336 Commits

Author SHA1 Message Date
531a8c99c3
Added CONTRIBUTING.md. Discussion is welcome. 2021-04-27 23:22:48 +03:00
6fb7e7fc04
Added SurfaceWorld to facilitate surface feature generation 2021-04-13 15:18:15 +03:00
20dccf3d12
Some more refactoring of generic world-related classes. May not compile.
- Added GenericWritableWorld
- Moved static methods from GenericChunk to GenericChunks
- GenericEntity now declares getEntityId()
- GenericWorld now declares getEntity(long)
- Added a lambda-based mapToFaces variations for AbsFace and RelFace
2021-04-09 23:16:08 +03:00
32851b8fb0
Added a serverside uptime tick counter 2021-04-09 20:34:47 +03:00
a95bdf1efe
Moved .setBlockRel(...) implementation to GenericWritableChunk 2021-04-09 20:15:07 +03:00
e0a03cad1d
More refactoring of GenericChunk and pals
- Genericized TileReference
- Unified template arguments
2021-04-06 00:36:38 +03:00
2532e80f6a
Moved some methods from ChunkData to GenericChunk
- Moved some method definitions from ChunkData to GenericChunk
- Moved some method definitions from ChunkData to GenericWritableChunk
- Refactored GenericChunk including changing some method signatures
- Added some documentation for GenericChunk
2021-04-05 17:30:37 +03:00
3c3f3816df
Fixed a generation issue and refactored some code around WorldGenerators
- ChunkRequestDaemon now attempts to generate requested loaded non-ready
chunks upon discovery
- The server is now only specified once for WorldGenerator
- WorldLogic now actively checks the generation contract
2021-04-02 21:51:52 +03:00
2d3d250f92
Renamed Scatter to Feature and added a generation feature interface
- Renamed SurfaceScatterGenerator to SurfaceFeatureGenerator
- Renamed PlanetScatterGenerator to PlanetFeatureGenerator
- Added a very basic interface for adding generation features
- Removed debug leftovers from PlayerManager and VisionManager
2021-04-02 21:29:09 +03:00
c49fdfa5ff
Added a crude music player and fixed a lot of OpenAL stuff
- Game will now play all Vorbis files in music/ directory (at runtime)
  - Random order with random pauses (15 to 60 sec)
  - Force start by pressing M
- Added AudioRegistry for performance
- Speakers now can change data correctly
- Added ResourceReaders
  - Classpath and Filesystem for now
- Added local controls. Use with ControlTriggers.localOf(...)

NB: No actual music files included (yet). Place them in music/ directory
of the game directory (e.g. in <project>/run/music).
2021-03-26 23:51:51 +03:00
9d7f69892b
Removed unused import and renamed VSYNC to VSync 2021-03-26 21:57:54 +03:00
7ecdfdfb4d
Added scatter generation logic to TestPlanetGenerator
- Scatter generation is now triggered properly in TestPlanetGenerator
- WorldGenerators are now required to call addChunk() themselves (again)
- ChunkManager now generates loaded chunks that are not ready
- Chunks scheduled for unloading no longer unload if they become
requested while in queue
2021-03-26 21:26:05 +03:00
4332a78221
Refactored ChunkManager and EntityManager, added server event bus 2021-03-26 20:26:12 +03:00
ef572c43c7
Updated documentation for GuavaEventBusHijacker and ReportingEventBus 2021-03-25 17:15:03 +03:00
f28c765e3f
Made Gravity Models configurable with packets 2021-03-15 21:02:33 +03:00
f4311fb27c
Created a bare-bones implementation of the final planet generator
- Added Planet generator
  - Uses temporary generation algorithms
- Added Surface generator
- Added FloatRangeMap
2021-03-15 18:54:53 +03:00
abd8d9eebb
Moved some functionality into WorldGenerator
- WorldGenerators now suggest a spawn location
- WorldGenerators are no longer responsible for adding chunks
2021-02-28 23:31:57 +03:00
a9a21ce664
Moved planet generation code to its own package 2021-02-28 23:03:23 +03:00
bd5a1fa04e
Added rotating AABBs through lots of pain and suffering
- Collision models now rotate to match entity's general up direction
- Extracted rotation logic from RelRelation into AxisRotations
- Test:PlanetGravityModel is now properly centered
- Fixed some small bugs
2021-02-28 22:55:51 +03:00
2d55d4db51
Added a cubic gravity model and fixed some stuff
- Added TestPlanetGenerator and a corresponding gravity model
- Fixed gravity-triggered camera rotation
2021-02-22 15:38:14 +03:00
d438d2aa14
Linked GravityModel to a WorldGenerator and added GM comms transfer
- WorldData no longer acquires a GravityModel automatically
- On the server, GravityModel is specified by WorldGenerator
- On the client, GravityModel is received from the server via a
PacketSetGravityModel
2021-02-07 01:01:37 +03:00
d3c5011063
Replaced AbsFace with RelFace or BlockFace where appropriate
- Added BlockFace - a *Face superclass
- Refactored and optimized Rel{Relation, Face}
- Replaced most AbsFace references with BlockFace or RelFace
- Chunks now have an up direction
  - Determined by GravityModel's discrete up
  - Static; cannot change unless chunk is reloaded
  - Chunk models are now rendered rotated accordingly
- Fixed some minor bugs that were somehow revealed by these changes
- Moved TileLogicGrass to .test, where it belongs
- Disabled grass despawn until a new worldgen is implemented
2021-02-07 00:45:43 +03:00
10d271059c
Added RelRelation and RelFace; added discrete up vector to GravityModel 2021-02-02 18:49:55 +03:00
acef9d32df
Changed packages for relations, renamed Face to ShapePart
- Added BlockRelation as an abstract superclass to existing relations
  - Must be given an absolute "up" direction before use
- Moved AbsFace, AbsRelation and BlockRelation to .world.rels
- Renamed Face to ShapePart to reduce confusion with AbsFace
2021-02-01 19:14:49 +03:00
848178b343
Renamed BlockFace and BlockRelation to AbsFace and AbsRelation
- Renamed BlockFace to AbsFace
- Renamed BlockRelation to AbsRelation
- Renamed AbsFace constants using the following scheme:
  POS_X, NEG_Y, etc.
