-Changed as many of the ClientState statements to context as I could.
-Only looks for a sand based update once per block update(I think it was twice before)
-Added Set in TestEntityLogicFallingBlock to keep track of gravity blocks
-Used this set in listener in TestWorldGenerator
-setInvisible and isDone() methods in TestEntityDataFallingBlock
-Used to determine if the entity should be rendered/cared about in TestEntityRenderFallingBlock and TestEntityLogicFallingBlock
-Added more accurate Vec3i mod and div methods in TestEntityLogicFallingBlock
*Change this to a better place
-TestEntityLogicFallingBlock actually places the block when the entity lands
-Better air block detection in TestWorldGenerator
*Still cannot erase the original placed block, not sure why.
-Added TestEntityDataFallingBlock class
-Right now only supports Test:Sand
-Kinda just copied from Statie
-Added TestEntityRenderFallingBlock
-Used BlockRenderTexturedCube and TestEntityRenderStatie for this one
-Has a setTexture method, but it needs improving
-Added TestEntityLogicFallingBlock class
-Allows for a falling block to return to being a block.
-The coordinates of the entity never move, even if it does ingame.
-In TestContent
-Registers Test:FallingBlock
-In TestWorldGenerator
-Adds listener for a sand block being placed
-Listener replaces the block with a FallingBlock entity
-It should also replace the block with air but it hasn't been working for me.
- Game will now play all Vorbis files in music/ directory (at runtime)
- Random order with random pauses (15 to 60 sec)
- Force start by pressing M
- Added AudioRegistry for performance
- Speakers now can change data correctly
- Added ResourceReaders
- Classpath and Filesystem for now
- Added local controls. Use with ControlTriggers.localOf(...)
NB: No actual music files included (yet). Place them in music/ directory
of the game directory (e.g. in <project>/run/music).
- Re-added localization
- Currently en-US, ru-RU
- Switch with L
- Used in LayerTestGUI and the new LayerAbout
- Added LayerAbout
- Contains game named and version
- Localized
- TestLayerGUI is hidden by default
- Switch visiblity with F3
- Fixed alignment of text inside Labels
- Fixed crash reports not showing suppressed exceptions and causes
- Added Painting to demonstrate "HD" texture support
- Added RoughPaint and DecorativeBricks to decorate a house outside
- Added WhitePaint to create windows
- Added TilesSmall and TilesLarge
- Updated Glass texture to make it brighter and add streaks
- Made sure texture names had correct case
- Renamed Test:Wood to Test:Log
- Renamed Test:Time to Test:Clock
- Links in crash reports are now clickable from Eclipse
- Updated/prettified README.md
- Wrote extensive building guides
- Removed pictures/
- Removed music samples
- Made sure that git creates run/ when cloning
- Eclipse is now able to detect native dependencies correctly
- `buildPackages.sh debian' exits with correct exit code
- Renamed `require*Dependencies' to `request*Dependencies'
- Added the following Gradle tasks:
- buildLocal (alias for build)
- buildCrossPlatform (builds with all natives)
- packageDebian
- packageWindows
- Gradle no longer downloads or packages natives for wrong platforms
(unless buildCrossPlatform or require*Dependencies is run)
- Gradle should no longer complain about deprecated features
- buildPackages.sh is now a lot more robust
- Removed the following dependencies:
- Apache Commons Math
- Everything in LWJGL except OpenGL/AL, GLFW, STB and core
- Added text outlining
- Shrunk and moved compass bar (it no longer pretends to be a hotbar)
- Changed cross to match text proportions
- Refactored TileRenderSimple into TileRender{Opaque,Transparent}Surface
- Also renamed OpaqueTile into OpaqueSurface
- Added about and version info
- Added GuavaEventBusHijacker to access an inexplicably package-private
constructor in EventBus
- Added and utilized ReportingEventBus that reports caught exceptions
- Different blocks can now be placed
- Select block with (vertical) mouse wheel scrolling when block
placing is active
- All blocks except Test:Air are available
- Different tiles can now be placed
- Select tile with (vertical) mouse wheel scrolling when tile placing
is active
- Switch between placing blocks and tiles with middle mouse button,
horizontal mouse scrolling or Shift + (vertical) mouse scrolling
- Changed Test GUI text color to white to increase readability on blocks
- Recolored Test:Stones to better match granite textures
- Selection box restored
- Controls no longer get stuck after player entity is reloaded
- Moved test spawn location a little down so chunks would load
conveniently
- Moved test spawn variable into TestContent