Progressia/desktop/graphics/vulkan_physical_device.cpp

50 lines
1.3 KiB
C++

#include "vulkan_physical_device.h"
namespace progressia::desktop {
PhysicalDevice::PhysicalDevice(VkPhysicalDevice vk) : vk(vk) {
vkGetPhysicalDeviceProperties(vk, &properties);
vkGetPhysicalDeviceFeatures(vk, &features);
vkGetPhysicalDeviceMemoryProperties(vk, &memory);
}
bool PhysicalDevice::isSuitable() const {
// Add feature, limit, etc. checks here.
// Return false and debug() if problems arise.
return true;
}
VkPhysicalDevice PhysicalDevice::getVk() const { return vk; }
const VkPhysicalDeviceProperties &PhysicalDevice::getProperties() const {
return properties;
}
const VkPhysicalDeviceFeatures &PhysicalDevice::getFeatures() const {
return features;
}
const VkPhysicalDeviceLimits &PhysicalDevice::getLimits() const {
return properties.limits;
}
const VkPhysicalDeviceMemoryProperties &PhysicalDevice::getMemory() const {
return memory;
}
VkPhysicalDeviceType PhysicalDevice::getType() const {
return properties.deviceType;
}
const char *PhysicalDevice::getName() const { return properties.deviceName; }
VkDeviceSize PhysicalDevice::getMinUniformOffset() const {
return getLimits().minUniformBufferOffsetAlignment;
}
uint32_t PhysicalDevice::getMaxTextureSize() const {
return getLimits().maxImageDimension2D;
}
} // namespace progressia::desktop