- Added Rocks container
- Added DiscreteNoise and a DIY Worley generator
- Added RockLayer
- Used to generate rock strata
- Reworked SurfaceTerrainGenerator to use contexts
- Version is now pre-alpha 2. Yay?
- Removed compass display in the lower-left
- The cross can now be hidden by pressing F1
- Does not hide LayerAbout though
- Generator spawns the player in the middle of a surface rather than at
its edge
- Removed old (pre-planet) worldgen
- TestGravityModel remains
- Moved surface generator to .logic.world.generation.surface
- Split planet generator into generator logic and config
- Logic moved to .logic.world.generation.planet
- Config extracted into TestGenerationConfig & others in .test.gen
- GravityModel renamed to Test:PlanetGravityModel
- TestTerrainGenerator utilities moved and made public thru Fields
- Reconfigured planet generator to be a passable
- Increased planet size to R=0.5 km
- Added noise-based heightmaps (fabulous cliffs included)
- Added noise-based forest density map
- Reworked all SurfaceFeatures
- TestGrassFeature now also places scatter and flowers
- TestTreeFeature and TestBushFeature:
- Common code exctracted to MultiblockVegetationFeature
- Made prettier
- gud muscle flex yeeeeeeeeeeee
- Fixed a bug in the gravity model
- A lot of other changes that I already forgot about
There was a deadlock that sometimes occurred when passing PacketSetBlock
to client: PacketSetBlock first acquired monitor of the chunk it
modified, than attempted to lock the visible chunks set. In parallel, a
chunk update first acquires the visible chunks, than the individual
chunk. Turns out, markForUpdate() doesn't need to be synchronized, so
PacketSetBlock can now acquire the locks sequentially, avoiding the
deadlock.
- SurfaceFeatures that change neighboring chunks no longer suffer from
tearing if world saving is enabled
- World saving is still disabled by default
- wontfix until we get a new, more optimized world IO system
- See GitHub issue #13 for details
- Removed WorldAccessor getter from Server. This is an implementation
detail.
- Removed SurfaceWorld, SurfaceFeature.Request (see previous commit)
- RotatingServerContext now rotates coordinates, too
- Fixed a bug caused by the implementation of push methods by
TransformingServerContext
- Fixed unbounded recursion in WorldGenericRO.hasTile(Vec3i, BlockFace,
int)
There is a problem with faces in contexts when up != POS_Z, world
crashes soon after startup
- Added TransformingServerContext - a common basis for context wrappers
that alter the coordinate space
- Added RotatingServerContext - a context wrapper that rotates the
coordinate space
- Used to ensure positive Z is up
- PacketAffectTile now checks the provided tile tag for validity
- This causes a crash when the invalid action is requested, not
executed
- TickChunk task reuses contexts
- Test:Grass now (again) randomly disappears under opaque blocks
- Fixed a truly egregious bug in AbstractContextRO.pop()
- Fixed BlockContext.pushRelative(AbsRelation)
- Some changes in toString methods in contexts
- Fixed AbstractContextRO.isSubcontexting()
- Fixed push(...) overrides in FilterServerContext
- Fixed DefaultChunkLogic.tmp_generateTickLists()
- Debug screen now also lists visible and loaded chunks
- AbstractContextRO.Frame now has a toString()
- All TickContexts including TickContextMutable are deleted
- Previous occurrences of TickContexts are replaced by appropriate
ServerContexts
- Added Context.popAndReturn methods for convenience
Current known problems:
- World does not generate properly on startup
- No bulk methods in the new API (the likes of forEachTile, etc.)
- AbsFace/RelFace ambiguity in the new API (see
TestTileLogicGrass.java:68)
- TestTileLogicGrass.java:53 is disabled for some reason
- Added DefaultServerContextLogic
- A standard implementation of ServerTileContext.Logic that delegates
all methods to a ServerTileContext instance
- Now used by DefaultServerContextImpl
- Added FilterServerContext
- A base for creating context wrappers
The intention is to bottleneck all read queries and write requests
through context objects without the need to create practically useless
Chunk, TileStack and TileRef wrappers.
