Refactored ShapeRenderProgram into SRP and WorldRenderProgram
- ShapeRP now handles positions, textures and color multipliers only, normals, view transforms and light calculations are now in WorldRP - Renamed WorldRenderer to ShapeRenderHelper - Moved normal computation to WorldRP code from Face - No default ShapeRP exists, methods in Faces and Shapes now explicitly require a program - Removed unnecessary glBind from texture loader - Refactored and renamed GLSL code - Added a view bobbing test, enable with I_WANT_TO_THROW_UP in LayerWorld
This commit is contained in:
parent
16205909ed
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8aa0bb8aa0
@ -21,8 +21,8 @@ import ru.windcorp.optica.Proxy;
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import ru.windcorp.optica.client.graphics.GUI;
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import ru.windcorp.optica.client.graphics.backend.GraphicsBackend;
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import ru.windcorp.optica.client.graphics.backend.RenderTaskQueue;
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import ru.windcorp.optica.client.graphics.model.ShapeRenderProgram;
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import ru.windcorp.optica.client.graphics.world.LayerWorld;
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import ru.windcorp.optica.client.graphics.world.WorldRenderProgram;
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public class ClientProxy implements Proxy {
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@ -30,7 +30,7 @@ public class ClientProxy implements Proxy {
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public void initialize() {
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GraphicsBackend.initialize();
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try {
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RenderTaskQueue.waitAndInvoke(ShapeRenderProgram::init);
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RenderTaskQueue.waitAndInvoke(WorldRenderProgram::init);
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} catch (InterruptedException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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@ -18,7 +18,6 @@
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package ru.windcorp.optica.client.graphics.model;
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import glm.mat._4.Mat4;
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import ru.windcorp.optica.client.graphics.world.WorldRenderer;
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public class EmptyModel extends Model {
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@ -33,7 +32,7 @@ public class EmptyModel extends Model {
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}
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@Override
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public void render(WorldRenderer renderer) {
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public void render(ShapeRenderHelper helper) {
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// Do nothing
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}
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@ -21,7 +21,6 @@ import java.nio.ByteBuffer;
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import java.nio.ShortBuffer;
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import java.util.Objects;
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import glm.vec._3.Vec3;
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import ru.windcorp.optica.client.graphics.texture.Texture;
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public class Face {
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@ -64,39 +63,6 @@ public class Face {
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checkIndices();
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}
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void computeNormals() {
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Vec3 a = new Vec3();
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Vec3 b = new Vec3();
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Vec3 c = new Vec3();
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Vec3 normal = new Vec3();
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for (int i = 0; i < getIndexCount(); i += 3) {
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int indexA = getIndex(i + 0);
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int indexB = getIndex(i + 1);
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int indexC = getIndex(i + 2);
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loadVertexPosition(indexA, a);
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loadVertexPosition(indexB, b);
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loadVertexPosition(indexC, c);
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computeOneNormal(a, b, c, normal);
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saveVertexNormal(indexA, normal);
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saveVertexNormal(indexB, normal);
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saveVertexNormal(indexC, normal);
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}
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}
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private void computeOneNormal(
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Vec3 a, Vec3 b, Vec3 c,
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Vec3 normal
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) {
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b.sub(a);
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c.sub(a);
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b.cross(c, normal);
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normal.normalize();
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}
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private void checkVertices() {
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if (vertices.remaining() % getBytesPerVertex() != 0) {
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throw new IllegalArgumentException(
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@ -143,6 +109,12 @@ public class Face {
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}
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}
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public void markForVertexUpdate() {
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if (shape != null) checkVertices();
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markShapeForReassembly();
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verticesUpdated = true;
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}
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boolean needsVerticesUpdate() {
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return verticesUpdated;
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}
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@ -180,37 +152,9 @@ public class Face {
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return vertices;
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}
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private void loadVertexPosition(int index, Vec3 result) {
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int offset = vertices.position() + index * getBytesPerVertex();
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result.set(
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vertices.getFloat(offset + 0 * Float.BYTES),
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vertices.getFloat(offset + 1 * Float.BYTES),
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vertices.getFloat(offset + 2 * Float.BYTES)
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);
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}
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private void saveVertexNormal(int index, Vec3 normal) {
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int offset = vertices.position() + index * getBytesPerVertex() + (
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3 * Float.BYTES +
