Hastily added pine trees and hazel bushes

- Added ShapePrototype wrapper for ShapePart batch creation
- Added pine trees and hazel bushes
  - Leaves with custom block models
  - Improved tree generator
This commit is contained in:
OLEGSHA 2021-11-19 21:26:04 +03:00
parent 4b10dc82ed
commit efc6a8ecd0
Signed by: OLEGSHA
GPG Key ID: E57A4B08D64AFF7A
11 changed files with 493 additions and 20 deletions

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@ -0,0 +1,248 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.client.graphics.model;
import java.nio.ShortBuffer;
import java.util.Objects;
import glm.mat._3.Mat3;
import glm.mat._4.Mat4;
import glm.vec._2.Vec2;
import glm.vec._3.Vec3;
import glm.vec._4.Vec4;
import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.model.ShapeRenderProgram.VertexBuilder;
import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram;
import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram.WRPVertexBuilder;
import ru.windcorp.progressia.common.util.StashingStack;
import ru.windcorp.progressia.common.util.VectorUtil;
public class ShapePrototype {
private final ShapeRenderProgram program;
private Texture texture;
private final Vec3[] positions;
private final Vec4[] colorMultipliers;
private final Vec2[] textureCoords;
private final Vec3[] forcedNormals;
private ShortBuffer indices;
private ShortBuffer flippedIndices = null;
protected static final int TRANSFORM_STACK_SIZE = 64;
private final StashingStack<Mat4> transformStack = new StashingStack<>(
TRANSFORM_STACK_SIZE,
Mat4::new
);
public ShapePrototype(
ShapeRenderProgram program,
Texture texture,
Vec3[] positions,
Vec4[] colorMultipliers,
Vec2[] textureCoords,
Vec3[] forcedNormals,
ShortBuffer indices
) {
this.program = Objects.requireNonNull(program, "program");
this.texture = texture;
this.indices = Objects.requireNonNull(indices, "indices");
Objects.requireNonNull(positions, "positions");
Objects.requireNonNull(colorMultipliers, "colorMultipliers");
Objects.requireNonNull(textureCoords, "textureCoords");
if (forcedNormals != null && !(program instanceof WorldRenderProgram)) {
throw new IllegalArgumentException("Cannot force normals on non-WorldRenderPrograms cuz javahorse stupiddd");
}
if (forcedNormals == null) {
forcedNormals = new Vec3[positions.length];
}
this.positions = positions;
this.colorMultipliers = colorMultipliers;
this.textureCoords = textureCoords;
this.forcedNormals = forcedNormals;
if (positions.length != colorMultipliers.length) {
throw new IllegalArgumentException("positions.length (" + positions.length + ") != colorMultipliers.length (" + colorMultipliers + ")");
}
if (positions.length != textureCoords.length) {
throw new IllegalArgumentException("positions.length (" + positions.length + ") != textureCoords.length (" + textureCoords + ")");
}
if (positions.length != forcedNormals.length) {
throw new IllegalArgumentException("positions.length (" + positions.length + ") != forcedNormals.length (" + forcedNormals + ")");
}
transformStack.push().identity();
}
public ShapePart build() {
VertexBuilder builder = program.getVertexBuilder();
Vec3 transformedPosition = new Vec3();
for (int i = 0; i < positions.length; ++i) {
transformedPosition.set(positions[i]);
if (transformStack.getSize() > 1) {
VectorUtil.applyMat4(transformedPosition, transformStack.getHead());
}
if (forcedNormals[i] != null && builder instanceof WRPVertexBuilder) {
