mirror of
https://gitea.windcorp.ru/Wind-Corporation/Progressia.git
synced 2025-08-28 03:26:49 +03:00
Squash improve-ide-compat into main
Fixes GH-5 - cppcheck replaced with clang-tidy - clang-tidy lint warnings fixed - Reworked build tools from scratch to make IDE setup easier - Added 1.5 IDE setup guides
This commit is contained in:
@@ -1,85 +1,192 @@
|
||||
# Building guide
|
||||
# Building Guide
|
||||
|
||||
At this time, building is only supported in GNU/Linux targeting GNU/Linux with
|
||||
X11/Wayland and Windows (cross-compilation). See also
|
||||
[Development Setup Guide](DevelopmentSetupGuide.md)
|
||||
if you want to make git commits.
|
||||
This document provides instructions for building Progressia from source code.
|
||||
See also
|
||||
[Development Setup Guide](DevelopmentSetupGuide.md)
|
||||
and
|
||||
[IDE setup guides](ide_setup).
|
||||
|
||||
MacOS targets are not supported at this moment.
|
||||
|
||||
## Short version
|
||||
Debian/Ubuntu:
|
||||
```bash
|
||||
# Install GCC, CMake, Python 3, glslc, git, Vulkan, GLFW and GLM
|
||||
sudo apt update && sudo apt install -y \
|
||||
g++ cmake python3 glslc git libvulkan-dev libglfw3-dev libglm-dev
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||||
|
||||
# Clone project
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||||
git clone https://github.com/Wind-Corporation/Progressia.git
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||||
cd Progressia
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||||
|
||||
# Generate build files for release (MY-1 is the build ID)
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cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release
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||||
|
||||
# Compile
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||||
cmake --build build
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||||
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||||
# Run
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||||
build/progressia
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||||
```
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||||
|
||||
Fedora:
|
||||
```bash
|
||||
# Install GCC, CMake, Python 3, glslc, git, Vulkan, GLFW and GLM
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sudo dnf install -y \
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||||
gcc-c++ cmake python3 glslc git vulkan-devel glfw-devel glm-devel
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||||
|
||||
# Clone project
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||||
git clone https://github.com/Wind-Corporation/Progressia.git
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||||
cd Progressia
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||||
|
||||
# Generate build files for release (MY-1 is the build ID)
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||||
cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release
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||||
|
||||
# Compile
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cmake --build build
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||||
|
||||
# Run
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||||
build/progressia
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||||
```
|
||||
|
||||
Windows: _see [IDE setup guides](ide_setup)._
|
||||
|
||||
## Prerequisites
|
||||
|
||||
Install the following software:
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||||
- a C++ compiler (GCC or clang preferably),
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- CMake,
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- Python 3,
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||||
- glslc.
|
||||
### C++ compiler
|
||||
|
||||
Install the following libraries with headers:
|
||||
- Vulkan (loader library and headers),
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- GLFW3,
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- GLM,
|
||||
- Boost (only core library required).
|
||||
Project explicitly fully supports GCC, MinGW and Clang. Compilation with MSVC
|
||||
is also supported, but it can't be used for release builds and its use is
|
||||
generally discouraged.
|
||||
|
||||
### Debian
|
||||
On Windows,
|
||||
[w64devkit](https://github.com/skeeto/w64devkit/releases)
|
||||
distribution of MinGW was tested.
|
||||
|
||||
On Debian, you can run the following commands as root to install almost all
|
||||
required software:
|
||||
Cross-compilation from Linux to Windows is also explicitly supported with
|
||||
MinGW-w64 as provided by Debian.
|
||||
|
||||
### CMake
|
||||
|
||||
[CMake](https://cmake.org/) version 3.12 or higher is required.
|
||||
|
||||
### Python 3
|
||||
|
||||
[Python 3](https://www.python.org/downloads/) is required.
|
||||
|
||||
### Vulkan
|
||||
|
||||
The following Vulkan components are strictly necessary for builds:
|
||||
- Header files
|
||||
- Loader static library (`vulkan-1.lib`)
|
||||
- `glslc` ([standalone downloads](https://github.com/google/shaderc/blob/main/downloads.md))
|
||||
|
||||
However, it is usually easier to install a complete Vulkan SDK. An open-source
|
||||
Vulkan SDK can be downloaded from
|
||||
[LunarG](https://www.lunarg.com/vulkan-sdk/)
|
||||
for all platforms.
