Rewrote build script, improved packaging
- Renamed :packageWindows to :packageNsis
- ImageMagick now required for :packageNsis
- Packaging output is now in build/packages
- Rewrote build script
- Packaging logic and LWJGL dependencies now in separate files
- Packaging logic now implemented with Gradle, not Bash scripts
- Cross-platform?
- Added :packageZip
- Universal ZIP with start scripts
- Changed version detection logic
- Tags of ancestor commits are now considered
- Only tags with format vMAJOR.MINOR.PATCH[-SUFFIX] are considered
- If the tag's commit isn't HEAD, PATCH is incremented
- When version detection fails, dummy version is 999.0.0-<buildID or date>
- LWJGL target platforms can be overridden with forceTargets project property
This commit is contained in:
@@ -1,8 +1,10 @@
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# Build Guide
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This document is a guide to building Progressia from source.
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This document is a guide to building Progressia from source. For quick reference, see
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[Build Script Reference](BuildScriptReference.md).
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Compilation should be possible on all platforms that support JDK 8 or later, however, packaging scripts require Bash.
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Compilation should be possible on all platforms that support JDK 8 or later, however, packaging scripts require
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additional programs in `PATH`.
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This guide assumes you are familiar with using a terminal or Windows Command Prompt or PowerShell.
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@@ -150,54 +152,46 @@ GNU/Linux and Windows natives:
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./gradlew build requestLinuxDependencies requestWindowsDependencies
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```
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For finer control please edit `build.gradle` manually by adding the desired natives to the `project.ext.platforms` set like so:
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```
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project.ext.platforms = new HashSet<>()
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project.ext.platforms.add 'natives-windows-x86'
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```
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## Packaging
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A Debian package and a Windows installer can be created automatically on systems that support Bash. These tasks are delegated
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by Gradle to `buildPackages.sh` in repository root. This script checks the environment and assembles the requested output; the
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resulting files are moved into `build_packages`.
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A universal ZIP distribution, a Debian package and a Windows NSIS installer may be created automatically by the build
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script.
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### Creating a universal ZIP package
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A universal cross-platform ZIP archive can be created with the following Gradle task:
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```
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./gradlew packageZip
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```
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Gradle will then build all artifacts necessary to run the game on all available platforms and package game files,
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libraries, launch scripts, etc. into a compressed ZIP archive.
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The resulting file can be found in `build/packages/`
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### Creating a Debian package
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A Debian package can be created with the following Gradle task:
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```
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./gradlew packageDebian
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./gradlew packageDeb
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```
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Gradle will then build all artifacts necessary to run the game on GNU/Linux (all three architectures) and invoke
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`./buildPackages.sh debian`. Commands `dpkg-deb` and `fakeroot` must be available in system path in order to build the package.
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`dpkg-deb`. Commands `dpkg-deb` must be available in system path in order to build the package.
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### Creating a Windows installer
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A Windows installer can be created with the following Gradle task:
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A Windows NSIS installer can be created with the following Gradle task:
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```
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./gradlew packageWindows
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./gradlew packageNsis
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```
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Gradle will then build all artifacts necessary to run the game on Windows (both x64 and x86 architectures) and invoke
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`./buildPackages.sh windows`.
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`makensis`.
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Windows installers are implemented with [NSIS](https://nsis.sourceforge.io/). Command `makensis` must be available in system
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path in order to build the installer.
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## Gradle tasks summary
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- `buildLocal` – creates a build optimized for current platform. Use this to quickly build the game during development.
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- `buildCrossPlatform` – creates a build that supports all known architectures. Use this to build a universal version of the game.
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- `build` – currently a synonym of `buildLocal`; creates a default build.
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- `packageDebian` – creates a Debian package. Do not invoke together with `packageWindows`.
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- `packageWindows` – creates a Windows installer. Do not invoke together with `packageDebian`.
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- `requestLinuxDependencies` – requests that `natives-linux`, `natives-linux-arm32` and `natives-linux-arm64` binaries are included when building.
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- `requestWindowsDependencies` – requests that `natives-windows` and `natives-windows-x86` binaries are included when building.
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- `requestMacOSDependencies` – requests that `natives-macos` binaries are included when building.
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- `requestCrossPlatformDependencies` – requests that all binaries are included when building.
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All other basic and Java-related Gradle tasks are available as well.
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Windows installers are implemented with [NSIS](https://nsis.sourceforge.io/). [ImageMagick](https://imagemagick.org),
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a command-line image editing tool, is used to generate some assets for the installer. Commands `makensis` and
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`convert` (from ImageMagick) must be available in system path in order to build the installer.
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