((WRPVertexBuilder) builder).addVertex(
transformedPosition, colorMultipliers[i], textureCoords[i], forcedNormals[i]
);
} else {
builder.addVertex(transformedPosition, colorMultipliers[i], textureCoords[i]);
}
}
return new ShapePart(texture, builder.assemble(), indices);
}
public ShapePrototype apply(Mat4 transform) {
for (Vec3 vector : positions) {
VectorUtil.applyMat4(vector, transform);
}
return this;
}
public ShapePrototype apply(Mat3 transform) {
for (Vec3 vector : positions) {
transform.mul(vector);
}
return this;
}
public Mat4 push() {
Mat4 previous = transformStack.getHead();
return transformStack.push().set(previous);
}
public ShapePrototype pop() {
transformStack.pop();
return this;
}
public ShapePrototype setTexture(Texture texture) {
this.texture = texture;
return this;
}
public ShapePrototype deleteTexture() {
this.texture = null;
return this;
}
public ShapePrototype resetColorMultiplier() {
for (Vec4 color : colorMultipliers) {
color.set(Colors.WHITE);
}
return this;
}
public ShapePrototype addColorMultiplier(Vec4 color) {
for (Vec4 c : colorMultipliers) {
c.mul(color);
}
return this;
}
public ShapePrototype flip() {
ShortBuffer tmp = indices;
indices = flippedIndices;
flippedIndices = tmp;
if (indices == null) {
int length = flippedIndices.limit();
indices = ShortBuffer.allocate(length);
for (int i = 0; i < length; ++i) {
indices.put(i, flippedIndices.get(length - i - 1));
}
}
return this;
}
public ShapePrototype makeDoubleSided() {
int length = indices.limit();
ShortBuffer newIndices = ShortBuffer.allocate(length * 2);
for (int i = 0; i < length; ++i) {
newIndices.put(i, indices.get(i));
}
for (int i = 0; i < length; ++i) {
newIndices.put(i + length, indices.get(length - i - 1));
}
indices = flippedIndices = newIndices;
return this;
}
public static ShapePrototype unitSquare(Texture texture, Vec4 color, ShapeRenderProgram program) {
return new ShapePrototype(
program,
texture,
new Vec3[] {
new Vec3(0, 0, 0),
new Vec3(0, 1, 0),
new Vec3(1, 0, 0),
new Vec3(1, 1, 0)
},
new Vec4[] {
new Vec4(color),
new Vec4(color),
new Vec4(color),
new Vec4(color)
},
new Vec2[] {
new Vec2(0, 0),
new Vec2(0, 1),
new Vec2(1, 0),
new Vec2(1, 1)
},
null,
ShortBuffer.wrap(new short[] {3, 1, 0, 2, 3, 0})
);
}
public static ShapePrototype unitSquare(Texture texture, Vec4 color) {
return unitSquare(texture, color, WorldRenderProgram.getDefault());
}
public static ShapePrototype unitSquare(Texture texture) {
return unitSquare(texture, Colors.WHITE, WorldRenderProgram.getDefault());
}
public static ShapePrototype unitSquare(Vec4 color) {
return unitSquare(null, color, WorldRenderProgram.getDefault());
}
public static ShapePrototype unitSquare() {
return unitSquare(null, Colors.WHITE, WorldRenderProgram.getDefault());
}
}

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@ -65,6 +65,8 @@ import ru.windcorp.progressia.server.world.tile.*;
import ru.windcorp.progressia.test.Flowers.FlowerVariant; import ru.windcorp.progressia.test.Flowers.FlowerVariant;
import ru.windcorp.progressia.test.Rocks.RockType; import ru.windcorp.progressia.test.Rocks.RockType;
import ru.windcorp.progressia.test.gen.TestGravityModel; import ru.windcorp.progressia.test.gen.TestGravityModel;
import ru.windcorp.progressia.test.trees.BlockRenderLeavesHazel;
import ru.windcorp.progressia.test.trees.BlockRenderLeavesPine;
public class TestContent { public class TestContent {
@ -131,7 +133,7 @@ public class TestContent {