|
||||
|
||||
Debian/Ubuntu users can install this dependency using APT:
|
||||
```bash
|
||||
apt-get install \
|
||||
g++ \
|
||||
cmake \
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||||
python3 &&
|
||||
apt-get install --no-install-recommends \
|
||||
libvulkan-dev \
|
||||
libglfw3-dev \
|
||||
libglm-dev \
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||||
libboost-dev
|
||||
apt install libvulkan-dev glslc
|
||||
```
|
||||
|
||||
However, glslc, the shader compiler, is not available as a Debian package at the
|
||||
moment. You can install it manually from official sources or use the download it
|
||||
from windcorp.ru by running these commands as root:
|
||||
Fedora users can install this dependency using dnf:
|
||||
```bash
|
||||
apt-get install wget &&
|
||||
mkdir -p /opt/glslc &&
|
||||
wget --output-file=/opt/glslc/glslc \
|
||||
'https://windcorp.ru/other/glslc-v2022.1-6-ga0a247d-static' &&
|
||||
chmod +x /opt/glslc/glslc
|
||||
dnf install vulkan-devel glslc
|
||||
```
|
||||
|
||||
Alternatively, packages provided by LunarG are available for Ubuntu. Follow the
|
||||
instructions on [LunarG.com](https://vulkan.lunarg.com/sdk/home) to install
|
||||
`vulkan-sdk`.
|
||||
Windows users using vcpkg should install the LunarG distribution, then install
|
||||
the `vulkan` vcpkg package:
|
||||
```cmd
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||||
vcpkg install vulkan:x64-mingw-static
|
||||
```
|
||||
|
||||
## Setup
|
||||
### Other libraries
|
||||
|
||||
The following libraries are additionally required:
|
||||
- [GLFW](https://www.glfw.org/download.html) version 3.3.2 or higher
|
||||
- [GLM](https://glm.g-truc.net/)
|
||||
|
||||
Debian/Ubuntu users can install these dependencies using APT:
|
||||
```bash
|
||||
apt install libglfw3-dev libglm-dev
|
||||
```
|
||||
|
||||
Fedora users can install these dependencies using dnf:
|
||||
```bash
|
||||
dnf install glfw-devel glm-devel
|
||||
```
|
||||
|
||||
Windows users can install these dependencies using vcpkg:
|
||||
```cmd
|
||||
vcpkg install glfw3:x64-mingw-static glm:x64-mingw-static
|
||||
```
|
||||
|
||||
## Downloading source code
|
||||
|
||||
Clone this git repository.
|
||||
|
||||
Command line users: run
|
||||
```bash
|
||||
git clone <clone url>
|
||||
cd Progressia
|
||||
chmod +x tools/setup.sh
|
||||
tools/setup.sh
|
||||
```
|
||||
|
||||
`tools/setup.sh` will check the availability of all required commands and
|
||||
libraries.
|
||||
|
||||
Build tools use enviroment variables `PATH`, `VULKAN_SDK`, `CMAKE_MODULE_PATH`
|
||||
and `CMAKE_PREFIX_PATH` to locate the various components; you can edit these
|
||||
variables system-wide or use `tools/private.sh` to amend them for build tools.
|
||||
(Your changes to `tools/private.sh` are ignored by git.)
|
||||
For example, of you ran the script to download glslc on Debian, you will need to
|
||||
add the following line to `tools/private.sh`:
|
||||
```bash
|
||||
PATH="$PATH:/opt/glslc"
|
||||
```
|
||||
|
||||
## Building
|
||||
|
||||
### CMake
|
||||
|
||||
Use CMake to generate build files. There are a few options available:
|
||||
- **`BUILD_ID`** enables release builds and specifies visible unique build
|
||||
identifier string.
|
||||
- `DEV_MODE`, `VULKAN_ERROR_CHECKING`:
|
||||
see [Development Setup Guide](DevelopmentSetupGuide.md).
|
||||
- `VULKAN_ERROR_CHECKING` enables Vulkan debug features. This requires Vulkan
|
||||
validation layers (available as part of LunarG Vulkan SDK,
|
||||
`vulkan-validationlayers-dev` Debian package and `vulkan-devel` Fedora
|
||||
package).
|
||||
|
||||
Directory `build` in project root is ignored by git for convenience.
|
||||
|
||||
This step is usually performed in the IDE.
