- ShapeFragment.glsl now declares uniformColorMultiplier, which is used as an additional fragment color multiplier (independent from VBAs) - Managed with a new stack by ShapeRenderHelper - Fixed dynamic font colors
- ShapeFragment.glsl now declares uniformColorMultiplier, which is used as an additional fragment color multiplier (independent from VBAs) - Managed with a new stack by ShapeRenderHelper - Fixed dynamic font colors