Made inventory windows draggable
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9c85164ed1
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@ -17,6 +17,8 @@
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*/
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package ru.windcorp.progressia.client.graphics.world.hud;
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import com.google.common.eventbus.Subscribe;
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import glm.vec._2.Vec2;
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import glm.vec._4.Vec4;
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import ru.windcorp.progressia.client.graphics.Colors;
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@ -25,26 +27,30 @@ import ru.windcorp.progressia.client.graphics.font.Font;
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import ru.windcorp.progressia.client.graphics.font.Typeface;
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import ru.windcorp.progressia.client.graphics.gui.Button;
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import ru.windcorp.progressia.client.graphics.gui.Component;
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import ru.windcorp.progressia.client.graphics.gui.DragManager;
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import ru.windcorp.progressia.client.graphics.gui.Group;
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import ru.windcorp.progressia.client.graphics.gui.Label;
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import ru.windcorp.progressia.client.graphics.gui.Panel;
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import ru.windcorp.progressia.client.graphics.gui.event.DragEvent;
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import ru.windcorp.progressia.client.graphics.gui.layout.LayoutBorderHorizontal;
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import ru.windcorp.progressia.client.graphics.gui.layout.LayoutFill;
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import ru.windcorp.progressia.client.graphics.gui.layout.LayoutVertical;
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import ru.windcorp.progressia.client.localization.MutableString;
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import ru.windcorp.progressia.client.localization.MutableStringConcat;
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import ru.windcorp.progressia.client.localization.MutableStringLocalized;
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import ru.windcorp.progressia.client.world.item.inventory.InventoryComponent;
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public class InventoryWindow extends Panel {
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private static final String CLOSE_CHAR = "\u2715";
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private static final String HANDLE_CHAR = "\u2800";
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private static final Vec4 CLOSE_BUTTON_IDLE = Colors.toVector(0xFFBC1515);
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private static final Vec4 CLOSE_BUTTON_HOVER = Colors.toVector(0xFFFA6464);
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private static final Vec4 CLOSE_BUTTON_PRESSED = Colors.BLACK;
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private final InventoryComponent content;
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private final HUDWorkspace workspace;
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private final Vec2 relativePosition = new Vec2(Float.NaN);
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public InventoryWindow(String name, InventoryComponent component, HUDWorkspace workspace) {
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@ -56,6 +62,17 @@ public class InventoryWindow extends Panel {
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titleBar.addChild(createLabel(component).setLayoutHint(LayoutBorderHorizontal.CENTER));
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titleBar.addChild(createCloseButton(component).setLayoutHint(LayoutBorderHorizontal.RIGHT));
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new DragManager().install(titleBar);
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titleBar.addListener(new Object() {
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@Subscribe
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public void onWindowDragged(DragEvent e) {
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Vec2 change = new Vec2((float) e.getCurrentChangeX(), (float) e.getCurrentChangeY());
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change.div(getParent().getWidth(), getParent().getHeight());
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relativePosition.add(change);
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requestReassembly();
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}
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});
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addChild(titleBar);
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addChild(component);
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@ -63,7 +80,10 @@ public class InventoryWindow extends Panel {
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private Label createLabel(InventoryComponent component) {
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String translationKey = "Inventory." + component.getInventory().getId() + ".Title";
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MutableString titleText = new MutableStringLocalized(translationKey);
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MutableString titleText = new MutableStringConcat(
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HANDLE_CHAR + " ",
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new MutableStringLocalized(translationKey)
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);
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Font titleFont = new Font().deriveBold().withColor(Colors.BLACK).withAlign(Typeface.ALIGN_LEFT);
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return new Label(getName() + ".Title", titleFont, titleText);
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@ -76,7 +96,7 @@ public class InventoryWindow extends Panel {
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}
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return null;
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}
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/**
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* @return the relativePosition
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*/
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@ -85,48 +105,48 @@ public class InventoryWindow extends Panel {
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}
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private Component createCloseButton(InventoryComponent component) {
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Button button = new Button(getName() + ".CloseButton", CLOSE_CHAR) {
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@Override
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protected void assembleSelf(RenderTarget target) {
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Vec4 color = CLOSE_BUTTON_IDLE;
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if (isPressed()) {
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color = CLOSE_BUTTON_PRESSED;
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} else if (isHovered()) {
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color = CLOSE_BUTTON_HOVER;
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}
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if (hasLabel()) {
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getLabel().setFont(getLabel().getFont().withColor(color));
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}
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}
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};
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button.addAction(b -> {
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content.getInventory().close(workspace.getPlayerEntity());
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WindowedHUD manager = getManager();
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if (manager == null) {
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return;
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}
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manager.closeWindow(this);
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});
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button.setLayout(new LayoutFill());
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int height = button.getLabel().getFont().getHeight(button.getLabel().getCurrentText());
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button.setPreferredSize(height, height);
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return button;
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}
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public InventoryComponent getContent() {
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return content;
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}
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@ -39,10 +39,16 @@ public class WindowedLayout implements Layout {
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if (Float.isNaN(relPos.x) || Float.isNaN(relPos.y)) {
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relPos.x = 0.5f;
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relPos.y = 2 / 3.0f;
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} else {
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float minPosX = 0;
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float minPosY = window.getHeight() / (float) c.getHeight();
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float maxPosX = 1;
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float maxPosY = 1;
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relPos.x = Glm.clamp(relPos.x, minPosX, maxPosX);
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relPos.y = Glm.clamp(relPos.y, minPosY, maxPosY);
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}
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relPos.clamp(0, 1);
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window.setPosition(
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(int) (relPos.x * c.getWidth() - window.getWidth() / 2.0f),
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(int) (relPos.y * c.getHeight() - window.getHeight())
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