-Added listeners for saving and loading chunks -Made loading screens for between title and game(they dont work yet) -Added localized text(some) -Safeish deletion and saving of chunks -It still keeps them in memory I think so this needs work too
34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
# en-US
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LayerAbout.Title = Progressia
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LayerAbout.Version = Version: %s
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LayerAbout.DebugHint = Debug GUI: F3
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LayerTestGUI.IsFlyingDisplay = Flying: %5s (Space bar x2)
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LayerTestGUI.IsSprintingDisplay = Sprinting: %5s (W x2)
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LayerTestGUI.CameraModeDisplay = Camera mode: %5d (F5)
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LayerTestGUI.GravityModeDisplay = Gravity: %9s (G)
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LayerTestGUI.LanguageDisplay = Language: %5s (L)
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LayerTestGUI.FPSDisplay = FPS:
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LayerTestGUI.TPSDisplay = TPS:
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LayerTestGUI.TPSDisplay.NA = TPS: n/a
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LayerTestGUI.ChunkUpdatesDisplay = Pending updates:
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LayerTestGUI.PosDisplay = Pos:
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LayerTestGUI.PosDisplay.NA.Client = Pos: client n/a
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LayerTestGUI.PosDisplay.NA.Entity = Pos: entity n/a
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LayerTestGUI.SelectedBlockDisplay = %s Block: %s
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LayerTestGUI.SelectedTileDisplay = %s Tile: %s
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LayerTestGUI.PlacementModeHint = (Blocks %s Tiles: Ctrl + Mouse Wheel)
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LayerTestGUI.IsFullscreen = Fullscreen: %5s (F11)
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LayerTestGUI.IsVSync = VSync: %5s (F12)
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LayerButtonTest.Title = Button Test
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LayerButtonTest.Return = Back To Menu
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LayerTitle.Title = Progressia
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LayerTitle.Play = Play World
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LayerTitle.Options = Options
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LayerTitle.Quit = Quit
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LayerText.Load = Loading...
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LayerText.Save = Saving... |