This repository has been archived on 2022-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
OLEGSHA eace6733ce
Added Menus and cursor visibility management
- Layers now have a CursorPolicy
  - Used to enable/disable cursor based on top layer
- Added a default menu layer implementation
2021-06-28 17:45:49 +03:00

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# en-US
LayerAbout.Title = Progressia
LayerAbout.Version = Version: %s
LayerAbout.DebugHint = Debug GUI: F3
LayerTestGUI.IsFlyingDisplay = Flying: %5s (Space bar x2)
LayerTestGUI.IsSprintingDisplay = Sprinting: %5s (W x2)
LayerTestGUI.CameraModeDisplay = Camera mode: %5d (F5)
LayerTestGUI.GravityModeDisplay = Gravity: %9s (G)
LayerTestGUI.LanguageDisplay = Language: %5s (L)
LayerTestGUI.FPSDisplay = FPS:
LayerTestGUI.TPSDisplay = TPS:
LayerTestGUI.TPSDisplay.NA = TPS: n/a
LayerTestGUI.ChunkUpdatesDisplay = Pending updates:
LayerTestGUI.PosDisplay = Pos:
LayerTestGUI.PosDisplay.NA.Client = Pos: client n/a
LayerTestGUI.PosDisplay.NA.Entity = Pos: entity n/a
LayerTestGUI.SelectedBlockDisplay = %s Block: %s
LayerTestGUI.SelectedTileDisplay = %s Tile: %s
LayerTestGUI.PlacementModeHint = (Blocks %s Tiles: Ctrl + Mouse Wheel)
LayerTestGUI.IsFullscreen = Fullscreen: %5s (F11)
LayerTestGUI.IsVSync = VSync: %5s (F12)
LayerButtonTest.Title = Button Test