Refactored texture loading system to allow runtime editing and atlases

- Removed TextureManager, use TextureLoader instead
  - Removed PngLoader, AWT image compat moved to TextureUtils
- Pixels renamed to TextureData
- Added TextureDataEditor for runtime editing of TextureData
- Added SimpleTextures to load random, one-off textures
- Added Atlases to load textures into runtime-compiled atlases
  - BlockRenders now contains a method to load a block texture properly
- Moved block textures into assets/textures/blocks/
This commit is contained in:
2020-08-15 22:15:26 +04:00
parent aeed34d105
commit 6d2adb0f31
25 changed files with 660 additions and 396 deletions

View File

Before

Width:  |  Height:  |  Size: 256 B

After

Width:  |  Height:  |  Size: 256 B

View File

Before

Width:  |  Height:  |  Size: 644 B

After

Width:  |  Height:  |  Size: 644 B

View File

Before

Width:  |  Height:  |  Size: 5.3 KiB

After

Width:  |  Height:  |  Size: 5.3 KiB

View File

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 1.9 KiB

View File

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 1.9 KiB

View File

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 2.0 KiB

View File

Before

Width:  |  Height:  |  Size: 588 B

After

Width:  |  Height:  |  Size: 588 B

View File

Before

Width:  |  Height:  |  Size: 609 B

After

Width:  |  Height:  |  Size: 609 B

View File

Before

Width:  |  Height:  |  Size: 591 B

After

Width:  |  Height:  |  Size: 591 B

View File

Before

Width:  |  Height:  |  Size: 604 B

After

Width:  |  Height:  |  Size: 604 B

View File

Before

Width:  |  Height:  |  Size: 1.2 KiB

After

Width:  |  Height:  |  Size: 1.2 KiB