identity().translate(relBlockInChunk.x, relBlockInChunk.y, relBlockInChunk.z)
); );
} }
processBlockWithCROs(block, blockInChunk); processBlockWithCROs(block, relBlockInChunk);
} }
private void processBlockWithCROs(BlockRender block, Vec3i blockInChunk) { private void processBlockWithCROs(BlockRender block, Vec3i relBlockInChunk) {
for (ChunkRenderOptimizer optimizer : optimizers) { for (ChunkRenderOptimizer optimizer : optimizers) {
optimizer.addBlock(block, blockInChunk); optimizer.addBlock(block, relBlockInChunk);
} }
} }
private void processTileStack(Vec3i blockInChunk, BlockFace face, Builder sink) { private void processTileStack(Vec3i relBlockInChunk, RelFace face, Builder sink) {
TileRenderStack trs = chunk.getTilesOrNull(blockInChunk, face); TileRenderStack trs = chunk.getTilesOrNullRel(relBlockInChunk, face);
if (trs == null || trs.isEmpty()) { if (trs == null || trs.isEmpty()) {
return; return;
} }
trs.forEach(tile -> processTile(tile, blockInChunk, face, sink)); trs.forEach(tile -> processTile(tile, relBlockInChunk, face, sink));
} }
private void processTile(TileRender tile, Vec3i blockInChunk, BlockFace face, Builder sink) { private void processTile(TileRender tile, Vec3i relBlockInChunk, RelFace face, Builder sink) {
if (tile instanceof TileRenderNone) { if (tile instanceof TileRenderNone) {
return; return;
} }
if (tile.needsOwnRenderable()) { if (tile.needsOwnRenderable()) {
sink.addPart( sink.addPart(
tile.createRenderable(chunk.getData(), blockInChunk, face), tile.createRenderable(chunk.getData(), relBlockInChunk, face),
new Mat4().identity().translate(blockInChunk.x, blockInChunk.y, blockInChunk.z) new Mat4().identity().translate(relBlockInChunk.x, relBlockInChunk.y, relBlockInChunk.z)
); );
} }
processTileWithCROs(tile, blockInChunk, face); processTileWithCROs(tile, relBlockInChunk, face);
} }
private void processTileWithCROs(TileRender tile, Vec3i blockInChunk, BlockFace face) { private void processTileWithCROs(TileRender tile, Vec3i relBlockInChunk, RelFace face) {
for (ChunkRenderOptimizer optimizer : optimizers) { for (ChunkRenderOptimizer optimizer : optimizers) {
optimizer.addTile(tile, blockInChunk, face); optimizer.addTile(tile, relBlockInChunk, face);
} }
} }

View File

@ -21,10 +21,11 @@ package ru.windcorp.progressia.client.world;
import glm.vec._3.i.Vec3i; import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.common.util.VectorUtil; import ru.windcorp.progressia.common.util.VectorUtil;
import ru.windcorp.progressia.common.util.Vectors; import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.ChunkData; import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.ChunkDataListener; import ru.windcorp.progressia.common.world.ChunkDataListener;
import ru.windcorp.progressia.common.world.block.BlockData; import ru.windcorp.progressia.common.world.block.BlockData;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.AbsFace;
import ru.windcorp.progressia.common.world.rels.RelFace;
import ru.windcorp.progressia.common.world.tile.TileData; import ru.windcorp.progressia.common.world.tile.TileData;
class ChunkUpdateListener implements ChunkDataListener { class ChunkUpdateListener implements ChunkDataListener {
@ -36,14 +37,14 @@ class ChunkUpdateListener implements ChunkDataListener {
} }
@Override @Override
public void onChunkChanged(ChunkData chunk) { public void onChunkChanged(DefaultChunkData chunk) {
world.getChunk(chunk).markForUpdate(); world.getChunk(chunk).markForUpdate();
} }
@Override @Override
public void onChunkLoaded(ChunkData chunk) { public void onChunkLoaded(DefaultChunkData chunk) {
Vec3i cursor = new Vec3i(); Vec3i cursor = new Vec3i();
for (BlockFace face : BlockFace.getFaces()) { for (AbsFace face : AbsFace.getFaces()) {
cursor.set(chunk.getX(), chunk.getY(), chunk.getZ()); cursor.set(chunk.getX(), chunk.getY(), chunk.getZ());
cursor.add(face.getVector()); cursor.add(face.getVector());
world.markChunkForUpdate(cursor); world.markChunkForUpdate(cursor);
@ -51,22 +52,22 @@ class ChunkUpdateListener implements ChunkDataListener {
} }
@Override @Override
public void onChunkBlockChanged(ChunkData chunk, Vec3i blockInChunk, BlockData previous, BlockData current) { public void onChunkBlockChanged(DefaultChunkData chunk, Vec3i blockInChunk, BlockData previous, BlockData current) {
onLocationChanged(chunk, blockInChunk); onLocationChanged(chunk, blockInChunk);
} }
@Override @Override
public void onChunkTilesChanged( public void onChunkTilesChanged(
ChunkData chunk, DefaultChunkData chunk,
Vec3i blockInChunk, Vec3i blockInChunk,
BlockFace face, RelFace face,
TileData tile, TileData tile,
boolean wasAdded boolean wasAdded
) { ) {
onLocationChanged(chunk, blockInChunk); onLocationChanged(chunk, blockInChunk);
} }
private void onLocationChanged(ChunkData chunk, Vec3i blockInChunk) { private void onLocationChanged(DefaultChunkData chunk, Vec3i blockInChunk) {
Vec3i chunkPos = Vectors.grab3i().set(chunk.getX(), chunk.getY(), chunk.getZ()); Vec3i chunkPos = Vectors.grab3i().set(chunk.getX(), chunk.getY(), chunk.getZ());
checkCoordinate(blockInChunk, chunkPos, VectorUtil.Axis.X); checkCoordinate(blockInChunk, chunkPos, VectorUtil.Axis.X);
@ -82,7 +83,7 @@ class ChunkUpdateListener implements ChunkDataListener {
if (block == 0) { if (block == 0) {
diff = -1; diff = -1;
} else if (block == ChunkData.BLOCKS_PER_CHUNK - 1) { } else if (block == DefaultChunkData.BLOCKS_PER_CHUNK - 1) {
diff = +1; diff = +1;
} else { } else {
return; return;

View File

@ -34,57 +34,58 @@ import ru.windcorp.progressia.client.world.block.BlockRender;
import ru.windcorp.progressia.client.world.entity.EntityRenderRegistry; import ru.windcorp.progressia.client.world.entity.EntityRenderRegistry;
import ru.windcorp.progressia.client.world.entity.EntityRenderable; import ru.windcorp.progressia.client.world.entity.EntityRenderable;
import ru.windcorp.progressia.client.world.tile.TileRender; import ru.windcorp.progressia.client.world.tile.TileRender;
import ru.windcorp.progressia.client.world.tile.TileRenderReference;
import ru.windcorp.progressia.client.world.tile.TileRenderStack; import ru.windcorp.progressia.client.world.tile.TileRenderStack;
import ru.windcorp.progressia.common.util.VectorUtil; import ru.windcorp.progressia.common.util.VectorUtil;
import ru.windcorp.progressia.common.util.Vectors; import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.ChunkData; import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.ChunkDataListeners; import ru.windcorp.progressia.common.world.ChunkDataListeners;
import ru.windcorp.progressia.common.world.WorldData; import ru.windcorp.progressia.common.world.DefaultWorldData;
import ru.windcorp.progressia.common.world.WorldDataListener; import ru.windcorp.progressia.common.world.WorldDataListener;
import ru.windcorp.progressia.common.world.entity.EntityData; import ru.windcorp.progressia.common.world.entity.EntityData;
import ru.windcorp.progressia.common.world.generic.ChunkSet; import ru.windcorp.progressia.common.world.generic.ChunkSet;
import ru.windcorp.progressia.common.world.generic.ChunkSets; import ru.windcorp.progressia.common.world.generic.ChunkSets;
import ru.windcorp.progressia.common.world.generic.GenericWorld; import ru.windcorp.progressia.common.world.generic.WorldGenericRO;
public class WorldRender public class WorldRender
implements GenericWorld<BlockRender, TileRender, TileRenderStack, ChunkRender, EntityRenderable> { implements WorldGenericRO<BlockRender, TileRender, TileRenderStack, TileRenderReference, ChunkRender, EntityRenderable> {
private final WorldData data; private final DefaultWorldData data;
private final Client client; private final Client client;
private final Map<ChunkData, ChunkRender> chunks = Collections.synchronizedMap(new HashMap<>()); private final Map<DefaultChunkData, ChunkRender> chunks = Collections.synchronizedMap(new HashMap<>());
private final Map<EntityData, EntityRenderable> entityModels = Collections.synchronizedMap(new WeakHashMap<>()); private final Map<EntityData, EntityRenderable> entityModels = Collections.synchronizedMap(new WeakHashMap<>());
private final ChunkSet chunksToUpdate = ChunkSets.newSyncHashSet(); private final ChunkSet chunksToUpdate = ChunkSets.newSyncHashSet();
public WorldRender(WorldData data, Client client) { public WorldRender(DefaultWorldData data, Client client) {
this.data = data; this.data = data;
this.client = client; this.client = client;
data.addListener(ChunkDataListeners.createAdder(new ChunkUpdateListener(this))); data.addListener(ChunkDataListeners.createAdder(new ChunkUpdateListener(this)));
data.addListener(new WorldDataListener() { data.addListener(new WorldDataListener() {
@Override @Override
public void onChunkLoaded(WorldData world, ChunkData chunk) { public void onChunkLoaded(DefaultWorldData world, DefaultChunkData chunk) {
addChunk(chunk); addChunk(chunk);
} }
@Override @Override
public void beforeChunkUnloaded(WorldData world, ChunkData chunk) { public void beforeChunkUnloaded(DefaultWorldData world, DefaultChunkData chunk) {
removeChunk(chunk); removeChunk(chunk);
} }
}); });
} }
protected void addChunk(ChunkData chunk) { protected void addChunk(DefaultChunkData chunk) {
chunks.put(chunk, new ChunkRender(WorldRender.this, chunk)); chunks.put(chunk, new ChunkRender(WorldRender.this, chunk));
markChunkForUpdate(chunk.getPosition()); markChunkForUpdate(chunk.getPosition());
} }
protected void removeChunk(ChunkData chunk) { protected void removeChunk(DefaultChunkData chunk) {
chunks.remove(chunk); chunks.remove(chunk);
} }
public WorldData getData() { public DefaultWorldData getData() {
return data; return data;
} }
@ -92,7 +93,7 @@ public class WorldRender
return client; return client;
} }
public ChunkRender getChunk(ChunkData chunkData) { public ChunkRender getChunk(DefaultChunkData chunkData) {
return chunks.get(chunkData); return chunks.get(chunkData);
} }
@ -111,6 +112,13 @@ public class WorldRender
return entityModels.values(); return entityModels.values();
} }
@Override
public EntityRenderable getEntity(long entityId) {
EntityData entityData = getData().getEntity(entityId);
if (entityData == null) return null;
return getEntityRenderable(entityData);
}
public void render(ShapeRenderHelper renderer) { public void render(ShapeRenderHelper renderer) {
updateChunks(); updateChunks();

View File

@ -18,26 +18,19 @@
package ru.windcorp.progressia.client.world.block; package ru.windcorp.progressia.client.world.block;
import ru.windcorp.progressia.client.graphics.model.ShapeRenderHelper;
import ru.windcorp.progressia.common.util.namespaces.Namespaced; import ru.windcorp.progressia.common.util.namespaces.Namespaced;
import ru.windcorp.progressia.common.world.ChunkData; import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.generic.GenericBlock; import ru.windcorp.progressia.common.world.generic.BlockGeneric;
import glm.vec._3.i.Vec3i; import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.client.graphics.model.Renderable; import ru.windcorp.progressia.client.graphics.model.Renderable;
public abstract class BlockRender extends Namespaced implements GenericBlock { public abstract class BlockRender extends Namespaced implements BlockGeneric {
public BlockRender(String id) { public BlockRender(String id) {
super(id); super(id);
} }
public void render(ShapeRenderHelper renderer) { public Renderable createRenderable(DefaultChunkData chunk, Vec3i relBlockInChunk) {
throw new UnsupportedOperationException(
"BlockRender.render() not implemented in " + this
);
}
public Renderable createRenderable(ChunkData chunk, Vec3i blockInChunk) {
return null; return null;
} }

View File

@ -21,7 +21,7 @@ package ru.windcorp.progressia.client.world.block;
import glm.vec._3.i.Vec3i; import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.client.graphics.model.EmptyModel; import ru.windcorp.progressia.client.graphics.model.EmptyModel;
import ru.windcorp.progressia.client.graphics.model.Renderable; import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.common.world.ChunkData; import ru.windcorp.progressia.common.world.DefaultChunkData;
public class BlockRenderNone extends BlockRender { public class BlockRenderNone extends BlockRender {
@ -30,7 +30,7 @@ public class BlockRenderNone extends BlockRender {
} }
@Override @Override
public Renderable createRenderable(ChunkData chunk, Vec3i blockInChunk) { public Renderable createRenderable(DefaultChunkData chunk, Vec3i blockInChunk) {
return EmptyModel.getInstance(); return EmptyModel.getInstance();
} }

View File

@ -19,7 +19,7 @@
package ru.windcorp.progressia.client.world.block; package ru.windcorp.progressia.client.world.block;
import ru.windcorp.progressia.client.graphics.texture.Texture; import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.RelFace;
public class BlockRenderOpaqueCube extends BlockRenderTexturedCube { public class BlockRenderOpaqueCube extends BlockRenderTexturedCube {
@ -29,8 +29,8 @@ public class BlockRenderOpaqueCube extends BlockRenderTexturedCube {
Texture bottomTexture, Texture bottomTexture,
Texture northTexture, Texture northTexture,
Texture southTexture, Texture southTexture,
Texture eastTexture, Texture westTexture,
Texture westTexture Texture eastTexture
) { ) {
super( super(
id, id,
@ -38,8 +38,8 @@ public class BlockRenderOpaqueCube extends BlockRenderTexturedCube {
bottomTexture, bottomTexture,
northTexture, northTexture,
southTexture, southTexture,
eastTexture, westTexture,
westTexture eastTexture
); );
} }
@ -55,8 +55,20 @@ public class BlockRenderOpaqueCube extends BlockRenderTexturedCube {
); );
} }
public BlockRenderOpaqueCube(String id, Texture topTexture, Texture bottomTexture, Texture sideTexture) {
this(
id,
topTexture,
bottomTexture,
sideTexture,
sideTexture,
sideTexture,
sideTexture
);
}
@Override @Override
public boolean isOpaque(BlockFace face) { public boolean isOpaque(RelFace face) {
return true; return true;
} }

View File

@ -18,9 +18,8 @@
package ru.windcorp.progressia.client.world.block; package ru.windcorp.progressia.client.world.block;
import static ru.windcorp.progressia.common.world.block.BlockFace.*; import static ru.windcorp.progressia.common.world.rels.AbsFace.*;
import java.util.HashMap;
import java.util.Map; import java.util.Map;
import java.util.function.Consumer; import java.util.function.Consumer;
@ -29,22 +28,23 @@ import glm.vec._3.i.Vec3i;
import glm.vec._4.Vec4; import glm.vec._4.Vec4;
import ru.windcorp.progressia.client.graphics.Colors; import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.backend.Usage; import ru.windcorp.progressia.client.graphics.backend.Usage;
import ru.windcorp.progressia.client.graphics.model.Face; import ru.windcorp.progressia.client.graphics.model.ShapePart;
import ru.windcorp.progressia.client.graphics.model.Faces; import ru.windcorp.progressia.client.graphics.model.ShapeParts;
import ru.windcorp.progressia.client.graphics.model.Renderable; import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.client.graphics.model.Shape; import ru.windcorp.progressia.client.graphics.model.Shape;
import ru.windcorp.progressia.client.graphics.texture.Texture; import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram; import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram;
import ru.windcorp.progressia.client.world.cro.ChunkRenderOptimizerSurface.BlockOptimizedSurface; import ru.windcorp.progressia.client.world.cro.ChunkRenderOptimizerSurface.BlockOptimizedSurface;
import ru.windcorp.progressia.common.util.Vectors; import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.ChunkData; import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.AbsFace;
import ru.windcorp.progressia.common.world.rels.RelFace;
public abstract class BlockRenderTexturedCube public abstract class BlockRenderTexturedCube
extends BlockRender extends BlockRender
implements BlockOptimizedSurface { implements BlockOptimizedSurface {
private final Map<BlockFace, Texture> textures = new HashMap<>(); private final Map<RelFace, Texture> textures;
public BlockRenderTexturedCube( public BlockRenderTexturedCube(
String id, String id,
@ -52,65 +52,59 @@ public abstract class BlockRenderTexturedCube
Texture bottomTexture, Texture bottomTexture,
Texture northTexture, Texture northTexture,
Texture southTexture, Texture southTexture,
Texture eastTexture, Texture westTexture,
Texture westTexture Texture eastTexture
) { ) {
super(id); super(id);
this.textures = RelFace.mapToFaces(topTexture, bottomTexture, northTexture, southTexture, westTexture, eastTexture);
textures.put(TOP, topTexture);
textures.put(BOTTOM, bottomTexture);
textures.put(NORTH, northTexture);
textures.put(SOUTH, southTexture);
textures.put(EAST, eastTexture);
textures.put(WEST, westTexture);
} }
public Texture getTexture(BlockFace blockFace) { public Texture getTexture(RelFace blockFace) {
return textures.get(blockFace); return textures.get(blockFace);
} }
public Vec4 getColorMultiplier(BlockFace blockFace) { public Vec4 getColorMultiplier(RelFace blockFace) {
return Colors.WHITE; return Colors.WHITE;
} }
@Override @Override
public final void getFaces( public final void getShapeParts(
ChunkData chunk, Vec3i blockInChunk, BlockFace blockFace, DefaultChunkData chunk, Vec3i blockInChunk, RelFace blockFace,
boolean inner, boolean inner,
Consumer<Face> output, Consumer<ShapePart> output,
Vec3 offset Vec3 offset
) { ) {
output.accept(createFace(chunk, blockInChunk, blockFace, inner, offset)); output.accept(createFace(chunk, blockInChunk, blockFace, inner, offset));
} }
private Face createFace( private ShapePart createFace(
ChunkData chunk, Vec3i blockInChunk, BlockFace blockFace, DefaultChunkData chunk, Vec3i blockInChunk, RelFace blockFace,
boolean inner, boolean inner,
Vec3 offset Vec3 offset
) { ) {
return Faces.createBlockFace( return ShapeParts.createBlockFace(
WorldRenderProgram.getDefault(), WorldRenderProgram.getDefault(),
getTexture(blockFace), getTexture(blockFace),
getColorMultiplier(blockFace), getColorMultiplier(blockFace),
offset, offset,
blockFace, blockFace.resolve(AbsFace.POS_Z),
inner inner
); );
} }
@Override @Override
public Renderable createRenderable(ChunkData chunk, Vec3i blockInChunk) { public Renderable createRenderable(DefaultChunkData chunk, Vec3i blockInChunk) {
boolean opaque = isBlockOpaque(); boolean opaque = isBlockOpaque();
Face[] faces = new Face[BLOCK_FACE_COUNT + (opaque ? BLOCK_FACE_COUNT : 0)]; ShapePart[] faces = new ShapePart[BLOCK_FACE_COUNT + (opaque ? BLOCK_FACE_COUNT : 0)];
for (int i = 0; i < BLOCK_FACE_COUNT; ++i) { for (int i = 0; i < BLOCK_FACE_COUNT; ++i) {
faces[i] = createFace(chunk, blockInChunk, BlockFace.getFaces().get(i), false, Vectors.ZERO_3); faces[i] = createFace(chunk, blockInChunk, RelFace.getFaces().get(i), false, Vectors.ZERO_3);
} }
if (!opaque) { if (!opaque) {
for (int i = 0; i < BLOCK_FACE_COUNT; ++i) { for (int i = 0; i < BLOCK_FACE_COUNT; ++i) {
faces[i + BLOCK_FACE_COUNT] = createFace(chunk, blockInChunk, BlockFace.getFaces().get(i), true, Vectors.ZERO_3); faces[i + BLOCK_FACE_COUNT] = createFace(chunk, blockInChunk, RelFace.getFaces().get(i), true, Vectors.ZERO_3);
} }
} }

