Rewrote build script, improved packaging

- Renamed :packageWindows to :packageNsis
- ImageMagick now required for :packageNsis
- Packaging output is now in build/packages
- Rewrote build script
  - Packaging logic and LWJGL dependencies now in separate files
  - Packaging logic now implemented with Gradle, not Bash scripts
    - Cross-platform?
- Added :packageZip
  - Universal ZIP with start scripts
- Changed version detection logic
  - Tags of ancestor commits are now considered
  - Only tags with format vMAJOR.MINOR.PATCH[-SUFFIX] are considered
  - If the tag's commit isn't HEAD, PATCH is incremented
  - When version detection fails, dummy version is 999.0.0-<buildID or date>
- LWJGL target platforms can be overridden with forceTargets project property
This commit is contained in:
2022-01-07 21:21:10 +03:00
parent dececb4589
commit 162b2249b1
16 changed files with 838 additions and 619 deletions

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# Build Guide
This document is a guide to building Progressia from source.
This document is a guide to building Progressia from source. For quick reference, see
[Build Script Reference](BuildScriptReference.md).
Compilation should be possible on all platforms that support JDK 8 or later, however, packaging scripts require Bash.
Compilation should be possible on all platforms that support JDK 8 or later, however, packaging scripts require
additional programs in `PATH`.
This guide assumes you are familiar with using a terminal or Windows Command Prompt or PowerShell.
@ -150,54 +152,46 @@ GNU/Linux and Windows natives:
./gradlew build requestLinuxDependencies requestWindowsDependencies
```
For finer control please edit `build.gradle` manually by adding the desired natives to the `project.ext.platforms` set like so:
```
project.ext.platforms = new HashSet<>()
project.ext.platforms.add 'natives-windows-x86'
```
## Packaging
A Debian package and a Windows installer can be created automatically on systems that support Bash. These tasks are delegated
by Gradle to `buildPackages.sh` in repository root. This script checks the environment and assembles the requested output; the
resulting files are moved into `build_packages`.
A universal ZIP distribution, a Debian package and a Windows NSIS installer may be created automatically by the build
script.
### Creating a universal ZIP package
A universal cross-platform ZIP archive can be created with the following Gradle task:
```
./gradlew packageZip
```
Gradle will then build all artifacts necessary to run the game on all available platforms and package game files,
libraries, launch scripts, etc. into a compressed ZIP archive.
The resulting file can be found in `build/packages/`
### Creating a Debian package
A Debian package can be created with the following Gradle task:
```
./gradlew packageDebian
./gradlew packageDeb
```
Gradle will then build all artifacts necessary to run the game on GNU/Linux (all three architectures) and invoke
`./buildPackages.sh debian`. Commands `dpkg-deb` and `fakeroot` must be available in system path in order to build the package.
`dpkg-deb`. Commands `dpkg-deb` must be available in system path in order to build the package.
### Creating a Windows installer
A Windows installer can be created with the following Gradle task:
A Windows NSIS installer can be created with the following Gradle task:
```
./gradlew packageWindows
./gradlew packageNsis
```
Gradle will then build all artifacts necessary to run the game on Windows (both x64 and x86 architectures) and invoke
`./buildPackages.sh windows`.
`makensis`.
Windows installers are implemented with [NSIS](https://nsis.sourceforge.io/). Command `makensis` must be available in system
path in order to build the installer.
## Gradle tasks summary
- `buildLocal` creates a build optimized for current platform. Use this to quickly build the game during development.
- `buildCrossPlatform` creates a build that supports all known architectures. Use this to build a universal version of the game.
- `build` currently a synonym of `buildLocal`; creates a default build.
- `packageDebian` creates a Debian package. Do not invoke together with `packageWindows`.
- `packageWindows` creates a Windows installer. Do not invoke together with `packageDebian`.
- `requestLinuxDependencies` requests that `natives-linux`, `natives-linux-arm32` and `natives-linux-arm64` binaries are included when building.
- `requestWindowsDependencies` requests that `natives-windows` and `natives-windows-x86` binaries are included when building.
- `requestMacOSDependencies` requests that `natives-macos` binaries are included when building.
- `requestCrossPlatformDependencies` requests that all binaries are included when building.
All other basic and Java-related Gradle tasks are available as well.
Windows installers are implemented with [NSIS](https://nsis.sourceforge.io/). [ImageMagick](https://imagemagick.org),
a command-line image editing tool, is used to generate some assets for the installer. Commands `makensis` and
`convert` (from ImageMagick) must be available in system path in order to build the installer.

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# Build Script Reference
This document is a user's reference for the build script of Progressia. For a beginner-friendly guide, see
[Build Guide](BuildGuide.md).