register(new BlockLogic("Test:Log")); register(new BlockLogic("Test:Log"));
register(new BlockData("Test:TemporaryLeaves")); register(new BlockData("Test:TemporaryLeaves"));
register(new BlockRenderTransparentCube("Test:TemporaryLeaves", getBlockTexture("TemporaryLeaves"))); register(new BlockRenderLeavesHazel("Test:TemporaryLeaves", getBlockTexture("LeavesHazel")));
// Sic, using Glass logic for leaves because Test // Sic, using Glass logic for leaves because Test
register(new TestBlockLogicGlass("Test:TemporaryLeaves")); register(new TestBlockLogicGlass("Test:TemporaryLeaves"));
@ -143,6 +145,11 @@ public class TestContent {
register(new TestBlockRenderTux("Test:Tux")); register(new TestBlockRenderTux("Test:Tux"));
register(new BlockLogic("Test:Tux")); register(new BlockLogic("Test:Tux"));
register(new BlockData("Test:LeavesPine"));
register(new BlockRenderLeavesPine("Test:LeavesPine", getBlockTexture("LeavesPine")));
// Sic, using Glass logic for leaves because Test
register(new TestBlockLogicGlass("Test:LeavesPine"));
BlockDataRegistry.getInstance().values().forEach(PLACEABLE_BLOCKS::add); BlockDataRegistry.getInstance().values().forEach(PLACEABLE_BLOCKS::add);
PLACEABLE_BLOCKS.removeIf(b -> placeableBlacklist.contains(b.getId())); PLACEABLE_BLOCKS.removeIf(b -> placeableBlacklist.contains(b.getId()));
PLACEABLE_BLOCKS.sort(Comparator.comparing(BlockData::getId)); PLACEABLE_BLOCKS.sort(Comparator.comparing(BlockData::getId));

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@ -38,10 +38,12 @@ public class TestBushFeature extends MultiblockVegetationFeature {
Vec3i center = context.getLocation().add_(0, 0, 1); Vec3i center = context.getLocation().add_(0, 0, 1);
context.setBlock(center, trunk); if (size > 0.8) {
context.setBlock(center.add_(0, 0, 1), leaves); context.setBlock(center, trunk);
context.setBlock(center.add_(0, 0, 1), leaves);
}
iterateBlob(center, stretch(size, 1.3, 2.5), stretch(size, 0.6, 1.5), 0.7, 2, p -> { iterateBlob(center, stretch(size, 0.5, 2.5), stretch(size, 0.6, 1.5), 0.7, 2, p -> {
setLeaves(context, p, leaves); setLeaves(context, p, leaves);
}); });
} }

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@ -26,10 +26,10 @@ import ru.windcorp.progressia.server.world.generation.surface.context.SurfaceBlo
public class TestTreeFeature extends MultiblockVegetationFeature { public class TestTreeFeature extends MultiblockVegetationFeature {
private final BlockData trunk = BlockDataRegistry.getInstance().get("Test:Log"); private final BlockData trunk = BlockDataRegistry.getInstance().get("Test:Log");
private final BlockData leaves = BlockDataRegistry.getInstance().get("Test:TemporaryLeaves"); private final BlockData leaves = BlockDataRegistry.getInstance().get("Test:LeavesPine");
public TestTreeFeature(String id, SurfaceFloatField selector) { public TestTreeFeature(String id, SurfaceFloatField selector) {
super(id, selector, 10 * 10); super(id, selector, 7 * 7);
} }
@Override @Override
@ -39,18 +39,29 @@ public class TestTreeFeature extends MultiblockVegetationFeature {
Vec3i center = start.add_(0); Vec3i center = start.add_(0);
double size = selectorValue * randomDouble(context, 0.8, 1.2); double size = selectorValue * randomDouble(context, 0.8, 1.2);
double volume = stretch(size, 2.5, 1);
int height = (int) stretch(size, 3, 7); int height = (int) stretch(size, 8, 12);
for (; center.z < start.z + height; ++center.z) { for (; center.z < start.z + height; ++center.z) {