View File

@ -19,7 +19,7 @@
package ru.windcorp.progressia.client.world.block; package ru.windcorp.progressia.client.world.block;
import ru.windcorp.progressia.client.graphics.texture.Texture; import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.RelFace;
public class BlockRenderTransparentCube extends BlockRenderTexturedCube { public class BlockRenderTransparentCube extends BlockRenderTexturedCube {
@ -29,8 +29,8 @@ public class BlockRenderTransparentCube extends BlockRenderTexturedCube {
Texture bottomTexture, Texture bottomTexture,
Texture northTexture, Texture northTexture,
Texture southTexture, Texture southTexture,
Texture eastTexture, Texture westTexture,
Texture westTexture Texture eastTexture
) { ) {
super( super(
id, id,
@ -38,8 +38,8 @@ public class BlockRenderTransparentCube extends BlockRenderTexturedCube {
bottomTexture, bottomTexture,
northTexture, northTexture,
southTexture, southTexture,
eastTexture, westTexture,
westTexture eastTexture
); );
} }
@ -55,8 +55,20 @@ public class BlockRenderTransparentCube extends BlockRenderTexturedCube {
); );
} }
public BlockRenderTransparentCube(String id, Texture topTexture, Texture bottomTexture, Texture sideTexture) {
this(
id,
topTexture,
bottomTexture,
sideTexture,
sideTexture,
sideTexture,
sideTexture
);
}
@Override @Override
public boolean isOpaque(BlockFace face) { public boolean isOpaque(RelFace face) {
return false; return false;
} }

View File

@ -24,7 +24,7 @@ import ru.windcorp.progressia.client.world.ChunkRender;
import ru.windcorp.progressia.client.world.block.BlockRender; import ru.windcorp.progressia.client.world.block.BlockRender;
import ru.windcorp.progressia.client.world.tile.TileRender; import ru.windcorp.progressia.client.world.tile.TileRender;
import ru.windcorp.progressia.common.util.namespaces.Namespaced; import ru.windcorp.progressia.common.util.namespaces.Namespaced;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.RelFace;
/** /**
* Chunk render optimizer (CRO) is an object that produces optimized models for * Chunk render optimizer (CRO) is an object that produces optimized models for
@ -35,6 +35,12 @@ import ru.windcorp.progressia.common.world.block.BlockFace;
* tiles. An example of a CRO is {@link ChunkRenderOptimizerSurface}: it removes * tiles. An example of a CRO is {@link ChunkRenderOptimizerSurface}: it removes
* block surfaces and tiles that it knows cannot be seen, thus significantly * block surfaces and tiles that it knows cannot be seen, thus significantly
* reducing total polygon count. * reducing total polygon count.
* <p>
* As with everything related to rendering chunks, CROs are interacted with
* using the relative local chunk coordinate system. In this coordinate system,
* the coordinates are the chunk coordinates relativized using the chunks's up
* direction. In simpler terms, coordinates are {@code [0; BLOCKS_PER_CHUNK)}
* and Z is always up.
* <h3>CRO lifecycle</h3> * <h3>CRO lifecycle</h3>
* A CRO instance is created by {@link ChunkRenderOptimizerRegistry}. It may * A CRO instance is created by {@link ChunkRenderOptimizerRegistry}. It may
* then be used to work on multiple chunks sequentially. Each chunk is processed * then be used to work on multiple chunks sequentially. Each chunk is processed
@ -44,7 +50,7 @@ import ru.windcorp.progressia.common.world.block.BlockFace;
* instance.</li> * instance.</li>
* <li>{@link #startRender()} is invoked. The CRO must reset its state.</li> * <li>{@link #startRender()} is invoked. The CRO must reset its state.</li>
* <li>{@link #addBlock(BlockRender, Vec3i)} and * <li>{@link #addBlock(BlockRender, Vec3i)} and
* {@link #addTile(TileRender, Vec3i, BlockFace)} are invoked for each block and * {@link #addTile(TileRender, Vec3i, RelFace)} are invoked for each block and
* tile that this CRO should optimize. {@code addTile} specifies tiles in order * tile that this CRO should optimize. {@code addTile} specifies tiles in order
* of ascension within a tile stack.</li> * of ascension within a tile stack.</li>
* <li>{@link #endRender()} is invoked. The CRO may perform any pending * <li>{@link #endRender()} is invoked. The CRO may perform any pending
@ -98,12 +104,13 @@ public abstract class ChunkRenderOptimizer extends Namespaced {
* method is only invoked once per block. This method is not necessarily * method is only invoked once per block. This method is not necessarily
* invoked for each block. * invoked for each block.
* *
* @param block a {@link BlockRender} instance describing the block. * @param block a {@link BlockRender} instance describing the
* block.
* It corresponds to * It corresponds to
* {@code getChunk().getBlock(blockInChunk)}. * {@code getChunk().getBlock(blockInChunk)}.
* @param blockInChunk the position of the block * @param relBlockInChunk the relative position of the block
*/ */
public abstract void addBlock(BlockRender block, Vec3i blockInChunk); public abstract void addBlock(BlockRender block, Vec3i relBlockInChunk);
/** /**
* Requests that this CRO processes the provided tile. This method may only * Requests that this CRO processes the provided tile. This method may only
@ -113,10 +120,11 @@ public abstract class ChunkRenderOptimizer extends Namespaced {
* this method is invoked for lower tiles first. * this method is invoked for lower tiles first.
* *
* @param tile a {@link BlockRender} instance describing the tile * @param tile a {@link BlockRender} instance describing the tile
* @param blockInChunk the position of the block that the tile belongs to * @param relBlockInChunk the relative position of the block that the tile
* belongs to
* @param blockFace the face that the tile belongs to * @param blockFace the face that the tile belongs to
*/ */
public abstract void addTile(TileRender tile, Vec3i blockInChunk, BlockFace blockFace); public abstract void addTile(TileRender tile, Vec3i relBlockInChunk, RelFace blockFace);
/** /**
* Requests that the CRO assembles and outputs its model. This method may * Requests that the CRO assembles and outputs its model. This method may

View File

@ -0,0 +1,99 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.world.cro;
import java.util.ArrayList;
import java.util.Collection;
import java.util.function.Consumer;
import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.client.graphics.backend.Usage;
import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.client.graphics.model.Shape;
import ru.windcorp.progressia.client.graphics.model.ShapePart;
import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram;
import ru.windcorp.progressia.client.world.block.BlockRender;
import ru.windcorp.progressia.client.world.tile.TileRender;
import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.rels.RelFace;
public class ChunkRenderOptimizerSimple extends ChunkRenderOptimizer {
public interface BlockOptimizedSimple {
void getShapeParts(
DefaultChunkData chunk,
Vec3i relBlockInChunk,
Consumer<ShapePart> output
);
}
public interface TileOptimizedCustom {
void getShapeParts(
DefaultChunkData chunk,
Vec3i relBlockInChunk,
RelFace blockFace,
Consumer<ShapePart> output
);
}
private final Collection<ShapePart> parts = new ArrayList<>();
private final Consumer<ShapePart> partAdder = parts::add;
public ChunkRenderOptimizerSimple(String id) {
super(id);
}
@Override
public void startRender() {
parts.clear();
}
@Override
public void addBlock(BlockRender block, Vec3i relBlockInChunk) {
if (block instanceof BlockOptimizedSimple) {
((BlockOptimizedSimple) block).getShapeParts(chunk.getData(), relBlockInChunk, partAdder);
}
}
@Override
public void addTile(TileRender tile, Vec3i relBlockInChunk, RelFace blockFace) {
if (tile instanceof TileOptimizedCustom) {
((TileOptimizedCustom) tile).getShapeParts(chunk.getData(), relBlockInChunk, blockFace, partAdder);
}
}
@Override
public Renderable endRender() {
if (parts.isEmpty()) {
return null;
}
return new Shape(
Usage.STATIC,
WorldRenderProgram.getDefault(),
parts.toArray(new ShapePart[parts.size()])
);
}
}

View File

@ -18,9 +18,9 @@
package ru.windcorp.progressia.client.world.cro; package ru.windcorp.progressia.client.world.cro;
import static ru.windcorp.progressia.common.world.ChunkData.BLOCKS_PER_CHUNK; import static ru.windcorp.progressia.common.world.DefaultChunkData.BLOCKS_PER_CHUNK;
import static ru.windcorp.progressia.common.world.block.BlockFace.BLOCK_FACE_COUNT; import static ru.windcorp.progressia.common.world.generic.TileGenericStackRO.TILES_PER_FACE;
import static ru.windcorp.progressia.common.world.generic.GenericTileStack.TILES_PER_FACE; import static ru.windcorp.progressia.common.world.rels.AbsFace.BLOCK_FACE_COUNT;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collection; import java.util.Collection;
@ -29,7 +29,7 @@ import java.util.function.Consumer;
import glm.vec._3.Vec3; import glm.vec._3.Vec3;
import glm.vec._3.i.Vec3i; import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.client.graphics.backend.Usage; import ru.windcorp.progressia.client.graphics.backend.Usage;
import ru.windcorp.progressia.client.graphics.model.Face; import ru.windcorp.progressia.client.graphics.model.ShapePart;
import ru.windcorp.progressia.client.graphics.model.Renderable; import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.client.graphics.model.Shape; import ru.windcorp.progressia.client.graphics.model.Shape;
import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram; import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram;
@ -37,8 +37,9 @@ import ru.windcorp.progressia.client.world.ChunkRender;
import ru.windcorp.progressia.client.world.block.BlockRender; import ru.windcorp.progressia.client.world.block.BlockRender;
import ru.windcorp.progressia.client.world.tile.TileRender; import ru.windcorp.progressia.client.world.tile.TileRender;
import ru.windcorp.progressia.common.util.Vectors; import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.ChunkData; import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.generic.GenericChunks;
import ru.windcorp.progressia.common.world.rels.RelFace;
public class ChunkRenderOptimizerSurface extends ChunkRenderOptimizer { public class ChunkRenderOptimizerSurface extends ChunkRenderOptimizer {
@ -52,39 +53,42 @@ public class ChunkRenderOptimizerSurface extends ChunkRenderOptimizer {
private static interface OptimizedSurface { private static interface OptimizedSurface {
/** /**
* Creates and outputs a set of faces that correspond to this surface. * Creates and outputs a set of shape parts that correspond to this
* The coordinates of the face vertices must be in chunk coordinate * surface. The coordinates of the face vertices must be in chunk
* system. * coordinate system.
* *
* @param chunk the chunk that contains the requested face * @param chunk the chunk that contains the requested face
* @param blockInChunk the block in chunk * @param relBlockInChunk the relative block in chunk
* @param blockFace the requested face * @param blockFace the requested face
* @param inner whether this face should be visible from inside * @param inner whether this face should be visible from
* inside
* ({@code true}) or outside ({@code false}) * ({@code true}) or outside ({@code false})
* @param output a consumer that the created faces must be given * @param output a consumer that the created shape parts must
* to * be
* @param offset an additional offset that must be applied to all * given to
* @param offset an additional offset that must be applied to
* all
* vertices * vertices
*/ */
void getFaces( void getShapeParts(
ChunkData chunk, DefaultChunkData chunk,
Vec3i blockInChunk, Vec3i relBlockInChunk,
BlockFace blockFace, RelFace blockFace,
boolean inner, boolean inner,
Consumer<Face> output, Consumer<ShapePart> output,
Vec3 offset /* kostyl 156% */ Vec3 offset /* kostyl 156% */
); );
/** /**
* Returns the opacity of the surface identified by the provided * Returns the opacity of the surface identified by the provided
* {@link BlockFace}. * {@link RelFace}.
* Opaque surfaces prevent surfaces behind them from being included in * Opaque surfaces prevent surfaces behind them from being included in
* chunk models. * chunk models.
* *
* @param blockFace the face to query * @param blockFace the face to query
* @return {@code true} iff the surface is opaque. * @return {@code true} iff the surface is opaque.
*/ */
boolean isOpaque(BlockFace blockFace); boolean isOpaque(RelFace blockFace);
} }
/** /**
@ -159,29 +163,29 @@ public class ChunkRenderOptimizerSurface extends ChunkRenderOptimizer {
} }
@Override @Override
public void addBlock(BlockRender block, Vec3i pos) { public void addBlock(BlockRender block, Vec3i relBlockInChunk) {
if (!(block instanceof BlockOptimizedSurface)) if (!(block instanceof BlockOptimizedSurface))
return; return;
BlockOptimizedSurface bos = (BlockOptimizedSurface) block; BlockOptimizedSurface bos = (BlockOptimizedSurface) block;
addBlock(pos, bos); addBlock(relBlockInChunk, bos);
} }
@Override @Override
public void addTile(TileRender tile, Vec3i pos, BlockFace face) { public void addTile(TileRender tile, Vec3i relBlockInChunk, RelFace face) {
if (!(tile instanceof TileOptimizedSurface)) if (!(tile instanceof TileOptimizedSurface))
return; return;
TileOptimizedSurface tos = (TileOptimizedSurface) tile; TileOptimizedSurface tos = (TileOptimizedSurface) tile;
addTile(pos, face, tos); addTile(relBlockInChunk, face, tos);
} }
protected void addBlock(Vec3i pos, BlockOptimizedSurface block) { private void addBlock(Vec3i relBlockInChunk, BlockOptimizedSurface block) {
getBlock(pos).block = block; getBlock(relBlockInChunk).block = block;
} }
private void addTile(Vec3i pos, BlockFace face, TileOptimizedSurface tile) { private void addTile(Vec3i relBlockInChunk, RelFace face, TileOptimizedSurface tile) {
FaceInfo faceInfo = getFace(pos, face); FaceInfo faceInfo = getFace(relBlockInChunk, face);
int index = faceInfo.tileCount; int index = faceInfo.tileCount;
faceInfo.tileCount++; faceInfo.tileCount++;
@ -197,63 +201,58 @@ public class ChunkRenderOptimizerSurface extends ChunkRenderOptimizer {
} }
} }
protected BlockInfo getBlock(Vec3i cursor) { protected BlockInfo getBlock(Vec3i relBlockInChunk) {
return data[cursor.x][cursor.y][cursor.z]; return data[relBlockInChunk.x][relBlockInChunk.y][relBlockInChunk.z];
} }
protected FaceInfo getFace(Vec3i cursor, BlockFace face) { protected FaceInfo getFace(Vec3i relBlockInChunk, RelFace face) {
return getBlock(cursor).faces[face.getId()]; return getBlock(relBlockInChunk).faces[face.getId()];
} }
@Override @Override
public Renderable endRender() { public Renderable endRender() {
Collection<Face> shapeFaces = new ArrayList<>( Collection<ShapePart> shapeParts = new ArrayList<>(
BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK * 3 BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK * 3
); );
Vec3i cursor = new Vec3i(); Consumer<ShapePart> consumer = shapeParts::add;
Consumer<Face> consumer = shapeFaces::add;
for (cursor.x = 0; cursor.x < BLOCKS_PER_CHUNK; ++cursor.x) { GenericChunks.forEachBiC(relBlockInChunk -> {
for (cursor.y = 0; cursor.y < BLOCKS_PER_CHUNK; ++cursor.y) { processInnerFaces(relBlockInChunk, consumer);
for (cursor.z = 0; cursor.z < BLOCKS_PER_CHUNK; ++cursor.z) { processOuterFaces(relBlockInChunk, consumer);
processInnerFaces(cursor, consumer); });
processOuterFaces(cursor, consumer);
}
}
}
if (shapeFaces.isEmpty()) { if (shapeParts.isEmpty()) {
return null; return null;
} }
return new Shape( return new Shape(
Usage.STATIC, Usage.STATIC,
WorldRenderProgram.getDefault(), WorldRenderProgram.getDefault(),
shapeFaces.toArray(new Face[shapeFaces.size()]) shapeParts.toArray(new ShapePart[shapeParts.size()])
); );
} }
private void processOuterFaces( private void processOuterFaces(
Vec3i blockInChunk, Vec3i relBlockInChunk,
Consumer<Face> output Consumer<ShapePart> output
) { ) {
for (BlockFace blockFace : BlockFace.getFaces()) { for (RelFace blockFace : RelFace.getFaces()) {
processOuterFace(blockInChunk, blockFace, output); processOuterFace(relBlockInChunk, blockFace, output);
} }
} }
private void processOuterFace(Vec3i blockInChunk, BlockFace blockFace, Consumer<Face> output) { private void processOuterFace(Vec3i relBlockInChunk, RelFace blockFace, Consumer<ShapePart> output) {
if (!shouldRenderOuterFace(blockInChunk, blockFace)) if (!shouldRenderOuterFace(relBlockInChunk, blockFace))
return; return;
FaceInfo info = getFace(blockInChunk, blockFace); FaceInfo info = getFace(relBlockInChunk, blockFace);
if (info.tileCount == 0 && info.block.block == null) if (info.tileCount == 0 && info.block.block == null)
return; return;
Vec3 faceOrigin = new Vec3(blockInChunk.x, blockInChunk.y, blockInChunk.z); Vec3 faceOrigin = new Vec3(relBlockInChunk.x, relBlockInChunk.y, relBlockInChunk.z);
Vec3 offset = new Vec3(blockFace.getFloatVector()).mul(OVERLAY_OFFSET); Vec3 offset = new Vec3(blockFace.getRelFloatVector()).mul(OVERLAY_OFFSET);
for ( for (
int layer = info.topOpaqueSurface; int layer = info.topOpaqueSurface;
@ -264,32 +263,29 @@ public class ChunkRenderOptimizerSurface extends ChunkRenderOptimizer {
if (surface == null) if (surface == null)
continue; // layer may be BLOCK_LAYER, then block may be null continue; // layer may be BLOCK_LAYER, then block may be null
surface.getFaces(chunk.getData(), blockInChunk, blockFace, false, output, faceOrigin); surface.getShapeParts(chunk.getData(), relBlockInChunk, blockFace, false, output, faceOrigin);
faceOrigin.add(offset); faceOrigin.add(offset);
} }
} }
private void processInnerFaces( private void processInnerFaces(Vec3i relBlockInChunk, Consumer<ShapePart> output) {
Vec3i blockInChunk, for (RelFace blockFace : RelFace.getFaces()) {
Consumer<Face> output processInnerFace(relBlockInChunk, blockFace, output);
) {
for (BlockFace blockFace : BlockFace.getFaces()) {
processInnerFace(blockInChunk, blockFace, output);
} }
} }
private void processInnerFace(Vec3i blockInChunk, BlockFace blockFace, Consumer<Face> output) { private void processInnerFace(Vec3i relBlockInChunk, RelFace blockFace, Consumer<ShapePart> output) {
if (!shouldRenderInnerFace(blockInChunk, blockFace)) if (!shouldRenderInnerFace(relBlockInChunk, blockFace))
return; return;
FaceInfo info = getFace(blockInChunk, blockFace); FaceInfo info = getFace(relBlockInChunk, blockFace);
if (info.tileCount == 0 && info.block.block == null) if (info.tileCount == 0 && info.block.block == null)
return; return;
Vec3 faceOrigin = new Vec3(blockInChunk.x, blockInChunk.y, blockInChunk.z); Vec3 faceOrigin = new Vec3(relBlockInChunk.x, relBlockInChunk.y, relBlockInChunk.z);
Vec3 offset = new Vec3(blockFace.getFloatVector()).mul(OVERLAY_OFFSET); Vec3 offset = new Vec3(blockFace.getRelFloatVector()).mul(OVERLAY_OFFSET);
for ( for (
int layer = FaceInfo.BLOCK_LAYER; int layer = FaceInfo.BLOCK_LAYER;
@ -300,35 +296,35 @@ public class ChunkRenderOptimizerSurface extends ChunkRenderOptimizer {
if (surface == null) if (surface == null)
continue; // layer may be BLOCK_LAYER, then block may be null continue; // layer may be BLOCK_LAYER, then block may be null
surface.getFaces(chunk.getData(), blockInChunk, blockFace, true, output, faceOrigin); surface.getShapeParts(chunk.getData(), relBlockInChunk, blockFace, true, output, faceOrigin);
faceOrigin.add(offset); faceOrigin.add(offset);
} }
} }
private boolean shouldRenderOuterFace(Vec3i blockInChunk, BlockFace face) { private boolean shouldRenderOuterFace(Vec3i relBlockInChunk, RelFace face) {
blockInChunk.add(face.getVector()); relBlockInChunk.add(face.getRelVector());
try { try {
return shouldRenderWhenFacing(blockInChunk, face); return shouldRenderWhenFacing(relBlockInChunk, face);
} finally { } finally {
blockInChunk.sub(face.getVector()); relBlockInChunk.sub(face.getRelVector());
} }
} }
private boolean shouldRenderInnerFace(Vec3i blockInChunk, BlockFace face) { private boolean shouldRenderInnerFace(Vec3i relBlockInChunk, RelFace face) {
return shouldRenderWhenFacing(blockInChunk, face); return shouldRenderWhenFacing(relBlockInChunk, face);
} }
private boolean shouldRenderWhenFacing(Vec3i blockInChunk, BlockFace face) { private boolean shouldRenderWhenFacing(Vec3i relBlockInChunk, RelFace face) {
if (chunk.containsBiC(blockInChunk)) { if (GenericChunks.containsBiC(relBlockInChunk)) {
return shouldRenderWhenFacingLocal(blockInChunk, face); return shouldRenderWhenFacingLocal(relBlockInChunk, face);
} else { } else {
return shouldRenderWhenFacingNeighbor(blockInChunk, face); return shouldRenderWhenFacingNeighbor(relBlockInChunk, face);
} }
} }
private boolean shouldRenderWhenFacingLocal(Vec3i blockInChunk, BlockFace face) { private boolean shouldRenderWhenFacingLocal(Vec3i relBlockInChunk, RelFace face) {
BlockOptimizedSurface block = getBlock(blockInChunk).block; BlockOptimizedSurface block = getBlock(relBlockInChunk).block;
if (block == null) { if (block == null) {
return true; return true;
@ -340,36 +336,37 @@ public class ChunkRenderOptimizerSurface extends ChunkRenderOptimizer {
return true; return true;
} }
private boolean shouldRenderWhenFacingNeighbor(Vec3i blockInLocalChunk, BlockFace face) { private boolean shouldRenderWhenFacingNeighbor(Vec3i relBlockInLocalChunk, RelFace face) {
Vec3i blockInChunk = Vectors.grab3i().set(blockInLocalChunk.x, blockInLocalChunk.y, blockInLocalChunk.z); Vec3i blockInChunk = Vectors.grab3i();
chunk.resolve(relBlockInLocalChunk, blockInChunk);
Vec3i chunkPos = Vectors.grab3i().set(chunk.getX(), chunk.getY(), chunk.getZ()); Vec3i chunkPos = Vectors.grab3i().set(chunk.getX(), chunk.getY(), chunk.getZ());
try { try {
// Determine blockInChunk and chunkPos // Determine blockInChunk and chunkPos
if (blockInLocalChunk.x == -1) { if (blockInChunk.x == -1) {
blockInChunk.x = BLOCKS_PER_CHUNK - 1; blockInChunk.x = BLOCKS_PER_CHUNK - 1;
chunkPos.x -= 1; chunkPos.x -= 1;
} else if (blockInLocalChunk.x == BLOCKS_PER_CHUNK) { } else if (blockInChunk.x == BLOCKS_PER_CHUNK) {
blockInChunk.x = 0; blockInChunk.x = 0;
chunkPos.x += 1; chunkPos.x += 1;
} else if (blockInLocalChunk.y == -1) { } else if (blockInChunk.y == -1) {
blockInChunk.y = BLOCKS_PER_CHUNK - 1; blockInChunk.y = BLOCKS_PER_CHUNK - 1;
chunkPos.y -= 1; chunkPos.y -= 1;
} else if (blockInLocalChunk.y == BLOCKS_PER_CHUNK) { } else if (blockInChunk.y == BLOCKS_PER_CHUNK) {
blockInChunk.y = 0; blockInChunk.y = 0;
chunkPos.y += 1; chunkPos.y += 1;
} else if (blockInLocalChunk.z == -1) { } else if (blockInChunk.z == -1) {
blockInChunk.z = BLOCKS_PER_CHUNK - 1; blockInChunk.z = BLOCKS_PER_CHUNK - 1;
chunkPos.z -= 1; chunkPos.z -= 1;
} else if (blockInLocalChunk.z == BLOCKS_PER_CHUNK) { } else if (blockInChunk.z == BLOCKS_PER_CHUNK) {
blockInChunk.z = 0; blockInChunk.z = 0;
chunkPos.z += 1; chunkPos.z += 1;
} else { } else {
throw new AssertionError( throw new AssertionError(
"Requested incorrent neighbor (" "Requested incorrent neighbor ("
+ blockInLocalChunk.x + "; " + relBlockInLocalChunk.x + "; "
+ blockInLocalChunk.y + "; " + relBlockInLocalChunk.y + "; "
+ blockInLocalChunk.z + ")" + relBlockInLocalChunk.z + ")"
); );
} }
@ -382,8 +379,11 @@ public class ChunkRenderOptimizerSurface extends ChunkRenderOptimizer {
return true; return true;
BlockOptimizedSurface bos = (BlockOptimizedSurface) block; BlockOptimizedSurface bos = (BlockOptimizedSurface) block;
if (!bos.isOpaque(face)) RelFace rotatedFace = face.rotate(this.chunk.getUp(), chunk.getUp());
if (!bos.isOpaque(rotatedFace)) {
return true; return true;
}
return false; return false;