- WorldGenericContext{RO,WO} no longer extend WorldGeneric{RO,WO}
- Added tag access for tiles to contexts
- Documented almost all context methods
- Renamed isBlockLoaded() to isLocationLoaded()
- I found some inner peace
- ReusableServerContext will be the default context implementation. It
is sort of implemented, but not really
- WorldLogic{,RO} now declare getData() method
- WorldGenericContextWO.removeEntity(EntityGeneric) received a default
implementation
- TileDataContext.getTag() received a default implementation
Server read-write (not RO) interfaces do not extend the complimentary
*GenericContextWO interfaces by design. It makes no sense to set a
BlockLogic, but it makes plenty of sense to refer to a ChunkData rather
than a ChunkDataRO.
*takes a deep breath
- Renamed Generic world structure interfaces to the following scheme:
{Block,Tile,Chunk,World}Generic{,Stack,Reference}{RO,WO}
(e.g. GenericWritableChunk -> ChunkGenericWO)
- RO is Read Only, WO is Write Only
- Generic writable interfaces no longer extend their read-only
counterparts (thus Write Only)
- TileGenericStack{RO,WO} are now interfaces; AbstractList is only
introduced by final implementations
- TileGenericReferenceRO now has a WO counterpart
- Fixed compilation issues with the previous commit
- Declared some additional functionality for Generic interfaces
- Old ChunkData and WorldData renamed to DefaultChunkData and
DefaultWorldData
- Now considered to be an implementation detail; references will be
minimized
- Introduced TileDataStack{,RO}, TileDataReference{,RO}, ChunkData{,RO},
WorldData{,RO} interfaces
- Suffix -RO indicates Read Only, no suffix means read-write
- To be used in place of DefaultChunk and DefaultWorld
- Designed to support wrappers and "fake" implementations
- May need some refinement (fix return/parameter types, ...)
- Surface world generator is now implemented poorly (WIP)
- Should compile. May work fine. Unless Java inheritance rules have
screwed me over.
- Added SurfaceFeature
- Used to generate chunk features
- Added SurfaceTopLayerFeature
- A superclass for features that are only concerned with editing the
surface
- Added grass, temporary bushes and temporary trees
- Bushes and trees do not generate properly due to bugs
- Added Test:TemporaryLeaves
- Added SurfaceWorld (a GenericWritableWorld wrapper)
- Added some unit tests for rotation utilities
- Fixed a whole lot of bugs
These changes were originally implemented by opfromthestart. OLEGSHA
then patched a whole bunch of stuff
- Components can now be disabled
- Added BasicButton
- Added Button, Checkbox and RadioButton (with RadioButtonGroup)
- Added some new colors to Colors
- Pressing Esc in game pops up a menu (WIP)
- Fixed text z-ordering
- Fixed LayoutGrid Y-direction
-Changed as many of the ClientState statements to context as I could.
-Only looks for a sand based update once per block update(I think it was twice before)
-Added Set in TestEntityLogicFallingBlock to keep track of gravity blocks
-Used this set in listener in TestWorldGenerator
-setInvisible and isDone() methods in TestEntityDataFallingBlock
-Used to determine if the entity should be rendered/cared about in TestEntityRenderFallingBlock and TestEntityLogicFallingBlock
-Added more accurate Vec3i mod and div methods in TestEntityLogicFallingBlock
*Change this to a better place
-TestEntityLogicFallingBlock actually places the block when the entity lands
-Better air block detection in TestWorldGenerator
*Still cannot erase the original placed block, not sure why.
-Added TestEntityDataFallingBlock class
-Right now only supports Test:Sand
-Kinda just copied from Statie
-Added TestEntityRenderFallingBlock
-Used BlockRenderTexturedCube and TestEntityRenderStatie for this one
-Has a setTexture method, but it needs improving
-Added TestEntityLogicFallingBlock class
-Allows for a falling block to return to being a block.
-The coordinates of the entity never move, even if it does ingame.
-In TestContent
-Registers Test:FallingBlock
-In TestWorldGenerator
-Adds listener for a sand block being placed
-Listener replaces the block with a FallingBlock entity
-It should also replace the block with air but it hasn't been working for me.
- Added GenericWritableWorld
- Moved static methods from GenericChunk to GenericChunks
- GenericEntity now declares getEntityId()
- GenericWorld now declares getEntity(long)
- Added a lambda-based mapToFaces variations for AbsFace and RelFace
- Moved some method definitions from ChunkData to GenericChunk
- Moved some method definitions from ChunkData to GenericWritableChunk
- Refactored GenericChunk including changing some method signatures
- Added some documentation for GenericChunk