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3 * Float.BYTES +
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2 * Float.BYTES
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);
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vertices.putFloat(offset + 0 * Float.BYTES, normal.x);
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vertices.putFloat(offset + 1 * Float.BYTES, normal.y);
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vertices.putFloat(offset + 2 * Float.BYTES, normal.z);
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verticesUpdated = true;
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}
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public Face setVertices(ByteBuffer vertices) {
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this.vertices = Objects.requireNonNull(vertices, "vertices");
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markShapeForReassembly();
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this.verticesUpdated = true;
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if (shape != null) checkVertices();
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markForVertexUpdate();
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return this;
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}
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@ -30,13 +30,14 @@ public class Faces {
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private Faces() {}
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public static Face createRectangle(
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ShapeRenderProgram program,
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Texture texture,
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Vec3 colorMultiplier,
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Vec3 origin,
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Vec3 width,
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Vec3 height
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) {
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VertexBuilder builder = new VertexBuilder();
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VertexBuilder builder = program.getVertexBuilder();
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Vec3 pos = new Vec3();
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Vec2 texCoords = new Vec2();
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@ -70,6 +71,7 @@ public class Faces {
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}
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public static Face createBlockFace(
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ShapeRenderProgram program,
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Texture texture,
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Vec3 colorMultiplier,
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Vec3 blockCenter,
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@ -78,6 +80,7 @@ public class Faces {
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switch (face) {
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case TOP:
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return createRectangle(
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program,
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texture, colorMultiplier,
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blockCenter.add(-0.5f, +0.5f, +0.5f),
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new Vec3( 0, -1, 0),
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@ -85,6 +88,7 @@ public class Faces {
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);
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case BOTTOM:
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return createRectangle(
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program,
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texture, colorMultiplier,
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blockCenter.add(-0.5f, -0.5f, -0.5f),
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new Vec3( 0, +1, 0),
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@ -92,6 +96,7 @@ public class Faces {
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);
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case NORTH:
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return createRectangle(
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program,
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texture, colorMultiplier,
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blockCenter.add(+0.5f, -0.5f, -0.5f),
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new Vec3( 0, +1, 0),
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@ -99,6 +104,7 @@ public class Faces {
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);
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case SOUTH:
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return createRectangle(
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program,
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texture, colorMultiplier,
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blockCenter.add(-0.5f, +0.5f, -0.5f),
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new Vec3( 0, -1, 0),
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@ -106,6 +112,7 @@ public class Faces {
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);
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case EAST:
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return createRectangle(
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program,
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texture, colorMultiplier,
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blockCenter.add(-0.5f, -0.5f, -0.5f),
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new Vec3(+1, 0, 0),
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@ -113,6 +120,7 @@ public class Faces {
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);
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case WEST:
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return createRectangle(
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program,
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texture, colorMultiplier,
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blockCenter.add(+0.5f, +0.5f, -0.5f),
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new Vec3(-1, 0, 0),
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@ -18,7 +18,6 @@
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package ru.windcorp.optica.client.graphics.model;
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import glm.mat._4.Mat4;
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import ru.windcorp.optica.client.graphics.world.WorldRenderer;
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public abstract class Model implements WorldRenderable {
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@ -31,16 +30,16 @@ public abstract class Model implements WorldRenderable {
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protected abstract Mat4 getTransform(int partIndex);
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@Override
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public void render(WorldRenderer renderer) {
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public void render(ShapeRenderHelper helper) {
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for (int i = 0; i < parts.length; ++i) {
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WorldRenderable part = parts[i];
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Mat4 transform = getTransform(i);
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try {
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renderer.pushWorldTransform().mul(transform);
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part.render(renderer);
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helper.pushWorldTransform().mul(transform);
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part.render(helper);
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} finally {
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renderer.popWorldTransform();
