Rewrote build script, improved packaging

- Renamed :packageWindows to :packageNsis
- ImageMagick now required for :packageNsis
- Packaging output is now in build/packages
- Rewrote build script
  - Packaging logic and LWJGL dependencies now in separate files
  - Packaging logic now implemented with Gradle, not Bash scripts
    - Cross-platform?
- Added :packageZip
  - Universal ZIP with start scripts
- Changed version detection logic
  - Tags of ancestor commits are now considered
  - Only tags with format vMAJOR.MINOR.PATCH[-SUFFIX] are considered
  - If the tag's commit isn't HEAD, PATCH is incremented
  - When version detection fails, dummy version is 999.0.0-<buildID or date>
- LWJGL target platforms can be overridden with forceTargets project property
This commit is contained in:
2022-01-07 21:21:10 +03:00
parent dececb4589
commit 162b2249b1
16 changed files with 838 additions and 619 deletions

View File

@@ -1,8 +1,10 @@
# Build Guide
This document is a guide to building Progressia from source.
This document is a guide to building Progressia from source. For quick reference, see
[Build Script Reference](BuildScriptReference.md).
Compilation should be possible on all platforms that support JDK 8 or later, however, packaging scripts require Bash.
Compilation should be possible on all platforms that support JDK 8 or later, however, packaging scripts require
additional programs in `PATH`.
This guide assumes you are familiar with using a terminal or Windows Command Prompt or PowerShell.
@@ -150,54 +152,46 @@ GNU/Linux and Windows natives:
./gradlew build requestLinuxDependencies requestWindowsDependencies
```
For finer control please edit `build.gradle` manually by adding the desired natives to the `project.ext.platforms` set like so:
```
project.ext.platforms = new HashSet<>()
project.ext.platforms.add 'natives-windows-x86'
```
## Packaging
A Debian package and a Windows installer can be created automatically on systems that support Bash. These tasks are delegated
by Gradle to `buildPackages.sh` in repository root. This script checks the environment and assembles the requested output; the
resulting files are moved into `build_packages`.
A universal ZIP distribution, a Debian package and a Windows NSIS installer may be created automatically by the build
script.
### Creating a universal ZIP package
A universal cross-platform ZIP archive can be created with the following Gradle task:
```
./gradlew packageZip
```
Gradle will then build all artifacts necessary to run the game on all available platforms and package game files,
libraries, launch scripts, etc. into a compressed ZIP archive.
The resulting file can be found in `build/packages/`
### Creating a Debian package
A Debian package can be created with the following Gradle task:
```
./gradlew packageDebian
./gradlew packageDeb
```
Gradle will then build all artifacts necessary to run the game on GNU/Linux (all three architectures) and invoke
`./buildPackages.sh debian`. Commands `dpkg-deb` and `fakeroot` must be available in system path in order to build the package.
`dpkg-deb`. Commands `dpkg-deb` must be available in system path in order to build the package.
### Creating a Windows installer
A Windows installer can be created with the following Gradle task:
A Windows NSIS installer can be created with the following Gradle task:
```
./gradlew packageWindows
./gradlew packageNsis
```
Gradle will then build all artifacts necessary to run the game on Windows (both x64 and x86 architectures) and invoke
`./buildPackages.sh windows`.
`makensis`.
Windows installers are implemented with [NSIS](https://nsis.sourceforge.io/). Command `makensis` must be available in system
path in order to build the installer.
## Gradle tasks summary
- `buildLocal` creates a build optimized for current platform. Use this to quickly build the game during development.
- `buildCrossPlatform` creates a build that supports all known architectures. Use this to build a universal version of the game.
- `build` currently a synonym of `buildLocal`; creates a default build.
- `packageDebian` creates a Debian package. Do not invoke together with `packageWindows`.
- `packageWindows` creates a Windows installer. Do not invoke together with `packageDebian`.
- `requestLinuxDependencies` requests that `natives-linux`, `natives-linux-arm32` and `natives-linux-arm64` binaries are included when building.
- `requestWindowsDependencies` requests that `natives-windows` and `natives-windows-x86` binaries are included when building.
- `requestMacOSDependencies` requests that `natives-macos` binaries are included when building.
- `requestCrossPlatformDependencies` requests that all binaries are included when building.
All other basic and Java-related Gradle tasks are available as well.
Windows installers are implemented with [NSIS](https://nsis.sourceforge.io/). [ImageMagick](https://imagemagick.org),
a command-line image editing tool, is used to generate some assets for the installer. Commands `makensis` and
`convert` (from ImageMagick) must be available in system path in order to build the installer.