View File

@ -19,18 +19,45 @@
package ru.windcorp.progressia.client.world.entity; package ru.windcorp.progressia.client.world.entity;
import glm.vec._3.Vec3; import glm.vec._3.Vec3;
import ru.windcorp.progressia.client.graphics.backend.GraphicsInterface;
import ru.windcorp.progressia.client.graphics.model.Renderable; import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.client.graphics.model.ShapeRenderHelper;
import ru.windcorp.progressia.common.world.entity.EntityData; import ru.windcorp.progressia.common.world.entity.EntityData;
import ru.windcorp.progressia.common.world.generic.GenericEntity; import ru.windcorp.progressia.common.world.generic.EntityGeneric;
public abstract class EntityRenderable implements Renderable, GenericEntity { public abstract class EntityRenderable implements Renderable, EntityGeneric {
private final EntityData data; private final EntityData data;
private long stateComputedForFrame = -1;
public EntityRenderable(EntityData data) { public EntityRenderable(EntityData data) {
this.data = data; this.data = data;
} }
/**
* Updates the state of this model. This method is invoked exactly once per
* renderable per frame before this entity is queried for the first time.
*/
protected void update() {
// Do nothing
}
private void updateIfNecessary() {
if (stateComputedForFrame != GraphicsInterface.getFramesRendered()) {
update();
stateComputedForFrame = GraphicsInterface.getFramesRendered();
}
}
@Override
public final void render(ShapeRenderHelper renderer) {
updateIfNecessary();
doRender(renderer);
}
protected abstract void doRender(ShapeRenderHelper renderer);
public EntityData getData() { public EntityData getData() {
return data; return data;
} }
@ -45,7 +72,41 @@ public abstract class EntityRenderable implements Renderable, GenericEntity {
return getData().getId(); return getData().getId();
} }
public void getViewPoint(Vec3 output) { @Override
public long getEntityId() {
return getData().getEntityId();
}
public final Vec3 getLookingAt(Vec3 output) {
if (output == null) output = new Vec3();
updateIfNecessary();
doGetLookingAt(output);
return output;
}
protected void doGetLookingAt(Vec3 output) {
output.set(getData().getLookingAt());
}
public final Vec3 getUpVector(Vec3 output) {
if (output == null) output = new Vec3();
updateIfNecessary();
doGetUpVector(output);
return output;
}
protected void doGetUpVector(Vec3 output) {
output.set(getData().getUpVector());
}
public final Vec3 getViewPoint(Vec3 output) {
if (output == null) output = new Vec3();
updateIfNecessary();
doGetViewPoint(output);
return output;
}
protected void doGetViewPoint(Vec3 output) {
output.set(0, 0, 0); output.set(0, 0, 0);
} }

View File

@ -43,6 +43,7 @@ public class HumanoidModel extends NPedModel {
@Override @Override
protected void applyTransform(Mat4 mat, NPedModel model) { protected void applyTransform(Mat4 mat, NPedModel model) {
super.applyTransform(mat, model);
float phase = model.getWalkingFrequency() * model.getWalkingParameter() + animationOffset; float phase = model.getWalkingFrequency() * model.getWalkingParameter() + animationOffset;
float value = sin(phase); float value = sin(phase);
float amplitude = getSwingAmplitude((HumanoidModel) model) * model.getVelocityParameter(); float amplitude = getSwingAmplitude((HumanoidModel) model) * model.getVelocityParameter();

View File

@ -18,11 +18,8 @@
package ru.windcorp.progressia.client.world.entity; package ru.windcorp.progressia.client.world.entity;
import static java.lang.Math.atan2;
import static java.lang.Math.min;
import static java.lang.Math.pow; import static java.lang.Math.pow;
import static java.lang.Math.toRadians; import static java.lang.Math.toRadians;
import static ru.windcorp.progressia.common.util.FloatMathUtil.normalizeAngle;
import glm.Glm; import glm.Glm;
import glm.mat._4.Mat4; import glm.mat._4.Mat4;
@ -32,6 +29,9 @@ import ru.windcorp.progressia.client.graphics.backend.GraphicsInterface;
import ru.windcorp.progressia.client.graphics.model.Renderable; import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.client.graphics.model.ShapeRenderHelper; import ru.windcorp.progressia.client.graphics.model.ShapeRenderHelper;
import ru.windcorp.progressia.common.Units; import ru.windcorp.progressia.common.Units;
import ru.windcorp.progressia.common.util.FloatMathUtil;
import ru.windcorp.progressia.common.util.VectorUtil;
import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.entity.EntityData; import ru.windcorp.progressia.common.world.entity.EntityData;
public abstract class NPedModel extends EntityRenderable { public abstract class NPedModel extends EntityRenderable {
@ -51,29 +51,30 @@ public abstract class NPedModel extends EntityRenderable {
ShapeRenderHelper renderer, ShapeRenderHelper renderer,
NPedModel model NPedModel model
) { ) {
renderer.pushTransform().translate(translation);
applyTransform(renderer.pushTransform(), model); applyTransform(renderer.pushTransform(), model);
renderable.render(renderer); renderable.render(renderer);
renderer.popTransform(); renderer.popTransform();
renderer.popTransform();
} }
protected abstract void applyTransform(Mat4 mat, NPedModel model); protected void applyTransform(Mat4 mat, NPedModel model) {
mat.translate(getTranslation());
}
public Vec3 getTranslation() { public Vec3 getTranslation() {
return translation; return translation;
} }
public Mat4 getTransform(Mat4 output, NPedModel model) {
if (output == null) output = new Mat4().identity();
applyTransform(output, model);
return output;
}
} }
public static class Body extends BodyPart { public static class Body extends BodyPart {
public Body(Renderable renderable) { public Body(Renderable renderable) {
super(renderable, null); super(renderable, null);
} }
@Override
protected void applyTransform(Mat4 mat, NPedModel model) {
// Do nothing
}
} }
public static class Head extends BodyPart { public static class Head extends BodyPart {
@ -97,7 +98,8 @@ public abstract class NPedModel extends EntityRenderable {
@Override @Override
protected void applyTransform(Mat4 mat, NPedModel model) { protected void applyTransform(Mat4 mat, NPedModel model) {
mat.rotateZ(model.getHeadYaw()).rotateY(model.getHeadPitch()); super.applyTransform(mat, model);
mat.rotateZ(-model.getHeadYaw()).rotateY(-model.getHeadPitch());
} }
public Vec3 getViewPoint() { public Vec3 getViewPoint() {
@ -105,6 +107,8 @@ public abstract class NPedModel extends EntityRenderable {
} }
} }
public static boolean flag;
protected final Body body; protected final Body body;
protected final Head head; protected final Head head;
@ -128,7 +132,9 @@ public abstract class NPedModel extends EntityRenderable {
private float walkingFrequency; private float walkingFrequency;
private float bodyYaw = Float.NaN; private final Vec3 bodyLookingAt = new Vec3().set(0);
private final Mat4 bodyTransform = new Mat4();
private float headYaw; private float headYaw;
private float headPitch; private float headPitch;
@ -138,17 +144,14 @@ public abstract class NPedModel extends EntityRenderable {
this.head = head; this.head = head;
this.scale = scale; this.scale = scale;
evaluateAngles(); computeRotations();
} }
@Override @Override
public void render(ShapeRenderHelper renderer) { protected void doRender(ShapeRenderHelper renderer) {
renderer.pushTransform().scale(scale).rotateZ(bodyYaw); renderer.pushTransform().scale(scale).mul(bodyTransform);
renderBodyParts(renderer); renderBodyParts(renderer);
renderer.popTransform(); renderer.popTransform();
accountForVelocity();
evaluateAngles();
} }
protected void renderBodyParts(ShapeRenderHelper renderer) { protected void renderBodyParts(ShapeRenderHelper renderer) {
@ -156,50 +159,106 @@ public abstract class NPedModel extends EntityRenderable {
head.render(renderer, this); head.render(renderer, this);
} }
private void evaluateAngles() { @Override
float globalYaw = normalizeAngle(getData().getYaw()); protected void update() {
advanceTime();
computeRotations();
}
if (Float.isNaN(bodyYaw)) { private void computeRotations() {
bodyYaw = globalYaw; if (!bodyLookingAt.any()) {
getData().getForwardVector(bodyLookingAt);
headYaw = 0; headYaw = 0;
} else { } else {
headYaw = normalizeAngle(globalYaw - bodyYaw); ensureBodyLookingAtIsPerpendicularToUpVector();
computeDesiredHeadYaw();
clampHeadYawAndChangeBodyLookingAt();
}
recomputeBodyTransform();
setHeadPitch();
}
private void ensureBodyLookingAtIsPerpendicularToUpVector() {
Vec3 up = getData().getUpVector();
if (up.dot(bodyLookingAt) > 1 - 1e-4) return;
Vec3 tmp = Vectors.grab3();
tmp.set(up).mul(-up.dot(bodyLookingAt)).add(bodyLookingAt);
float tmpLength = tmp.length();
if (tmpLength > 1e-4) {
bodyLookingAt.set(tmp).div(tmpLength);
} else {
// bodyLookingAt is suddenly parallel to up vector -- PANIC! ENTERING RESCUE MODE!
getData().getForwardVector(bodyLookingAt);
}
Vectors.release(tmp);
}
private void computeDesiredHeadYaw() {
Vec3 newDirection = getData().getForwardVector(null);
Vec3 oldDirection = bodyLookingAt;
Vec3 up = getData().getUpVector();
headYaw = (float) VectorUtil.getAngle(oldDirection, newDirection, up);
}
private void clampHeadYawAndChangeBodyLookingAt() {
float bodyYawChange = 0;
if (headYaw > +head.maxYaw) { if (headYaw > +head.maxYaw) {
bodyYaw += headYaw - +head.maxYaw; bodyYawChange = headYaw - +head.maxYaw;
headYaw = +head.maxYaw; headYaw = +head.maxYaw;
} else if (headYaw < -head.maxYaw) { } else if (headYaw < -head.maxYaw) {
bodyYaw += headYaw - -head.maxYaw; bodyYawChange = headYaw - -head.maxYaw;
headYaw = -head.maxYaw; headYaw = -head.maxYaw;
} }
if (bodyYawChange != 0) {
VectorUtil.rotate(bodyLookingAt, getData().getUpVector(), bodyYawChange);
}
} }
bodyYaw = normalizeAngle(bodyYaw); private void recomputeBodyTransform() {
Vec3 u = getData().getUpVector();
Vec3 f = bodyLookingAt;
Vec3 s = Vectors.grab3();
headPitch = Glm.clamp( s.set(u).cross(f);
getData().getPitch(),
-head.maxPitch, bodyTransform.identity().set(
head.maxPitch +f.x, +f.y, +f.z, 0,
-s.x, -s.y, -s.z, 0,
+u.x, +u.y, +u.z, 0,
0, 0, 0, 1
); );
Vectors.release(s);
} }
private void accountForVelocity() { private void setHeadPitch() {
Vec3 horizontal = new Vec3(getData().getVelocity()); headPitch = Glm.clamp((float) getData().getPitch(), -head.maxPitch, +head.maxPitch);
horizontal.z = 0; }
private void advanceTime() {
Vec3 horizontal = getData().getUpVector()
.mul_(-getData().getUpVector().dot(getData().getVelocity()))
.add(getData().getVelocity());
velocity = horizontal.length(); velocity = horizontal.length();
evaluateVelocityCoeff(); computeVelocityParameter();
// TODO switch to world time
walkingParameter += velocity * GraphicsInterface.getFrameLength() * 1000; walkingParameter += velocity * GraphicsInterface.getFrameLength() * 1000;
bodyYaw += velocityParameter * normalizeAngle( rotateBodyWithMovement(horizontal);
(float) (atan2(horizontal.y, horizontal.x) - bodyYaw)
) * min(1, GraphicsInterface.getFrameLength() * 10);
} }
private void evaluateVelocityCoeff() { private void computeVelocityParameter() {
if (velocity > maxEffectiveVelocity) { if (velocity > maxEffectiveVelocity) {
velocityParameter = 1; velocityParameter = 1;
} else { } else {
@ -207,17 +266,39 @@ public abstract class NPedModel extends EntityRenderable {
} }
} }
private void rotateBodyWithMovement(Vec3 target) {
if (velocityParameter == 0 || !target.any() || Glm.equals(target, bodyLookingAt)) {
return;
}
Vec3 axis = getData().getUpVector();
float yawDifference = FloatMathUtil.normalizeAngle(
(float) VectorUtil.getAngle(
bodyLookingAt,
target.normalize_(),
axis
)
);
float bodyYawChange =
velocityParameter *
yawDifference *
(float) Math.expm1(GraphicsInterface.getFrameLength() * 10);
VectorUtil.rotate(bodyLookingAt, axis, bodyYawChange);
}
@Override @Override
public void getViewPoint(Vec3 output) { protected void doGetViewPoint(Vec3 output) {
Mat4 m = new Mat4(); Mat4 m = new Mat4();
Vec4 v = new Vec4(); Vec4 v = new Vec4();
m.identity() m.identity()
.scale(scale) .scale(scale)
.rotateZ(bodyYaw) .mul(bodyTransform);
.translate(head.getTranslation())
.rotateZ(headYaw) head.getTransform(m, this);
.rotateY(headPitch);
v.set(head.getViewPoint(), 1); v.set(head.getViewPoint(), 1);
m.mul(v); m.mul(v);
@ -233,8 +314,8 @@ public abstract class NPedModel extends EntityRenderable {
return head; return head;
} }
public float getBodyYaw() { public Vec3 getBodyLookingAt() {
return bodyYaw; return bodyLookingAt;
} }
public float getHeadYaw() { public float getHeadYaw() {

View File

@ -44,6 +44,7 @@ public class QuadripedModel extends NPedModel {
@Override @Override
protected void applyTransform(Mat4 mat, NPedModel model) { protected void applyTransform(Mat4 mat, NPedModel model) {
super.applyTransform(mat, model);
float phase = model.getWalkingFrequency() * model.getWalkingParameter() + animationOffset; float phase = model.getWalkingFrequency() * model.getWalkingParameter() + animationOffset;
float value = sin(phase); float value = sin(phase);
float amplitude = ((QuadripedModel) model).getWalkingSwing() * model.getVelocityParameter(); float amplitude = ((QuadripedModel) model).getWalkingSwing() * model.getVelocityParameter();

View File

@ -18,28 +18,21 @@
package ru.windcorp.progressia.client.world.tile; package ru.windcorp.progressia.client.world.tile;
import ru.windcorp.progressia.client.graphics.model.ShapeRenderHelper;
import glm.vec._3.i.Vec3i; import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.client.graphics.model.Renderable; import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.client.world.cro.ChunkRenderOptimizer; import ru.windcorp.progressia.client.world.cro.ChunkRenderOptimizer;
import ru.windcorp.progressia.common.util.namespaces.Namespaced; import ru.windcorp.progressia.common.util.namespaces.Namespaced;
import ru.windcorp.progressia.common.world.ChunkData; import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.generic.TileGeneric;
import ru.windcorp.progressia.common.world.generic.GenericTile; import ru.windcorp.progressia.common.world.rels.RelFace;
public class TileRender extends Namespaced implements GenericTile { public class TileRender extends Namespaced implements TileGeneric {
public TileRender(String id) { public TileRender(String id) {
super(id); super(id);
} }
public void render(ShapeRenderHelper renderer, BlockFace face) { public Renderable createRenderable(DefaultChunkData chunk, Vec3i blockInChunk, RelFace face) {
throw new UnsupportedOperationException(
"TileRender.render() not implemented in " + this
);
}
public Renderable createRenderable(ChunkData chunk, Vec3i blockInChunk, BlockFace face) {
return null; return null;
} }

