2022-10-09 17:25:45 +03:00

13 lines
279 B
GLSL

#version 450
layout(set = 1, binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec4 fragColor;
layout(location = 2) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = fragColor * texture(texSampler, fragTexCoord);
}