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helper.popWorldTransform();
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}
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}
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}
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@ -24,7 +24,6 @@ import org.lwjgl.BufferUtils;
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import ru.windcorp.optica.client.graphics.backend.Usage;
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import ru.windcorp.optica.client.graphics.backend.VertexBufferObject;
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import ru.windcorp.optica.client.graphics.world.WorldRenderer;
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public class Shape implements WorldRenderable {
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@ -48,18 +47,14 @@ public class Shape implements WorldRenderable {
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this.usage = usage;
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configureFaces();
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program.preprocess(this);
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assembleBuffers();
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}
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public Shape(Usage usage, Face... faces) {
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this(usage, ShapeRenderProgram.getDefault(), faces);
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}
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private void configureFaces() {
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for (Face face : faces) {
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face.setShape(this);
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face.computeNormals();
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}
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}
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@ -153,12 +148,12 @@ public class Shape implements WorldRenderable {
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}
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@Override
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public void render(WorldRenderer renderer) {
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public void render(ShapeRenderHelper helper) {
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if (!initialized) initialize();
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if (needsAssembly) assembleBuffers();
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if (needsVBOUpdate) updateVBO();
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program.render(renderer, this);
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program.render(helper, this);
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}
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private void initialize() {
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@ -0,0 +1,57 @@
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/*******************************************************************************
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* Optica
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* Copyright (C) 2020 Wind Corporation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*******************************************************************************/
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package ru.windcorp.optica.client.graphics.model;
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import glm.mat._4.Mat4;
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import ru.windcorp.optica.common.util.StashingStack;
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public class ShapeRenderHelper {
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protected static final int TRANSFORM_STACK_SIZE = 64;
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private final StashingStack<Mat4> transformStack = new StashingStack<>(
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TRANSFORM_STACK_SIZE, Mat4::new
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);
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{
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transformStack.push().identity();
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}
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public Mat4 pushWorldTransform() {
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Mat4 previous = transformStack.getHead();
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return transformStack.push().set(previous);
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}
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public void popWorldTransform() {
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transformStack.removeHead();
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}
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public Mat4 getWorldTransform() {
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return transformStack.getHead();
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}
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public Mat4 getFinalTransform() {
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return getWorldTransform();
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}
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public void reset() {
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transformStack.removeAll();
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transformStack.push().identity();
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}
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}
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@ -32,33 +32,16 @@ import ru.windcorp.optica.client.graphics.backend.VertexBufferObject;
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import ru.windcorp.optica.client.graphics.backend.VertexBufferObject.BindTarget;
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import ru.windcorp.optica.client.graphics.backend.shaders.CombinedShader;
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import ru.windcorp.optica.client.graphics.backend.shaders.Program;
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import ru.windcorp.optica.client.graphics.backend.shaders.attributes.AttributeVertexArray;
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import ru.windcorp.optica.client.graphics.backend.shaders.uniforms.Uniform1Int;
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import ru.windcorp.optica.client.graphics.backend.shaders.uniforms.Uniform2Float;
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import ru.windcorp.optica.client.graphics.backend.shaders.uniforms.Uniform4Matrix;
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import ru.windcorp.optica.client.graphics.backend.shaders.attributes.*;
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import ru.windcorp.optica.client.graphics.backend.shaders.uniforms.*;
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import ru.windcorp.optica.client.graphics.texture.Sprite;
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import ru.windcorp.optica.client.graphics.world.WorldRenderer;
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public class ShapeRenderProgram extends Program {
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private static ShapeRenderProgram def = null;
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public static void init() {
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def = new ShapeRenderProgram(
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new String[] {"WorldDefault.vertex.glsl"},
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new String[] {"WorldDefault.fragment.glsl"}
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);
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}
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public static ShapeRenderProgram getDefault() {
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return def;
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}
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private static final int DEFAULT_BYTES_PER_VERTEX =