View File

@ -0,0 +1,170 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.world.tile;
import java.util.ArrayList;
import java.util.Collection;
import java.util.function.Consumer;
import glm.mat._3.Mat3;
import glm.mat._4.Mat4;
import glm.vec._3.Vec3;
import glm.vec._3.i.Vec3i;
import glm.vec._4.Vec4;
import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.backend.Usage;
import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.client.graphics.model.Shape;
import ru.windcorp.progressia.client.graphics.model.ShapePart;
import ru.windcorp.progressia.client.graphics.model.ShapeParts;
import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram;
import ru.windcorp.progressia.client.world.cro.ChunkRenderOptimizerSimple.TileOptimizedCustom;
import ru.windcorp.progressia.common.util.Matrices;
import ru.windcorp.progressia.common.util.VectorUtil;
import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.rels.AbsFace;
import ru.windcorp.progressia.common.world.rels.AxisRotations;
import ru.windcorp.progressia.common.world.rels.RelFace;
public class TileRenderCross extends TileRender implements TileOptimizedCustom {
private static final float SQRT_2_OVER_2 = (float) Math.sqrt(2) / 2;
private static final float[] ONE_AND_NEGATIVE_ONE = new float[] { 1, -1 };
private final Texture texture;
private final float width;
public TileRenderCross(String id, Texture texture, boolean allowStretching) {
super(id);
this.texture = texture;
this.width = allowStretching ? 1 : SQRT_2_OVER_2;
}
public Texture getTexture(RelFace blockFace) {
return texture;
}
public Vec4 getColorMultiplier(RelFace blockFace) {
return Colors.WHITE;
}
@Override
public void getShapeParts(
DefaultChunkData chunk,
Vec3i bic,
RelFace blockFace,
Consumer<ShapePart> output
) {
Mat4 transform = Matrices.grab4();
Vec3 origin = Vectors.grab3();
Vec3 width = Vectors.grab3();
Vec3 height = Vectors.grab3();
Mat3 resolutionMatrix = AxisRotations.getResolutionMatrix3(blockFace.resolve(AbsFace.POS_Z));
Vec4 color = getColorMultiplier(blockFace);
Texture texture = getTexture(blockFace);
float originOffset = (1 - this.width) / 2;
WorldRenderProgram program = WorldRenderProgram.getDefault();
for (int i = 0; getTransform(chunk, bic, blockFace, i, transform); i++) {
for (float flip : ONE_AND_NEGATIVE_ONE) {
origin.set(flip * (originOffset - 0.5f), originOffset - 0.5f, 0);
width.set(flip * this.width, this.width, 0);
height.set(0, 0, 1);
VectorUtil.applyMat4(origin, transform);
VectorUtil.rotateOnly(width, transform);
VectorUtil.rotateOnly(height, transform);
origin.z += 1 - 0.5f;
if (blockFace != RelFace.UP) {
resolutionMatrix.mul(origin);
resolutionMatrix.mul(width);
resolutionMatrix.mul(height);
}
origin.add(bic.x, bic.y, bic.z);
output.accept(
ShapeParts.createRectangle(
program,
texture,
color,
origin,
width,
height,
false
)
);
output.accept(
ShapeParts.createRectangle(
program,
texture,
color,
origin,
width,
height,
true
)
);
}
}
Matrices.release(transform);
Vectors.release(origin);
Vectors.release(width);
Vectors.release(height);
}
protected boolean getTransform(
DefaultChunkData chunk,
Vec3i relBlockInChunk,
RelFace blockFace,
int count,
Mat4 output
) {
output.identity();
return count == 0;
}
@Override
public Renderable createRenderable(DefaultChunkData chunk, Vec3i blockInChunk, RelFace blockFace) {
Collection<ShapePart> parts = new ArrayList<>(4);
getShapeParts(chunk, blockInChunk, blockFace, parts::add);
return new Shape(
Usage.STATIC,
WorldRenderProgram.getDefault(),
parts.toArray(new ShapePart[parts.size()])
);
}
@Override
public boolean needsOwnRenderable() {
return false;
}
}

View File

@ -20,8 +20,8 @@ package ru.windcorp.progressia.client.world.tile;
import glm.vec._3.i.Vec3i; import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.client.graphics.model.EmptyModel; import ru.windcorp.progressia.client.graphics.model.EmptyModel;
import ru.windcorp.progressia.client.graphics.model.Renderable; import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.common.world.ChunkData; import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.RelFace;
public class TileRenderNone extends TileRender { public class TileRenderNone extends TileRender {
@ -30,7 +30,7 @@ public class TileRenderNone extends TileRender {
} }
@Override @Override
public Renderable createRenderable(ChunkData chunk, Vec3i blockInChunk, BlockFace face) { public Renderable createRenderable(DefaultChunkData chunk, Vec3i blockInChunk, RelFace face) {
return EmptyModel.getInstance(); return EmptyModel.getInstance();
} }

View File

@ -19,7 +19,7 @@
package ru.windcorp.progressia.client.world.tile; package ru.windcorp.progressia.client.world.tile;
import ru.windcorp.progressia.client.graphics.texture.Texture; import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.RelFace;
public class TileRenderOpaqueSurface extends TileRenderSurface { public class TileRenderOpaqueSurface extends TileRenderSurface {
@ -28,7 +28,7 @@ public class TileRenderOpaqueSurface extends TileRenderSurface {
} }
@Override @Override
public boolean isOpaque(BlockFace face) { public boolean isOpaque(RelFace face) {
return true; return true;
} }

View File

@ -0,0 +1,27 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.world.tile;
import ru.windcorp.progressia.client.world.ChunkRender;
import ru.windcorp.progressia.client.world.block.BlockRender;
import ru.windcorp.progressia.common.world.generic.TileGenericReferenceRO;
public interface TileRenderReference
extends TileGenericReferenceRO<BlockRender, TileRender, TileRenderStack, TileRenderReference, ChunkRender> {
}

View File

@ -18,12 +18,15 @@
package ru.windcorp.progressia.client.world.tile; package ru.windcorp.progressia.client.world.tile;
import ru.windcorp.progressia.client.world.ChunkRender; import java.util.AbstractList;
import ru.windcorp.progressia.common.world.generic.GenericTileStack;
import ru.windcorp.progressia.common.world.tile.TileDataStack;
import ru.windcorp.progressia.client.world.ChunkRender;
import ru.windcorp.progressia.client.world.block.BlockRender;
import ru.windcorp.progressia.common.world.TileDataStack;
import ru.windcorp.progressia.common.world.generic.TileGenericStackRO;
public abstract class TileRenderStack public abstract class TileRenderStack
extends GenericTileStack<TileRenderStack, TileRender, ChunkRender> { extends AbstractList<TileRender>
implements TileGenericStackRO<BlockRender, TileRender, TileRenderStack, TileRenderReference, ChunkRender> {
public abstract TileDataStack getData(); public abstract TileDataStack getData();

View File

@ -25,16 +25,17 @@ import glm.vec._3.i.Vec3i;
import glm.vec._4.Vec4; import glm.vec._4.Vec4;
import ru.windcorp.progressia.client.graphics.Colors; import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.backend.Usage; import ru.windcorp.progressia.client.graphics.backend.Usage;
import ru.windcorp.progressia.client.graphics.model.Face; import ru.windcorp.progressia.client.graphics.model.ShapePart;
import ru.windcorp.progressia.client.graphics.model.Faces; import ru.windcorp.progressia.client.graphics.model.ShapeParts;
import ru.windcorp.progressia.client.graphics.model.Shape; import ru.windcorp.progressia.client.graphics.model.Shape;
import ru.windcorp.progressia.client.graphics.model.Renderable; import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.client.graphics.texture.Texture; import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram; import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram;
import ru.windcorp.progressia.client.world.cro.ChunkRenderOptimizerSurface.TileOptimizedSurface; import ru.windcorp.progressia.client.world.cro.ChunkRenderOptimizerSurface.TileOptimizedSurface;
import ru.windcorp.progressia.common.util.Vectors; import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.ChunkData; import ru.windcorp.progressia.common.world.DefaultChunkData;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.AbsFace;
import ru.windcorp.progressia.common.world.rels.RelFace;
public abstract class TileRenderSurface extends TileRender implements TileOptimizedSurface { public abstract class TileRenderSurface extends TileRender implements TileOptimizedSurface {
@ -49,41 +50,41 @@ public abstract class TileRenderSurface extends TileRender implements TileOptimi
this(id, null); this(id, null);
} }
public Texture getTexture(BlockFace blockFace) { public Texture getTexture(RelFace blockFace) {
return texture; return texture;
} }
public Vec4 getColorMultiplier(BlockFace blockFace) { public Vec4 getColorMultiplier(RelFace blockFace) {
return Colors.WHITE; return Colors.WHITE;
} }
@Override @Override
public final void getFaces( public final void getShapeParts(
ChunkData chunk, Vec3i blockInChunk, BlockFace blockFace, DefaultChunkData chunk, Vec3i relBlockInChunk, RelFace blockFace,
boolean inner, boolean inner,
Consumer<Face> output, Consumer<ShapePart> output,
Vec3 offset Vec3 offset
) { ) {
output.accept(createFace(chunk, blockInChunk, blockFace, inner, offset)); output.accept(createFace(chunk, relBlockInChunk, blockFace, inner, offset));
} }
private Face createFace( private ShapePart createFace(
ChunkData chunk, Vec3i blockInChunk, BlockFace blockFace, DefaultChunkData chunk, Vec3i blockInChunk, RelFace blockFace,
boolean inner, boolean inner,
Vec3 offset Vec3 offset
) { ) {
return Faces.createBlockFace( return ShapeParts.createBlockFace(
WorldRenderProgram.getDefault(), WorldRenderProgram.getDefault(),
getTexture(blockFace), getTexture(blockFace),
getColorMultiplier(blockFace), getColorMultiplier(blockFace),
offset, offset,
blockFace, blockFace.resolve(AbsFace.POS_Z),
inner inner
); );
} }
@Override @Override
public Renderable createRenderable(ChunkData chunk, Vec3i blockInChunk, BlockFace blockFace) { public Renderable createRenderable(DefaultChunkData chunk, Vec3i blockInChunk, RelFace blockFace) {
return new Shape( return new Shape(
Usage.STATIC, Usage.STATIC,
WorldRenderProgram.getDefault(), WorldRenderProgram.getDefault(),

View File

@ -19,7 +19,7 @@
package ru.windcorp.progressia.client.world.tile; package ru.windcorp.progressia.client.world.tile;
import ru.windcorp.progressia.client.graphics.texture.Texture; import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.RelFace;
public class TileRenderTransparentSurface extends TileRenderSurface { public class TileRenderTransparentSurface extends TileRenderSurface {
@ -28,7 +28,7 @@ public class TileRenderTransparentSurface extends TileRenderSurface {
} }
@Override @Override
public boolean isOpaque(BlockFace face) { public boolean isOpaque(RelFace face) {
return false; return false;
} }

View File

@ -0,0 +1,134 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.common.collision;
import java.util.function.Supplier;
import com.google.common.collect.ImmutableList;
import glm.vec._3.Vec3;
import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.rels.AbsFace;
import ru.windcorp.progressia.common.world.rels.AxisRotations;
public class AABBRotator implements AABBoid {
private class AABBRotatorWall implements Wall {
private final int id;
public AABBRotatorWall(int id) {
this.id = id;
}
@Override
public void getOrigin(Vec3 output) {
parent.getWall(id).getOrigin(output);
AxisRotations.resolve(output, upSupplier.get(), output);
}
@Override
public void getWidth(Vec3 output) {
parent.getWall(id).getWidth(output);
AxisRotations.resolve(output, upSupplier.get(), output);
}
@Override
public void getHeight(Vec3 output) {
parent.getWall(id).getHeight(output);
AxisRotations.resolve(output, upSupplier.get(), output);
}
}
private final Supplier<AbsFace> upSupplier;
private final Supplier<Vec3> hingeSupplier;
private final AABBoid parent;
private final AABBRotatorWall[] walls = new AABBRotatorWall[AbsFace.BLOCK_FACE_COUNT];
{
for (int id = 0; id < walls.length; ++id) {
walls[id] = new AABBRotatorWall(id);
}
}
public AABBRotator(Supplier<AbsFace> upSupplier, Supplier<Vec3> hingeSupplier, AABBoid parent) {
this.upSupplier = upSupplier;
this.hingeSupplier = hingeSupplier;
this.parent = parent;
}
@Override
public void setOrigin(Vec3 origin) {
Vec3 relativeOrigin = Vectors.grab3();
Vec3 hinge = hingeSupplier.get();
origin.sub(hinge, relativeOrigin);
AxisRotations.relativize(relativeOrigin, upSupplier.get(), relativeOrigin);
relativeOrigin.add(hinge);
parent.setOrigin(relativeOrigin);
Vectors.release(relativeOrigin);
}
@Override
public void moveOrigin(Vec3 displacement) {
parent.moveOrigin(displacement);
}
@Override
public void getOrigin(Vec3 output) {
parent.getOrigin(output);
Vec3 hinge = hingeSupplier.get();
output.sub(hinge);
AxisRotations.resolve(output, upSupplier.get(), output);
output.add(hinge);
}
@Override
public void getSize(Vec3 output) {
parent.getSize(output);
AxisRotations.resolve(output, upSupplier.get(), output);
output.abs();
}
@Override
public Wall getWall(int faceId) {
return walls[faceId];
}
public static CollisionModel rotate(Supplier<AbsFace> upSupplier, Supplier<Vec3> hingeSupplier, CollisionModel parent) {
if (parent instanceof AABBoid) {
return new AABBRotator(upSupplier, hingeSupplier, (AABBoid) parent);
} else if (parent instanceof CompoundCollisionModel) {
ImmutableList.Builder<CollisionModel> models = ImmutableList.builder();
for (CollisionModel original : ((CompoundCollisionModel) parent).getModels()) {
models.add(rotate(upSupplier, hingeSupplier, original));
}
return new CompoundCollisionModel(models.build());
} else {
throw new RuntimeException("not supported");
}
}
}

View File

@ -19,7 +19,7 @@
package ru.windcorp.progressia.common.collision; package ru.windcorp.progressia.common.collision;
import glm.vec._3.Vec3; import glm.vec._3.Vec3;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.AbsFace;
public interface AABBoid extends CollisionModel { public interface AABBoid extends CollisionModel {
@ -27,7 +27,7 @@ public interface AABBoid extends CollisionModel {
void getSize(Vec3 output); void getSize(Vec3 output);
default Wall getWall(BlockFace face) { default Wall getWall(AbsFace face) {
return getWall(face.getId()); return getWall(face.getId());
} }

View File

@ -20,7 +20,7 @@ package ru.windcorp.progressia.common.collision;
import glm.vec._3.Vec3; import glm.vec._3.Vec3;
import ru.windcorp.progressia.common.util.Vectors; import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.AbsFace;
public class TranslatedAABB implements AABBoid { public class TranslatedAABB implements AABBoid {
@ -51,7 +51,7 @@ public class TranslatedAABB implements AABBoid {
private AABBoid parent; private AABBoid parent;
private final Vec3 translation = new Vec3(); private final Vec3 translation = new Vec3();
private final TranslatedAABBWall[] walls = new TranslatedAABBWall[BlockFace.BLOCK_FACE_COUNT]; private final TranslatedAABBWall[] walls = new TranslatedAABBWall[AbsFace.BLOCK_FACE_COUNT];
{ {
for (int id = 0; id < walls.length; ++id) { for (int id = 0; id < walls.length; ++id) {

View File

@ -24,7 +24,7 @@ import java.util.Collection;
import glm.vec._3.Vec3; import glm.vec._3.Vec3;
import glm.vec._3.i.Vec3i; import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.common.util.LowOverheadCache; import ru.windcorp.progressia.common.util.LowOverheadCache;
import ru.windcorp.progressia.common.world.WorldData; import ru.windcorp.progressia.common.world.DefaultWorldData;
public class WorldCollisionHelper { public class WorldCollisionHelper {
@ -79,7 +79,7 @@ public class WorldCollisionHelper {
* checked against * checked against
* @param maxTime maximum collision time * @param maxTime maximum collision time
*/ */
public void tuneToCollideable(WorldData world, Collideable collideable, float maxTime) { public void tuneToCollideable(DefaultWorldData world, Collideable collideable, float maxTime) {
activeBlockModels.forEach(blockModelCache::release); activeBlockModels.forEach(blockModelCache::release);
activeBlockModels.clear(); activeBlockModels.clear();
CollisionPathComputer.forEveryBlockInCollisionPath( CollisionPathComputer.forEveryBlockInCollisionPath(

View File

@ -25,7 +25,7 @@ import ru.windcorp.progressia.common.collision.colliders.Collider.ColliderWorksp
import ru.windcorp.progressia.common.collision.colliders.Collider.Collision; import ru.windcorp.progressia.common.collision.colliders.Collider.Collision;
import ru.windcorp.progressia.common.util.Matrices; import ru.windcorp.progressia.common.util.Matrices;
import ru.windcorp.progressia.common.util.Vectors; import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.AbsFace;
class AABBoidCollider { class AABBoidCollider {
@ -50,7 +50,7 @@ class AABBoidCollider {
computeCollisionVelocity(collisionVelocity, obstacleBody, colliderBody); computeCollisionVelocity(collisionVelocity, obstacleBody, colliderBody);
// For every wall of collision space // For every wall of collision space
for (int i = 0; i < BlockFace.BLOCK_FACE_COUNT; ++i) { for (int i = 0; i < AbsFace.BLOCK_FACE_COUNT; ++i) {
Wall wall = originCollisionSpace.getWall(i); Wall wall = originCollisionSpace.getWall(i);
Collision collision = computeWallCollision( Collision collision = computeWallCollision(
@ -122,46 +122,51 @@ class AABBoidCollider {
return output; return output;
} }
// @formatter:off
/* /*
* Here we determine whether a collision has actually happened, and if it * Here we determine whether a collision has actually happened, and if it did, at what moment.
* did, at what moment. *
* The basic idea is to compute the moment of collision and impact * The basic idea is to compute the moment of collision and impact coordinates in wall coordinate space.
* coordinates in wall coordinate space. * Then, we can check impact coordinates to determine if we actually hit the wall or flew by and then
* Then, we can check impact coordinates to determine if we actually hit the * check time to make sure the collision is not too far in the future and not in the past.
* wall or flew by and then *
* check time to make sure the collision is not too far in the future and
* not in the past.
* DETAILED EXPLANATION: * DETAILED EXPLANATION:
* Consider a surface defined by an origin r_wall and two noncollinear *
* nonzero vectors w and h. * Consider a surface defined by an origin r_wall and two noncollinear nonzero vectors w and h.
* Consider a line defined by an origin r_line and a nonzero vector v. * Consider a line defined by an origin r_line and a nonzero vector v.
*
* Then, a collision occurs if there exist x, y and t such that * Then, a collision occurs if there exist x, y and t such that
* ______ _ * ______ _
* r_line + v * t * r_line + v * t
*
* and * and
* ______ _ _ * ______ _ _
* r_wall + w * x + h * y * r_wall + w * x + h * y
* describe the same location (indeed, this corresponds to a collision at *
* moment t0 + t * describe the same location (indeed, this corresponds to a collision at moment t0 + t
* with a point on the wall with coordinates (x; y) in (w; h) coordinate * with a point on the wall with coordinates (x; y) in (w; h) coordinate system).
* system). *
* Therefore, * Therefore,
* ______ _ ______ _ _ * ______ _ ______ _ _
* r_line + v*t = r_wall + w*x + h*y; * r_line + v*t = r_wall + w*x + h*y;
*
* _ ⎡w_x h_x -v_x⎤ ⎡x⎤ _ ______ ______ * _ ⎡w_x h_x -v_x⎤ ⎡x⎤ _ ______ ______
* r = ⎢w_y h_y -v_y⎥ * ⎢y⎥, where r = r_line - r_wall; * r = ⎢w_y h_y -v_y⎥ * ⎢y⎥, where r = r_line - r_wall;
* ⎣w_z h_z -v_z⎦ ⎣t⎦ * ⎣w_z h_z -v_z⎦ ⎣t⎦
*
* ⎡x⎤ ⎡w_x h_x -v_x⎤ -1 _ * ⎡x⎤ ⎡w_x h_x -v_x⎤ -1 _
* ⎢y⎥ = ⎢w_y h_y -v_y⎥ * r, if the matrix is invertible. * ⎢y⎥ = ⎢w_y h_y -v_y⎥ * r, if the matrix is invertible.
* ⎣t⎦ ⎣w_z h_z -v_z⎦ * ⎣t⎦ ⎣w_z h_z -v_z⎦
*
* Then, one only needs to ensure that: * Then, one only needs to ensure that:
* 0 < x < 1, * 0 < x < 1,
* 0 < y < 1, and * 0 < y < 1, and
* 0 < t < T, where T is remaining tick time. * 0 < t < T, where T is remaining tick time.
* If the matrix is not invertible or any of the conditions are not met, no *
* collision happened. * If the matrix is not invertible or any of the conditions are not met, no collision happened.
* If all conditions are satisfied, then the moment of impact is t0 + t. * If all conditions are satisfied, then the moment of impact is t0 + t.
*/ */
// @formatter:on
private static Collision computeWallCollision( private static Collision computeWallCollision(
Wall obstacleWall, Wall obstacleWall,
AABBoid colliderModel, AABBoid colliderModel,

