Files
UniVerse/backend/UniVerse.Infrastructure/Services/GamificationService.cs
T

94 lines
4.0 KiB
C#

using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using UniVerse.Application.DTOs.Achievements;
using UniVerse.Application.DTOs.Common;
using UniVerse.Application.DTOs.Gamification;
using UniVerse.Application.Interfaces;
using UniVerse.Application.Mappings;
using UniVerse.Domain.Entities;
using UniVerse.Domain.Enums;
using UniVerse.Infrastructure.Data;
namespace UniVerse.Infrastructure.Services;
public class GamificationService : IGamificationService
{
private readonly AppDbContext _db;
private readonly IConfiguration _config;
private readonly ILogger<GamificationService> _logger;
public GamificationService(AppDbContext db, IConfiguration config, ILogger<GamificationService> logger)
{
_db = db; _config = config; _logger = logger;
}
public async Task AwardCoinsAsync(int userId, int amount, CoinTransactionType type,
int? reviewId = null, int? achievementId = null, string? description = null)
{
var user = await _db.Users.FindAsync(userId);
if (user == null) return;
user.Coins += amount;
user.Xp += amount;
_db.CoinTransactions.Add(new CoinTransaction
{
UserId = userId, Amount = amount, Type = type,
ReviewId = reviewId, AchievementId = achievementId, Description = description
});
await _db.SaveChangesAsync();
_logger.LogInformation("Awarded {Amount} coins to user {UserId} ({Type})", amount, userId, type);
}
public async Task CheckAndAwardAchievementsAsync(int userId)
{
var achievements = await _db.Achievements.ToListAsync();
var existing = await _db.UserAchievements.Where(ua => ua.UserId == userId)
.Select(ua => ua.AchievementId).ToListAsync();
var reviews = await _db.Reviews.CountAsync(r => r.UserId == userId);
var attended = await _db.LectureEnrollments.CountAsync(e => e.UserId == userId && e.Attended);
foreach (var achievement in achievements.Where(a => !existing.Contains(a.Id)))
{
var earned = achievement.Condition switch
{
"reviews_1" => reviews >= 1,
"reviews_5" => reviews >= 5,
"reviews_10" => reviews >= 10,
"attended_5" => attended >= 5,
"attended_10" => attended >= 10,
_ => false
};
if (!earned) continue;
_db.UserAchievements.Add(new UserAchievement { UserId = userId, AchievementId = achievement.Id });
if (achievement.CoinReward > 0)
await AwardCoinsAsync(userId, achievement.CoinReward, CoinTransactionType.AchievementReward,
achievementId: achievement.Id, description: $"Achievement: {achievement.Name}");
}
await _db.SaveChangesAsync();
}
public int CalculateLevel(int xp)
{
var thresholds = _config.GetSection("Gamification:XpThresholds").Get<int[]>()
?? [0, 100, 300, 600, 1000, 1500, 2500, 4000];
for (int i = thresholds.Length - 1; i >= 0; i--)
if (xp >= thresholds[i]) return i + 1;
return 1;
}
public async Task<List<UserAchievementDto>> GetUserAchievementsAsync(int userId) =>
await _db.UserAchievements.Include(ua => ua.Achievement)
.Where(ua => ua.UserId == userId).OrderByDescending(ua => ua.AwardedAt)
.Select(ua => ua.ToDto()).ToListAsync();
public async Task<PagedResult<CoinTransactionDto>> GetTransactionsAsync(int userId, PaginationRequest pagination)
{
var query = _db.CoinTransactions.Where(ct => ct.UserId == userId);
var total = await query.CountAsync();
var items = await query.OrderByDescending(ct => ct.CreatedAt)
.Skip((pagination.Page - 1) * pagination.PageSize).Take(pagination.PageSize)
.Select(ct => ct.ToDto()).ToListAsync();
return PagedResult<CoinTransactionDto>.Create(items, total, pagination.Page, pagination.PageSize);
}
}