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3 * Float.BYTES + // Position
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3 * Float.BYTES + // Color multiplier
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2 * Float.BYTES + // Texture coordinates
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3 * Float.BYTES; // Normals
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2 * Float.BYTES; // Texture coordinates
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private static final String SHAPE_VERTEX_SHADER_RESOURCE =
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"Shape.vertex.glsl";
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@ -67,24 +50,20 @@ public class ShapeRenderProgram extends Program {
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private static final String
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FINAL_TRANSFORM_UNIFORM_NAME = "finalTransform",
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WORLD_TRANSFORM_UNIFORM_NAME = "worldTransform",
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POSITIONS_ATTRIBUTE_NAME = "inputPositions",
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COLOR_MULTIPLER_ATTRIBUTE_NAME = "inputColorMultiplier",
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TEXTURE_COORDS_ATTRIBUTE_NAME = "inputTextureCoords",
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TEXTURE_SLOT_UNIFORM_NAME = "textureSlot",
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TEXTURE_START_UNIFORM_NAME = "textureStart",
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TEXTURE_SIZE_UNIFORM_NAME = "textureSize",
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NORMALS_ATTRIBUTE_NAME = "inputNormals";
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TEXTURE_SIZE_UNIFORM_NAME = "textureSize";
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private final Uniform4Matrix finalTransformUniform;
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private final Uniform4Matrix worldTransformUniform;
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private final AttributeVertexArray positionsAttribute;
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private final AttributeVertexArray colorsAttribute;
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private final AttributeVertexArray textureCoordsAttribute;
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private final Uniform1Int textureSlotUniform;
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private final Uniform2Float textureStartUniform;
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private final Uniform2Float textureSizeUniform;
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private final AttributeVertexArray normalsAttribute;
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public ShapeRenderProgram(
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String[] vertexShaderResources,
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@ -102,9 +81,6 @@ public class ShapeRenderProgram extends Program {
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this.finalTransformUniform = getUniform(FINAL_TRANSFORM_UNIFORM_NAME)
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.as4Matrix();
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this.worldTransformUniform = getUniform(WORLD_TRANSFORM_UNIFORM_NAME)
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.as4Matrix();
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this.positionsAttribute =
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getAttribute(POSITIONS_ATTRIBUTE_NAME).asVertexArray();
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@ -122,9 +98,6 @@ public class ShapeRenderProgram extends Program {
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this.textureSizeUniform = getUniform(TEXTURE_SIZE_UNIFORM_NAME)
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.as2Float();
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this.normalsAttribute = getAttribute(NORMALS_ATTRIBUTE_NAME)
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.asVertexArray();
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}
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private static String[] attachVertexShader(String[] others) {
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@ -136,36 +109,39 @@ public class ShapeRenderProgram extends Program {
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}
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public void render(
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WorldRenderer renderer,
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ShapeRenderHelper helper,
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Shape shape
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) {
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use();
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configure(renderer);
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configure(helper);
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bindVertices(shape.getVerticesVbo());
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bindIndices(shape.getIndicesVbo());
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try {
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positionsAttribute.enable();
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colorsAttribute.enable();
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textureCoordsAttribute.enable();
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normalsAttribute.enable();
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enableAttributes();
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for (Face face : shape.getFaces()) {
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renderFace(face);
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}
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} finally {
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positionsAttribute.disable();
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colorsAttribute.disable();
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textureCoordsAttribute.disable();
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normalsAttribute.disable();
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disableAttributes();
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}
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}
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protected void configure(WorldRenderer renderer) {
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finalTransformUniform.set(renderer.getFinalTransform());
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worldTransformUniform.set(renderer.getWorldTransform());
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protected void enableAttributes() {
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positionsAttribute.enable();
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colorsAttribute.enable();
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textureCoordsAttribute.enable();
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}
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protected void disableAttributes() {
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positionsAttribute.disable();
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colorsAttribute.disable();
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textureCoordsAttribute.disable();
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}
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protected void configure(ShapeRenderHelper helper) {
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finalTransformUniform.set(helper.getFinalTransform());
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}
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protected int bindVertices(VertexBufferObject vertices) {
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@ -190,12 +166,6 @@ public class ShapeRenderProgram extends Program {
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);
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offset += 2 * Float.BYTES;
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normalsAttribute.set(
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3, GL11.GL_FLOAT, false, vertexStride, vertices,