View File

@ -27,7 +27,7 @@ import glm.vec._3.Vec3;
import ru.windcorp.progressia.common.collision.*; import ru.windcorp.progressia.common.collision.*;
import ru.windcorp.progressia.common.util.LowOverheadCache; import ru.windcorp.progressia.common.util.LowOverheadCache;
import ru.windcorp.progressia.common.util.Vectors; import ru.windcorp.progressia.common.util.Vectors;
import ru.windcorp.progressia.common.world.WorldData; import ru.windcorp.progressia.common.world.DefaultWorldData;
public class Collider { public class Collider {
@ -36,7 +36,7 @@ public class Collider {
/** /**
* Dear Princess Celestia, * Dear Princess Celestia,
* <p> * <p>
* When {@linkplain #advanceTime(Collection, Collision, WorldData, float) * When {@linkplain #advanceTime(Collection, Collision, DefaultWorldData, float)
* advancing time}, * advancing time},
* time step for all entities <em>except</em> currently colliding bodies is * time step for all entities <em>except</em> currently colliding bodies is
* the current * the current
@ -61,7 +61,7 @@ public class Collider {
public static void performCollisions( public static void performCollisions(
List<? extends Collideable> colls, List<? extends Collideable> colls,
WorldData world, DefaultWorldData world,
float tickLength, float tickLength,
ColliderWorkspace workspace ColliderWorkspace workspace
) { ) {
@ -96,7 +96,7 @@ public class Collider {
private static Collision getFirstCollision( private static Collision getFirstCollision(
List<? extends Collideable> colls, List<? extends Collideable> colls,
float tickLength, float tickLength,
WorldData world, DefaultWorldData world,
ColliderWorkspace workspace ColliderWorkspace workspace
) { ) {
Collision result = null; Collision result = null;
@ -126,7 +126,7 @@ public class Collider {
private static void tuneWorldCollisionHelper( private static void tuneWorldCollisionHelper(
Collideable coll, Collideable coll,
float tickLength, float tickLength,
WorldData world, DefaultWorldData world,
ColliderWorkspace workspace ColliderWorkspace workspace
) { ) {
WorldCollisionHelper wch = workspace.worldCollisionHelper; WorldCollisionHelper wch = workspace.worldCollisionHelper;
@ -194,7 +194,7 @@ public class Collider {
Collision collision, Collision collision,
Collection<? extends Collideable> colls, Collection<? extends Collideable> colls,
WorldData world, DefaultWorldData world,
float tickLength, float tickLength,
ColliderWorkspace workspace ColliderWorkspace workspace
) { ) {
@ -212,8 +212,10 @@ public class Collider {
handlePhysics(collision); handlePhysics(collision);
} }
// @formatter:off
/* /*
* Here we compute the change in body velocities due to a collision. * Here we compute the change in body velocities due to a collision.
*
* We make the following simplifications: * We make the following simplifications:
* 1) The bodies are perfectly rigid; * 1) The bodies are perfectly rigid;
* 2) The collision is perfectly inelastic * 2) The collision is perfectly inelastic
@ -222,12 +224,13 @@ public class Collider {
* 4) No tangential friction exists * 4) No tangential friction exists
* (bodies do not experience friction when sliding against each other); * (bodies do not experience friction when sliding against each other);
* 5) Velocities are not relativistic. * 5) Velocities are not relativistic.
*
* Angular momentum is ignored per 3) and 4), * Angular momentum is ignored per 3) and 4),
* e.g. when something pushes an end of a long stick, the stick does not * e.g. when something pushes an end of a long stick, the stick does not rotate.
* rotate. *
* DETAILED EXPLANATION: * DETAILED EXPLANATION:
* Two spherical (sic) bodies, a and b, experience a perfectly inelastic *
* collision * Two spherical (sic) bodies, a and b, experience a perfectly inelastic collision
* along a unit vector * along a unit vector
* _ _ _ _ _ * _ _ _ _ _
* n = (w h) / (|w h|), * n = (w h) / (|w h|),
@ -238,40 +241,43 @@ public class Collider {
* ___ ___ * ___ ___
* After the collision desired velocities are u_a and u_b, respectively. * After the collision desired velocities are u_a and u_b, respectively.
* _ * _
* (Notation convention: suffix 'n' denotes a vector projection onto vector * (Notation convention: suffix 'n' denotes a vector projection onto vector n,
* n,
* and suffix 't' denotes a vector projection onto the dividing plane.) * and suffix 't' denotes a vector projection onto the dividing plane.)
* Consider the law of conservation of momentum for axis n and the dividing *
* plane: * Consider the law of conservation of momentum for axis n and the dividing plane:
* ____________ ____________ ________________ * ____________ ____________ ________________
* n: ⎧ p_a_before_n + p_b_before_n = p_common_after_n; * n: ⎧ p_a_before_n + p_b_before_n = p_common_after_n;
* ⎨ ___________ ____________ * ⎨ ___________ ____________
* t: ⎩ p_i_after_t = p_i_before_t for any i in {a, b}. * t: ⎩ p_i_after_t = p_i_before_t for any i in {a, b}.
*
* Expressing all p_* in given terms: * Expressing all p_* in given terms:
* ___ _ ___ _ ___ ___ ____ ____ * ___ _ ___ _ ___ ___ ____ ____
* n: ⎧ M_a * (v_a ⋅ n) + M_b * (v_b ⋅ n) = (M_a + M_b) * u_n, where u_n ≡ * n: ⎧ M_a * (v_a ⋅ n) + M_b * (v_b ⋅ n) = (M_a + M_b) * u_n, where u_n ≡ u_an = u_bn;
* u_an = u_bn;
* ⎨ ____ ___ _ ___ _ * ⎨ ____ ___ _ ___ _
* t: ⎩ u_it = v_i - n * (v_i ⋅ n) for any i in {a, b}. * t: ⎩ u_it = v_i - n * (v_i ⋅ n) for any i in {a, b}.
*
* Therefore: * Therefore:
* ___ _ ___ _ ___ _ * ___ _ ___ _ ___ _
* u_n = n * ( M_a/(M_a + M_b) * v_a ⋅ n + M_b/(M_a + M_b) * v_b ⋅ n ); * u_n = n * ( M_a/(M_a + M_b) * v_a ⋅ n + M_b/(M_a + M_b) * v_b ⋅ n );
*
* or, equivalently, * or, equivalently,
* ___ _ ___ _ ___ _ * ___ _ ___ _ ___ _
* u_n = n * ( m_a * v_a ⋅ n + m_b * v_b ⋅ n ), * u_n = n * ( m_a * v_a ⋅ n + m_b * v_b ⋅ n ),
*
* where m_a and m_b are relative masses (see below). * where m_a and m_b are relative masses (see below).
*
* Finally, * Finally,
* ___ ____ ___ * ___ ____ ___
* u_i = u_it + u_n for any i in {a, b}. * u_i = u_it + u_n for any i in {a, b}.
* The usage of relative masses m_i permits a convenient generalization of *
* the algorithm * The usage of relative masses m_i permits a convenient generalization of the algorithm
* for infinite masses, signifying masses "significantly greater" than * for infinite masses, signifying masses "significantly greater" than finite masses:
* finite masses: *
* 1) If both M_a and M_b are finite, let m_i = M_i / (M_a + M_b) for any i * 1) If both M_a and M_b are finite, let m_i = M_i / (M_a + M_b) for any i in {a, b}.
* in {a, b}.
* 2) If M_i is finite but M_j is infinite, let m_i = 0 and m_j = 1. * 2) If M_i is finite but M_j is infinite, let m_i = 0 and m_j = 1.
* 3) If both M_a and M_b are infinite, let m_i = 1/2 for any i in {a, b}. * 3) If both M_a and M_b are infinite, let m_i = 1/2 for any i in {a, b}.
*/ */
// @formatter:on
private static void handlePhysics(Collision collision) { private static void handlePhysics(Collision collision) {
// Fuck JGLM // Fuck JGLM
Vec3 n = Vectors.grab3(); Vec3 n = Vectors.grab3();
@ -355,7 +361,7 @@ public class Collider {
private static void advanceTime( private static void advanceTime(
Collection<? extends Collideable> colls, Collection<? extends Collideable> colls,
Collision exceptions, Collision exceptions,
WorldData world, DefaultWorldData world,
float step float step
) { ) {
world.advanceTime(step); world.advanceTime(step);

View File

@ -22,6 +22,7 @@ import java.io.IOException;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collection; import java.util.Collection;
import java.util.Collections; import java.util.Collections;
import java.util.List;
import ru.windcorp.progressia.common.comms.packets.Packet; import ru.windcorp.progressia.common.comms.packets.Packet;
@ -54,6 +55,8 @@ public abstract class CommsChannel {
private final Collection<CommsListener> listeners = Collections.synchronizedCollection(new ArrayList<>()); private final Collection<CommsListener> listeners = Collections.synchronizedCollection(new ArrayList<>());
private final List<Packet> pendingPackets = Collections.synchronizedList(new ArrayList<>());
protected abstract void doSendPacket(Packet packet) throws IOException; protected abstract void doSendPacket(Packet packet) throws IOException;
private synchronized void sendPacket( private synchronized void sendPacket(
@ -101,9 +104,20 @@ public abstract class CommsChannel {
public abstract void disconnect(); public abstract void disconnect();
protected void onPacketReceived(Packet packet) { protected void onPacketReceived(Packet packet) {
pendingPackets.add(packet);
}
protected void forwardPacketToListeners(Packet packet) {
listeners.forEach(l -> l.onPacketReceived(packet)); listeners.forEach(l -> l.onPacketReceived(packet));
} }
public void processPackets() {
synchronized (pendingPackets) {
pendingPackets.forEach(this::forwardPacketToListeners);
pendingPackets.clear();
}
}
public void addListener(CommsListener listener) { public void addListener(CommsListener listener) {
listeners.add(listener); listeners.add(listener);
} }

View File

@ -29,15 +29,14 @@ import com.google.common.util.concurrent.MoreExecutors;
import ru.windcorp.progressia.common.util.crash.CrashReports; import ru.windcorp.progressia.common.util.crash.CrashReports;
/** /**
* This class had to be written because there is not legal way to instantiate a * This class had to be written because there is no legal way to instantiate a
* non-async * non-async {@link EventBus} with both a custom identifier and a custom
* {@link EventBus} with both a custom identifier and a custom exception * exception handler. Which is a shame. Guava maintainers know about the issue
* handler. Which * but have rejected solutions multiple times <em>without a clearly stated
* is a shame. Guava maintainers know about the issue but have rejected * reason</em>; looks like some dirty reflection will have to do.
* solutions multiple * <p>
* times <em>without a clearly stated reason</em>; looks like some dirty * When explicitly referencing this class, please mention its usage in
* reflection will * implementation notes because it is unreliable long-term.
* have to do.
* *
* @author javapony * @author javapony
*/ */

View File

@ -16,7 +16,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package ru.windcorp.progressia.server.world.tasks; package ru.windcorp.progressia.common.state;
@FunctionalInterface @FunctionalInterface
public interface StateChange<T> { public interface StateChange<T> {

View File

@ -0,0 +1,225 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.common.util;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.ListIterator;
import java.util.Objects;
public class ArrayFloatRangeMap<E> implements FloatRangeMap<E> {
protected static class Node<E> implements Comparable<Node<E>> {
public float pos;
public E value;
public Node(float pos, E value) {
this.pos = pos;
this.value = value;
}
@Override
public int compareTo(Node<E> o) {
return Float.compare(pos, o.pos);
}
}
/*
* Expects a random-access list
*/
protected final List<Node<E>> nodes;
protected int ranges = 0;
protected static final int DEFAULT_CAPACITY = 16;
public ArrayFloatRangeMap(int capacity) {
this.nodes = new ArrayList<>(2 * capacity);
}
public ArrayFloatRangeMap() {
this(DEFAULT_CAPACITY);
}
@Override
public int size() {
return this.ranges;
}
@Override
public Iterator<E> iterator() {
return new Iterator<E>() {
private int nextIndex = 0;
{
assert nodes.isEmpty() || nodes.get(nextIndex).value != null;
}
private void findNext() {
while (nextIndex < nodes.size()) {
nextIndex++;
Node<E> node = nodes.get(nextIndex);
if (node.value != null) return;
}
}
@Override
public boolean hasNext() {
return nextIndex < nodes.size();
}
@Override
public E next() {
E result = nodes.get(nextIndex).value;
findNext();
return result;
}
};
}
/**
* Returns an index of the smallest {@link Node} larger than or exactly at
* {@code position}.
*
* @param position the position to look up
* @return an index in the {@link #nodes} list containing the first
* {@link Node} whose {@link Node#pos} is not smaller than
* {@code position}, or {@code nodes.size()} if no such index exists
*/
protected int findCeiling(float position) {
/*
* Implementation based on OpenJDK's
* Collections.indexedBinarySearch(List, Comparator)
*/
int low = 0;
int high = nodes.size() - 1;
while (low <= high) {
int mid = (low + high) >>> 1;
float midVal = nodes.get(mid).pos;
int cmp = Float.compare(midVal, position);
if (cmp < 0)
low = mid + 1;
else if (cmp > 0)
high = mid - 1;
else
return mid; // key found
}
return low; // the insertion point is the desired index
}
/**
* Returns an index of the largest {@link Node} smaller than or exactly at
* {@code position}.
*
* @param position the position to look up
* @return an index in the {@link #nodes} list containing the last
* {@link Node} whose {@link Node#pos} is not greater than
* {@code position}, or {@code -1} if no such index exists
*/
protected int findFloor(float position) {
/*
* Implementation based on OpenJDK's
* Collections.indexedBinarySearch(List, Comparator)
*/
int low = 0;
int high = nodes.size() - 1;
while (low <= high) {
int mid = (low + high) >>> 1;
float midVal = nodes.get(mid).pos;
int cmp = Float.compare(midVal, position);
if (cmp < 0)
low = mid + 1;
else if (cmp > 0)
high = mid - 1;
else
return mid; // key found
}
return low - 1; // the insertion point immediately follows the desired index
}
protected Node<E> getEffectiveNode(float at) {
int effectiveNodeIndex = findFloor(at);
if (effectiveNodeIndex < 0) return null;
return nodes.get(effectiveNodeIndex);
}
@Override
public E get(float at) {
Node<E> effectiveNode = getEffectiveNode(at);
return effectiveNode == null ? null : effectiveNode.value;
}
@Override
public void put(float min, float max, E element) {
Objects.requireNonNull(element, "element");
if (!(max > min)) // This funky construction also deals with NaNs since NaNs always fail any comparison
{
throw new IllegalArgumentException(max + " is not greater than " + min);
}
int indexOfInsertionOfMin = findCeiling(min);
nodes.add(indexOfInsertionOfMin, new Node<E>(min, element));
ranges++;
ListIterator<Node<E>> it = nodes.listIterator(indexOfInsertionOfMin + 1);
E elementEffectiveImmediatelyAfterInsertedRange = null;
if (indexOfInsertionOfMin > 0) {
elementEffectiveImmediatelyAfterInsertedRange = nodes.get(indexOfInsertionOfMin - 1).value;
}
while (it.hasNext()) {
Node<E> node = it.next();
if (node.pos >= max) {
break;
}
elementEffectiveImmediatelyAfterInsertedRange = node.value;
if (elementEffectiveImmediatelyAfterInsertedRange != null) {
// Removing an actual range
ranges--;
}
it.remove();
}
if (max != Float.POSITIVE_INFINITY) {
nodes.add(indexOfInsertionOfMin + 1, new Node<E>(max, elementEffectiveImmediatelyAfterInsertedRange));
if (elementEffectiveImmediatelyAfterInsertedRange != null) {
// We might have added one right back
ranges++;
}
}
}
}

View File

@ -0,0 +1,36 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.common.util;
public interface FloatRangeMap<E> extends Iterable<E> {
void put(float min, float max, E element);
E get(float at);
int size();
default boolean defines(float position) {
return get(position) != null;
}
default E getOrDefault(float at, E def) {
E result = get(at);
return result == null ? def : result;
}
}

View File

@ -20,6 +20,8 @@ package ru.windcorp.progressia.common.util;
import java.util.function.Consumer; import java.util.function.Consumer;
import glm.Glm;
import glm.mat._3.Mat3;
import glm.mat._4.Mat4; import glm.mat._4.Mat4;
import glm.vec._2.Vec2; import glm.vec._2.Vec2;
import glm.vec._2.d.Vec2d; import glm.vec._2.d.Vec2d;
@ -37,6 +39,40 @@ public class VectorUtil {
X, Y, Z, W; X, Y, Z, W;
} }
public static enum SignedAxis {
POS_X(Axis.X, +1),
NEG_X(Axis.X, -1),
POS_Y(Axis.Y, +1),
NEG_Y(Axis.Y, -1),
POS_Z(Axis.Z, +1),
NEG_Z(Axis.Z, -1),
POS_W(Axis.W, +1),
NEG_W(Axis.W, -1);
private final Axis axis;
private final boolean isPositive;
private SignedAxis(Axis axis, int sign) {
this.axis = axis;
this.isPositive = (sign == +1 ? true : false);
}
/**
* @return the axis
*/
public Axis getAxis() {
return axis;
}
public boolean isPositive() {
return isPositive;
}
public int getSign() {
return isPositive ? +1 : -1;
}
}
public static void iterateCuboid( public static void iterateCuboid(
int x0, int x0,
int y0, int y0,
@ -124,7 +160,11 @@ public class VectorUtil {
iterateCuboidAround(center.x, center.y, center.z, diameter, action); iterateCuboidAround(center.x, center.y, center.z, diameter, action);
} }
public static void applyMat4(Vec3 in, Mat4 mat, Vec3 out) { public static Vec3 applyMat4(Vec3 in, Mat4 mat, Vec3 out) {
if (out == null) {
out = new Vec3();
}
Vec4 vec4 = Vectors.grab4(); Vec4 vec4 = Vectors.grab4();
vec4.set(in, 1f); vec4.set(in, 1f);
@ -132,15 +172,102 @@ public class VectorUtil {
out.set(vec4.x, vec4.y, vec4.z); out.set(vec4.x, vec4.y, vec4.z);
Vectors.release(vec4); Vectors.release(vec4);
return out;
} }
public static void applyMat4(Vec3 inOut, Mat4 mat) { public static Vec3 applyMat4(Vec3 inOut, Mat4 mat) {
Vec4 vec4 = Vectors.grab4(); return applyMat4(inOut, mat, inOut);
vec4.set(inOut, 1f); }
mat.mul(vec4); public static Vec3 rotateOnly(Vec3 in, Mat4 mat, Vec3 out) {
if (out == null) {
out = new Vec3();
}
inOut.set(vec4.x, vec4.y, vec4.z); Mat3 mat3 = Matrices.grab3();
mat3.set(mat);
mat3.mul(in, out);
Matrices.release(mat3);
return out;
}
public static Vec3 rotateOnly(Vec3 inOut, Mat4 mat) {
return rotateOnly(inOut, mat, inOut);
}
public static Vec3 rotate(Vec3 in, Vec3 axis, float angle, Vec3 out) {
if (out == null) {
out = new Vec3();
}
Mat3 mat = Matrices.grab3();
mat.identity().rotate(angle, axis);
mat.mul(in, out);
Matrices.release(mat);
return out;
}
public static Vec3 rotate(Vec3 inOut, Vec3 axis, float angle) {
return rotate(inOut, axis, angle, inOut);
}
public static double getAngle(Vec3 from, Vec3 to, Vec3 normal) {
Vec3 left = Vectors.grab3();
left.set(normal).cross(from);
double sign = Math.signum(left.dot(to));
double result = (float) Math.acos(Glm.clamp(from.dot(to), -1, +1)) * sign;
Vectors.release(left);
return result;
}
public static Vec3 projectOnSurface(Vec3 in, Vec3 normal, Vec3 out) {
if (in == out) {
return projectOnSurface(in, normal);
}
if (out == null) {
out = new Vec3();
}
out.set(normal).mul(-normal.dot(in)).add(in);
return out;
}
public static Vec3 projectOnSurface(Vec3 inOut, Vec3 normal) {
Vec3 buffer = Vectors.grab3();
projectOnSurface(inOut, normal, buffer);
inOut.set(buffer);
Vectors.release(buffer);
return inOut;
}
public static Vec3 projectOnVector(Vec3 in, Vec3 vector, Vec3 out) {
if (out == null) {
out = new Vec3();
}
float dot = vector.dot(in);
out.set(vector).mul(dot);
return out;
}
public static Vec3 projectOnVector(Vec3 inOut, Vec3 vector) {
return projectOnVector(inOut, vector);
} }
public static Vec3 linearCombination( public static Vec3 linearCombination(
@ -150,6 +277,10 @@ public class VectorUtil {
float kb, float kb,
Vec3 output Vec3 output
) { ) {
if (output == null) {
output = new Vec3();
}
output.set( output.set(
va.x * ka + vb.x * kb, va.x * ka + vb.x * kb,
va.y * ka + vb.y * kb, va.y * ka + vb.y * kb,
@ -167,6 +298,10 @@ public class VectorUtil {
float kc, float kc,
Vec3 output Vec3 output
) { ) {
if (output == null) {
output = new Vec3();
}
output.set( output.set(
va.x * ka + vb.x * kb + vc.x * kc, va.x * ka + vb.x * kb + vc.x * kc,
va.y * ka + vb.y * kb + vc.y * kc, va.y * ka + vb.y * kb + vc.y * kc,
@ -175,6 +310,88 @@ public class VectorUtil {
return output; return output;
} }
public static Vec3i sort(Vec3i input, Vec3i output) {
if (output == null) {
output = new Vec3i();
}
int ax = input.x, ay = input.y, az = input.z;
if (ax > ay) {
if (ax > az) {
output.x = ax;
output.y = ay > az ? ay : az;
output.z = ay > az ? az : ay;
} else {
output.x = az;
output.y = ax;
output.z = ay;
}
} else {
if (ay > az) {
output.x = ay;
output.y = ax > az ? ax : az;
output.z = ax > az ? az : ax;
} else {
output.x = az;
output.y = ay;
output.z = ax;
}
}
return output;
}
public static Vec3 sort(Vec3 input, Vec3 output) {
if (output == null) {
output = new Vec3();
}
float ax = input.x, ay = input.y, az = input.z;
if (ax > ay) {
if (ax > az) {
output.x = ax;
output.y = ay > az ? ay : az;
output.z = ay > az ? az : ay;
} else {
output.x = az;
output.y = ax;
output.z = ay;
}
} else {
if (ay > az) {
output.x = ay;
output.y = ax > az ? ax : az;
output.z = ax > az ? az : ax;
} else {
output.x = az;
output.y = ay;
output.z = ax;
}
}
return output;
}
public static Vec3i sortAfterAbs(Vec3i input, Vec3i output) {
if (output == null) {
output = new Vec3i();
}
input.abs(output);
return sort(output, output);
}
public static Vec3 sortAfterAbs(Vec3 input, Vec3 output) {
if (output == null) {
output = new Vec3();
}
input.abs(output);
return sort(output, output);
}
public static float get(Vec2 v, Axis a) { public static float get(Vec2 v, Axis a) {
switch (a) { switch (a) {
case X: case X:

