Progressia/docs/BuildingGuide.md

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Building Guide

This document provides instructions for building Progressia from source code. See also Development Setup Guide and IDE setup guides.

MacOS targets are not supported at this moment.

Short version

Debian/Ubuntu:

# Install GCC, CMake, Python 3, git, Vulkan, GLFW and GLM
sudo apt update && sudo apt install -y \
    g++ cmake python3 git curl libvulkan-dev libglfw3-dev libglm-dev

# Install glslc
sudo mkdir -p /opt/glslc
( cd /opt/glslc
  sudo curl -LO https://windcorp.ru/other/glslc-v2022.1-6-ga0a247d-static &&
  sudo chmod +x glslc* &&
  sudo ln -s glslc* /usr/local/bin/glslc; )

# Clone project
git clone CLONE-URL
cd Progressia

# Generate build files for release
cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release

# Compile
cmake --build build

# Run
build/progressia

Fedora:

# Install GCC, CMake, Python 3, git, Vulkan, GLFW, GLM and glslc
dnf install -y gcc-c++ cmake python3 git vulkan-devel glfw-devel glm-devel glslc

# Clone project
git clone CLONE-URL
cd Progressia

# Generate build files for release
cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release

# Compile
cmake --build build

# Run
build/progressia

Windows: see IDE setup guides.

Prerequisites

C++ compiler

Project explicitly fully supports GCC, MinGW and Clang. Compilation with MSVC is also supported, but it can't be used for release builds and its use is generally discouraged.

On Windows, w64devkit distribution of MinGW was tested.

Cross-compilation from Linux to Windows is also explicitly supported with MinGW-w64 as provided by Debian.

CMake

CMake version 3.12 or higher is required.

Python 3

Python 3 is required.

Vulkan

The following Vulkan components are strictly necessary for builds:

  • Header files
  • Loader static library (vulkan-1.lib)
  • glslc (standalone downloads here)

However, it is usually easier to install a complete Vulkan SDK. An open-source Vulkan SDK can be downloaded from LunarG for all platforms.

Debian users can install this dependency using APT:

apt install libvulkan-dev

However, Debian Bullseye repositories do not include glslc. It should be installed manually; see standalone link above or use this script:

sudo mkdir -p /opt/glslc
( cd /opt/glslc
  sudo curl -LO https://windcorp.ru/other/glslc-v2022.1-6-ga0a247d-static &&
  sudo chmod +x glslc* &&
  sudo ln -s glslc* /usr/local/bin/glslc; )

Ubuntu dpkg packages are available from LunarG.

Fedora users can install Vulkan using dnf:

dnf install vulkan-devel glslc

Other libraries

The following libraries are additionally required:

Downloading source code

Clone this git repository.

Command line users: run

git clone <clone url>

Building

CMake

Use CMake to generate build files. There are a few options available:

  • BUILD_ID enables release builds and specifies visible unique build identifier string.
  • DEV_MODE enables developer features. See Development Setup Guide.
  • VULKAN_ERROR_CHECKING enables Vulkan debug features. This requires Vulkan validation layers (available as part of LunarG Vulkan SDK, vulkan-validationlayers-dev Debian package and vulkan-devel Fedora package).

Directory build in project root is ignored by git for builders' convenience.

This step is usually performed in the IDE.

Command line users: run

cd /path/to/project
# Routine (debug) build
cmake -S . -B build
# Release build
cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release

Note

Use proper build IDs if distribution is expected. Convention is two-letter builder identifier, a dash and a unique ascending build number.

For example, automated builds at windcorp.ru use IDs WA-1, WA-2, etc.

Note

Release builds with MSVC are not supported. The standard library used by MSVC poses a problem:

  • it cannot be statically linked with Progressia due to GPL restrictions,
  • it cannot be bundled with Progressia for the same reason,
  • asking the user to install Visual C++ Runtime manually would introduce unnecessary confusion because official builds do not require it.

Compiling

This step is usually performed in the IDE.

Command line users: run

cmake --build build

Running

Executable file will be located directly inside the CMake binary directory.

Directory run in project root is ignored by git for builders' convenience; using project root as working directory is safe for debug builds.