|
||||
|
||||
Command line users: run
|
||||
```bash
|
||||
tools/build.sh
|
||||
cd /path/to/project
|
||||
# Routine (debug) build
|
||||
cmake -S . -B build
|
||||
# Release build
|
||||
cmake -S . -B build -DBUILD_ID=MY-1 -DCMAKE_BUILD_TYPE=Release
|
||||
```
|
||||
|
||||
> **Note**
|
||||
>
|
||||
> Use proper build IDs if distribution is expected. Convention is two-letter
|
||||
> builder identifier, a dash and a unique ascending build number.
|
||||
>
|
||||
> For example, automated builds at windcorp.ru use IDs `WA-1`, `WA-2`, etc.
|
||||
|
||||
> **Note**
|
||||
>
|
||||
> Release builds with MSVC are not supported.
|
||||
> The standard library used by MSVC poses a problem:
|
||||
> - it cannot be statically linked with Progressia due to GPL restrictions,
|
||||
> - it cannot be bundled with Progressia for the same reason,
|
||||
> - asking the user to install Visual C++ Runtime manually would introduce
|
||||
> unnecessary confusion because official builds do not require it.
|
||||
|
||||
### Compiling
|
||||
|
||||
This step is usually performed in the IDE.
|
||||
|
||||
Command line users: run
|
||||
```bash
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
## Running
|
||||
|
||||
```bash
|
||||
tools/build.sh -R
|
||||
```
|
||||
Executable file will be located directly inside the CMake binary directory.
|
||||
|
||||
Directory `run` in project root is ignored by git for convenience; using
|
||||
project root as working directory is safe for debug builds.
|
||||
|
@@ -1,63 +1,93 @@
|
||||
# Development setup guide
|
||||
|
||||
To make development easier, contributors should be using a few tools. Included
|
||||
with the project are configurations and scripts for these tools:
|
||||
- [cppcheck](http://cppcheck.net/) – performs static code analysis for C++
|
||||
- [clang-format](https://clang.llvm.org/docs/ClangFormat.html) – automatically
|
||||
formats C++ source code
|
||||
- [memcheck](https://valgrind.org/docs/manual/mc-manual.html)
|
||||
(part of [valgrind](https://valgrind.org/)) – performs runtime memory
|
||||
error detection
|
||||
This document provides instructions for setting up a development environment
|
||||
for Progressia.
|
||||
See also
|
||||
[Building Guide](BuildingGuide.md)
|
||||
and
|
||||
[IDE setup guides](ide_setup).
|
||||
|
||||
Additionally, git hooks prevent committing code that is formatted incorrectly,
|
||||
does not compile or produces warnings. You can bypass this check using
|
||||
To make development easier, contributors should be using a few tools. Included
|
||||
with the project are configurations and scripts for these tools:
|
||||
- [clang-tidy](https://clang.llvm.org/extra/clang-tidy/) – performs static
|
||||
code analysis for C++
|
||||
- [clang-format](https://clang.llvm.org/docs/ClangFormat.html) – formats C++
|
||||
source code
|
||||
- Vulkan validation layers – checks for errors in Vulkan API usage at runtime
|
||||
(see below for details)
|
||||
- [memcheck](https://valgrind.org/docs/manual/mc-manual.html)
|
||||
(part of [valgrind](https://valgrind.org/)) – performs runtime memory
|
||||
error detection on Linux
|
||||
|
||||
Additionally, a git pre-commit hook prevents committing code that is formatted
|
||||
incorrectly, does not compile or produces warnings.
|
||||
|
||||
## Basic setup
|
||||
Follow [Building Guide](BuildingGuide.md) instructions before proceeding.
|
||||
|
||||
Debian/Ubuntu:
|
||||
```bash
|
||||
# Install clang-tidy and clang-format-diff
|
||||
sudo apt update && sudo apt install -y \
|
||||
clang-tidy clang-format
|
||||
|
||||
# Enable DEV_MODE (sets up git pre-commit hook)
|
||||
cmake -S . -B build -DDEV_MODE=ON
|
||||
```
|
||||
|
||||
Fedora:
|
||||
```bash
|
||||
# Install clang-tidy and clang-format-diff
|
||||
sudo dnf install -y \
|
||||
clang-tools-extra clang
|
||||
|
||||
# Enable DEV_MODE (sets up git pre-commit hook)
|
||||
cmake -S . -B build -DDEV_MODE=ON
|
||||
```
|
||||
|
||||
Windows: _see [IDE setup guides](ide_setup)._
|
||||
|
||||
## Pre-commit git hook
|
||||
|
||||
A
|
||||
[git pre-commit hook](https://git-scm.com/book/en/v2/Customizing-Git-Git-Hooks)
|
||||
is installed to correct formatting and check for compilation/linting issues.