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offset
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);
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offset += 3 * Float.BYTES;
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return offset;
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}
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@ -224,7 +194,31 @@ public class ShapeRenderProgram extends Program {
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return DEFAULT_BYTES_PER_VERTEX;
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}
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public static class VertexBuilder {
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public void preprocess(Shape shape) {
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// To be overridden
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}
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public VertexBuilder getVertexBuilder() {
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return new SRPVertexBuilder();
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}
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public static interface VertexBuilder {
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VertexBuilder addVertex(
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float x, float y, float z,
|
||||
float r, float g, float b,
|
||||
float tx, float ty
|
||||
);
|
||||
|
||||
VertexBuilder addVertex(
|
||||
Vec3 position,
|
||||
Vec3 colorMultiplier,
|
||||
Vec2 textureCoords
|
||||
);
|
||||
|
||||
ByteBuffer assemble();
|
||||
}
|
||||
|
||||
public static class SRPVertexBuilder implements VertexBuilder {
|
||||
|
||||
private static class Vertex {
|
||||
final Vec3 position;
|
||||
@ -282,10 +276,7 @@ public class ShapeRenderProgram extends Program {
|
||||
.putFloat(v.colorMultiplier.y)
|
||||
.putFloat(v.colorMultiplier.z)
|
||||
.putFloat(v.textureCoords.x)
|
||||
.putFloat(v.textureCoords.y)
|
||||
.putFloat(Float.NaN)
|
||||
.putFloat(Float.NaN)
|
||||
.putFloat(Float.NaN);
|
||||
.putFloat(v.textureCoords.y);
|
||||
}
|
||||
|
||||
result.flip();
|
||||
|
@ -24,6 +24,8 @@ import ru.windcorp.optica.client.graphics.texture.Texture;
|
||||
public class Shapes {
|
||||
|
||||
public static Shape createParallelepiped( // Try saying that 10 times fast
|
||||
ShapeRenderProgram program,
|
||||
|
||||
Vec3 origin,
|
||||
|
||||
Vec3 width,
|
||||
@ -44,6 +46,7 @@ public class Shapes {
|
||||
Vec3 faceWidth = new Vec3();
|
||||
|
||||
Face top = Faces.createRectangle(
|
||||
program,
|
||||
topTexture, colorMultiplier,
|
||||
faceOrigin.set(origin).add(height).add(width),
|
||||
faceWidth.set(width).negate(),
|
||||
@ -51,6 +54,7 @@ public class Shapes {
|
||||
);
|
||||
|
||||
Face bottom = Faces.createRectangle(
|
||||
program,
|
||||
bottomTexture, colorMultiplier,
|
||||
origin,
|
||||
width,
|
||||
@ -58,6 +62,7 @@ public class Shapes {
|
||||
);
|
||||
|
||||
Face north = Faces.createRectangle(
|
||||
program,
|
||||
northTexture, colorMultiplier,
|
||||
faceOrigin.set(origin).add(depth),
|
||||
width,
|
||||
@ -65,6 +70,7 @@ public class Shapes {
|
||||
);
|
||||
|
||||
Face south = Faces.createRectangle(
|
||||
program,
|
||||
southTexture, colorMultiplier,
|
||||
faceOrigin.set(origin).add(width),
|
||||
faceWidth.set(width).negate(),
|
||||
@ -72,6 +78,7 @@ public class Shapes {
|
||||
);
|
||||
|
||||
Face east = Faces.createRectangle(
|
||||
program,
|
||||
eastTexture, colorMultiplier,
|
||||
origin,
|
||||
depth,
|
||||
@ -79,6 +86,7 @@ public class Shapes {
|
||||
);
|
||||
|
||||
Face west = Faces.createRectangle(
|
||||
program,
|
||||
westTexture, colorMultiplier,
|
||||
faceOrigin.set(origin).add(width).add(depth),
|
||||
faceWidth.set(depth).negate(),
|
||||
@ -87,6 +95,7 @@ public class Shapes {
|
||||
|
||||
Shape result = new Shape(
|
||||
Usage.STATIC,
|
||||
program,
|
||||
top, bottom, north, south, east, west
|
||||
);
|
||||
|
||||
@ -95,6 +104,8 @@ public class Shapes {
|
||||
|
||||
public static class PppBuilder {
|
||||
|
||||
private final ShapeRenderProgram program;
|
||||
|
||||
private final Vec3 origin = new Vec3(-0.5f, -0.5f, -0.5f);
|
||||
|
||||
private final Vec3 depth = new Vec3(1, 0, 0);
|
||||
@ -111,6 +122,7 @@ public class Shapes {
|
||||
private final Texture westTexture;
|
||||
|
||||
public PppBuilder(
|
||||
ShapeRenderProgram program,
|
||||
Texture top,
|
||||
Texture bottom,
|
||||
Texture north,
|
||||
@ -118,6 +130,7 @@ public class Shapes {
|
||||
Texture east,
|
||||
Texture west
|
||||
) {
|
||||
this.program = program;
|
||||
this.topTexture = top;
|
||||
this.bottomTexture = bottom;
|
||||
this.northTexture = north;
|
||||
@ -126,8 +139,8 @@ public class Shapes {
|
||||
this.westTexture = west;
|
||||
}
|
||||
|
||||
public PppBuilder(Texture texture) {
|
||||
this(texture, texture, texture, texture, texture, texture);
|
||||
public PppBuilder(ShapeRenderProgram program, Texture texture) {
|
||||
this(program, texture, texture, texture, texture, texture, texture);
|
||||
}
|
||||
|
||||
public PppBuilder setOrigin(Vec3 origin) {
|
||||
@ -201,6 +214,7 @@ public class Shapes {
|
||||
|
||||
public Shape create() {
|
||||
return createParallelepiped(
|
||||
program,
|
||||
origin,
|
||||
width, height, depth,
|
||||
colorMultiplier,
|
||||
|
@ -17,10 +17,8 @@
|
||||
*******************************************************************************/
|
||||
package ru.windcorp.optica.client.graphics.model;
|
||||
|
||||
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
|
||||
|
||||
public interface WorldRenderable {
|
||||
|
||||
void render(WorldRenderer renderer);
|
||||
void render(ShapeRenderHelper renderer);
|
||||
|
||||
}
|
||||
|
@ -75,8 +75,6 @@ class Pixels {
|
||||
data // Data buffer
|
||||
);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
@ -42,18 +42,18 @@ public class Camera {
|
||||
|
||||
public Camera() {}
|
||||
|
||||
public void apply(WorldRenderer renderer) {
|
||||
Mat4 previous = renderer.getViewTransform();
|
||||
public void apply(WorldRenderHelper helper) {
|
||||
Mat4 previous = helper.getViewTransform();
|
||||
Glm.perspective(
|
||||
computeFovY(),
|
||||
GraphicsInterface.getAspectRatio(),
|
||||
0.01f, 10000.0f,
|
||||
renderer.pushViewTransform()
|
||||
helper.pushViewTransform()
|
||||
).mul(previous);
|
||||
|
||||
renderer.pushViewTransform().rotateX(pitch).rotateY(yaw);
|
||||
helper.pushViewTransform().rotateX(pitch).rotateY(yaw);
|
||||
|
||||
renderer.pushViewTransform().translate(position.negate());
|
||||
helper.pushViewTransform().translate(position.negate());
|
||||
position.negate();
|
||||
}
|
||||
|
||||
|
@ -50,7 +50,10 @@ public class LayerWorld extends Layer {
|
||||
private int movementY = 0;
|
||||
private int movementZ = 0;
|
||||
|
||||
private final WorldRenderer renderer = new WorldRenderer();
|
||||
private static final boolean I_WANT_TO_THROW_UP = false;
|
||||
private float shakeParam = 0;
|
||||
|
||||
private final WorldRenderHelper helper = new WorldRenderHelper();
|
||||
|
||||
private final WorldRender world = new WorldRender(new WorldData());
|
||||
|
||||
@ -66,13 +69,14 @@ public class LayerWorld extends Layer {
|
||||
|
||||
@Override
|
||||
protected void doRender() {
|
||||
camera.apply(renderer);
|
||||
camera.apply(helper);
|
||||
renderWorld();
|
||||
renderer.reset();
|
||||
helper.reset();
|
||||
|
||||
angMat.set().rotateY(-camera.getYaw());
|
||||
|
||||
tmp.set(movementX, 0, movementZ);
|
||||
if (movementX != 0 && movementZ != 0) tmp.normalize();
|
||||
angMat.mul_(tmp); // bug in jglm
|
||||
tmp.y = movementY;
|
||||
tmp.mul(0.1f);
|
||||
@ -82,10 +86,23 @@ public class LayerWorld extends Layer {
|
||||
tmp.set(velocity);
|
||||
tmp.mul((float) (GraphicsInterface.getFrameLength() * 60));
|
||||
camera.move(tmp);
|
||||
|
||||
if (I_WANT_TO_THROW_UP) {
|
||||
shakeParam += tmp.set(tmp.x, 0, tmp.z).length() * 1.5f;
|
||||
float vel = tmp.set(velocity).set(tmp.x, 0, tmp.z).length() * 0.7f;
|
||||
|
||||
helper.pushViewTransform().translate(
|
||||
(float) Math.sin(shakeParam) * vel,
|
||||
(float) Math.sin(2 * shakeParam) * vel,
|
||||
0.25f
|
||||
).rotateZ(
|
||||
(float) Math.sin(shakeParam) * vel * 0.15f
