Oops, forgot to move snow layers 1 km up
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@ -190,7 +190,7 @@ public class TestWorldGenerator extends AbstractWorldGenerator<Boolean> {
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private void addTiles(ChunkData chunk, Vec3i biw, WorldData world, Random random, boolean isDirt, double height, double grad) {
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private void addTiles(ChunkData chunk, Vec3i biw, WorldData world, Random random, boolean isDirt, double height, double grad) {
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if (isDirt) addGrass(chunk, biw, world, random);
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if (isDirt) addGrass(chunk, biw, world, random);
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addDecor(chunk, biw, world, random, isDirt);
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addDecor(chunk, biw, world, random, isDirt);
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addSnow(chunk, biw, world, random, isDirt, height + 1000, grad);
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addSnow(chunk, biw, world, random, isDirt, height, grad);
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}
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}
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private void addGrass(ChunkData chunk, Vec3i biw, WorldData world, Random random) {
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private void addGrass(ChunkData chunk, Vec3i biw, WorldData world, Random random) {
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