2021-02-01 17:25:07 +03:00
b1666fa4b9
Fixed a bunch of issues with gravity and implemented gravity changes
Also added DebugGraphics and made VectorUtil comply with the general Vec
contract
2021-01-31 23:34:24 +03:00
73d24d36f4
Added support VSYNC and fixed crashreporter formatter 2021-01-31 13:29:10 +03:00
bdb3bff570 Merge branch 'master' of git@github.com:OLEGSHA/Progressia.git 2021-01-31 13:23:05 +03:00
6997bb1104 Fixed compilation issue 2021-01-31 13:12:10 +03:00
eac0a34516
Clarified RAM requirement in README.md 2021-01-30 22:59:01 +03:00
f9717be412
Switched to using looking-at vectors instead of Euler angles
Also fixed camera jittering and added some vector functions
2021-01-29 23:19:22 +03:00
127d1c3d87 Refactored Sound Engine
- Renamed SoundEffect to Sound
- Now Music inherits Sound
- Now every sound has parameter timeLength
2021-01-29 18:35:05 +03:00
26a35f306c
Fixed chunk model updates 2021-01-26 22:21:03 +03:00
52f3f653d8
Added Fullscreen mode 2021-01-26 21:23:33 +03:00
553837f207
GravityModels now take position into account
- Also documented GravityModel
2021-01-25 22:06:34 +03:00
8c5493f78e
Added GravityModels, removed gravity switch
- Added GravityModel
  - can specify gravity varying by location and time
  - Added GravityModelRegistry
  - Stored in WorldData
- Removed Minecraft gravity mode
2021-01-25 21:35:46 +03:00
fc85eb5658
Removed accidentally committed local build.gradle 2021-01-25 10:46:02 +03:00
260562310a
Refactored CROs, removed internal chunk borders. Documented CROs.
- Refactored CROs
- Renamed CROOpaqueCube to CROSurface (including relevant interfaces)
- Optimized CROS
  - CROS now takes neighbor chunks into account
- Refactored default OptimizedSurface implementations
- Documented some CRO code
2021-01-24 20:48:38 +03:00
85edc07c75 Incremented version and corrected whitespace in buildPackages.sh 2021-01-21 18:15:50 +03:00
fcf225f9c7 Updated NSIS installer
Added:
- game icon
- left side image
- desktop shortcut
- main menu shortcut
- working directory in AppData
2021-01-20 18:09:59 +03:00
a0346bcb9c
Changed version string to TechDemo v0.0.0-techdemo TechDemo 2021-01-13 21:18:40 +03:00
ad1d1396df
Fixed installation path in Debian packages 2021-01-13 19:00:58 +03:00
c2d91726a7
Formatted source, added/updated copyright headers
- Also added formatting settings for Eclipse IDE
2021-01-13 14:36:18 +03:00
8f3009300f Moved some files around
- Renamed FloatMathUtils to FloatMathUtil
- Renamed TextureUtils to TextureUtil
- Moved .common.io to .common.world.io
2021-01-12 22:21:06 +03:00
ac42f639f2
Update .gitattributes 2021-01-12 22:15:11 +03:00
b3ce0ca3c4 Fixed text encoding, texture transparency, labels in debug layer 2021-01-12 21:11:53 +03:00
802f736e37 Added IntelliJIDEAGuide and fixed typos in EclipseGuide 2021-01-12 19:24:02 +03:00
70c213fe0d Added localization, LayerTestGUI hiding and fixed two bugs
- Re-added localization
  - Currently en-US, ru-RU
  - Switch with L
  - Used in LayerTestGUI and the new LayerAbout
- Added LayerAbout
  - Contains game named and version
  - Localized
- TestLayerGUI is hidden by default
  - Switch visiblity with F3
- Fixed alignment of text inside Labels
- Fixed crash reports not showing suppressed exceptions and causes
2021-01-12 00:36:18 +03:00
9a9823be0d Merge branch 'Textures' 2021-01-11 22:02:07 +03:00
a3ac4e8aa0 Added several new tiles and updated Glass texture
- Added Painting to demonstrate "HD" texture support
- Added RoughPaint and DecorativeBricks to decorate a house outside
- Added WhitePaint to create windows
- Added TilesSmall and TilesLarge
- Updated Glass texture to make it brighter and add streaks
2021-01-11 21:58:00 +03:00