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void renderWorld() {
|
||||
world.render(renderer);
|
||||
world.render(helper);
|
||||
}
|
||||
|
||||
public Camera getCamera() {
|
||||
|
@ -18,38 +18,20 @@
|
||||
package ru.windcorp.optica.client.graphics.world;
|
||||
|
||||
import glm.mat._4.Mat4;
|
||||
import ru.windcorp.optica.client.graphics.model.ShapeRenderHelper;
|
||||
import ru.windcorp.optica.common.util.StashingStack;
|
||||
|
||||
public class WorldRenderer {
|
||||
|
||||
private static final int TRANSFORM_STACK_SIZE = 64;
|
||||
|
||||
private final StashingStack<Mat4> worldTransformStack = new StashingStack<>(
|
||||
TRANSFORM_STACK_SIZE, Mat4::new
|
||||
);
|
||||
public class WorldRenderHelper extends ShapeRenderHelper {
|
||||
|
||||
private final StashingStack<Mat4> viewTransformStack = new StashingStack<>(
|
||||
TRANSFORM_STACK_SIZE, Mat4::new
|
||||
);
|
||||
|
||||
private final Mat4 finalTransform = new Mat4();
|
||||
|
||||
{
|
||||
reset();
|
||||
viewTransformStack.push().identity();
|
||||
}
|
||||
|
||||
public Mat4 pushWorldTransform() {
|
||||
Mat4 previous = worldTransformStack.getHead();
|
||||
return worldTransformStack.push().set(previous);
|
||||
}
|
||||
|
||||
public void popWorldTransform() {
|
||||
worldTransformStack.removeHead();
|
||||
}
|
||||
|
||||
public Mat4 getWorldTransform() {
|
||||
return worldTransformStack.getHead();
|
||||
}
|
||||
private final Mat4 finalTransform = new Mat4();
|
||||
|
||||
public Mat4 pushViewTransform() {
|
||||
Mat4 previous = viewTransformStack.getHead();
|
||||
@ -64,13 +46,14 @@ public class WorldRenderer {
|
||||
return viewTransformStack.getHead();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Mat4 getFinalTransform() {
|
||||
return finalTransform.set(getViewTransform()).mul(getWorldTransform());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
worldTransformStack.removeAll();
|
||||
worldTransformStack.push().identity();
|
||||
super.reset();
|
||||
viewTransformStack.removeAll();
|
||||
viewTransformStack.push().identity();
|
||||
}
|
@ -0,0 +1,283 @@
|
||||
/*******************************************************************************
|
||||
* Optica
|
||||
* Copyright (C) 2020 Wind Corporation
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*******************************************************************************/
|
||||
package ru.windcorp.optica.client.graphics.world;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.google.common.collect.ObjectArrays;
|
||||
|
||||
import glm.vec._2.Vec2;
|
||||
import glm.vec._3.Vec3;
|
||||
import ru.windcorp.optica.client.graphics.backend.VertexBufferObject;
|
||||
import ru.windcorp.optica.client.graphics.backend.shaders.attributes.*;
|
||||
import ru.windcorp.optica.client.graphics.backend.shaders.uniforms.*;
|
||||
import ru.windcorp.optica.client.graphics.model.Face;
|
||||
import ru.windcorp.optica.client.graphics.model.Shape;
|
||||
import ru.windcorp.optica.client.graphics.model.ShapeRenderHelper;
|
||||
import ru.windcorp.optica.client.graphics.model.ShapeRenderProgram;
|
||||
|
||||
public class WorldRenderProgram extends ShapeRenderProgram {
|
||||
|
||||
private static WorldRenderProgram def = null;
|
||||
|
||||
public static void init() {
|
||||
def = new WorldRenderProgram(
|
||||
new String[] {"WorldDefault.vertex.glsl"},
|
||||
new String[] {"WorldDefault.fragment.glsl"}
|
||||
);
|
||||
}
|
||||
|
||||
public static WorldRenderProgram getDefault() {
|
||||
return def;
|
||||
}
|
||||
|
||||
private static final int DEFAULT_BYTES_PER_VERTEX =
|
||||
3 * Float.BYTES + // Position
|
||||
3 * Float.BYTES + // Color multiplier
|
||||
2 * Float.BYTES + // Texture coordinates
|
||||
3 * Float.BYTES; // Normals
|
||||
|
||||
private static final String WORLD_VERTEX_SHADER_RESOURCE =
|
||||
"World.vertex.glsl";
|
||||
private static final String WORLD_FRAGMENT_SHADER_RESOURCE =
|
||||
"World.fragment.glsl";
|
||||
|
||||
private static final String
|
||||
WORLD_TRANSFORM_UNIFORM_NAME = "worldTransform",
|
||||
NORMALS_ATTRIBUTE_NAME = "inputNormals";
|
||||
|
||||
private final Uniform4Matrix worldTransformUniform;
|
||||
private final AttributeVertexArray normalsAttribute;
|
||||
|
||||
public WorldRenderProgram(
|
||||
String[] vertexShaderResources,
|
||||
String[] fragmentShaderResources
|
||||
) {
|
||||
super(
|
||||
attachVertexShader(vertexShaderResources),
|
||||
attachFragmentShader(fragmentShaderResources)
|
||||
);
|
||||
|
||||
this.worldTransformUniform = getUniform(WORLD_TRANSFORM_UNIFORM_NAME)
|
||||
.as4Matrix();
|
||||
|
||||
this.normalsAttribute = getAttribute(NORMALS_ATTRIBUTE_NAME)
|
||||
.asVertexArray();
|
||||
}
|
||||
|
||||
private static String[] attachVertexShader(String[] others) {
|
||||
return ObjectArrays.concat(WORLD_VERTEX_SHADER_RESOURCE, others);
|
||||
}
|
||||
|
||||
private static String[] attachFragmentShader(String[] others) {
|
||||
return ObjectArrays.concat(WORLD_FRAGMENT_SHADER_RESOURCE, others);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void configure(ShapeRenderHelper helper) {
|
||||
super.configure(helper);
|
||||
worldTransformUniform.set(helper.getWorldTransform());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int bindVertices(VertexBufferObject vertices) {
|
||||
int vertexStride = getBytesPerVertex();
|
||||
int offset = super.bindVertices(vertices);
|
||||
|
||||
normalsAttribute.set(
|
||||
3, GL11.GL_FLOAT, false, vertexStride, vertices,
|
||||
offset
|
||||
);
|
||||
offset += 3 * Float.BYTES;
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void enableAttributes() {
|
||||
super.enableAttributes();
|
||||
normalsAttribute.enable();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void disableAttributes() {
|
||||
super.disableAttributes();
|
||||
normalsAttribute.disable();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBytesPerVertex() {
|
||||
return super.getBytesPerVertex() +
|
||||
3 * Float.BYTES; // Normals
|
||||
}
|
||||
|
||||
@Override
|
||||
public void preprocess(Shape shape) {
|
||||
super.preprocess(shape);
|
||||
|
||||
for (Face face : shape.getFaces()) {
|
||||
computeNormals(face);
|
||||
}
|
||||
}
|
||||
|
||||
private void computeNormals(Face face) {
|
||||
Vec3 a = new Vec3();
|
||||
Vec3 b = new Vec3();
|
||||
Vec3 c = new Vec3();
|
||||
Vec3 normal = new Vec3();
|
||||
|
||||
for (int i = 0; i < face.getIndexCount(); i += 3) {
|
||||
int indexA = face.getIndex(i + 0);
|
||||
int indexB = face.getIndex(i + 1);
|
||||
int indexC = face.getIndex(i + 2);
|
||||
|
||||
loadVertexPosition(face, indexA, a);
|
||||
loadVertexPosition(face, indexB, b);
|
||||
loadVertexPosition(face, indexC, c);
|
||||
|
||||
computeOneNormal(a, b, c, normal);
|
||||
|
||||
saveVertexNormal(face, indexA, normal);
|
||||
saveVertexNormal(face, indexB, normal);
|
||||
saveVertexNormal(face, indexC, normal);
|
||||
}
|
||||
}
|
||||
|
||||
private void computeOneNormal(
|
||||
Vec3 a, Vec3 b, Vec3 c,
|
||||
Vec3 normal
|
||||
) {
|
||||
b.sub(a);
|
||||
c.sub(a);
|
||||
b.cross(c, normal);
|
||||
normal.normalize();
|
||||
}
|
||||
|
||||
private void loadVertexPosition(Face face, int index, Vec3 result) {
|
||||
ByteBuffer vertices = face.getVertices();
|
||||
int offset = vertices.position() + index * getBytesPerVertex();
|
||||
|
||||
result.set(
|
||||
vertices.getFloat(offset + 0 * Float.BYTES),
|
||||
vertices.getFloat(offset + 1 * Float.BYTES),
|
||||
vertices.getFloat(offset + 2 * Float.BYTES)
|
||||
);
|
||||
}
|
||||
|
||||
private void saveVertexNormal(Face face, int index, Vec3 normal) {
|
||||
ByteBuffer vertices = face.getVertices();
|
||||
int offset = vertices.position() + index * getBytesPerVertex() + (
|
||||
3 * Float.BYTES +
|
||||
3 * Float.BYTES +
|
||||
2 * Float.BYTES
|
||||
);
|
||||
|
||||
vertices.putFloat(offset + 0 * Float.BYTES, normal.x);
|
||||
vertices.putFloat(offset + 1 * Float.BYTES, normal.y);
|
||||
vertices.putFloat(offset + 2 * Float.BYTES, normal.z);
|
||||
|
||||
face.markForVertexUpdate();
|
||||
}
|
||||
|
||||
@Override
|
||||
public VertexBuilder getVertexBuilder() {
|
||||
return new WRPVertexBuilder();
|
||||
}
|
||||
|
||||
private static class WRPVertexBuilder implements VertexBuilder {
|
||||
// TODO Throw VertexBuilders out the window and rewrite completely.
