355 Commits

Author SHA1 Message Date
opfromthestart
e967a64401 More Compact region files
-Sector length increased to a short, the minimum sector size is now 16
bytes
2021-08-30 10:52:56 -04:00
d2ffe1fe0e
Fixed the bug that opfromthestart found, reloading now works 2021-08-29 12:04:02 +03:00
f4300558d5
Formatted and broke the saving mechanism. I'm too tired to bugfix
- Refactored and formatted TestWorldDiskIO
- Removed HashableVec3i
- Added Coordinates methods for custom bit count
- Properly reverted commit 98250cd
- Known bugs:
  - Server shutdown close()s regions too early
  - Re-entering a world does not show saved changes
2021-08-29 02:08:19 +03:00
cd16334db8
Moved TestWorldDiskIO to a subpackage and introduced some abstractions 2021-08-28 23:31:50 +03:00
41a2909f7c
Reverted last two commits because no one wants to fix the bugs 2021-08-28 21:31:34 +03:00
a222ea8f67
Fixed multithread chunk IO 2021-08-28 21:14:35 +03:00
b3ac7b6afe
Item stack size is now defined by ItemSlot, not ItemData 2021-08-28 21:07:08 +03:00
2fe84dc59e
Working on item management 2021-08-28 17:50:45 +03:00
00ea4a6281
Added player hand containers
- Added EntityDataPlayer.{left,right}Hand
  - No in-world effect yet
- List-like functionality of ItemContainer extracted into
ItemContainerMixed
- Reworked implementation of Inventory screen
- Added optional arguments for Group
- Added Components.center()
2021-08-28 00:26:35 +03:00
opfromthestart
98250cd524 Some changes for efficiency(not yet)
-Tried to use threads/executors in ChunkRequestDaemon, it just hangs.
-Added isEmpty and isOpaque attributes to DefaultChunkData (should this
just be in ChunkData?)
	-Added compute and getter functions to access(for everything after
loading)
	-Doesn't render empty chunks(not yet used)
-Using format 65537 allows the empty and opaqueness to be saved. They do
not do anything yet and there is no way to set them yet
	-Added loadRegionX and ".progressia_chunkx" file
-removed formats 0 and 1, which use individual chunk files.
2021-08-27 16:59:05 -04:00
f74c731a3d
Fixed GUI buttons and a rare crash on startup 2021-08-27 12:20:58 +03:00
f186fc602d
Added ItemData, ItemRender and related stuff
- Added ItemData, ItemSlot, ItemContainer
- Added ItemRender
- Added a player inventory
- Added temporary inventory display
- Font now has a scale setting
2021-08-26 18:56:32 +03:00
98c383bf7d
Fixed a stupid typo in previous commit 2021-08-26 12:11:21 +03:00
dd80df2cf2
Fixed a GUI reassembly issue and added cursor disabling suppression
- Buttons no longer reassemble every frame
- Label.setFont() no longer requests reassembly
- Component.reassembleAt now actually works
- Using a very long flag, cursor capturing can be disabled to facilitate
GUI debugging
2021-08-26 12:09:22 +03:00
opfromthestart
9dcb3a7748 -Better HashableVec3i compare
-Added RandomFileMapped class
	-Made it a wrapper for RandomAccessFile and contains maps of locations
and lengths
-Added confirmHeaderHealth method to made sure the file isnt corrupted
-Changed everything from MappedByteBuffers to RandomFileMappeds.
2021-08-25 16:15:38 -04:00
1727a2a4a1
Added Object fields to StatefulObjects and added some utility methods
- Added ObjectStateField
- Added WorldGenericContextRO.findClosestEntity, .forEachEntity
- Added VectorUtil.lookAt, .distance{,Sq}
2021-08-25 16:47:56 +03:00
20fb8f0597
Fixed missing popTrasnform in Statie render 2021-08-24 15:12:35 +03:00
1d28f32865
Implemented entity spawning and despawning and changed some stuff
- Non-player entities can now be added and removed properly
  - WorldLogic.spawnEntity can be used to add entity and create an
entity ID
- Statie is back, more beautiful than ever!
  - Place Test:StatieSpawner block and wait to make her spawn
- TPS display now features a visual tick indicator
- Updated Fern texture
2021-08-24 13:59:28 +03:00
0ccc108ddd
Merge branch 'save-world'
Third time's the charm!