View File

@ -22,11 +22,27 @@ import com.google.common.eventbus.EventBus;
import ru.windcorp.progressia.common.hacks.GuavaEventBusHijacker; import ru.windcorp.progressia.common.hacks.GuavaEventBusHijacker;
/**
* A utility for creating Guava's {@link EventBus}es that
* {@linkplain CrashReports report} exceptions instead of suppressing them.
*
* @author javapony
*/
public class ReportingEventBus { public class ReportingEventBus {
private ReportingEventBus() { private ReportingEventBus() {
} }
/**
* Instantiates a new {@link EventBus} with the provided identifier that
* reports any unhandled exceptions with {@link CrashReports}.
*
* @param identifier the identifier of the new bus
* @return the created event bus
* @implNote This implementation relies on {@link GuavaEventBusHijacker} for
* creating buses with custom identifiers and uncaught exception
* handlers. It may break suddenly with a Guava update.
*/
public static EventBus create(String identifier) { public static EventBus create(String identifier) {
return GuavaEventBusHijacker.newEventBus( return GuavaEventBusHijacker.newEventBus(
identifier, identifier,

View File

@ -0,0 +1,25 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.common.util.noise.discrete;
public interface DiscreteNoise<T> {
T get(double x, double y);
T get(double x, double y, double z);
}

View File

@ -0,0 +1,228 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.common.util.noise.discrete;
import java.util.Collection;
import com.google.common.collect.ImmutableList;
public class WorleyProceduralNoise<T> implements DiscreteNoise<T> {
/*
* Stolen from OpenJDK's Random implementation
* *evil cackling*
*/
private static final long MULTIPLIER = 0x5DEECE66DL;
private static final long ADDEND = 0xBL;
private static final long MASK = (1L << 48) - 1;
private static final double DOUBLE_UNIT = 0x1.0p-53; // 1.0 / (1L << 53)
private static long permute(long seed) {
return (seed * MULTIPLIER + ADDEND) & MASK;
}
private static double getDouble(long seed) {
final int mask26bits = (1 << 26) - 1;
final int mask27bits = (1 << 27) - 1;
int randomBitsX26 = (int) (seed & 0xFFFFFFFF);
int randomBitsX27 = (int) ((seed >>> Integer.SIZE) & 0xFFFFFFFF);
randomBitsX26 = randomBitsX26 & mask26bits;
randomBitsX27 = randomBitsX27 & mask27bits;
return (((long) (randomBitsX26) << 27) + randomBitsX27) * DOUBLE_UNIT;
}
public static class Entry<T> {
private final T value;
private final double chance;
public Entry(T value, double chance) {
this.value = value;
this.chance = chance;
}
}
public static class Builder<T> {
com.google.common.collect.ImmutableList.Builder<Entry<T>> builder = ImmutableList.builder();
public Builder<T> add(T value, double chance) {
builder.add(new Entry<>(value, chance));
return this;
}
public WorleyProceduralNoise<T> build(long seed) {
return new WorleyProceduralNoise<>(this, seed);
}
}
public static <T> Builder<T> builder() {
return new Builder<>();
}
private final Entry<?>[] entries;
private final long seed;
public WorleyProceduralNoise(Builder<T> builder, long seed) {
this(builder.builder.build(), seed);
}
public WorleyProceduralNoise(Collection<? extends Entry<? extends T>> entries, long seed) {
this.entries = new Entry<?>[entries.size()];
double chancesSum = 0;
for (Entry<? extends T> entry : entries) {
chancesSum += entry.chance;
}
int i = 0;
for (Entry<? extends T> entry : entries) {
this.entries[i] = new Entry<T>(entry.value, entry.chance / chancesSum);
i++;
}
this.seed = seed;
}
@Override
public T get(double x, double y) {
int ox = (int) x;
int oy = (int) y;
T closest = null;
double closestDistanceSq = Double.POSITIVE_INFINITY;
for (int cellX = ox - 1; cellX <= ox + 1; ++cellX) {
for (int cellY = oy - 1; cellY <= oy + 1; ++cellY) {
long cellSeed = permute(cellY ^ permute(cellX ^ seed));
int nodes = getNodeCount(cellSeed);
cellSeed = permute(cellSeed);
for (int i = 0; i < nodes; ++i) {
double nodeX = getDouble(cellSeed) + cellX;
cellSeed = permute(cellSeed);
double nodeY = getDouble(cellSeed) + cellY;
cellSeed = permute(cellSeed);
T value = getValue(getDouble(cellSeed));
cellSeed = permute(cellSeed);
double distanceSq = (x - nodeX) * (x - nodeX) + (y - nodeY) * (y - nodeY);
if (distanceSq < closestDistanceSq) {
closestDistanceSq = distanceSq;
closest = value;
}
}
}
}
return closest;
}
@Override
public T get(double x, double y, double z) {
int ox = (int) x;
int oy = (int) y;
int oz = (int) z;
T closest = null;
double closestDistanceSq = Double.POSITIVE_INFINITY;
for (int cellX = ox - 1; cellX <= ox + 1; ++cellX) {
for (int cellY = oy - 1; cellY <= oy + 1; ++cellY) {
for (int cellZ = oz - 1; cellZ <= oz + 1; ++cellZ) {
long cellSeed = permute(cellZ ^ permute(cellY ^ permute(cellX ^ seed)));
int nodes = getNodeCount(cellSeed);
cellSeed = permute(cellSeed);
for (int i = 0; i < nodes; ++i) {
double nodeX = getDouble(cellSeed) + cellX;
cellSeed = permute(cellSeed);
double nodeY = getDouble(cellSeed) + cellY;
cellSeed = permute(cellSeed);
double nodeZ = getDouble(cellSeed) + cellZ;
cellSeed = permute(cellSeed);
T value = getValue(getDouble(cellSeed));
cellSeed = permute(cellSeed);
double distanceSq = (x - nodeX) * (x - nodeX) + (y - nodeY) * (y - nodeY)
+ (z - nodeZ) * (z - nodeZ);
if (distanceSq < closestDistanceSq) {
closestDistanceSq = distanceSq;
closest = value;
}
}
}
}
}
return closest;
}
@SuppressWarnings("unchecked")
private T getValue(double target) {
int i;
for (i = 0; i < entries.length && target > entries[i].chance; ++i) {
target -= entries[i].chance;
}
return (T) entries[i].value;
}
private int getNodeCount(long seed) {
int uniform = ((int) seed) % 8;
switch (uniform) {
case 0:
case 1:
case 2:
case 3:
return 1;
case 4:
case 5:
return 2;
case 6:
return 3;
default:
return 4;
}
}
}

View File

@ -22,7 +22,7 @@ import glm.vec._3.Vec3;
import glm.vec._3.i.Vec3i; import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.common.util.VectorUtil; import ru.windcorp.progressia.common.util.VectorUtil;
import ru.windcorp.progressia.common.util.VectorUtil.Axis; import ru.windcorp.progressia.common.util.VectorUtil.Axis;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.AbsFace;
import static java.lang.Math.*; import static java.lang.Math.*;
@ -34,15 +34,23 @@ public class BlockRay {
private float distance; private float distance;
private final Vec3i block = new Vec3i(); private final Vec3i block = new Vec3i();
private BlockFace currentFace = null; private AbsFace currentFace = null;
private boolean isValid = false; private boolean isValid = false;
public void start(Vec3 position, Vec3 direction) { public void start(Vec3 position, Vec3 direction) {
if (!direction.any()) { if (direction.x == 0 && direction.y == 0 && direction.z == 0) {
throw new IllegalArgumentException("Direction is a zero vector"); throw new IllegalArgumentException("Direction is a zero vector");
} }
if (Float.isNaN(direction.x) || Float.isNaN(direction.y) || Float.isNaN(direction.z)) {
throw new IllegalArgumentException("Direction contains NaN: " + direction);
}
if (Float.isNaN(position.x) || Float.isNaN(position.y) || Float.isNaN(position.z)) {
throw new IllegalArgumentException("Position contains NaN: " + position);
}
isValid = true; isValid = true;
this.position.set(position).sub(0.5f); // Make sure lattice points are this.position.set(position).sub(0.5f); // Make sure lattice points are
// block vertices, not centers // block vertices, not centers
@ -76,15 +84,13 @@ public class BlockRay {
axis = Axis.Z; axis = Axis.Z;
} }
assert tMin > 0 : "tMin is not positive (" + tMin + ")";
// block.(axis) += signum(direction.(axis)) // block.(axis) += signum(direction.(axis))
VectorUtil.set(block, axis, VectorUtil.get(block, axis) + (int) signum(VectorUtil.get(direction, axis))); VectorUtil.set(block, axis, VectorUtil.get(block, axis) + (int) signum(VectorUtil.get(direction, axis)));
// position += direction * tMin // position += direction * tMin
VectorUtil.linearCombination(position, 1, direction, tMin, position); // position VectorUtil.linearCombination(position, 1, direction, tMin, position);
// +=
// direction
// *
// tMin
distance += tMin; distance += tMin;
// position.(axis) = round(position.(axis)) // position.(axis) = round(position.(axis))
@ -110,18 +116,18 @@ public class BlockRay {
return (edge - c) / dir; return (edge - c) / dir;
} }
private BlockFace computeCurrentFace(Axis axis, int sign) { private AbsFace computeCurrentFace(Axis axis, int sign) {
if (sign == 0) if (sign == 0)
throw new IllegalStateException("sign is zero"); throw new IllegalStateException("sign is zero");
switch (axis) { switch (axis) {
case X: case X:
return sign > 0 ? BlockFace.SOUTH : BlockFace.NORTH; return sign > 0 ? AbsFace.NEG_X : AbsFace.POS_X;
case Y: case Y:
return sign > 0 ? BlockFace.EAST : BlockFace.WEST; return sign > 0 ? AbsFace.NEG_Y : AbsFace.POS_Y;
default: default:
case Z: case Z:
return sign > 0 ? BlockFace.BOTTOM : BlockFace.TOP; return sign > 0 ? AbsFace.NEG_Z : AbsFace.POS_Z;
} }
} }
@ -137,7 +143,7 @@ public class BlockRay {
return output; return output;
} }
public BlockFace getCurrentFace() { public AbsFace getCurrentFace() {
return currentFace; return currentFace;
} }

View File

@ -1,560 +1,12 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.common.world; package ru.windcorp.progressia.common.world;
import static ru.windcorp.progressia.common.world.block.BlockFace.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.Objects;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.common.util.VectorUtil;
import ru.windcorp.progressia.common.world.block.BlockData; import ru.windcorp.progressia.common.world.block.BlockData;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.generic.ChunkGenericWO;
import ru.windcorp.progressia.common.world.generic.GenericChunk;
import ru.windcorp.progressia.common.world.tile.TileData; import ru.windcorp.progressia.common.world.tile.TileData;
import ru.windcorp.progressia.common.world.tile.TileDataStack;
import ru.windcorp.progressia.common.world.tile.TileReference;
import ru.windcorp.progressia.common.world.tile.TileStackIsFullException;
public class ChunkData public interface ChunkData
implements GenericChunk<ChunkData, BlockData, TileData, TileDataStack> { extends ChunkDataRO, ChunkGenericWO<BlockData, TileData, TileDataStack, TileDataReference, ChunkData> {
public static final int BLOCKS_PER_CHUNK = Coordinates.CHUNK_SIZE; // currently empty
private final Vec3i position = new Vec3i();
private final WorldData world;
private final BlockData[] blocks = new BlockData[BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK];
private final TileDataStack[] tiles = new TileDataStack[BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK *
BLOCK_FACE_COUNT];
private Object generationHint = null;
private final Collection<ChunkDataListener> listeners = Collections.synchronizedCollection(new ArrayList<>());
public ChunkData(Vec3i position, WorldData world) {
this.position.set(position.x, position.y, position.z);
this.world = world;
}
@Override
public Vec3i getPosition() {
return position;
}
@Override
public BlockData getBlock(Vec3i posInChunk) {
return blocks[getBlockIndex(posInChunk)];
}
public void setBlock(Vec3i posInChunk, BlockData block, boolean notify) {
BlockData previous = blocks[getBlockIndex(posInChunk)];
blocks[getBlockIndex(posInChunk)] = block;
if (notify) {
getListeners().forEach(l -> {
l.onChunkBlockChanged(this, posInChunk, previous, block);
l.onChunkChanged(this);
});
}
}
@Override
public TileDataStack getTilesOrNull(Vec3i blockInChunk, BlockFace face) {
return tiles[getTileIndex(blockInChunk, face)];
}
/**
* Internal use only. Modify a list returned by
* {@link #getTiles(Vec3i, BlockFace)} or
* {@link #getTilesOrNull(Vec3i, BlockFace)}
* to change tiles.
*/
protected void setTiles(
Vec3i blockInChunk,
BlockFace face,
TileDataStack tiles
) {
this.tiles[getTileIndex(blockInChunk, face)] = tiles;
}
@Override
public boolean hasTiles(Vec3i blockInChunk, BlockFace face) {
return getTilesOrNull(blockInChunk, face) != null;
}
@Override
public TileDataStack getTiles(Vec3i blockInChunk, BlockFace face) {
int index = getTileIndex(blockInChunk, face);
if (tiles[index] == null) {
createTileStack(blockInChunk, face);
}
return tiles[index];
}
private void createTileStack(Vec3i blockInChunk, BlockFace face) {
Vec3i independentBlockInChunk = conjureIndependentBlockInChunkVec3i(blockInChunk);
TileDataStackImpl stack = new TileDataStackImpl(independentBlockInChunk, face);
setTiles(blockInChunk, face, stack);
}
private Vec3i conjureIndependentBlockInChunkVec3i(Vec3i blockInChunk) {
for (int i = 0; i < BlockFace.BLOCK_FACE_COUNT; ++i) {
TileDataStack stack = getTilesOrNull(blockInChunk, BlockFace.getFaces().get(i));
if (stack instanceof TileDataStackImpl) {
return ((TileDataStackImpl) stack).blockInChunk;
}
}
return new Vec3i(blockInChunk);
}
private static int getBlockIndex(Vec3i posInChunk) {
checkLocalCoordinates(posInChunk);
return posInChunk.z * BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK +
posInChunk.y * BLOCKS_PER_CHUNK +
posInChunk.x;
}
private static int getTileIndex(Vec3i posInChunk, BlockFace face) {
return getBlockIndex(posInChunk) * BLOCK_FACE_COUNT +
face.getId();
}
private static void checkLocalCoordinates(Vec3i posInChunk) {
if (!isInBounds(posInChunk)) {
throw new IllegalCoordinatesException(
"Coordinates " + str(posInChunk) + " "
+ "are not legal chunk coordinates"
);
}
}
public static boolean isInBounds(Vec3i posInChunk) {
return posInChunk.x >= 0 && posInChunk.x < BLOCKS_PER_CHUNK &&
posInChunk.y >= 0 && posInChunk.y < BLOCKS_PER_CHUNK &&
posInChunk.z >= 0 && posInChunk.z < BLOCKS_PER_CHUNK;
}
public boolean isBorder(Vec3i blockInChunk, BlockFace face) {
final int min = 0, max = BLOCKS_PER_CHUNK - 1;
return (blockInChunk.x == min && face == SOUTH) ||
(blockInChunk.x == max && face == NORTH) ||
(blockInChunk.y == min && face == EAST) ||
(blockInChunk.y == max && face == WEST) ||
(blockInChunk.z == min && face == BOTTOM) ||
(blockInChunk.z == max && face == TOP);
}
public void forEachBlock(Consumer<Vec3i> action) {
VectorUtil.iterateCuboid(
0,
0,
0,
BLOCKS_PER_CHUNK,
BLOCKS_PER_CHUNK,
BLOCKS_PER_CHUNK,
action
);
}
public void forEachTileStack(Consumer<TileDataStack> action) {
forEachBlock(blockInChunk -> {
for (BlockFace face : BlockFace.getFaces()) {
TileDataStack stack = getTilesOrNull(blockInChunk, face);
if (stack == null)
continue;
action.accept(stack);
}
});
}
/**
* Iterates over all tiles in this chunk.
*
* @param action the action to perform. {@code TileLocation} refers to each
* tile using its primary block
*/
public void forEachTile(BiConsumer<TileDataStack, TileData> action) {
forEachTileStack(stack -> stack.forEach(tileData -> action.accept(stack, tileData)));
}
public WorldData getWorld() {
return world;
}
public Collection<ChunkDataListener> getListeners() {
return listeners;
}
public void addListener(ChunkDataListener listener) {
this.listeners.add(listener);
}
public void removeListener(ChunkDataListener listener) {
this.listeners.remove(listener);
}
private static String str(Vec3i v) {
return "(" + v.x + "; " + v.y + "; " + v.z + ")";
}
protected void onLoaded() {
getListeners().forEach(l -> l.onChunkLoaded(this));
}
protected void beforeUnloaded() {
getListeners().forEach(l -> l.beforeChunkUnloaded(this));
}
public Object getGenerationHint() {
return generationHint;
}
public void setGenerationHint(Object generationHint) {
this.generationHint = generationHint;
}
/**
* Implementation of {@link TileDataStack} used internally by
* {@link ChunkData} to
* actually store the tiles. This is basically an array wrapper with
* reporting
* capabilities.
*
* @author javapony
*/
private class TileDataStackImpl extends TileDataStack {
private class TileReferenceImpl implements TileReference {
private int index;
public TileReferenceImpl(int index) {
this.index = index;
}
public void incrementIndex() {
this.index++;
}
public void decrementIndex() {
this.index--;
}
public void invalidate() {
this.index = 0;
}
@Override
public TileData get() {
if (!isValid())
return null;
return TileDataStackImpl.this.get(this.index);
}
@Override
public int getIndex() {
return index;
}
@Override
public TileDataStack getStack() {
return TileDataStackImpl.this;
}
@Override
public boolean isValid() {
return this.index >= 0;
}
}
private final TileData[] tiles = new TileData[TILES_PER_FACE];
private int size = 0;
private final TileReferenceImpl[] references = new TileReferenceImpl[tiles.length];
private final int[] indicesByTag = new int[tiles.length];
private final int[] tagsByIndex = new int[tiles.length];
{
Arrays.fill(indicesByTag, -1);
Arrays.fill(tagsByIndex, -1);
}
/*
* Potentially shared
*/
private final Vec3i blockInChunk;
private final BlockFace face;
public TileDataStackImpl(Vec3i blockInChunk, BlockFace face) {
this.blockInChunk = blockInChunk;
this.face = face;
}
@Override
public Vec3i getBlockInChunk(Vec3i output) {
if (output == null)
output = new Vec3i();
output.set(blockInChunk.x, blockInChunk.y, blockInChunk.z);
return output;
}
@Override
public BlockFace getFace() {
return face;
}
@Override
public ChunkData getChunk() {
return ChunkData.this;
}
@Override
public int size() {
return size;
}
@Override
public TileData get(int index) {
checkIndex(index, false);
return tiles[index];
}
@Override
public TileData set(int index, TileData tile) {
Objects.requireNonNull(tile, "tile");
TileData previous = get(index); // checks index
tiles[index] = tile;
if (references[index] != null) {
references[index].invalidate();
references[index] = null;
}
assert checkConsistency();
report(previous, tile);
return previous;
}
@Override
public void add(int index, TileData tile) {
Objects.requireNonNull(tile, "tile");
checkIndex(index, true);
if (index != size()) {
System.arraycopy(tiles, index + 1, tiles, index + 2, size - index);
for (int i = index; i < size; ++i) {
if (references[i] != null) {
references[i].incrementIndex();
}
indicesByTag[tagsByIndex[i]]++;
}
System.arraycopy(references, index + 1, references, index + 2, size - index);
System.arraycopy(tagsByIndex, index + 1, tagsByIndex, index + 2, size - index);
}
size++;
tiles[index] = tile;
references[index] = null;
for (int tag = 0; tag < indicesByTag.length; ++tag) {
if (tagsByIndex[tag] == -1) {
indicesByTag[tag] = index;
tagsByIndex[index] = tag;
break;
}
}
modCount++;
assert checkConsistency();
report(null, tile);
}
@Override
public void load(TileData tile, int tag) {
addFarthest(tile);
int assignedTag = getIndexByTag(tag);
if (assignedTag == tag)
return;
if (assignedTag == -1) {
throw new IllegalArgumentException(
"Tag " + tag + " already used by tile at index " + getIndexByTag(tag)
);
}
indicesByTag[tagsByIndex[size() - 1]] = -1;
tagsByIndex[size() - 1] = tag;
indicesByTag[tag] = size() - 1;
assert checkConsistency();
}
@Override
public TileData remove(int index) {
TileData previous = get(index); // checks index
if (references[index] != null) {
references[index].invalidate();
}
indicesByTag[tagsByIndex[index]] = -1;
if (index != size() - 1) {
System.arraycopy(tiles, index + 1, tiles, index, size - index - 1);
for (int i = index + 1; i < size; ++i) {
if (references[i] != null) {
references[i].decrementIndex();
}
indicesByTag[tagsByIndex[i]]--;
}
System.arraycopy(references, index + 1, references, index, size - index - 1);
System.arraycopy(tagsByIndex, index + 1, tagsByIndex, index, size - index - 1);
}
size--;
tiles[size] = null;
references[size] = null;
tagsByIndex[size] = -1;
modCount++;
assert checkConsistency();
report(previous, null);
return previous;
}
@Override
public TileReference getReference(int index) {
checkIndex(index, false);
if (references[index] == null) {
references[index] = new TileReferenceImpl(index);
}
return references[index];
}
@Override
public int getIndexByTag(int tag) {
return indicesByTag[tag];
}
@Override
public int getTagByIndex(int index) {
checkIndex(index, false);
return tagsByIndex[index];
}
@Override
public void clear() {
while (!isEmpty()) {
removeFarthest();
}
}
private void checkIndex(int index, boolean isSizeAllowed) {
if (isSizeAllowed ? (index > size()) : (index >= size()))
throw new IndexOutOfBoundsException("Index " + index + " is out of bounds: size is " + size);
if (index < 0)
throw new IndexOutOfBoundsException("Index " + index + " is out of bounds: index cannot be negative");
if (index >= TILES_PER_FACE)
throw new TileStackIsFullException(
"Index " + index + " is out of bounds: maximum tile stack size is " + TILES_PER_FACE
);
}
private void report(TileData previous, TileData current) {
ChunkData.this.getListeners().forEach(l -> {
if (previous != null) {
l.onChunkTilesChanged(ChunkData.this, blockInChunk, face, previous, false);
}
if (current != null) {
l.onChunkTilesChanged(ChunkData.this, blockInChunk, face, current, true);
}
l.onChunkChanged(ChunkData.this);
});
}
private boolean checkConsistency() {
int index;
for (index = 0; index < size(); ++index) {
if (get(index) == null)
throw new AssertionError("get(index) is null");
if (references[index] != null) {
TileReference ref = getReference(index);
if (ref == null)
throw new AssertionError("references[index] is not null but getReference(index) is");
if (!ref.isValid())
throw new AssertionError("Reference is not valid");
if (ref.get() != get(index))
throw new AssertionError("Reference points to " + (ref.get() == null ? "null" : "wrong tile"));
if (ref.getIndex() != index)
throw new AssertionError("Reference has invalid index");
if (ref.getStack() != this)
throw new AssertionError("Reference has invalid TDS");
}
if (index != indicesByTag[tagsByIndex[index]])
throw new AssertionError("Tag mapping is inconsistent");
if (index != getIndexByTag(getTagByIndex(index)))
throw new AssertionError("Tag methods are inconsistent with tag mapping");
}
for (; index < tiles.length; ++index) {
if (tiles[index] != null)
throw new AssertionError("Leftover tile detected");
if (references[index] != null)
throw new AssertionError("Leftover reference detected");
if (tagsByIndex[index] != -1)
throw new AssertionError("Leftover tags detected");
}
return true;
}
}
} }