|
||||
// I want to _extend_ VBs, not re-implement them for children of SRP
|
||||
|
||||
private static class Vertex {
|
||||
final Vec3 position;
|
||||
final Vec3 colorMultiplier;
|
||||
final Vec2 textureCoords;
|
||||
|
||||
Vertex(Vec3 position, Vec3 colorMultiplier, Vec2 textureCoords) {
|
||||
this.position = position;
|
||||
this.colorMultiplier = colorMultiplier;
|
||||
this.textureCoords = textureCoords;
|
||||
}
|
||||
}
|
||||
|
||||
private final List<Vertex> vertices = new ArrayList<>();
|
||||
|
||||
@Override
|
||||
public VertexBuilder addVertex(
|
||||
float x, float y, float z,
|
||||
float r, float g, float b,
|
||||
float tx, float ty
|
||||
) {
|
||||
vertices.add(new Vertex(
|
||||
new Vec3(x, y, z),
|
||||
new Vec3(r, g, b),
|
||||
new Vec2(tx, ty)
|
||||
));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VertexBuilder addVertex(
|
||||
Vec3 position,
|
||||
Vec3 colorMultiplier,
|
||||
Vec2 textureCoords
|
||||
) {
|
||||
vertices.add(new Vertex(
|
||||
new Vec3(position),
|
||||
new Vec3(colorMultiplier),
|
||||
new Vec2(textureCoords)
|
||||
));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ByteBuffer assemble() {
|
||||
ByteBuffer result = BufferUtils.createByteBuffer(
|
||||
DEFAULT_BYTES_PER_VERTEX * vertices.size()
|
||||
);
|
||||
|
||||
for (Vertex v : vertices) {
|
||||
result
|
||||
.putFloat(v.position.x)
|
||||
.putFloat(v.position.y)
|
||||
.putFloat(v.position.z)
|
||||
.putFloat(v.colorMultiplier.x)
|
||||
.putFloat(v.colorMultiplier.y)
|
||||
.putFloat(v.colorMultiplier.z)
|
||||
.putFloat(v.textureCoords.x)
|
||||
.putFloat(v.textureCoords.y)
|
||||
.putFloat(Float.NaN)
|
||||
.putFloat(Float.NaN)
|
||||
.putFloat(Float.NaN);
|
||||
}
|
||||
|
||||
result.flip();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -26,7 +26,7 @@ import ru.windcorp.optica.client.graphics.model.Shape;
|
||||
import ru.windcorp.optica.client.graphics.model.StaticModel;
|
||||
import ru.windcorp.optica.client.graphics.model.StaticModel.Builder;
|
||||
import ru.windcorp.optica.client.graphics.model.WorldRenderable;
|
||||
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
|
||||
import ru.windcorp.optica.client.graphics.model.ShapeRenderHelper;
|
||||
import ru.windcorp.optica.client.world.renders.BlockRender;
|
||||
import ru.windcorp.optica.client.world.renders.BlockRenderNone;
|
||||
import ru.windcorp.optica.client.world.renders.BlockRenders;
|
||||
@ -70,7 +70,7 @@ public class ChunkRender {
|
||||
);
|
||||
}
|
||||
|
||||
public void render(WorldRenderer renderer) {
|
||||
public void render(ShapeRenderHelper renderer) {
|
||||
if (model == null || needsUpdate()) {
|
||||
buildModel();
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
|
||||
import ru.windcorp.optica.client.graphics.model.ShapeRenderHelper;
|
||||
import ru.windcorp.optica.common.world.ChunkData;
|
||||
import ru.windcorp.optica.common.world.WorldData;
|
||||
|
||||
@ -55,7 +55,7 @@ public class WorldRender {
|
||||
return chunks.values();
|
||||
}
|
||||
|
||||
public void render(WorldRenderer renderer) {
|
||||
public void render(ShapeRenderHelper renderer) {
|
||||
renderer.pushWorldTransform().rotateX(-Math.PI / 2);
|
||||
|
||||
for (ChunkRender chunk : getChunks()) {
|
||||
|
@ -18,7 +18,7 @@
|
||||
package ru.windcorp.optica.client.world.renders;
|
||||
|
||||
import ru.windcorp.optica.client.graphics.model.WorldRenderable;
|
||||
import ru.windcorp.optica.client.graphics.world.WorldRenderer;
|
||||
import ru.windcorp.optica.client.graphics.model.ShapeRenderHelper;
|
||||
import ru.windcorp.optica.common.util.Namespaced;
|
||||
|
||||
public abstract class BlockRender extends Namespaced {
|
||||
@ -41,7 +41,7 @@ public abstract class BlockRender extends Namespaced {
|
||||
this.optimizer = optimizer;
|
||||
}
|
||||
|
||||
public void render(WorldRenderer renderer) {
|
||||
public void render(ShapeRenderHelper renderer) {
|
||||
throw new UnsupportedOperationException(
|
||||
"BlockRender.render() not implemented"
|
||||
);
|
||||
|
@ -24,6 +24,7 @@ import java.util.EnumMap;
|
||||
import ru.windcorp.optica.client.graphics.model.Shapes;
|
||||
import ru.windcorp.optica.client.graphics.model.WorldRenderable;
|
||||
import ru.windcorp.optica.client.graphics.texture.Texture;
|
||||
import ru.windcorp.optica.client.graphics.world.WorldRenderProgram;
|
||||
