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OLEGSHA 6d2adb0f31 Refactored texture loading system to allow runtime editing and atlases
- Removed TextureManager, use TextureLoader instead
  - Removed PngLoader, AWT image compat moved to TextureUtils
- Pixels renamed to TextureData
- Added TextureDataEditor for runtime editing of TextureData
- Added SimpleTextures to load random, one-off textures
- Added Atlases to load textures into runtime-compiled atlases
  - BlockRenders now contains a method to load a block texture properly
- Moved block textures into assets/textures/blocks/
2020-08-15 22:15:26 +04:00
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