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TMP / assets will be embedded for now
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@@ -63,10 +63,10 @@ void initialize(GraphicsInterface &gintp) {
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debug("game init begin");
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gint = &gintp;
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texture1.reset(gint->newTexture(
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progressia::main::loadImage(u"../assets/texture.png")));
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texture2.reset(gint->newTexture(
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progressia::main::loadImage(u"../assets/texture2.png")));
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texture1.reset(
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gint->newTexture(progressia::main::loadImage("assets/texture.png")));
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texture2.reset(
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gint->newTexture(progressia::main::loadImage("assets/texture2.png")));
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// Cube 1
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{
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