View File

@ -20,7 +20,7 @@ package ru.windcorp.progressia.common.world;
import glm.vec._3.i.Vec3i; import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.common.world.block.BlockData; import ru.windcorp.progressia.common.world.block.BlockData;
import ru.windcorp.progressia.common.world.block.BlockFace; import ru.windcorp.progressia.common.world.rels.RelFace;
import ru.windcorp.progressia.common.world.tile.TileData; import ru.windcorp.progressia.common.world.tile.TileData;
public interface ChunkDataListener { public interface ChunkDataListener {
@ -36,7 +36,7 @@ public interface ChunkDataListener {
* @param previous the previous occupant of {@code blockInChunk} * @param previous the previous occupant of {@code blockInChunk}
* @param current the current (new) occupant of {@code blockInChunk} * @param current the current (new) occupant of {@code blockInChunk}
*/ */
default void onChunkBlockChanged(ChunkData chunk, Vec3i blockInChunk, BlockData previous, BlockData current) { default void onChunkBlockChanged(DefaultChunkData chunk, Vec3i blockInChunk, BlockData previous, BlockData current) {
} }
/** /**
@ -53,9 +53,9 @@ public interface ChunkDataListener {
* {@code false} iff the tile has been removed * {@code false} iff the tile has been removed
*/ */
default void onChunkTilesChanged( default void onChunkTilesChanged(
ChunkData chunk, DefaultChunkData chunk,
Vec3i blockInChunk, Vec3i blockInChunk,
BlockFace face, RelFace face,
TileData tile, TileData tile,
boolean wasAdded boolean wasAdded
) { ) {
@ -70,7 +70,7 @@ public interface ChunkDataListener {
* *
* @param chunk the chunk that has changed * @param chunk the chunk that has changed
*/ */
default void onChunkChanged(ChunkData chunk) { default void onChunkChanged(DefaultChunkData chunk) {
} }
/** /**
@ -78,7 +78,7 @@ public interface ChunkDataListener {
* *
* @param chunk the chunk that has loaded * @param chunk the chunk that has loaded
*/ */
default void onChunkLoaded(ChunkData chunk) { default void onChunkLoaded(DefaultChunkData chunk) {
} }
/** /**
@ -86,7 +86,7 @@ public interface ChunkDataListener {
* *
* @param chunk the chunk that is going to be loaded * @param chunk the chunk that is going to be loaded
*/ */
default void beforeChunkUnloaded(ChunkData chunk) { default void beforeChunkUnloaded(DefaultChunkData chunk) {
} }
} }

View File

@ -28,7 +28,7 @@ public class ChunkDataListeners {
public static WorldDataListener createAdder(Supplier<ChunkDataListener> listenerSupplier) { public static WorldDataListener createAdder(Supplier<ChunkDataListener> listenerSupplier) {
return new WorldDataListener() { return new WorldDataListener() {
@Override @Override
public void getChunkListeners(WorldData world, Vec3i chunk, Consumer<ChunkDataListener> chunkListenerSink) { public void getChunkListeners(DefaultWorldData world, Vec3i chunk, Consumer<ChunkDataListener> chunkListenerSink) {
chunkListenerSink.accept(listenerSupplier.get()); chunkListenerSink.accept(listenerSupplier.get());
} }
}; };

View File

@ -0,0 +1,12 @@
package ru.windcorp.progressia.common.world;
import ru.windcorp.progressia.common.world.block.BlockData;
import ru.windcorp.progressia.common.world.generic.ChunkGenericRO;
import ru.windcorp.progressia.common.world.tile.TileData;
public interface ChunkDataRO
extends ChunkGenericRO<BlockData, TileData, TileDataStackRO, TileDataReferenceRO, ChunkDataRO> {
// currently empty
}

View File

@ -18,7 +18,7 @@
package ru.windcorp.progressia.common.world; package ru.windcorp.progressia.common.world;
import static ru.windcorp.progressia.common.world.ChunkData.BLOCKS_PER_CHUNK; import static ru.windcorp.progressia.common.world.DefaultChunkData.BLOCKS_PER_CHUNK;
import glm.vec._3.i.Vec3i; import glm.vec._3.i.Vec3i;
@ -163,4 +163,71 @@ public class Coordinates {
return blockInChunk == 0 || blockInChunk == BLOCKS_PER_CHUNK - 1; return blockInChunk == 0 || blockInChunk == BLOCKS_PER_CHUNK - 1;
} }
/*
* Generalized versions
*/
public static int convertGlobalToCell(int bits, int global) {
return global >> bits;
}
public static Vec3i convertGlobalToCell(
int bits,
Vec3i global,
Vec3i output
) {
if (output == null)
output = new Vec3i();
output.x = convertGlobalToCell(bits, global.x);
output.y = convertGlobalToCell(bits, global.y);
output.z = convertGlobalToCell(bits, global.z);
return output;
}
public static int convertGlobalToInCell(int bits, int global) {
int mask = (1 << bits) - 1;
return global & mask;
}
public static Vec3i convertGlobalToInCell(
int bits,
Vec3i global,
Vec3i output
) {
if (output == null)
output = new Vec3i();
output.x = convertGlobalToInCell(bits, global.x);
output.y = convertGlobalToInCell(bits, global.y);
output.z = convertGlobalToInCell(bits, global.z);
return output;
}
public static int getGlobal(int bits, int cell, int inCell) {
return inCell | (cell << bits);
}
public static Vec3i getGlobal(
int bits,
Vec3i cell,
Vec3i inCell,
Vec3i output
) {
if (output == null)
output = new Vec3i();
output.x = getGlobal(bits, cell.x, inCell.x);
output.y = getGlobal(bits, cell.y, inCell.y);
output.z = getGlobal(bits, cell.z, inCell.z);
return output;
}
public static boolean isOnCellBorder(int bits, int inCell) {
return inCell == 0 || inCell == (1 << bits) - 1;
}
} }

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@ -0,0 +1,529 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.common.world;
import static ru.windcorp.progressia.common.world.rels.BlockFace.BLOCK_FACE_COUNT;
import java.util.AbstractList;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.Objects;
import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.common.world.block.BlockData;
import ru.windcorp.progressia.common.world.generic.GenericChunks;
import ru.windcorp.progressia.common.world.rels.AbsFace;
import ru.windcorp.progressia.common.world.rels.BlockFace;
import ru.windcorp.progressia.common.world.rels.RelFace;
import ru.windcorp.progressia.common.world.tile.TileData;
import ru.windcorp.progressia.common.world.tile.TileStackIsFullException;
/**
* The implementation of {@link ChunkData} used to store the actual game world.
* This class should be considered an implementation detail.
*/
public class DefaultChunkData implements ChunkData {
public static final int BLOCKS_PER_CHUNK = Coordinates.CHUNK_SIZE;
public static final int CHUNK_RADIUS = BLOCKS_PER_CHUNK / 2;
private final Vec3i position = new Vec3i();
private final DefaultWorldData world;
private final BlockData[] blocks = new BlockData[BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK];
private final TileDataStack[] tiles = new TileDataStack[BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK
* BLOCK_FACE_COUNT];
private final AbsFace up;
private Object generationHint = null;
private final Collection<ChunkDataListener> listeners = Collections.synchronizedCollection(new ArrayList<>());
public DefaultChunkData(Vec3i position, DefaultWorldData world) {
this.position.set(position.x, position.y, position.z);
this.world = world;
this.up = world.getGravityModel().getDiscreteUp(position);
}
@Override
public Vec3i getPosition() {
return position;
}
@Override
public AbsFace getUp() {
return up;
}
@Override
public BlockData getBlock(Vec3i posInChunk) {
return blocks[getBlockIndex(posInChunk)];
}
@Override
public void setBlock(Vec3i posInChunk, BlockData block, boolean notify) {
BlockData previous = blocks[getBlockIndex(posInChunk)];
blocks[getBlockIndex(posInChunk)] = block;
if (notify) {
getListeners().forEach(l -> {
l.onChunkBlockChanged(this, posInChunk, previous, block);
l.onChunkChanged(this);
});
}
}
@Override
public TileDataStack getTilesOrNull(Vec3i blockInChunk, BlockFace face) {
return tiles[getTileIndex(blockInChunk, face)];
}
/**
* Internal use only. Modify a list returned by
* {@link #getTiles(Vec3i, BlockFace)} or
* {@link #getTilesOrNull(Vec3i, BlockFace)}
* to change tiles.
*/
protected void setTiles(
Vec3i blockInChunk,
BlockFace face,
TileDataStack tiles
) {
this.tiles[getTileIndex(blockInChunk, face)] = tiles;
}
@Override
public boolean hasTiles(Vec3i blockInChunk, BlockFace face) {
return getTilesOrNull(blockInChunk, face) != null;
}
@Override
public TileDataStack getTiles(Vec3i blockInChunk, BlockFace face) {
int index = getTileIndex(blockInChunk, face);
if (tiles[index] == null) {
createTileStack(blockInChunk, face);
}
return tiles[index];
}
private void createTileStack(Vec3i blockInChunk, BlockFace face) {
Vec3i independentBlockInChunk = conjureIndependentBlockInChunkVec3i(blockInChunk);
TileDataStackImpl stack = new TileDataStackImpl(independentBlockInChunk, face);
setTiles(blockInChunk, face, stack);
}
private Vec3i conjureIndependentBlockInChunkVec3i(Vec3i blockInChunk) {
for (int i = 0; i < AbsFace.BLOCK_FACE_COUNT; ++i) {
TileDataStack stack = getTilesOrNull(blockInChunk, AbsFace.getFaces().get(i));
if (stack instanceof TileDataStackImpl) {
return ((TileDataStackImpl) stack).blockInChunk;
}
}
return new Vec3i(blockInChunk);
}
private static int getBlockIndex(Vec3i posInChunk) {
checkLocalCoordinates(posInChunk);
return posInChunk.z * BLOCKS_PER_CHUNK * BLOCKS_PER_CHUNK +
posInChunk.y * BLOCKS_PER_CHUNK +
posInChunk.x;
}
private int getTileIndex(Vec3i posInChunk, BlockFace face) {
return getBlockIndex(posInChunk) * BLOCK_FACE_COUNT +
face.resolve(getUp()).getId();
}
private static void checkLocalCoordinates(Vec3i posInChunk) {
if (!GenericChunks.containsBiC(posInChunk)) {
throw new IllegalCoordinatesException(
"Coordinates (" + posInChunk.x + "; " + posInChunk.y + "; " + posInChunk.z + ") "
+ "are not legal chunk coordinates"
);
}
}
public DefaultWorldData getWorld() {
return world;
}
public Collection<ChunkDataListener> getListeners() {
return listeners;
}
public void addListener(ChunkDataListener listener) {
this.listeners.add(listener);
}
public void removeListener(ChunkDataListener listener) {
this.listeners.remove(listener);
}
protected void onLoaded() {
getListeners().forEach(l -> l.onChunkLoaded(this));
}
protected void beforeUnloaded() {
getListeners().forEach(l -> l.beforeChunkUnloaded(this));
}
public Object getGenerationHint() {
return generationHint;
}
public void setGenerationHint(Object generationHint) {
this.generationHint = generationHint;
}
/**
* Implementation of {@link TileDataStack} used internally by
* {@link DefaultChunkData} to
* actually store the tiles. This is basically an array wrapper with
* reporting
* capabilities.
*
* @author javapony
*/
private class TileDataStackImpl extends AbstractList<TileData> implements TileDataStack {
private class TileDataReferenceImpl implements TileDataReference {
private int index;
public TileDataReferenceImpl(int index) {
this.index = index;
}
public void incrementIndex() {
this.index++;
}
public void decrementIndex() {
this.index--;
}
public void invalidate() {
this.index = -1;
}
@Override
public TileData get() {
if (!isValid())
return null;
return TileDataStackImpl.this.get(this.index);
}
@Override
public int getIndex() {
return index;
}
@Override
public TileDataStack getStack() {
return TileDataStackImpl.this;
}
@Override
public boolean isValid() {
return this.index >= 0;
}
}
private final TileData[] tiles = new TileData[TILES_PER_FACE];
private int size = 0;
private final TileDataReferenceImpl[] references = new TileDataReferenceImpl[tiles.length];
private final int[] indicesByTag = new int[tiles.length];
private final int[] tagsByIndex = new int[tiles.length];
{
Arrays.fill(indicesByTag, -1);
Arrays.fill(tagsByIndex, -1);
}
/*
* Potentially shared
*/
private final Vec3i blockInChunk;
private final RelFace face;
public TileDataStackImpl(Vec3i blockInChunk, BlockFace face) {
this.blockInChunk = blockInChunk;
this.face = face.relativize(getUp());
}
@Override
public Vec3i getBlockInChunk(Vec3i output) {
if (output == null)
output = new Vec3i();
output.set(blockInChunk.x, blockInChunk.y, blockInChunk.z);
return output;
}
@Override
public RelFace getFace() {
return face;
}
@Override
public DefaultChunkData getChunk() {
return DefaultChunkData.this;
}
@Override
public int size() {
return size;
}
@Override
public TileData get(int index) {
checkIndex(index, false);
return tiles[index];
}
@Override
public TileData set(int index, TileData tile) {
Objects.requireNonNull(tile, "tile");
TileData previous = get(index); // checks index
tiles[index] = tile;
if (references[index] != null) {
references[index].invalidate();
references[index] = null;
}
assert checkConsistency();
report(previous, tile);
return previous;
}
@Override
public void add(int index, TileData tile) {
Objects.requireNonNull(tile, "tile");
checkIndex(index, true);
if (index != size()) {
System.arraycopy(tiles, index + 1, tiles, index + 2, size - index);
for (int i = index; i < size; ++i) {
if (references[i] != null) {
references[i].incrementIndex();
}
indicesByTag[tagsByIndex[i]]++;
}
System.arraycopy(references, index + 1, references, index + 2, size - index);
System.arraycopy(tagsByIndex, index + 1, tagsByIndex, index + 2, size - index);
}
size++;
tiles[index] = tile;
references[index] = null;
for (int tag = 0; tag < indicesByTag.length; ++tag) {
if (indicesByTag[tag] == -1) {
indicesByTag[tag] = index;
tagsByIndex[index] = tag;
break;
}
}
modCount++;
assert checkConsistency();
report(null, tile);
}
@Override
public void load(TileData tile, int tag) {
addFarthest(tile);
int assignedIndex = size() - 1;
// Skip if we already have the correct tag
int assignedTag = getTagByIndex(assignedIndex);
if (assignedTag == tag) {
return;
}
assert assignedTag != -1 : "Adding farthest tile resulted in -1 tag";
// Make sure we aren't trying to assign a tag already in use
int tileWithRequestedTag = getIndexByTag(tag);
if (tileWithRequestedTag != -1) {
throw new IllegalArgumentException(
"Tag " + tag + " already used by tile at index " + tileWithRequestedTag
);
}
assert tileWithRequestedTag != assignedIndex
: "tag == assignedTag yet tileWithRequestedTag != assignedIndex";
// Do the tag editing
indicesByTag[assignedTag] = -1; // Release assigned tag
tagsByIndex[assignedIndex] = tag; // Reroute assigned index to
// requested tag
indicesByTag[tag] = assignedIndex; // Claim requested tag
assert checkConsistency();
}
@Override
public TileData remove(int index) {
TileData previous = get(index); // checks index
if (references[index] != null) {
references[index].invalidate();
}
indicesByTag[tagsByIndex[index]] = -1;
if (index != size() - 1) {
System.arraycopy(tiles, index + 1, tiles, index, size - index - 1);
for (int i = index + 1; i < size; ++i) {
if (references[i] != null) {
references[i].decrementIndex();
}
indicesByTag[tagsByIndex[i]]--;
}
System.arraycopy(references, index + 1, references, index, size - index - 1);
System.arraycopy(tagsByIndex, index + 1, tagsByIndex, index, size - index - 1);
}
size--;
tiles[size] = null;
references[size] = null;
tagsByIndex[size] = -1;
modCount++;
assert checkConsistency();
report(previous, null);
return previous;
}
@Override
public TileDataReference getReference(int index) {
checkIndex(index, false);
if (references[index] == null) {
references[index] = new TileDataReferenceImpl(index);
}
return references[index];
}
@Override
public int getIndexByTag(int tag) {
return indicesByTag[tag];
}
@Override
public int getTagByIndex(int index) {
checkIndex(index, false);
return tagsByIndex[index];
}
@Override
public void clear() {
while (!isEmpty()) {
removeFarthest();
}
}
private void checkIndex(int index, boolean isSizeAllowed) {
if (isSizeAllowed ? (index > size()) : (index >= size()))
throw new IndexOutOfBoundsException("Index " + index + " is out of bounds: size is " + size);
if (index < 0)
throw new IndexOutOfBoundsException("Index " + index + " is out of bounds: index cannot be negative");
if (index >= TILES_PER_FACE)
throw new TileStackIsFullException(
"Index " + index + " is out of bounds: maximum tile stack size is " + TILES_PER_FACE
);
}
private void report(TileData previous, TileData current) {
DefaultChunkData.this.getListeners().forEach(l -> {
if (previous != null) {
l.onChunkTilesChanged(DefaultChunkData.this, blockInChunk, face, previous, false);
}
if (current != null) {
l.onChunkTilesChanged(DefaultChunkData.this, blockInChunk, face, current, true);
}
l.onChunkChanged(DefaultChunkData.this);
});
}
private boolean checkConsistency() {
int index;
for (index = 0; index < size(); ++index) {
if (get(index) == null)
throw new AssertionError("get(index) is null");
if (references[index] != null) {
TileDataReference ref = getReference(index);
if (ref == null)
throw new AssertionError("references[index] is not null but getReference(index) is");
if (!ref.isValid())
throw new AssertionError("Reference is not valid");
if (ref.get() != get(index))
throw new AssertionError("Reference points to " + (ref.get() == null ? "null" : "wrong tile"));
if (ref.getIndex() != index)
throw new AssertionError("Reference has invalid index");
if (ref.getStack() != this)
throw new AssertionError("Reference has invalid TDS");
}
if (index != indicesByTag[tagsByIndex[index]])
throw new AssertionError("Tag mapping is inconsistent");
if (index != getIndexByTag(getTagByIndex(index)))
throw new AssertionError("Tag methods are inconsistent with tag mapping");
}
for (; index < tiles.length; ++index) {
if (tiles[index] != null)
throw new AssertionError("Leftover tile detected");
if (references[index] != null)
throw new AssertionError("Leftover reference detected");
if (tagsByIndex[index] != -1)
throw new AssertionError("Leftover tags detected");
}
return true;
}
}
}

