Fixed several miscellaneous bugs
- Recolored Test:Stones to better match granite textures - Selection box restored - Controls no longer get stuck after player entity is reloaded - Moved test spawn location a little down so chunks would load conveniently - Moved test spawn variable into TestContent
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@ -158,7 +158,7 @@ public class LayerWorld extends Layer {
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final float f = 1e-2f;
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final float scale = 1 - f/2;
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final Vec4 color = new Vec4(1, 1, 1, 1).mul(0);
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final Vec4 color = new Vec4(0, 0, 0, 1);
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for (float phi = 0; phi < 2*FloatMathUtils.PI_F; phi += FloatMathUtils.PI_F/2) {
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Mat4 rot = new Mat4().identity().rotateZ(phi).scale(scale);
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@ -5,8 +5,6 @@ import java.util.Collection;
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import java.util.Collections;
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import glm.vec._2.Vec2;
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import glm.vec._3.Vec3;
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import glm.vec._3.i.Vec3i;
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import ru.windcorp.progressia.common.util.crash.CrashReports;
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import ru.windcorp.progressia.common.world.entity.EntityData;
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import ru.windcorp.progressia.common.world.entity.EntityDataRegistry;
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@ -30,8 +28,6 @@ public class PlayerManager {
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this.players.add(player);
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}
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private static final Vec3i SPAWN = new Vec3i(8, 8, 900);
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public EntityData conjurePlayerEntity(String login) {
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// TODO Live up to the name
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if (TestContent.PLAYER_LOGIN.equals(login)) {
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@ -46,7 +42,7 @@ public class PlayerManager {
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EntityData player = EntityDataRegistry.getInstance().create("Test:Player");
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player.setEntityId(TestContent.PLAYER_ENTITY_ID);
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player.setPosition(new Vec3(SPAWN.x, SPAWN.y, SPAWN.z));
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player.setPosition(TestContent.SPAWN);
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player.setDirection(new Vec2(
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Math.toRadians(40), Math.toRadians(10)
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));
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@ -7,6 +7,7 @@ import java.util.function.Consumer;
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import org.lwjgl.glfw.GLFW;
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import glm.vec._3.Vec3;
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import glm.vec._3.i.Vec3i;
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import ru.windcorp.progressia.client.ClientState;
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import ru.windcorp.progressia.client.audio.SoundEffect;
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@ -36,6 +37,7 @@ public class TestContent {
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public static final String PLAYER_LOGIN = "Sasha";
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public static final long PLAYER_ENTITY_ID = 0x42;
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public static final long STATIE_ENTITY_ID = 0xDEADBEEF;
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public static final Vec3 SPAWN = new Vec3(8, 8, 880);
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public static void registerContent() {
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registerWorldContent();
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@ -30,7 +30,7 @@ public class TestPlayerControls {
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private TestPlayerControls() {}
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private static final double MODE_SWITCH_MAX_DELAY = 300 * Units.MILLISECONDS;
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private static final double MIN_JUMP_DELAY = 400 * Units.MILLISECONDS;
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private static final double MIN_JUMP_DELAY = 300 * Units.MILLISECONDS;
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// Horizontal and vertical max control speed when flying
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private static final float FLYING_SPEED = 6.0f * Units.METERS_PER_SECOND;
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@ -107,10 +107,6 @@ public class TestPlayerControls {
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}
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public void handleInput(Input input) {
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if (ClientState.getInstance() == null || !ClientState.getInstance().isReady()) {
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return;
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}
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InputEvent event = input.getEvent();
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if (event instanceof KeyEvent) {
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@ -193,6 +189,10 @@ public class TestPlayerControls {
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}
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private void jump() {
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if (ClientState.getInstance() == null || !ClientState.getInstance().isReady()) {
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return;
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}
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getEntity().getVelocity().add(0, 0, JUMP_VELOCITY * (useMinecraftGravity ? 2 : 1));
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}
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@ -214,6 +214,10 @@ public class TestPlayerControls {
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}
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private void handleCameraMode() {
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if (ClientState.getInstance() == null || !ClientState.getInstance().isReady()) {
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return;
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}
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if (ClientState.getInstance().getCamera().hasAnchor()) {
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ClientState.getInstance().getCamera().selectNextMode();
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updateGUI();
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@ -228,6 +232,10 @@ public class TestPlayerControls {
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private void onMouseMoved(CursorMoveEvent event) {
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if (!captureMouse) return;
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if (ClientState.getInstance() == null || !ClientState.getInstance().isReady()) {
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return;
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}
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final float yawScale = -0.002f;
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final float pitchScale = yawScale;
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