import ru.windcorp.optica.common.block.BlockFace;
|
||||
|
||||
public abstract class BlockRenderTexturedCube extends BlockRender {
|
||||
@ -54,6 +55,7 @@ public abstract class BlockRenderTexturedCube extends BlockRender {
|
||||
@Override
|
||||
public WorldRenderable createRenderable() {
|
||||
return new Shapes.PppBuilder(
|
||||
WorldRenderProgram.getDefault(),
|
||||
getTexture(TOP), getTexture(BOTTOM),
|
||||
getTexture(NORTH), getTexture(SOUTH),
|
||||
getTexture(EAST), getTexture(WEST)
|
||||
|
@ -28,6 +28,7 @@ import ru.windcorp.optica.client.graphics.model.Face;
|
||||
import ru.windcorp.optica.client.graphics.model.Faces;
|
||||
import ru.windcorp.optica.client.graphics.model.Shape;
|
||||
import ru.windcorp.optica.client.graphics.texture.Texture;
|
||||
import ru.windcorp.optica.client.graphics.world.WorldRenderProgram;
|
||||
import ru.windcorp.optica.client.world.ChunkRender;
|
||||
import ru.windcorp.optica.client.world.renders.BlockRender;
|
||||
import ru.windcorp.optica.common.block.BlockFace;
|
||||
@ -167,6 +168,7 @@ public class BlockRenderOpaqueCubeOptimizer extends BlockRenderOptimizer {
|
||||
|
||||
return new Shape(
|
||||
Usage.STATIC,
|
||||
WorldRenderProgram.getDefault(),
|
||||
shapeFaces.toArray(new Face[shapeFaces.size()])
|
||||
);
|
||||
}
|
||||
@ -177,6 +179,7 @@ public class BlockRenderOpaqueCubeOptimizer extends BlockRenderOptimizer {
|
||||
Texture texture = blockRender.getTexture(face);
|
||||
|
||||
return Faces.createBlockFace(
|
||||
WorldRenderProgram.getDefault(),
|
||||
texture,
|
||||
COLOR_MULTIPLIER,
|
||||
blockCenter.set(x, y, z),
|
||||
|
@ -2,7 +2,6 @@
|
||||
|
||||
varying vec3 varyingColorMultiplier;
|
||||
varying vec2 varyingTextureCoords;
|
||||
varying vec3 varyingNormals;
|
||||
|
||||
uniform sampler2D textureSlot;
|
||||
uniform vec2 textureStart;
|
||||
@ -36,16 +35,6 @@ void applyColorMultiplier() {
|
||||
linearMultiply(gl_FragColor, vec4(varyingColorMultiplier, 1.0));
|
||||
}
|
||||
|
||||
void applyShading() {
|
||||
vec3 light = normalize(vec3(0.5, 1.0, 0.2));
|
||||
vec3 normal = varyingNormals;
|
||||
|
||||
float angleCos = dot(normal, light);
|
||||
float lightness = (angleCos + 1.5) / 2;
|
||||
|
||||
linearMultiply(gl_FragColor, vec4(lightness, lightness, lightness, 1.0));
|
||||
}
|
||||
|
||||
void applyAlpha() {
|
||||
if (gl_FragColor.w < 0.01) {
|
||||
discard;
|
||||
|
@ -8,20 +8,13 @@ varying vec3 varyingColorMultiplier;
|
||||
attribute vec2 inputTextureCoords;
|
||||
varying vec2 varyingTextureCoords;
|
||||
|
||||
attribute vec3 inputNormals;
|
||||
varying vec3 varyingNormals;
|
||||
|
||||
uniform mat4 worldTransform;
|
||||
uniform mat4 finalTransform;
|
||||
|
||||
vec4 applyFinalTransform(vec4 vector) {
|
||||
return finalTransform * vector;
|
||||
}
|
||||
|
||||
void transferToFragment() {
|
||||
void shapeTransferToFragment() {
|
||||
varyingColorMultiplier = inputColorMultiplier;
|
||||
varyingTextureCoords = inputTextureCoords;
|
||||
|
||||
mat3 worldRotation = mat3(worldTransform);
|
||||
varyingNormals = normalize(worldRotation * inputNormals);
|
||||
}
|
13
src/main/resources/assets/shaders/World.fragment.glsl
Normal file
13
src/main/resources/assets/shaders/World.fragment.glsl
Normal file
@ -0,0 +1,13 @@
|
||||
#version 120
|
||||
|
||||
varying vec3 varyingNormals;
|
||||
|
||||
void applyShading() {
|
||||
vec3 light = normalize(vec3(0.5, 1.0, 0.2));
|
||||
vec3 normal = varyingNormals;
|
||||
|
||||
float angleCos = dot(normal, light);
|
||||
float lightness = (angleCos + 1.5) / 2;
|
||||
|
||||
linearMultiply(gl_FragColor, vec4(lightness, lightness, lightness, 1.0));
|
||||
}
|
13
src/main/resources/assets/shaders/World.vertex.glsl
Normal file
13
src/main/resources/assets/shaders/World.vertex.glsl
Normal file
@ -0,0 +1,13 @@
|
||||
#version 120
|
||||
|
||||
attribute vec3 inputNormals;
|
||||
varying vec3 varyingNormals;
|
||||
|
||||
uniform mat4 worldTransform;
|
||||
|
||||
void worldTransferToFragment() {
|
||||
shapeTransferToFragment();
|
||||
|
||||
mat3 worldRotation = mat3(worldTransform);
|
||||
varyingNormals = normalize(worldRotation * inputNormals);
|
||||
}
|
@ -2,5 +2,5 @@
|
||||
|
||||
void main(void) {
|
||||
gl_Position = applyFinalTransform(vec4(inputPositions, 1.0));
|
||||
transferToFragment();
|
||||
worldTransferToFragment();
|
||||
}
|
Reference in New Issue
Block a user