Fixed temporary player entity data transfer
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@ -131,7 +131,13 @@ public class MovementControls {
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EntityData serverEntity = ServerState.getInstance().getWorld().getData()
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.getEntity(TestContent.PLAYER_ENTITY_ID);
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if (serverEntity != null) {
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ClientState.getInstance().getLocalPlayer().getEntity().copy(serverEntity);
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EntityData clientEntity = ClientState.getInstance().getLocalPlayer().getEntity();
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clientEntity.copy(serverEntity);
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serverEntity.setLookingAt(clientEntity.getLookingAt());
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serverEntity.setUpVector(clientEntity.getUpVector());
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serverEntity.setPosition(clientEntity.getPosition());
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serverEntity.setVelocity(clientEntity.getVelocity());
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}
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}
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