|
||||
This check can be bypassed with
|
||||
`git commit --no-verify`
|
||||
in case of dire need.
|
||||
|
||||
## Prerequisites
|
||||
The hook runs `tools/pre-commit.py`, which formats modified files and ensures
|
||||
that `cmake --build build` executes without errors. Several git operations are
|
||||
performed by `pre-commit.py`; run
|
||||
`tools/pre-commit.py restore`
|
||||
to restore the state of the repository in case the hook crashes.
|
||||
|
||||
Perform the setup described in the [Building Guide](BuildingGuide.md) first.
|
||||
The list of directories with source code to format and the list of source code
|
||||
filename extensions are hard-coded into the Python script.
|
||||
|
||||
Install the following software:
|
||||
- cppcheck,
|
||||
- clang-format (version 13 is recommended)
|
||||
- valgrind
|
||||
## Vulkan validation layers
|
||||
|
||||
### Debian
|
||||
|
||||
On Debian, you can run the following commands as root to install all required
|
||||
software:
|
||||
```bash
|
||||
apt-get install \
|
||||
cppcheck \
|
||||
clang-format-13 \
|
||||
valgrind
|
||||
```
|
||||
|
||||
## Setup
|
||||
|
||||
```bash
|
||||
tools/setup.sh --for-development
|
||||
```
|
||||
|
||||
With `--for-development` flag, `tools/setup.sh` will check the development tools
|
||||
and install git pre-commit hook in addition to its normal duties.
|
||||
|
||||
## Notes
|
||||
|
||||
Developers will find it useful to read through the following help pages:
|
||||
```bash
|
||||
tools/build.sh --help
|
||||
tools/cppcheck/use-cppcheck.sh --help
|
||||
tools/clang-format/use-clang-format.sh --help
|
||||
```
|
||||
|
||||
LunarG validation layers are extremely useful when writing and debugging Vulkan.
|
||||
LunarG validation layers are extremely useful when debugging Vulkan code.
|
||||
The official
|
||||
[Vulkan tutorial](https://vulkan-tutorial.com/Development_environment)
|
||||
has detailed instructions for all platforms.
|
||||
|
||||
In particular, Debian users can run the following command as root:
|
||||
Use CMake option `VULKAN_ERROR_CHECKING` to enable the use of validation
|
||||
layers.
|
||||
|
||||
Debian/Ubuntu users can install this dependency using APT:
|
||||
```bash
|
||||
apt-get install vulkan-validationlayers-dev
|
||||
apt install vulkan-validationlayers-dev
|
||||
```
|
||||
|
||||
Fedora users can install this dependency using dnf:
|
||||
```bash
|
||||
dnf install vulkan-validation-layers-devel
|
||||
```
|
||||
|
||||
Windows users can install this dependency when installing LunarG distribution.
|
||||
|
||||
## memcheck
|
||||
|
||||
`tools/valgrind-memcheck-suppressions.supp` contains useful suppressions for
|
||||
memcheck.
|
||||
|
100
docs/ide_setup/WindowsCLion.md
Normal file
100
docs/ide_setup/WindowsCLion.md
Normal file
@@ -0,0 +1,100 @@
|
||||
# IDE setup guide: Windows / CLion
|
||||
|
||||
> **Note**
|
||||
>
|
||||
> This guide has not been tested sufficiently because currently none of the
|
||||
> developers use CLion to develop Progressia. Please let us know if this guide
|
||||
> requires corrections or updates.
|
||||
|
||||
This document is an IDE setup guide for CLion with MinGW, the recommended
|
||||
compiler for Windows.
|
||||
|
||||
Compilation with MSVC and clang-cl is supported; however, these compilers may
|
||||
generate warnings. Additionally, release builds compiled with MSVC or clang-cl
|
||||
are strongly discouraged, see [Building Guide](../BuildingGuide.md).
|
||||
|
||||
## Installing CLion
|
||||
|
||||
Install CLion as usual. Close CLion for the following steps.