## Gradle tasks summary
- `buildLocal` creates a build optimized for current platform. Use this to quickly build the game during development.
- `buildCrossPlatform` creates a build that supports all known architectures. Use this to build a universal version of the game.
- `build` currently a synonym of `buildLocal`; creates a default build.
- `packageZip` creates a universal ZIP. Incompatible with other `package` tasks.
- `packageDeb` creates a Debian package. Incompatible with other `package` tasks.
- `packageNsis` creates a Windows NSIS installer. Incompatible with other `package` tasks.
- `requestLinuxDependencies` requests that `natives-linux`, `natives-linux-arm32` and `natives-linux-arm64` binaries are included when building.
- `requestWindowsDependencies` requests that `natives-windows` and `natives-windows-x86` binaries are included when building.
- `requestMacOSDependencies` requests that `natives-macos` binaries are included when building.
- `requestCrossPlatformDependencies` requests that all binaries are included when building.
To execute a task, run `./gradlew <task-name>`.
`build`-type tasks output the executable JAR and all libraries required at runtime into `build/libs`. `package`-type
tasks output packages into `build/packages`.
## Packaging tasks
Some packaging tasks require additional software in `PATH`.
| Task | Commands required in `PATH` |
|---------------|------------------------------------------|
| `packageDeb` | `dpkg-deb` |
| `packageZip` | _none_ |
| `packageNsis` | `makensis`, `convert` (from ImageMagick) |
## Version and metadata
### Version scheme
Progressia builds are identified by four parameters: version, Git commit, Git branch and build ID.
Versions roughly follow [semantic versioning](https://semver.org/spec/v2.0.0.html), with each version fitting the
`MAJOR.MINOR.PATCH[-SUFFIX]` pattern. Depending on the build environment (see below), version is either "real" with
no metadata (e.g. `0.43.2` or `1.2.1-beta`) or a dummy fallback with build metadata (e.g. `999.0.0-2021_07_23` or
`999.0.0-WJ3`).
### Version detection
Build script considers three scenarios when determining the version:
1. `version` project property is set explicitly. This may be done in a variety of ways, for example with command line
argument `-Pversion=1.2.3`
(see [Gradle docs](https://docs.gradle.org/current/userguide/build_environment.html#sec:project_properties))
2. Local Git repository is found, and HEAD is tagged appropriately: version is the tag name with leading `v`
stripped. Example: `v1.2.3` is version `1.2.3`
3. Local Git repository is found, and some ancestor of HEAD is tagged appropriately: version is the tag name with
leading `v` stripped and PATCH incremented by one. Example: `v1.2.3` is version `1.2.4`
Tags not named like `vMAJOR.MINOR.PATCH[-SUFFIX]` are ignored for cases 2 and 3.
In all other cases, a fallback dummy value is used for version, appended with build ID or current date.
### Git metadata
Git commit and Git branch are correspond to the state of the local Git repository, if any. In case Git metadata is
unavailable, `-` fallback is used for both fields.
### Build ID
Build ID uniquely identifies artifacts produced by automated build systems. For example, builds executed by WindCorp
Jenkins suite have build IDs like `WJ3` or `WJ142`. Build ID must be provided explicitly; it is `-` unless specified
otherwise.
Build ID may be set with `buildId` project property. This may be done in a variety of ways, for example with command
line argument `-PbuildId=WJ3`
(see [Gradle docs](https://docs.gradle.org/current/userguide/build_environment.html#sec:project_properties)).
## Native libraries
LWJGL uses native libraries. Build script declares platform-specific dependencies based on the set of target
platforms, `project.ext.lwjgl.targets` (aka `lwjgl.targets`). These dependencies are added to `runtimeOnly`
configuration.
When this set is empty, the script selects natives for current platform. Otherwise, all platforms in the set are
included.
`lwjgl.targets` is populated automatically by packaging tasks and by `buildCrossPlatform`. To add extra targets,
``requestXxxDependencies` tasks may be used.
Target selection mechanism may be overridden with `forceTargets` project property. This may be done in a variety of
ways, for example with command line argument `-PforceTargets=windows-x86,local`
(see [Gradle docs](https://docs.gradle.org/current/userguide/build_environment.html#sec:project_properties)). The
value is a comma-separated list of target architectures. `local` target will be replaced with the automatically
detected current architecture.
### Available targets
| Name | Task |
|---------------|------------------------------|
| `linux` | `requestLinuxDependencies` |
| `linux-arm32` | `requestLinuxDependencies` |
| `linux-arm64` | `requestLinuxDependencies` |
| `windows` | `requestWindowsDependencies` |
| `windows-x86` | `requestWindowsDependencies` |
| `macos` | `requestMacOSDependencies` |