context.setBlock(center, trunk); context.setBlock(center, trunk);
} }
--center.z;
double branchHorDistance = 0; iterateBlob(center, 1.5 * volume, 1.75, 0.5, 3, p -> {
setLeaves(context, p, leaves);
});
int branchCount = 1 + context.getRandom().nextInt(2) + (int) (stretch(size, 0, 4));
for (int i = 0; i < branchCount; ++i) {
do {
double branchSize = 0.5 + randomDouble(context, 1, 2) * size;
double branchHorAngle = randomDouble(context, 0, 2 * Math.PI); double branchHorAngle = randomDouble(context, 0, 2 * Math.PI);
int branchVertOffset = (int) randomDouble(context, -2, 0); double branchHorDistance = randomDouble(context, 0.7, 1.5) * volume;
int branchVertOffset = (int) randomDouble(context, -height / 3.0, -height / 1.5);
double branchSize = randomDouble(context, 1, 2) * volume;
double branchHeight = 1.5;
Vec3i branchCenter = center.add_( Vec3i branchCenter = center.add_(
(int) (Math.sin(branchHorAngle) * branchHorDistance), (int) (Math.sin(branchHorAngle) * branchHorDistance),
@ -58,12 +69,12 @@ public class TestTreeFeature extends MultiblockVegetationFeature {
branchVertOffset branchVertOffset
); );
iterateBlob(branchCenter, 1 * branchSize, 2.3 * branchSize, 0.5, 3, p -> { iterateBlob(branchCenter, branchSize, branchHeight, 0.5, 3, p -> {
setLeaves(context, p, leaves); setLeaves(context, p, leaves);
}); });
branchHorDistance = randomDouble(context, 0.7, 1.5); }
} while (context.getRandom().nextInt(8) > 1);
} }
} }

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@ -0,0 +1,99 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.test.trees;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Random;
import java.util.function.Consumer;
import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.client.graphics.backend.Usage;
import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.client.graphics.model.Shape;
import ru.windcorp.progressia.client.graphics.model.ShapePart;
import ru.windcorp.progressia.client.graphics.model.ShapePrototype;
import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram;
import ru.windcorp.progressia.client.world.block.BlockRender;
import ru.windcorp.progressia.client.world.cro.ChunkRenderOptimizerSimple.BlockOptimizedSimple;
import ru.windcorp.progressia.common.world.DefaultChunkData;
public class BlockRenderLeavesHazel extends BlockRender implements BlockOptimizedSimple {
private final Texture texture;
public BlockRenderLeavesHazel(String id, Texture texture) {
super(id);
this.texture = texture;
}
@Override
public void getShapeParts(DefaultChunkData chunk, Vec3i bic, Consumer<ShapePart> output) {
ShapePrototype sp = ShapePrototype.unitSquare(texture).makeDoubleSided();
sp.push().translate(bic.x, bic.y, bic.z);
Random random = new Random(chunk.getX() ^ bic.x);
random.setSeed(random.nextLong() ^ chunk.getY() ^ bic.y);
random.setSeed(random.nextLong() ^ chunk.getZ() ^ bic.z);
final float angle = (float) (Math.PI / 4);
sp.push().translate(0, 0, random.nextFloat() * 0.5f)
.rotateZ(random.nextFloat() * Math.PI)
.rotateX(-0.3f + random.nextFloat() * 0.6)
.scale(1.3f);
sp.push().translate(0, 0, -0.5f).rotateX(angle).translate(-0.5f, -0.5f, 0);
output.accept(sp.build());
sp.pop();
sp.push().translate(0, 0, -0.5f).rotateX(-angle).translate(-0.5f, -0.5f, 0);
output.accept(sp.build());
sp.pop();
sp.push().translate(0, 0, -0.5f).rotateY(angle).translate(-0.5f, -0.5f, 0);
output.accept(sp.build());