|
||||
|
||||
> **Note**
|
||||
>
|
||||
> Native vcpkg support has been added to CLion in version 2023.1. At the time
|
||||
> of writing this is a recent update. Make sure you use the latest version.
|
||||
>
|
||||
> Workaround for older versions: add
|
||||
> `-DCMAKE_TOOLCHAIN_FILE=/path/to/vcpkg/scripts/buildsystems/vcpkg.cmake`
|
||||
> to CMake options.
|
||||
|
||||
## Installing build tools
|
||||
|
||||
### Python 3
|
||||
Install Python 3 (available from
|
||||
[the official website](https://www.python.org/downloads/)
|
||||
and Microsoft Store). Make sure `python` or `python3` is available in PATH:
|
||||
```cmd
|
||||
:: This command must work in a fresh CMD:
|
||||
python3 --version
|
||||
```
|
||||
Note that if running this command launches Microsoft Store, Python was not
|
||||
installed correctly.
|
||||
|
||||
### MinGW
|
||||
Install MinGW. There are many distributions of MinGW available; this guide was
|
||||
tested with [w64devkit](https://github.com/skeeto/w64devkit).
|
||||
|
||||
To install w64devkit, go to the
|
||||
[Releases](https://github.com/skeeto/w64devkit/releases)
|
||||
section of the official repository. Download the `w64devkit-XXX.zip` file and
|
||||
extract it into `C:\msys64\mingw64\`. If extracted correctly,
|
||||
`C:\msys64\mingw64\bin\gcc.exe`
|
||||
should exist. Directory
|
||||
`C:\msys64\mingw64\bin\`
|
||||
should be added to system PATH
|
||||
([instructions for Windows 10](https://stackoverflow.com/a/44272417/4463352)).
|
||||
Proper installation can be verified like so:
|
||||
```cmd
|
||||
:: This command must work in a fresh CMD:
|
||||
gcc --version
|
||||
```
|
||||
|
||||
## Installing libraries
|
||||
|
||||
Several third party libraries are used by the project. With Windows, installing
|
||||
them manually can be a hassle, so the developers recommend using vcpkg.
|
||||
|
||||
A Vulkan SDK has to be installed before vcpkg can install `vulkan` package.
|
||||
[LunarG](https://www.lunarg.com/vulkan-sdk/) distribution is recommended:
|
||||
download and run the SDK installer. "Validation layer" errors are common on
|
||||
Windows and can usually be safely ignored; they are typically caused by third-
|
||||
party software such as GPU drivers, OBS or Steam.
|
||||
|
||||
To install vcpkg, go to the
|
||||
[Releases](https://github.com/microsoft/vcpkg/releases) section of the official
|
||||
repository. Download and extract "Source code" ZIP file to a directory of your
|
||||
choice. Run the following commands inside the resulting folder:
|
||||
```cmd
|
||||
:: Perform initial setup
|
||||
bootstrap-vcpkg
|
||||
|
||||
:: Setup Visual Studio integration
|
||||
vcpkg integrate install
|
||||
|
||||
:: Install libraries
|
||||
vcpkg install vulkan:x64-mingw-static glfw3:x64-mingw-static glm:x64-mingw-static
|
||||
```
|
||||
|
||||
## Project setup
|
||||
|
||||
Uhm... how do I put it... I could not get my hands on a Windows install of
|
||||
CLion in a reasonable time and so I will have to leave this blank for now. If
|
||||
you have CLion on Windows, please contact the devs so we can do the setup
|
||||
together and this doc can be completed.
|
||||
|
||||
In general, from this point you should clone the git repo and open the project
|
||||
as a CMake project.
|
||||
|
||||
## Developer setup
|
||||
|
||||
To enable features useful for developers, set CMake option `DEV_MODE` to `ON`.
|
||||
See [Development Setup Guide](../DevelopmentSetupGuide.md) for more details.
|
97
docs/ide_setup/WindowsVisualStudio.md
Normal file
97
docs/ide_setup/WindowsVisualStudio.md
Normal file
@@ -0,0 +1,97 @@
|
||||
# IDE setup guide: Windows / Visual Studio
|
||||
|
||||
This document is an IDE setup guide for Visual Studio with MinGW, the
|
||||
recommended compiler for Windows.
|
||||
|
||||
Compilation with MSVC and clang-cl is supported; however, these compilers may
|
||||
generate warnings. Additionally, release builds compiled with MSVC or clang-cl
|
||||
are strongly discouraged, see [Building Guide](../BuildingGuide.md).