2021-08-24 01:38:22 +03:00
c7e7d3bdac
Added ferns, fixed herb render and cleaned up TestContent
- Added Test:Fern
- Herbs are no longer stretched horizontally
- Formatted and cleaned up TestContent
2021-08-23 18:36:15 +03:00
62729f5873
Added packet buffering and fix crash when placing flowers on leaves
- Packets are now buffered before processing to reduce stack depth
- Attempts to place tiles on invalid locations get rejected earlier
2021-08-23 17:37:25 +03:00
84864f8947
Added more grass variants
- Added flat grass tiles with varying opaqueness
- Renamed Test:Grass to Test:GrassOpaque
- Added Chernozem
2021-08-23 15:18:37 +03:00
d01ef3654f
Added grasses and flowers
- Added CROSimple to optimize simple non-Surface textures
- Added TileRenderCross
- Added Low, Medium and Tall grass
- Added Blue, Purple and White flat flowers
- Added Bushes
- Added tiny Dandelions and tiny Lavanders
- Improved grass and log textures
2021-08-22 22:18:42 +03:00
9fc1a21191
Added rock DB and worldgen
- Added Rocks container
- Added DiscreteNoise and a DIY Worley generator
- Added RockLayer
  - Used to generate rock strata
- Reworked SurfaceTerrainGenerator to use contexts
2021-08-21 23:05:54 +03:00
IvanZ
4f620b7261
Added 6 more types of rocks
- Added black granite, dolomite, eclogite, gabbro, limestone and marble
  - Monolith, cracked, gravel and sand variants
- Renamed Test:Granite to Test:RedGranite
- Added red granite sand
2021-08-21 17:44:01 +03:00
6f90bf345b
Incremented version and made some small changes
- Version is now pre-alpha 2. Yay?
- Removed compass display in the lower-left
- The cross can now be hidden by pressing F1
  - Does not hide LayerAbout though
- Generator spawns the player in the middle of a surface rather than at
its edge
2021-08-20 21:37:49 +03:00
2328f2ae3a
Replaced placeholder worldgen with a passable one
- Removed old (pre-planet) worldgen
  - TestGravityModel remains
- Moved surface generator to .logic.world.generation.surface
- Split planet generator into generator logic and config
  - Logic moved to .logic.world.generation.planet
  - Config extracted into TestGenerationConfig & others in .test.gen
  - GravityModel renamed to Test:PlanetGravityModel
- TestTerrainGenerator utilities moved and made public thru Fields
- Reconfigured planet generator to be a passable
  - Increased planet size to R=0.5 km
  - Added noise-based heightmaps (fabulous cliffs included)
  - Added noise-based forest density map
  - Reworked all SurfaceFeatures
    - TestGrassFeature now also places scatter and flowers
    - TestTreeFeature and TestBushFeature:
      - Common code exctracted to MultiblockVegetationFeature
      - Made prettier
  - gud muscle flex yeeeeeeeeeeee
- Fixed a bug in the gravity model
- A lot of other changes that I already forgot about
2021-08-20 18:07:41 +03:00
opfromthestart
fae09edb16 Fixes n Speed n Stuff
-Better comparison for HashableVec3i
-Changed RandomAccessFile to MappedByteBuffer
-natFromInt now works properly
-better region selection
-Changes to make different strategies work
2021-08-19 10:47:16 -04:00
opfromthestart
e4ced6507e Hash Things
-Removed unused imports
-Using HashMap to keep track of RandomAccessFile instances
-Using those instances to do stuff
-Made new HashableVec3i class that allows for hashing of 3d vectors.
2021-08-18 18:50:48 -04:00
opfromthestart
b7dcbb0f30 Fixing stuff
-Got rid of some annoying logging
-Format
2021-08-18 13:21:54 -04:00
opfromthestart
9c26418354 Well, it works now ig
-Better file lengthening
-Made temp files
    -Exchanged temp files for ByteArrayIn/OutputBuffers
-Fixed loadRegion to actually read sector sizes
2021-08-18 13:15:30 -04:00
15b5d367b4
Chunk loading region around the player is now compressed vertically 2021-08-18 10:58:18 +03:00
ca2014802a
Resolved a random deadlock that became way too frequent to ignore
There was a deadlock that sometimes occurred when passing PacketSetBlock
to client: PacketSetBlock first acquired monitor of the chunk it
modified, than attempted to lock the visible chunks set. In parallel, a
chunk update first acquires the visible chunks, than the individual
chunk. Turns out, markForUpdate() doesn't need to be synchronized, so
PacketSetBlock can now acquire the locks sequentially, avoiding the
deadlock.