sp.pop();
sp.push().translate(0, 0, -0.5f).rotateY(-angle).translate(-0.5f, -0.5f, 0);
output.accept(sp.build());
sp.pop();
sp.pop();
}
@Override
public Renderable createRenderable(DefaultChunkData chunk, Vec3i blockInChunk) {
Collection<ShapePart> parts = new ArrayList<>(6);
getShapeParts(chunk, blockInChunk, parts::add);
return new Shape(
Usage.STATIC,
WorldRenderProgram.getDefault(),
parts.toArray(new ShapePart[parts.size()])
);
}
@Override
public boolean needsOwnRenderable() {
return false;
}
}

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@ -0,0 +1,106 @@
/*
* Progressia
* Copyright (C) 2020-2021 Wind Corporation and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package ru.windcorp.progressia.test.trees;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Random;
import java.util.function.Consumer;
import glm.vec._3.i.Vec3i;
import ru.windcorp.progressia.client.graphics.Colors;
import ru.windcorp.progressia.client.graphics.backend.Usage;
import ru.windcorp.progressia.client.graphics.model.Renderable;
import ru.windcorp.progressia.client.graphics.model.Shape;
import ru.windcorp.progressia.client.graphics.model.ShapePart;
import ru.windcorp.progressia.client.graphics.model.ShapePrototype;
import ru.windcorp.progressia.client.graphics.texture.Texture;
import ru.windcorp.progressia.client.graphics.world.WorldRenderProgram;
import ru.windcorp.progressia.client.world.block.BlockRender;
import ru.windcorp.progressia.client.world.cro.ChunkRenderOptimizerSimple.BlockOptimizedSimple;
import ru.windcorp.progressia.common.world.DefaultChunkData;
public class BlockRenderLeavesPine extends BlockRender implements BlockOptimizedSimple {
private final Texture texture;
public BlockRenderLeavesPine(String id, Texture texture) {
super(id);
this.texture = texture;
}
@Override
public void getShapeParts(DefaultChunkData chunk, Vec3i bic, Consumer<ShapePart> output) {
Random random = new Random(chunk.getX() ^ bic.x);
random.setSeed(random.nextLong() ^ chunk.getY() ^ bic.y);
random.setSeed(random.nextLong() ^ chunk.getZ() ^ bic.z);
ShapePrototype sp = ShapePrototype.unitSquare(texture).makeDoubleSided();
sp.push().translate(
bic.x + random.nextFloat() * 0.3f - 0.15f,
bic.y + random.nextFloat() * 0.3f - 0.15f,
bic.z
);
final float angle = 0.5f;
for (float offset : new float[] { -0.25f, -0.75f }) {
sp.push().translate(0, 0, offset + random.nextFloat() * 0.5f)
.rotateZ(-0.3f + random.nextFloat() * 0.6)
.rotateX(-0.3f + random.nextFloat() * 0.6);
sp.push().translate(0, 0, -0.3f).rotateX(angle).translate(-0.5f, -0.5f, 0.5f);
output.accept(sp.build());
sp.pop();
sp.push().translate(0, 0, -0.3f).rotateX(-angle).translate(-0.5f, -0.5f, 0.5f);
output.accept(sp.build());
sp.pop();
sp.push().translate(0, 0, -0.3f).rotateY(angle).translate(-0.5f, -0.5f, 0.5f);
output.accept(sp.build());
sp.pop();
sp.push().translate(0, 0, -0.3f).rotateY(-angle).translate(-0.5f, -0.5f, 0.5f);
output.accept(sp.build());
sp.pop();
sp.pop();
sp.addColorMultiplier(Colors.GRAY_A);
}
}
@Override
public Renderable createRenderable(DefaultChunkData chunk, Vec3i blockInChunk) {
Collection<ShapePart> parts = new ArrayList<>(6);
getShapeParts(chunk, blockInChunk, parts::add);
return new Shape(
Usage.STATIC,
WorldRenderProgram.getDefault(),
parts.toArray(new ShapePart[parts.size()])
);
}
@Override
public boolean needsOwnRenderable() {
return false;
}
}

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