Progressia/docs/BuildingGuide.md
2023-11-10 19:57:34 +01:00

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# Building Guide
This document provides instructions for building Progressia from source code.
See also
[Development Setup Guide](DevelopmentSetupGuide.md)
and
[IDE setup guides](ide_setup).
MacOS targets are not supported at this moment.
## Short version
Debian/Ubuntu:
```bash
# Install GCC, CMake, Python 3, glslc, git, Vulkan, GLFW and GLM
sudo apt update && sudo apt install -y \
g++ cmake python3 glslc git libvulkan-dev libglfw3-dev libglm-dev
# Clone project
git clone https://github.com/Wind-Corporation/Progressia.git
cd Progressia
# Generate build files for release (MY-1 is the build ID)
cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release
# Compile
cmake --build build
# Run
build/progressia
```
Fedora:
```bash
# Install GCC, CMake, Python 3, glslc, git, Vulkan, GLFW and GLM
sudo dnf install -y \
gcc-c++ cmake python3 glslc git vulkan-devel glfw-devel glm-devel
# Clone project
git clone https://github.com/Wind-Corporation/Progressia.git
cd Progressia
# Generate build files for release (MY-1 is the build ID)
cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release
# Compile
cmake --build build
# Run
build/progressia
```
Windows: _see [IDE setup guides](ide_setup)._
## Prerequisites
### C++ compiler
Project explicitly fully supports GCC, MinGW and Clang. Compilation with MSVC
is also supported, but it can't be used for release builds and its use is
generally discouraged.
On Windows,
[w64devkit](https://github.com/skeeto/w64devkit/releases)
distribution of MinGW was tested.
Cross-compilation from Linux to Windows is also explicitly supported with
MinGW-w64 as provided by Debian.
### CMake
[CMake](https://cmake.org/) version 3.12 or higher is required.
### Python 3
[Python 3](https://www.python.org/downloads/) is required.
### Vulkan
The following Vulkan components are strictly necessary for builds:
- Header files
- Loader static library (`vulkan-1.lib`)
- `glslc` ([standalone downloads](https://github.com/google/shaderc/blob/main/downloads.md))
However, it is usually easier to install a complete Vulkan SDK. An open-source
Vulkan SDK can be downloaded from
[LunarG](https://www.lunarg.com/vulkan-sdk/)
for all platforms.
Debian/Ubuntu users can install this dependency using APT:
```bash
apt install libvulkan-dev glslc
```
Fedora users can install this dependency using dnf:
```bash
dnf install vulkan-devel glslc
```
Windows users using vcpkg should install the LunarG distribution, then install
the `vulkan` vcpkg package:
```cmd
vcpkg install vulkan:x64-mingw-static
```
### Other libraries
The following libraries are additionally required:
- [GLFW](https://www.glfw.org/download.html) version 3.3.2 or higher
- [GLM](https://glm.g-truc.net/)
Debian/Ubuntu users can install these dependencies using APT:
```bash
apt install libglfw3-dev libglm-dev
```
Fedora users can install these dependencies using dnf:
```bash
dnf install glfw-devel glm-devel
```
Windows users can install these dependencies using vcpkg:
```cmd
vcpkg install glfw3:x64-mingw-static glm:x64-mingw-static
```
## Downloading source code
Clone this git repository.
Command line users: run
```bash
git clone <clone url>
```
## Building
### CMake
Use CMake to generate build files. There are a few options available:
- **`BUILD_ID`** enables release builds and specifies visible unique build
identifier string.
- `DEV_MODE`, `VULKAN_ERROR_CHECKING`:
see [Development Setup Guide](DevelopmentSetupGuide.md).
- `VULKAN_ERROR_CHECKING` enables Vulkan debug features. This requires Vulkan
validation layers (available as part of LunarG Vulkan SDK,
`vulkan-validationlayers-dev` Debian package and `vulkan-devel` Fedora
package).
Directory `build` in project root is ignored by git for convenience.
This step is usually performed in the IDE.
Command line users: run
```bash
cd /path/to/project
# Routine (debug) build
cmake -S . -B build
# Release build
cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release
```
> **Note**
>
> Use proper build IDs if distribution is expected. Convention is two-letter
> builder identifier, a dash and a unique ascending build number.
>
> For example, automated builds at windcorp.ru use IDs `WA-1`, `WA-2`, etc.
> **Note**
>
> Release builds with MSVC are not supported.
> The standard library used by MSVC poses a problem:
> - it cannot be statically linked with Progressia due to GPL restrictions,
> - it cannot be bundled with Progressia for the same reason,
> - asking the user to install Visual C++ Runtime manually would introduce
> unnecessary confusion because official builds do not require it.
### Compiling
This step is usually performed in the IDE.
Command line users: run
```bash
cmake --build build
```
## Running
Executable file will be located directly inside the CMake binary directory.
Directory `run` in project root is ignored by git for convenience; using
project root as working directory is safe for debug builds.