|
||||
|
||||
## Installing Visual Studio
|
||||
|
||||
This guide was tested with Visual Studio 2022. "Desktop Development with C++"
|
||||
workload is required to work with C++ projects. Launch Visual Studio at least
|
||||
once with this configuration and close it for the next steps.
|
||||
|
||||
## Installing build tools
|
||||
|
||||
### Python 3
|
||||
Install Python 3 (available from
|
||||
[the official website](https://www.python.org/downloads/)
|
||||
and Microsoft Store). Make sure `python` or `python3` is available in PATH:
|
||||
```cmd
|
||||
:: This command must work in a fresh CMD:
|
||||
python3 --version
|
||||
```
|
||||
Note that if running this command launches Microsoft Store, Python was not
|
||||
installed correctly.
|
||||
|
||||
### MinGW
|
||||
Install MinGW. There are many distributions of MinGW available; this guide was
|
||||
tested with [w64devkit](https://github.com/skeeto/w64devkit).
|
||||
|
||||
To install w64devkit, go to the
|
||||
[Releases](https://github.com/skeeto/w64devkit/releases)
|
||||
section of the official repository. Download the `w64devkit-XXX.zip` file and
|
||||
extract it into `C:\msys64\mingw64\`. If extracted correctly,
|
||||
`C:\msys64\mingw64\bin\gcc.exe`
|
||||
should exist. Directory
|
||||
`C:\msys64\mingw64\bin\`
|
||||
should be added to system PATH
|
||||
([instructions for Windows 10](https://stackoverflow.com/a/44272417/4463352)).
|
||||
Proper installation can be verified like so:
|
||||
```cmd
|
||||
:: This command must work in a fresh CMD:
|
||||
gcc --version
|
||||
```
|
||||
|
||||
## Installing libraries
|
||||
|
||||
Several third party libraries are used by the project. With Windows, installing
|
||||
them manually can be a hassle, so the developers recommend using vcpkg.
|
||||
|
||||
A Vulkan SDK has to be installed before vcpkg can install `vulkan` package.
|
||||
[LunarG](https://www.lunarg.com/vulkan-sdk/) distribution is recommended:
|
||||
download and run the SDK installer. "Validation layer" errors are common on
|
||||
Windows and can usually be safely ignored; they are typically caused by third-
|
||||
party software such as GPU drivers, OBS or Steam.
|
||||
|
||||
To install vcpkg, go to the
|
||||
[Releases](https://github.com/microsoft/vcpkg/releases) section of the official
|
||||
repository. Download and extract "Source code" ZIP file to a directory of your
|
||||
choice. Run the following commands inside the resulting folder:
|
||||
```cmd
|
||||
:: Perform initial setup
|
||||
bootstrap-vcpkg
|
||||
|
||||
:: Setup Visual Studio integration
|
||||
vcpkg integrate install
|
||||
|
||||
:: Install libraries
|
||||
vcpkg install vulkan:x64-mingw-static glfw3:x64-mingw-static glm:x64-mingw-static
|
||||
```
|
||||
|
||||
## Project setup
|
||||
|
||||
Start Visual Studio. Use "Clone a Repository" to download sources and create a
|
||||
project. Select the project in Solution Explorer and wait for CMake
|
||||
initialization to complete.
|
||||
|
||||
Next, click on "x64-Debug" in the toolbar. Click on "Manage Configurations..."
|
||||
to open CMake Settings. Use the plus button to add a new configuration; select
|
||||
"Mingw64-Debug" when prompted. Select the new configuration and add the
|
||||
following parameter to "CMake command arguments":
|
||||
```
|
||||
-DVCPKG_TARGET_TRIPLET=x64-mingw-static
|
||||
```
|
||||
|
||||
Remove "x64-Debug" configuration by selecting it and pressing the cross button.
|
||||
|
||||
Finally click "▶ Select startup item" in the toolbar and choose progressia.exe.
|
||||
|
||||
## Developer setup
|
||||
|
||||
To enable features useful for developers, set CMake option `DEV_MODE` to `ON`.
|
||||
See [Development Setup Guide](../DevelopmentSetupGuide.md) for more details.
|
||||
|
||||
TODO: _include step-by-step instructions for this section._
|
Reference in New Issue
Block a user