- Added Components - Also added component-related events and several Layouts - Added GUILayer to integrate Components into Layers - Added InputBuses to handle consumable events - Layers now have a separate input handling pipeline - Mouse button clicks are now handled together with keyboard keys - KeyEvent, Keys, InputTracker consider MBs to be keys - Cursor position and pressed keys are now tracked by InputTracker - GLFW key codes can now be mapped to names with Keys - Added KeyMatcher for later - Fixed world clipping into UI - Cursor info is no longer available thru GraphicsInterface, use InputTracker instead