2021-08-18 09:30:29 +03:00
539a61e854
Almost resolved feature generation issue, removed dead code
- SurfaceFeatures that change neighboring chunks no longer suffer from
tearing if world saving is enabled
  - World saving is still disabled by default
    - wontfix until we get a new, more optimized world IO system
  - See GitHub issue #13 for details
- Removed WorldAccessor getter from Server. This is an implementation
detail.
- Removed SurfaceWorld, SurfaceFeature.Request (see previous commit)
2021-08-18 00:26:45 +03:00
a3760d7425
Removed erroneous RelFace resolution by WorldAccessor 2021-08-17 19:21:57 +03:00
d33b48578d
Added SurfaceContexts to replace SurfaceWorld+Request. WIP
There is a problem with features when up != POS_Z
2021-08-17 16:05:44 +03:00
a6fd81ba1e
Contexts now only accept RelFace; fixed tile placement crash 2021-08-16 13:05:57 +03:00
82872c7cf3
Fixed RotatingServerContext
- RotatingServerContext now rotates coordinates, too
- Fixed a bug caused by the implementation of push methods by
TransformingServerContext
- Fixed unbounded recursion in WorldGenericRO.hasTile(Vec3i, BlockFace,
int)
2021-08-15 23:54:25 +03:00
54c66d28d6
Added TransformingServerContext and RotatingServerContext. WIP
There is a problem with faces in contexts when up != POS_Z, world
crashes soon after startup

- Added TransformingServerContext - a common basis for context wrappers
that alter the coordinate space
- Added RotatingServerContext - a context wrapper that rotates the
coordinate space
  - Used to ensure positive Z is up
- PacketAffectTile now checks the provided tile tag for validity
  - This causes a crash when the invalid action is requested, not
executed
- TickChunk task reuses contexts
2021-08-13 16:11:46 +03:00
78a1c25554
Grass tiles have regained the ability to disappear under blocks
- Test:Grass now (again) randomly disappears under opaque blocks
- Fixed a truly egregious bug in AbstractContextRO.pop()
- Fixed BlockContext.pushRelative(AbsRelation)
- Some changes in toString methods in contexts
2021-08-11 13:45:47 +03:00
a03c783fc9
Fixing bugs introduced in previous commit
- Fixed AbstractContextRO.isSubcontexting()
- Fixed push(...) overrides in FilterServerContext
- Fixed DefaultChunkLogic.tmp_generateTickLists()
- Debug screen now also lists visible and loaded chunks
- AbstractContextRO.Frame now has a toString()
2021-08-11 13:02:18 +03:00
0a45613e45
Began work on integrating the new Contexts. Compiles but does not work
- All TickContexts including TickContextMutable are deleted
- Previous occurrences of TickContexts are replaced by appropriate
ServerContexts
- Added Context.popAndReturn methods for convenience

Current known problems:
- World does not generate properly on startup
- No bulk methods in the new API (the likes of forEachTile, etc.)
- AbsFace/RelFace ambiguity in the new API (see
TestTileLogicGrass.java:68)
- TestTileLogicGrass.java:53 is disabled for some reason
2021-08-09 20:32:15 +03:00
5fb4c601ff
Added ReportingServerContext
- Added ReportingServerContext to listen for write events in contexts
- Fixed method WorldGenericContextWO.setBlock(Vec3i, B)
2021-08-08 14:07:07 +03:00
020802a89c
Added FilterServerContext and DefaultServerContextLogic
- Added DefaultServerContextLogic
  - A standard implementation of ServerTileContext.Logic that delegates
all methods to a ServerTileContext instance
  - Now used by DefaultServerContextImpl
- Added FilterServerContext
  - A base for creating context wrappers
2021-08-08 12:19:31 +03:00
opfromthestart
6891d3a095 Trying to get it to work
-Uses many streams to keep track of things
-Fixed some bad things, still are a ton.
2021-08-06 12:56:21 -04:00
0f909039fe
Renamed ReusableServerContext to DefaultServerContext 2021-08-06 11:02:43 +03:00
15f741bc04
Added subcontexting. Context#subcontexting. 2021-08-06 10:49:40 +03:00
opfromthestart
8167c40f64 IDK these errors are weird
-Changed the loading to fit the byte changes
2021-08-05 14:12:37 -04:00
opfromthestart
8bc23acb61 idk changes so I can show OLEGSHA
-changed number of index bytes from 4 to 3
-exposed some variables for help with debugger
2021-08-05 13:39:42 -04:00
80541eafc3
Renamed BlockFace contexts into TileStack contexts 2021-08-05 19:39:39 +03:00