diff --git a/src/main/resources/assets/shaders/Shape.fragment.glsl b/src/main/resources/assets/shaders/Shape.fragment.glsl index 360358d..b80887c 100644 --- a/src/main/resources/assets/shaders/Shape.fragment.glsl +++ b/src/main/resources/assets/shaders/Shape.fragment.glsl @@ -43,7 +43,7 @@ void applyShading() { float angleCos = dot(normal, light); float lightness = (angleCos + 1.5) / 2; - linearMultiply(gl_FragColor, vec4(lightness.xxx, 1.0)); + linearMultiply(gl_FragColor, vec4(lightness, lightness, lightness, 1.0)); } void applyAlpha() {