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@ -0,0 +1,262 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.common.world;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Objects;
import java.util.function.Consumer;
import glm.vec._3.i.Vec3i;
import gnu.trove.TCollections;
import gnu.trove.map.TLongObjectMap;
import gnu.trove.map.hash.TLongObjectHashMap;
import gnu.trove.set.TLongSet;
import ru.windcorp.progressia.common.collision.CollisionModel;
import ru.windcorp.progressia.common.state.StateChange;
import ru.windcorp.progressia.common.state.StatefulObject;
import ru.windcorp.progressia.common.world.block.BlockData;
import ru.windcorp.progressia.common.world.entity.EntityData;
import ru.windcorp.progressia.common.world.generic.ChunkMap;
import ru.windcorp.progressia.common.world.generic.ChunkSet;
import ru.windcorp.progressia.common.world.generic.EntityGeneric;
import ru.windcorp.progressia.common.world.rels.BlockFace;
import ru.windcorp.progressia.common.world.generic.LongBasedChunkMap;
public class DefaultWorldData implements WorldData {
private final ChunkMap<DefaultChunkData> chunksByPos = new LongBasedChunkMap<>(
TCollections.synchronizedMap(new TLongObjectHashMap<>())
);
private final Collection<DefaultChunkData> chunks = Collections.unmodifiableCollection(chunksByPos.values());
private final TLongObjectMap<EntityData> entitiesById = TCollections.synchronizedMap(new TLongObjectHashMap<>());
private final Collection<EntityData> entities = Collections.unmodifiableCollection(entitiesById.valueCollection());
private GravityModel gravityModel = null;
private float time = 0;
private final Collection<WorldDataListener> listeners = Collections.synchronizedCollection(new ArrayList<>());
public DefaultWorldData() {
}
@Override
public DefaultChunkData getChunk(Vec3i pos) {
return chunksByPos.get(pos);
}
@Override
public DefaultChunkData getChunkByBlock(Vec3i blockInWorld) {
return (DefaultChunkData) WorldData.super.getChunkByBlock(blockInWorld);
}
@Override
public Collection<DefaultChunkData> getChunks() {
return chunks;
}
public ChunkSet getLoadedChunks() {
return chunksByPos.keys();
}
@Override
public Collection<EntityData> getEntities() {
return entities;
}
@Override
public void forEachEntity(Consumer<? super EntityData> action) {
synchronized (entitiesById) { // TODO HORRIBLY MUTILATE THE CORPSE OF
// TROVE4J so that
// gnu.trove.impl.sync.SynchronizedCollection.forEach
// is synchronized
getEntities().forEach(action);
}
}
public TLongSet getLoadedEntities() {
return entitiesById.keySet();
}
private void addChunkListeners(DefaultChunkData chunk) {
getListeners().forEach(l -> l.getChunkListeners(this, chunk.getPosition(), chunk::addListener));
}
public synchronized void addChunk(DefaultChunkData chunk) {
addChunkListeners(chunk);
DefaultChunkData previous = chunksByPos.get(chunk);
if (previous != null) {
throw new IllegalArgumentException(
String.format(
"Chunk at (%d; %d; %d) already exists",
chunk.getPosition().x,
chunk.getPosition().y,
chunk.getPosition().z
)
);
}
chunksByPos.put(chunk, chunk);
chunk.onLoaded();
getListeners().forEach(l -> l.onChunkLoaded(this, chunk));
}
public synchronized void removeChunk(DefaultChunkData chunk) {
getListeners().forEach(l -> l.beforeChunkUnloaded(this, chunk));
chunk.beforeUnloaded();
chunksByPos.remove(chunk);
}
@Override
public void setBlock(Vec3i blockInWorld, BlockData block, boolean notify) {
DefaultChunkData chunk = getChunkByBlock(blockInWorld);
if (chunk == null)
throw new IllegalCoordinatesException(
"Coordinates "
+ "(" + blockInWorld.x + "; " + blockInWorld.y + "; " + blockInWorld.z + ") "
+ "do not belong to a loaded chunk"
);
chunk.setBlock(Coordinates.convertInWorldToInChunk(blockInWorld, null), block, notify);
}
@Override
public TileDataStack getTiles(Vec3i blockInWorld, BlockFace face) {
return WorldData.super.getTiles(blockInWorld, face);
}
@Override
public EntityData getEntity(long entityId) {
return entitiesById.get(entityId);
}
@Override
public void addEntity(EntityData entity) {
Objects.requireNonNull(entity, "entity");
EntityData previous = entitiesById.putIfAbsent(entity.getEntityId(), entity);
if (previous != null) {
String message = "Cannot add entity " + entity + ": ";
if (previous == entity) {
message += "already present";
} else {
message += "entity with the same EntityID already present (" + previous + ")";
}
throw new IllegalStateException(message);
}
getListeners().forEach(l -> l.onEntityAdded(this, entity));
}
@Override
public void removeEntity(long entityId) {
synchronized (entitiesById) {
EntityData entity = entitiesById.get(entityId);
if (entity == null) {
throw new IllegalArgumentException(
"Entity with EntityID " + EntityData.formatEntityId(entityId) + " not present"
);
} else {
removeEntity(entity);
}
}
}
@Override
public void removeEntity(EntityData entity) {
Objects.requireNonNull(entity, "entity");
getListeners().forEach(l -> l.beforeEntityRemoved(this, entity));
entitiesById.remove(entity.getEntityId());
}
@Override
public <SE extends StatefulObject & EntityGeneric> void changeEntity(SE entity, StateChange<SE> change) {
change.change(entity);
}
@Override
public float getTime() {
return time;
}
@Override
public void advanceTime(float change) {
this.time += change;
}
public CollisionModel getCollisionModelOfBlock(Vec3i blockInWorld) {
DefaultChunkData chunk = getChunkByBlock(blockInWorld);
if (chunk == null)
return null;
BlockData block = chunk.getBlock(Coordinates.convertInWorldToInChunk(blockInWorld, null));
if (block == null)
return null;
return block.getCollisionModel();
}
/**
* @return the gravity model
*/
@Override
public GravityModel getGravityModel() {
return gravityModel;
}
/**
* @param gravityModel the gravity model to set
*/
public void setGravityModel(GravityModel gravityModel) {
if (!chunks.isEmpty()) {
throw new IllegalStateException(
"Attempted to change gravity model to " + gravityModel + " while " + chunks.size()
+ " chunks were loaded"
);
}
this.gravityModel = gravityModel;
}
public Collection<WorldDataListener> getListeners() {
return listeners;
}
public void addListener(WorldDataListener e) {
listeners.add(e);
}
public void removeListener(WorldDataListener o) {
listeners.remove(o);
}
}

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@ -0,0 +1,230 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.common.world;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import java.util.Objects;
import glm.vec._3.Vec3;
import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.common.util.crash.CrashReports;
import ru.windcorp.progressia.common.util.namespaces.Namespaced;
import ru.windcorp.progressia.common.world.rels.AbsFace;
/**
* Gravity model specifies the gravitational acceleration field, the up
* direction field and the discrete up direction field.
* <p>
* A gravity model may be queried for the vector of gravitational acceleration
* that should affect an object. This vector is, generally speaking, a function
* of space: gravity in two different locations may vary. Gravity may also be a
* zero vector.
* <p>
* The vector of gravitational acceleration defines the up direction. Up vector
* is defined as the additive inverse of the normalized gravitational
* acceleration vector or {@code (0; 0; 0)} if there is no gravity.
* <p>
* Separately from the gravitational acceleration and the up vectors, a
* <em>discrete up</em> vector field is specified by a gravity model. This field
* is defined for each chunk uniquely and may only take the value of one of the
* six {@linkplain AbsFace absolute directions}. This vector specifies the
* rotation of blocks, tiles and other objects that may not have a
* non-axis-aligned direction. Discrete up vector must be specified even for
* chunks that have a zero or an ambiguous up direction. Although discrete up
* direction is not technically linked to the up direction, is it expected by
* the players that they generally align.
*
* @author javapony
*/
public abstract class GravityModel extends Namespaced {
public GravityModel(String id) {
super(id);
}
/**
* Computes the vector of gravitational acceleration at the provided
* location.
*
* @param pos the position to compute gravity at
* @param output a {@link Vec3} where the result is stored. May be
* {@code null}.
* @return the vector of gravitational acceleration. The returned object
* will match {@code output} parameter is it is non-null.
*/
public Vec3 getGravity(Vec3 pos, Vec3 output) {
Objects.requireNonNull(pos, "pos");
if (output == null) {
output = new Vec3();
}
try {
doGetGravity(pos, output);
} catch (Exception e) {
throw CrashReports.report(e, "%s failed to compute gravity at (%d; %d; %d)", this, pos.x, pos.y, pos.z);
}
return output;
}
/**
* Computes the up direction at the provided location. Up vector is defined
* as the additive inverse of the normalized gravitational acceleration
* vector or {@code (0; 0; 0)} if there is no gravity.
*
* @param pos the position to compute up vector at
* @param output a {@link Vec3} where the result is stored. May be
* {@code null}.
* @return the up vector. The returned object will match {@code output}
* parameter is it is non-null.
*/
public Vec3 getUp(Vec3 pos, Vec3 output) {
output = getGravity(pos, output);
if (output.any()) {
output.normalize().negate();
}
return output;
}
/**
* Computes the discrete up vector for the chunk at the specified
* coordinates.
*
* @param chunkPos the coordinates of chunk to compute discrete up at
* @return an {@link AbsFace} that corresponds to the up direction in the
* specified chunk. Never {@code null}.
*/
public AbsFace getDiscreteUp(Vec3i chunkPos) {
Objects.requireNonNull(chunkPos, "chunkPos");
final AbsFace result;
try {
result = doGetDiscreteUp(chunkPos);
} catch (Exception e) {
throw CrashReports.report(
e,
"%s failed to compute discrete up at (%d; %d; %d)",
this,
chunkPos.x,
chunkPos.y,
chunkPos.z
);
}
if (result == null) {
throw CrashReports.report(
null,
"%s has computed null as the discrete up at (%d; %d; %d). This is forbidden.",
this,
chunkPos.x,
chunkPos.y,
chunkPos.z
);
}
return result;
}
/**
* Computes the gravitational acceleration vector at the provided location.
* Actual computation of gravity is delegated to this method by the other
* methods in this class.
*
* @param pos the position to compute gravity at
* @param output a {@link Vec3} where the result must be stored. Never
* {@code null}.
*/
protected abstract void doGetGravity(Vec3 pos, Vec3 output);
/**
* Computes the discrete up vector for the chunk at the specified
* coordinates. A direction must be assigned under any circumstances. Actual
* computation of discrete up is delegated to this method by the other
* methods in this class.
*
* @param chunkPos the coordinates of chunk to compute discrete up at
* @return an {@link AbsFace} that corresponds to the up direction in the
* specified chunk. Never {@code null}.
*/
protected abstract AbsFace doGetDiscreteUp(Vec3i chunkPos);
/**
* Parses the settings from the provided {@link DataInput} and configures this object appropriately. This method will not necessarily exhaust the input.
* @param input a stream to read the settings from
* @throws IOException if an I/O error occurs
* @throws DecodingException if the settings could not be parsed from input
*/
public void readSettings(DataInput input) throws IOException, DecodingException {
Objects.requireNonNull(input, "input");
try {
doReadSettings(input);
} catch (IOException | DecodingException e) {
throw e;
} catch (Exception e) {
throw CrashReports.report(
e,
"%s failed to read its settings",
this
);
}
}
/**
* Encodes the settings of this model into the provided {@link DataOutput}.
* @param output a stream to write the settings into
* @throws IOException if an I/O error occurs
*/
public void writeSettings(DataOutput output) throws IOException {
Objects.requireNonNull(output, "output");
try {
doWriteSettings(output);
} catch (IOException e) {
throw e;
} catch (Exception e) {
throw CrashReports.report(
e,
"%s failed to write its settings",
this
);
}
}
/**
* Parses the settings from the provided {@link DataInput} and configures this object appropriately. This method will not necessarily exhaust the input.
* @param input a stream to read the settings from
* @throws IOException if an I/O error occurs
* @throws DecodingException if the settings could not be parsed from input
*/
protected abstract void doReadSettings(DataInput input) throws IOException, DecodingException;
/**
* Encodes the settings of this model into the provided {@link DataOutput}.
* @param output a stream to write the settings into
* @throws IOException if an I/O error occurs
*/
protected abstract void doWriteSettings(DataOutput output) throws IOException;
}

View File

@ -0,0 +1,30 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.common.world;
import ru.windcorp.progressia.common.util.namespaces.NamespacedFactoryRegistry;
public class GravityModelRegistry extends NamespacedFactoryRegistry<GravityModel> {
public static final GravityModelRegistry INSTANCE = new GravityModelRegistry();
public static GravityModelRegistry getInstance() {
return INSTANCE;
}
}

View File

@ -26,6 +26,6 @@ public abstract class PacketAffectWorld extends Packet {
super(id); super(id);
} }
public abstract void apply(WorldData world); public abstract void apply(DefaultWorldData world);
} }

View File

@ -53,9 +53,9 @@ public class PacketRevokeChunk extends PacketAffectChunk {
} }
@Override @Override
public void apply(WorldData world) { public void apply(DefaultWorldData world) {
synchronized (world) { synchronized (world) {
ChunkData chunk = world.getChunk(position); DefaultChunkData chunk = world.getChunk(position);
if (chunk != null) { if (chunk != null) {
world.removeChunk(chunk); world.removeChunk(chunk);
} }

View File

@ -41,7 +41,7 @@ public class PacketSendChunk extends PacketAffectChunk {
super(id); super(id);
} }
public void set(ChunkData chunk) { public void set(DefaultChunkData chunk) {
this.position.set(chunk.getX(), chunk.getY(), chunk.getZ()); this.position.set(chunk.getX(), chunk.getY(), chunk.getZ());
try { try {
@ -67,7 +67,7 @@ public class PacketSendChunk extends PacketAffectChunk {
} }
@Override @Override
public void apply(WorldData world) { public void apply(DefaultWorldData world) {
try { try {
world.addChunk(ChunkIO.load(world, position, data.getReader(), IOContext.COMMS)); world.addChunk(ChunkIO.load(world, position, data.getReader(), IOContext.COMMS));
} catch (DecodingException | IOException e) { } catch (DecodingException | IOException e) {

View File

@ -0,0 +1,76 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.common.world;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import ru.windcorp.progressia.common.util.DataBuffer;
import ru.windcorp.progressia.common.util.crash.CrashReports;
public class PacketSetGravityModel extends PacketAffectWorld {
private String gravityModelId;
private final DataBuffer settings = new DataBuffer();
public PacketSetGravityModel() {
this("Core:SetGravityModel");
}
protected PacketSetGravityModel(String id) {
super(id);
}
public void set(GravityModel model) {
this.gravityModelId = model.getId();
try {
model.writeSettings(settings.getWriter());
} catch (IOException e) {
throw CrashReports.report(e, "%s has errored when writing its settings", model);
}
}
@Override
public void read(DataInput input) throws IOException, DecodingException {
gravityModelId = input.readUTF();
settings.fill(input, input.readInt());
}
@Override
public void write(DataOutput output) throws IOException {
output.writeUTF(gravityModelId);
output.writeInt(settings.getSize());
settings.flush(output);
}
@Override
public void apply(DefaultWorldData world) {
GravityModel model = GravityModelRegistry.getInstance().create(gravityModelId);
world.setGravityModel(model);
try {
model.readSettings(settings.getReader());
} catch (IOException e) {
throw CrashReports.report(e, "%s has errored when reading its settings", model);
} catch (DecodingException e) {
throw CrashReports.report(e, "%s has failed to parse its settings", model);
}
}
}

View File

@ -0,0 +1,10 @@
package ru.windcorp.progressia.common.world;
import ru.windcorp.progressia.common.world.block.BlockData;
import ru.windcorp.progressia.common.world.generic.TileGenericReferenceWO;
import ru.windcorp.progressia.common.world.tile.TileData;
public interface TileDataReference extends TileDataReferenceRO,
TileGenericReferenceWO<BlockData, TileData, TileDataStack, TileDataReference, ChunkData> {
}

View File

@ -0,0 +1,12 @@
package ru.windcorp.progressia.common.world;
import ru.windcorp.progressia.common.world.block.BlockData;
import ru.windcorp.progressia.common.world.generic.TileGenericReferenceRO;
import ru.windcorp.progressia.common.world.tile.TileData;
public interface TileDataReferenceRO
extends TileGenericReferenceRO<BlockData, TileData, TileDataStackRO, TileDataReferenceRO, ChunkDataRO> {
// currently empty
}

View File

@ -0,0 +1,25 @@
package ru.windcorp.progressia.common.world;
import ru.windcorp.progressia.common.world.block.BlockData;
import ru.windcorp.progressia.common.world.generic.TileGenericStackWO;
import ru.windcorp.progressia.common.world.tile.TileData;
public interface TileDataStack
extends TileDataStackRO, TileGenericStackWO<BlockData, TileData, TileDataStack, TileDataReference, ChunkData> {
@Override
default boolean isFull() {
return TileDataStackRO.super.isFull();
}
/*
* Method specialization
*/
@Override
TileDataReference getReference(int index);
@Override
ChunkData getChunk();
}

View File

@ -0,0 +1,12 @@
package ru.windcorp.progressia.common.world;
import ru.windcorp.progressia.common.world.block.BlockData;
import ru.windcorp.progressia.common.world.generic.TileGenericStackRO;
import ru.windcorp.progressia.common.world.tile.TileData;
public interface TileDataStackRO
extends TileGenericStackRO<BlockData, TileData, TileDataStackRO, TileDataReferenceRO, ChunkDataRO> {
// currently empty
}

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